This guide to Kingdoms of Amalur: Reckoning contains a full description of all main and side missions, including chapters dedicated to the Lorestones that can be found throughout the game. Additionally the whole is enriched by a big amount of screenshots and maps, making the exploration of the vast world of Amalur easier.
All the elements that might come in handy in any way during the adventure have been marked on the maps:
- dungeons
- mission objective
- quest givers
- treasure
- shrines
- notes
- hidden passages
- lorestones
Agarth M3(2) - such marking means that Agarth can be found in Odarath I (map M3) in location number 2. Such markings are used only with the nine largest maps found in the "Maps" section.
- point on the map
- treasure
- shrine
- Lorestone
- treasure or hidden passageway available only for a character with high enough "Detect Hidden"
Michal "Kwisc" Chwistek ()
Translated to English by Jakub "cilgan" Lasota
1 - Sword
2 - Encel
3 - Weapon rack
4 - Magical statue
5 - Weaponry
6 - Laboratory
After the initial cutscene ends, head towards the point marked on the map. On your way you can read the note found on the table on the left and search (A) the skeleton in the east (behind the rocks).
The marker on the map will point you to another corpse, beside which you will find your first weapon - the Rusty Longsword. In order to equip it, press START and head to Inventory->Weapons->Primary to find the sword there. On the right you can also find the item's stats, including its endurance, basic damage and additional attributes. Select the weapon by pressing A.
With the door open, run to the other side and keep heading forward. At some point two giant rats will cross your path. You will need to use the recently obtained sword to defeat them. You can attack with your main weapon by pressing X. After the battle, move onwards and remember to destroy the chests and barrels on your way. Sometimes you can find precious coins inside of them.
Eventually you should come across a gnome. Jump down by pressing A and defeat the incoming enemies. Throughout the fight, apart from attacking, you should also try dodging the enemy attacks. You can perform them by pressing B and choosing the direction with the left analogue stick.
After the battle, speak with the rescued gnome. If you want to get as much information as possible from him, always start by choosing the dialogue options on the left. The options on the right do move the conversation forward, but they rarely have influence on the course or ending of a mission. If such influence does occur, you will find a proper information in the guide. In all other cases, you can freely choose what to say, without having to worry about the end result.
After a short introduction, you will receive three healing potions and the form of the conversation will change. Instead of a circle with answers, there will be a list of important matters. If you want, you can hear about all of them or choose the option at the top and end the conversation (B). Always try listening to what you interlocutor has to say about the matter marked with blue, as it usually contains important information. In this case you will learn the location of the gnome Hugues.
When you're done talking, search the corpses of the defeated Tuatha. Beside them you will find an armour which you can equip by pressing START and choosing Inventory->Armor. The newly obtained items will be marked with a star. You can compare them with the ones you have equipped by pressing X.
Apart from that, you should also destroy all the boxes in the chamber and open the treasure chest. Its location can be found on the map of the location. Inside of it you can find a useful pair of shoes.
Once you're done searching, run up the nearby stairs and go through the door which will automatically open. After a short animation, keep heading west.
There you will come across yet another gate which you have to open by pulling the lever in front of them. In the chamber on the other side, approach the weapon rack and take the shield. In order to equip it, find it in Armor. Soon afterwards two enemies will arrive.
You can use the newly gained item while fighting them. You can block with LT. if you pres it right before getting hit, you will not only block the attack but also push back the enemy. On this stage of the game, a successful block will let you perform lethal blows, so it's good to practice them.
With the enemies dead, pick up the bow found beside the corpse in the south and equip it (Inventory->Weapons->Secondary). You can perform attack with the secondary weapon with Y. Press it and let go after a short while to perform a stronger attack. The amount of arrows is unlimited and the quiver fills up every couple seconds\.
After a short run you will come across another Tuatha group. Kill both enemies using the bow. Do the same with the next one and afterwards pick up the dagger lying in the passage. Equip them and head onwards.
At some point you will receive info about sneaking. In order to enter stealth mode, press RB. You will now be able to approach an enemy from behind and execute him (daggers or faeblades attack button). The eye visible above the enemy informs you whether he sees you or not. If it's empty, you're invisible. If it changes to orange, it means that the enemy is interested in you. Red means that you've been detected. Silently sneak to the nearest enemy and kill him.
Eliminate one of the archers standing beside similarly and kill the other one conventionally. Behind the door a bit further on, you will see a strange statue in the middle of the chamber.
After receiving a proper message, hold down RT and afterwards press X. This way you will use the Storm Bolt, the first of your spells. You will be able to use your other special skills similarly.
