There are two kinds of walls your characters will encounter in this game. The spike walls are the ones you want to avoid, as they’re going to hurt your character with the slightest contact; swipe them away and be sure your characters do not touch them with a ten-foot pole. Cloud walls are far less harmful, and you don’t always have to swipe them to let your character fly unimpeded. However, you can keep swiping them away so you don’t lose your groove.
You want to focus on the top of your display, and not the middle or the bottom. If you’re trying to build your rhythm, which, as you may have guessed, is of paramount importance, there’s no better way to do it than by working the top. This lets you see the wall much faster, as opposed to keeping your eyes on the middle of the screen as many are wont to do.
As you progress in the game, you’ll earn more coins, and you can use these to buy new backgrounds and new wall colors. You’ll also be getting a new character with each background or colored wall you purchase, but it appears as if the game randomly gives you these characters.
If you’re tired or frustrated, it will show in your game – you’ll be making more silly mistakes and won’t be getting the score you’re normally capable of. In such situations, we recommend taking a half-hour break or so to allow you to clear your head and regroup before returning to the action.
Move the Walls is one of those casual titles that are, to be honest, best played without any advertisements. You can pay one dollar to remove them for good, or you can play without Wi-Fi or cellular connection, or switch your device to airplane mode – either way, this allows you to play without any distraction. But we’d still recommend playing the game while online (preferably when doing practice runs) as it’s the least you can do to help the developer earn money from the title.