It’s important at the start of Dungeon Hunter 5 to know the weapons you’ll be dealing with. Dual blades, for starters, are the weapons you want for quick stabbing attacks. Great swords are large and heavy, but deal a lot of damage. Glaives, or long spears, pack a lot of power and obviously a lot of reach, thus making them great against multiple foes. Crossbows are your top-flight ranged weapons, and lastly, staves are rods for those magical, elemental attacks.
Obviously you can’t call it rock-paper-scissors mechanics when there are five elements, but the hierarchy is just as simple. Fire defeats Nature, Nature defeats Death, Death defeats Light, Light defeats Water, Water defeats Fire. Knowing the elements also lets you know the type of enemies you’ll be encountering and the type of weapons to use, and unlike most games, Dungeon Hunter 5 gives good advice when selecting weapons.
After completing a level on the easiest difficulty, you can replay those levels with nastier opponents in expert mode. And as is the case in other RPGs, the tougher the enemies are, the better the rewards you can receive once you’ve defeated them.
The dodge roll can come in really handy in Level 4 and beyond, which is when you’ll first be dealing with traps. These traps include mines that explode when you step on them, spikes, and other nasty items that can do a number on your character. And since you can unexpectedly activate these traps at any time, that’s where your dodge roll would come in, giving you invincibility and protecting you against the traps.
Fuse already-powerful weapons or durable armor with old equipment you haven’t used, and you’ll make them even stronger. This works especially well if you’re going to be fusing equipment with the same elemental property. You get a bigger boost when this happens, so always keep this in mind before fusing items.