Before moving on, you can read the scroll on the right. It refers to spiders which you will come across in the nearby tunnel. While fighting them, use the Storm Bolt and staff found behind the first monster.
The spiders are very vulnerable to fire, just like their webs which block the passage. Destroy both with the fire staff.
Keep heading onwards (you can hold down A to sprint) and kill more monsters on your way to eventually reach a gnome weaponry. Encel will leave you here, but before saying goodbye or asking about anything, you should choose the green dialogue option. That way you can gain some potions from him. The success rate can be found in the brackets beside the option and depends on your "Persuasion" level.
Before leaving the armory, remember about taking the items found inside. Later in the game you will be able to transform them into materials used for creating weapons and armors.
Keep going east and you will reach the Well of Souls. Take a closer look at it by pressing the right analog stick (RS). You can also read the note lying on one of the nearby tables.
The further road leads through the gate in the south. There you will find the Laboratory M2, where Hugues is waiting for you M2(1).
1 - Hugues
2 - Troll
3 - Odarath
After talking with the old gnome, keep heading onwards while holding down A and killing the Tuatha you come across on your way. At the end of the corridor you will have to fight the Rock Troll.
Firstly I'd suggest getting rid of the weaker enemies. With only the Troll left, keep attacking him while dodging sideways (B) when his mace starts glowing blue. Blocks can be effective with some attacks, though not all, therefore it's better to just avoid all of them.
With the enemy's health depleted, approach him and press A. That way you will begin the execution, during which you will have to tap the button displayed on the screen (X). The faster you do it, the more experience points you will gain. After the fight, search monster's corpse and leave the dungeon.
After getting out of the dungeon, head to the point marked on the map M1(1) and speak to Agarth.
Remember to choose the green dialogue options. That way you will gain two items which can be used to regenerate health and mana.
After the conversation, you will be attacked by a group of enemies. During the fight you will gain information regarding the fate bar, found below the health gauge. You can charge it by attacking enemies and performing special attacks.
With the arrival of the next group of enemies, your fate bar will charge automatically and you will be enter the so-called "reckoning mode" (hold down LT+RT). Activating it will increase your speed and the strength of your attacks. It lasts until you deplete the fate gauge or perform the so-called fateshift, a finishing move performed on one of the weakened enemies. A fateshift will not only kill the opponent, but also deal damage to all others. Just like with normal finishing moves, a button which you need to tap will appear on-screen to increase the amount of experience points that you gain.
After the battle, speak with Agarth again. That way you will unlock the Destinies, which you can change each time you gain a new level. More cards will unlocked as you spend points into given skill trees. The type of card that you unlock depends on where you invest the points. Each combination has its own types of cards.
After the end of the conversation, you will receive a mission of finding a man named Arden, who lives in Yolvan M2(6). The place will be marked on your map. On your way there you should consider stopping at Gorhart, where you can find quite a bit of side missions and merchants selling a wide variety of items.
Inside of Erden's hut you will find a corpse of a man and a mysterious woman. Speak to her. After a short conversation the creature will disappear and Agarth will appear in the door.
Fateweaver will inform you that you need to head to Dellach, a location found in Ettinmere M5(13).
Right before entering the dungeon, you will see Agarth fighting Ettins. Help him, speak to him and head into the dungeon together.
1 - Artifact
2 - Ettin War Priest
3 - Theater of Fate
4 - Ettinemere
Follow Agarth south-east, defeating the enemies your come across and opening the gates on your way.
Behind one of them you will have to fight the Ettin War Priest. Defeat him quickly and speak with your companion afterwards.
At the end of the tunnel you will find you destination - the Theater of Fate. Inside, defeat two monsters and touch the Destiny Stone showed by Agarth. That way you will obtain the Codex of Destiny.
However you won't be able to celebrate too long, as soon enough you will be attacked by a Tuatha group. Quickly kill all the enemies and speak with the mysterious woman.
She will give you the "Old Friends, New Foes" mission and Agarth the "The Hunters Hunted". The order in which you complete them doesn't matter.
Agarth awaits you on the Didenhil tavern M3(6). He will give you a fire protection ring and let you choose how to enter Tuath's hideout M3.5.
You can either attack from the front (western entrance) or sneak in from behind (eastern entrance). The first option includes more fights and the second a tunnel filled with traps.
1 - Traps
2 - Beasts
3 - Eyes of Tirnoch
4 - Back exit
5 - Front exit
If you decide to sneak in from behind, head any way you like after entering the cave. Both paths will lead you to the destination point marked on the map.
Don't forget to disarm the traps on your way and freeing the beasts that will help you fight with the Tuatha. Reaching the mentioned chamber also requires lockpicks, using which you will be able to open the locked gate.
By choosing to attack from the front, you will have to be ready for more fights. Enemies will await you behind almost every corner and in big groups. In this case however, you don't have to worry about any traps.
After finally reaching the destination, defeat all the enemies together with Agarth and afterwards approach the Artifact do destroy it.
A short conversation with Gadflow will commence. Afterwards speak with your companion.
Before leaving the dungeon with him and ending the mission, I'd recommend searching the second part of the cave. You can find quite a lot of treasure there.
Start off by heading to the House of Ballads M2(9) and speaking with Alyn Shir. She can be found at the Hall of Accolades.
With that done, speak to Glianal, sitting beside. You will learn a bit about the Codex of Destiny, however sadly Fae won't be eager to tell you too much.
After speaking with Alyn again, you will be sent to the tree known as Nyralim. It can be found in the southern part of The Sidhe M8(17).
1 - Lymarra
2 - Nyralim
After reaching Caer Nyralim M8(17), keep heading onwards. The tree can be found at the very end of the path.
The ancient creature will tell you to kill the Troll leader, Gnarsh.
In order to find her, head to Haxhi Dam in Haxhi M7(12). You will have to battle a Rock Troll before being able to enter it.
Kill him quickly and head inside, where you will come across Alyn Shir. After a short conversation she will join you and help in finding Gnarsh.
1 - Alyn Shir
2 - Gnarsh
3 - Exit
Keep heading onwards and apart from Trolls you will also come across Tuatha groups. Try eliminating mages and archers in the first place and attack the warriors only afterwards.
Gnarsh is waiting for you at the very end of the tunnel. Her attacks are almost identical to the ones used by other Trolls, but deal far more damage. The best way of avoiding getting hit is dealing 2-3 blows and quickly jumping backwards. Gnarsh is capable of leading out combos, so dodge further than usual. Also remember about entering Reckoning mode by the end of the battle to receive more experience points than usual.
With the fight over, speak to Alyn Shir and afterwards return to Nyralim.
The tree will thank you for completing the mission and send you to the city of Ysa M8(9). Apart from that, if you choose the middle option and succeed in persuasion, you will receive an amulet which boosts your elemental resistance by 10%. After reaching the destination point, the door will open and you will be able to enter the city of the immortal.
After reaching the city of Ysa, speak with the man waiting behind the bridge and afterwards head to the Court of Summer to meet the king. The entrance can be found at The Font M9(15).
After reaching the throne room, use the Codex of Destiny on the nearby pedestal. A short cinematic will start.
After it ends, you will speak with King Titarion. The choice of dialogue options doesn't have any influence on the further events.
Regardless of what words you use, the King will give you gold, the Fate Potion recipe and a new Twist of Fate - Unwritten One. It permanently increases the amount of gold and experience points that you gain. After speaking with the King, you will have two new missions available: "An Old Friend" and "The Great General". You can complete them in any order you like. Their description can be found in other parts of the guide, related with further lands of Amalur.
1 - Gnome traitor
2 - Agarth
3 - Ugnar Odgray
4 - Special Delivery Chest
5 - Herc Adwold
6 - Aery
7 - Alchemist
8 - Tavern
9 - Father Dynwel
10 - Krast brother I
11 - Brother Egan
12 - Sister Zelda
13 - Reliquary
14 - Gizela Wulflac
15 - Agnur Farhal
16 - Waterhall Down
In the corner of the location you will find a gnome who's being attacked by a huge bear M1(1). Defeat the beast and speak with the man.
If you choose the upper option, you will let him go free. The lower option will result in killing him. The middle one will also result in letting him go free, but you will also have a chance of obtaining 200 gold.
In order to begin this mission, speak with the soldier kneeling beside a wounded woman M1(5). He will ask you to find a second Fae and obtain medicine from her.
The woman can be found in the north M1(6).
She will tell you that the wounded woman can be healed by a Greater Healing potion. Buy it at the Alchemist in Gorhart M1(7) and take it to the guard waiting at the tavern M1(8).
You will be able to choose one of the two options. You can either head to the House of Ballads M2(9) or Shieldering Keep M2(8). After deciding on one of them, speak with the character marked in that location and afterwards return to the guard. You will therefore end the mission. In return you will receive the Iron Longsword and Sturdy Buckler.
Speak with the alchemist Nanne Hanri in Gorhart M1(7). You will learn that she has lost a recipe for a very dangerous poison and doesn't know where her student Karth is. Agree to help her and afterwards head to the ruins of Agnur Farhal M1(15).
1 - Karth Hilfred
2 - Exit
The man you're looking for can be found right beside the first door. Speak to him and he will attack you together with his companions. Kill all of them and afterwards head deeper into the ruins. Your objective is destroying 10 poison boxes.
The first 4 can be found inside the ruins. They all have been marked on the map. After destroying them, leave the underground using the second exit. The other boxes can be found in the northern part of the woods. Destroy them and return to Nanne Hanri to end the mission M1(7).
Father Dynwel M1(9) will ask you to find Brother Egan, who left for the woods and isn't coming back for quite some time.
The man can be found in the northern part of the location M1(11). Speak with him and afterwards head to the Waterhall Down M1(16).
1 - First traps
2 - Amma's Key - Autumn
3 - Selkie Veil
4 - Exit
Inside, rejoin with Egan and head onwards while defeating enemies on your way.
Be very careful after reaching the flooded part of the cave. Magical traps will come out from under the water and they can deal quite a lot of damage. In order to avoid getting hit, perform fast dodges (B).
Similar traps can be found around the treasure Egan's looking for. Take it only after disarming them. You can now leave the cave and follow your companion.
After reaching his camp, speak with the woman named Finna. It will turn out that she has deceived Egan together her brother. If you choose the upper or lower option, you will need to fight the thievish siblings. By choosing the middle one, you will be able to avoid conflict.
The next thing you should do is speak with Brother Egan and afterwards head to Father Dynwel M1(9). That way you will complete this mission.
This mission becomes available after completing "Crisis of Faith".
Speak to Sister Zelda who's standing beside the stairs leading to the chapel M1(12).
The woman will want you to steal the Ordination Tome from the Reliquary M1(13). The item isn't guarded by anyone, so the mission shouldn't cause you much trouble.
After obtaining the book, return to Zelda to finish the mission.
This mission becomes available after completing "Crisis of Faith".
Head to the Reliquary M1(13) and speak with Brother Delf. He will ask you to obtain the daggers of his two former companions.
The first one is Ugnar Odgray, who can be found in Gorhart M1(3). During the conversation you will be able to choose to either use force or persuasion to convince the man to hand over the dagger.
The second former bandit is Itran and you can find him at Haxhi M7(1). He will attack you when only he notices you. Deplete him of most of his health and you will receive two offers. You can either pay for the dagger or finish the fight and kill him.
Regardless of your choice, after obtaining the last weapon you should head to the Red Legion leader in Bloodstone Deep M3(18) to give him all three items.
You will receive yet another offer. Red Idward will ask you to kill Brother Delf. If you agree, return to the Reliquary in Gorhart M1(13), press up on the D-pad and kill him. Beside his body you will find a key which opens the nearby chest. A few useful items can be found inside. As you leave the village, you might be attacked by the villagers. Don't fight them, as with time they will forgive your crimes and you will be able to visit this area without any problems.
If you decide to refuse Idward, you will have to fight the Legion leader. It's not a difficult fight, but try to kill the man as fast as possible as soon group of bandits will come to help.
After dealing with them, return to Brother Delf and finish the mission M1(13). Use the key you received in return to open the nearby chest and take its content.
In order to begin this mission, head to the Reliquary M1(13) and examine the bookshelf marked on the map. You objective is finding 100 books of Brother Til. They all have been marked on the world map. A detailed description can be found in the further part of the guide, dedicated to missions concerning the whole of Amalur.
The man in the tavern M1(8) is Ost Ordura - a member of a group of mercenaries known as Warsworn. He will agree to write a commendation if you complete a certain task. You will have to find and kill the Krast brothers and afterwards bring their daggers to the mercenary.
The first bandit can be found in the northern camp M1(10). The second one is in the further part of the woods in the east M2(7).
Having obtained both daggers, return to Ordur. In return you will receive a prize of 156 gold and a commendation for Shieldering Keep M2(8).
Return to Horthart after completing all the missions to meet a woman named Gizela Wulflac M1(14).
She will ask you to gain information regarding her husband, who's currently serving in the army.
For that, head to Didenhill and into the Three Lamps Inn M3(6). Inside you will find Camden Wulflac.
Tell him of his worried wife and three dialogue options will appear. By choosing the upper or lower you won't convince the man to return. You will now have to return to Gizela and lie about the man's death or tell her the truth (the woman will then head to meet with him).
If during the conversation with Camden you choose the middle option, you will have a chance of convincing him to come back. In such case you can return to Gizela to finish the mission. Regardless of what you say, you will receive the same prize.
On the path right beside the location entrance you will meet a man who considers himself a wolf M2(1). He will ask you to find a well, the water of which can reverse the transformation.
You can find it a bit further to the east M2(2). Unfortunately the well will disappear after you defeat its guards. Return to the quest giver.
He will tell you that that the well indeed keeps changing its location. In order to find it, you can head to one of the marked places and wait for water to appear or quickly run from one area to another.
If you manage to find the well, use it and return to Ainmhi. The man will change into a wolf and the mission will come to an end.
A woman named Penri Kell will ask you for help with a certain task M2(3). The first thing you must do it obtaining trophies from four Antelopes.
The animals can be found in the southern part of the location. Kill them and take their heads to your employer.
Your next objective is putting the trophies onto the stone monument M2(5). Start off with the eastern wall. Hang the others in a clockwise order.
With the last head on the ruins, you will have to defeat the Troll that will appear.
You will find the ring beside its body.
Soon afterwards you will be approached by Penri Kell if you choose the upper option, you will lose the ring and receive 396 gold in return. By choosing the middle option, you have a chance of keeping the ring without bloodshed. The lower option ends with a fight for the ring, however you won't find any gold beside Penri after killing her.
Nearby Shieldering Keep you will find a man pretending to be Oleandrer Sinclair M2(4). He needs a potion which can be found inside the nearby keep M2(8).
It can be found inside a chest in the northern part of the building. In order to obtain it, you however need to have a couple points invested into sneaking, otherwise the soldiers will notice you and attack.
Another way of obtaining the potion is brewing it yourself. For that, you would have to head to any alchemy laboratory and mix Sky Blossom with Embereyes. In return for delivering the brew, you will receive around 400 gold.
In order to begin this mission, speak to Tine Delfric who can be found in the Shieldering Keep M2(8). Your objective is to protect the merchants who are being attacked by bandits.
In the beginning however, you need to meet with Wyl Rendig. The man can be found in Didenhil M3(3)
After a short conversation, head to Warden's Bridge in Lorca-Rane M4(1). There you will meet an old friend - Ost Ordura. Begin patrolling the nearby road with him and his squad.
You need to successively move between the destination points M4(2) and look for hints, until you eventually reach a carriage and get attacked by one Niskaru.
Kill the creature and afterwards speak with your companion. After the pays his respects to the fallen, he will take you to the creature's lair, found nearby Brigand Hall Caverns M4(10).
Kill all the monsters found there to finish the mission.
This mission becomes available after completing "The Road Patrol".
Speak with Ost Ordura once again. The mercenary will offer you to head out with him to the Brigand Hall Caverns M4(10). Agree to that and enter the cave.
1 - Traps
2 - Lever
3 - Fahrlangi Cultists
4 - Niskaru Tyrant/Heart of Sibun
5 - Exit
Inside you need to once again speak to Ost for him to open the door which is blocking the passage. On the other side there's a path full of traps, so walk carefully.
After reaching another wooden door, turn left and jump onto the lower level. The tunnel will lead you to a lever which you can use to open the gate.
Keep going onwards until and you will come across the Fahrlangi Cultists. After they're dead, Niskaru will appear and you will have to kill them as well.
The real fight however awaits you at the end of the tunnel. You will be attacked by the giant Niskaru Tyrant.
If you prefer ranged attacks, you above all have to dodge the monster's fire projectiles. As a warrior or rogue, try evading backwards after dealing 2-3 hit. Therefore you will be able to avoid getting hit by the monster's tail or claw.
When the fight comes to an end, pick up the nearby Heart of Sibun.
You need to take this item to the Shieldering Keep and give it to Tine Delfric M2(8). This way you will finish this mission and become a member of the brotherhood.
Speak to Tine again to receive another mission and the man will send you to the Helmgard Keep. A description of this mission can be found in the next part of the guide, dedicated to Plains of Erathell.
This mission can be obtained from the Contract Board in Shieldering Keep M2(8).
In order to complete this mission, you need to head to the Overgrown Thicket M2(16).
1 - Book of Gentle Beasts
2 - Exit
Slashing through the enemies found inside, you need to eventually reach the book found at the end of the tunnel.
Collect it and afterwards return to the keep to give it to Idwold Freward. In return you will receive a prize of 500 gold.
This mission can be obtained from the Contract Board in Shieldering Keep M2(8).
The Guild hasn't had any information from the camp in Ettinmere for quite some time M5(10). You need to go there and investigate the situation. After reaching the destination point, you will find the body of a soldier and a document with further information.
Your targets are four Shamans camping in Ettinmere. They can be found in four different sides of the location M5(11).
After they're all dead, return to the Shieldering Keep M2(8) and report to Idwold Freward to collect your prize.
This mission can be obtained from the Contract Board in Shieldering Keep M2(8).
Accept the mission, find Declan Malus in Haxhi M7(2) and speak to him. The man will inform you of Trolls living in the nearby woods M7(9). Your objective is killing all five of them.
Fighting them is no different from the other Trolls you have met up until now. They only have slightly more health and deal higher damage, so try to avoid most of their attacks.
With the last beast dead, speak to Declan and afterwards return to the Shieldering Keep M2(8) and collect your prize from Idwold.
Speak with Hallam the White in the House of Ballads M2(9) and volunteer to take place of the great hero. Your objective will be killing the beast known as Grave Tresh, lurking in Gorguath M2(17).
1 - Pledge Ficon
2 - Heartvine
3 - Grave Thresh
4 -Sir Sagrell's corpse
Head to the marked dungeon and speak with Pledge Ficon. Offer him help in fighting the beast and afterwards head west.
Your objectives are three Heartvine plants marked on the map. Pull them out by pressing A.
With all of them gone, the Grave Thresh will show up.
In the beginning get rid of the weaker enemies and let your companion draw away the bigger beast's attention. Only will all the enemies dead should you attack Thresh. Remember to run away when he starts hitting the ground, as he can deal high damage which you cannot block. It's a good moment to make use of a bow or ranged spells. You should also enter Reckoning mode to make the fight easier and increase the number of experience points gained.
With the enemy dead, save your game, head north and take Sir Sagrell's ring.
Another fight will begin, this time with two Threshes. If that's not enough, your companion will also die at the very beginning of the fight. I'd recommend quickly running east to the first enemy and focusing solely on him. If you're lucky enough, the second enemy will just wait for his turn on the other end of the location. After killing both monsters, collect the items that they left, as there's a big chance of obtaining a very rare weapon. If you're not happy with your loot, you can always load the game and try again.
Having obtained the ring, return to the House of Ballads M2(9) and enter the Court of Enchantments to end the mission.
This mission becomes available after completing "Song of Sir Sagrell".
In order to begin this mission, speak to Hallam the White who awaits you at the Court of Enchantments (House of Ballads M2(9)). He will send you to King Wencen found in Ballads Oratory in Etinmere M5(7).
Speak with the ruler to learn that you can find Sir Farrara in Uduath M5(12).
1 - Sir Farrara
2 - Prisoner
3 - Bloody Bones
4 - Exit
Head inside and keep going onwards until you see a fighting Fae. Help him and afterwards save all the prisoners marked on the map.
With all the prisoners saved, you will encounter Bloody Bones. You can choose out of three dialogue options, but in the end you will have to fight your interlocutor regardless of which you decide on. I'd recommend starting off with eliminating the three weaker monsters as fast as possible and attacking Bloody Bones only after they're dead. Fighting the single enemy shouldn't cause you much trouble, just keep attacking him and he shouldn't even be able to cast any spell. The second tactic implies focusing solely on the main enemy and dodging his minions' attacks. In both cases, remember to enter Reckoning mode before dealing the last blow.
After Bloody Bones dies, revive Sir Farrar and afterwards return to the House of Ballads M2(9) to speak with the King in the Court of Enchantments.
This mission becomes available after completing "Ballad of Bloody Bones".
Speak to King Wencen in the House of Ballads M2(9). He will tell you to head to the Ballads Library and speak with Tenhwa who's living there M7(3).
The woman will ask you to head to the witch's hideout and recover five stolen artifacts.
Before heading out, firstly head onto the upper floor of the library to find a couple useful items in the chest found there.
The first Fae Cairn can be found nearby the Sunder Caverns entrance M7(11). The other ones have been hidden inside the cave.
1 - Sir Airmer
2 - Fae Cairn
3 - Nix the Troll
4 - Exit
Head inside and speak to Sir Airmer to receive the second artifact from him.
Follow the two warriors while killing the enemies on your way to find the next two items.
The last one is in possession of Nix the Troll, who can be found at the end of the tunnel. Kill him just like any other Troll and take the artifact.
Having obtained all five, you can return to the Ballads Library and speak to Tenhwa M7(3). Fae will inform you that in order to free her, you have to use the obtained stones on the so-called Echostone.
It can be found in the southern part of the room.
After hearing out all parts of the story, return to Tenhwa and choose the upper dialogue option to dispel the spell and free the woman. The other two answers will draw weakening curses onto you, so you better not make a mistake.
Your next destination is the House of Ballad M2(9). There, you have to speak with King Wencen who's waiting for you. However as you enter the Court of Enchantments, instead of the King you will come across the Maid of Windemere.
Listen to what the witch has to say, leave the room and speak to Hallam standing by the door.
This time you will be sent to The Sidhe to meet with Father Etair. He lives at the Bunkhouse in St. Eadric's Mission M8(3). Unfortunately as you enter the upper floor of the building, you will only find his dead body. Inform Brother Aedwin who's working outside about this.
You now need to learn what Brother Etair was working on before his death. Return to his house and look for the Desk Key. It can be found inside the chest in the basement and on the shelf on the first floor. Use the key to open the desk nearby the entrance door.
Inside, you will find the Storage case.
This mission becomes available after completing "Two knights and a Troll".
1 - Kobold Savage
2 - Brother Wulf
3 - Crystal
4 - Exit
After obtaining the Storage case, head to St. Eadric's Well M8(13), the entrance to which is a well found in the mission area. Inside you need to find four hidden crystals. The first three are in possession of the Kobolds, you need to kill all the marked beasts in order to gain them.
Moving on you will come across Brother Wulf. Speak to him and choose the lower and upper dialogue option if you want to end up fighting him.
Beside his corpse you will find the Whistle.
You can also choose the middle answer and test you Dispel skills. If you cussed, Brother Wulf will give you the Whistle himself.
Now head onto the island in the north and use the instrument on it. The last crystal will appear, so quickly pick it up.
Take all four to the House of Ballads and give to Hallam M2(9).
This mission becomes available after completing "What Lies Beneath".
After a short conversation, head to Windemere in the northern part of Odarath M2(10). There you will meet with the Main, who will order you to obtain a special type of armour.
It's being worn by Sir Airmer and Sir Creth, who are fighting a bit further to the north M2(11). Challenge one of them to a fight.
Attack your enemy right after the fight begins and try killing him as fast as possible. It's very important, as two monsters will appear soon afterwards.
With all the enemies dead, put on the armour and head through the wall of roots M2(12).
Now you need to reach the middle of the Maid's estate. You will meet with the woman right before the chasm M2(13).
In order to get to the other side, you need to find the body of Sir Elswin in the river below M2(14), revive (using the potion received at the beginning of the mission) and afterwards kill once again.
It will cause a bridge leading deeper into the Maid's estate to appear.
On the other side you will have to fight with Sir Arimer or Sir Creth (depending on which one you have killed before). Just like before, kill the main enemy as fast as possible and take care of his minions afterwards.
With the area clear, enter Summer's End M2(18).
1 - The Chantry
2 - Bell Tower
3 - Crystal
4 - Castle Windemere
5 - Exit
This mission becomes available after completing "The Champion".
After entering Summer's End, speak with the woman standing nearby. The choices you make during the conversation don't have any influence on the further course of the mission.
With the Maid gone, head to the building marked on the map (The Chantry) and speak with Sagrell inside. Don't worry about the monsters on your way, they won't attack you unless you do it first.
Sagrell will inform you of the crystals thanks to which the Maid controls her army. Use the Whistle obtained during "What Lies Beneath" and all of them will be marked on the map.
It's worth to assign the Whistle to a slot, as its effect unfortunately lasts for only a couple second.
After reaching the marked area, use the Whistle again and attack the blue stone. Destroy all five in the same way and return to Sagrell afterwards. Remember that the monsters will be hostile towards you once again on your way back.
After a short conversation your interlocutor will give you a very good shield and a key to the nearby bell tower.
You need to head onto the top of the building and pull the rope there to unlock the gate leading inside the Maid's castle.
1 - Sir Farrara
2 - Dame Oleyn
3 - Queen Belmaid
4 - King Wencen
5 - Magical barrier
6 - Maid of Windemere
7 - Exit
8 - Entrance
This mission becomes available after completing "Cursed Kingdom".
Inside the castle, keep heading onwards until you come across the crazy witch. A short conversation later, you will receive an objective of finding four citizens of the House of Ballads.
Sir Farrara can be found in the northern chamber. Speak to him and afterwards quickly kill. He's not a very demanding enemy.
Your next targets should be Dame Oleyn and Queen Belmaid. Going towards them, look out for the meat-eating plants growing by the walls and be sure not to enter the poisonous pool.
Before you begin fighting the women, make sure you are capable of activating Reckoning. It's best to use it at the very beginning of the battle and kill Dame Oleyn as fast as possible, as her spells can be really nasty. If you manage to, you can also try to eliminate the two beasts that she summons. After their death, fighting Queen Belmaid herself will be just formality.
With both women dead, head to the second wing of the estate and find King Wencen. This time you won't be able to avoid the poisonous water, through try to run through it as fast as possible to minimize the amount of health lost.
After a short conversation with the King, head together with him to the magical barrier. Your companion will destroy it, give you the King's Token and afterwards leave the place.
You will need to face the Maid of Windemere all by yourself.
Throughout the fight, try to always kill the beasts summoned by the Maid in the first place. Only after killing all of them should you attack the woman. Keep an eye on her movements at all times. Her most dangerous attack is a large purple projectile which you need to evade. Fight the other enemies at a certain distance from the witch, so that you have enough time to react.
The hardest part of the fight will begin after the Maid of Windemere is left with less than half of her life. She will summon a Thresh, which isn't too hard on his own, but creates a deadly duo with the Maid. Try to keep it as far from the main enemy as possible and kill fast. You however need to remember not to attack the beast when it starts hitting the ground. During that time it's best to back out to a safe distance and dodge all the incoming projectiles. Throughout the fight, you should also remember not to approach the plants by the wall. They can bit really hard!
With the Thresh dead, the witch won't be too much of a threat anymore. Keep attacking her until a conversation starts, during which you will be able to choose the Maid's fate. If you choose the middle or lower option, you will have to finish the fight. Just land a couple more hits and the execution option (A) will appear. Sparring the Maid won't give you any experience points and you will rule the House of Ballads together with her.
Regardless of your choice, head to the mentioned location and speak to Hallam. This way you will finish the mission and receive a Twist of Fate: Iconoclast.
It's a special card which permanently increases your character's stats.
1 - St. Hadwyn's Mission
2 - Brother Fallon
3 - Didenhill
4 - Barclay House
5 - Crafting Hall
6 - Three Lamps Inn
7 - Kaster Barclay
8 - Plagueshield
9 - Healer's Cottage
10 - Old Holn Millhouse
11 - Luminitsa's Cottage
12 - Grim Onwig
13 - Coilsbain Caverns
14 - Coilsbain Ruins
15 - Ironhold Passage
16 - Miral's Path
17 - Hunter's Pit
18 - Bloodstone Deep
Speak to Brother Udo at St. Hadwyn's Mission M3(1). He will tell you that one of the order's members has gone missing. He's been last seen heading out to Didenhil Village. You will be given the task of finding the man.
His body can be found in the southern part of the location M3(2). Defeat the bandits standing beside him and search the corpse to find Brother's Fallon Bead which you should take to Udo, therefore beginning another stage of the mission.
In order to strengthen the Bead, you need to pray by three shrines found beside Mitharu missions. The first one can be found right next to the road, south of St. Hadwyn's Mission M3(1).
The second one can be found at the Gorhart mission M1(9).
The third one is at St. Eadric's Mission M8(1).
Inside the village of Didenhil, you will meet a certain Kaster Barclay M3(7). He will give you a mission of clearing the Coilsbain Caverns of the monster found inside.
The entrance can be found in the north-east M3(13).
1 - Jottun
2 - Jottun Chieftain
3 - Coilsbane Ruins
4 - Exit
Head inside and keep going onwards until you come across two Jottuns. They are quite strong but at the same time slow, so dodging their attacks shouldn't be a problem.
With them dead, run to the end of the tunnel killing more warriors and their leader on your way. Apart from having more health, the leader is no different from his minions. At the end of the cave you will find a gate leading to Coilsbane Ruins. Head inside.
1 - Jottun
2 - Balthasar
3 - Coilsbane Caverns
4 - Exit
Behind the next door, defeat more Jottuns and head to the end of the tunnel. On your way you will come across a man named Balthasar.
The conversation will let you make choices at two points. The first choice doesn't have any influence. With the second one, choosing the upper, lower or left option will end with a fight. The middle right might scare him and cause to run away.
If you decide on using force, you shouldn't have any problems with eliminating him. Dodging the skeletons, focus all of your attacks on your main target. You should attack at a very fast pace, so that the enemy can't cast spells. With him dead, his minions will disappear as well.
You can now head out through the second end of the tunnel and return to the village to collect your prize. Just speak to Kester Barclay M3(7).
The healer Astrid Frisk living it Didenhil M3(3) will ask you for help in obtaining three Plagueshields which she needs to deal with the plague.
The locations where you can find them will be marked on your map M3(8).
After obtaining them return to the woman M3(9) to receive 4 healing potions.
In order to begin the mission, search for a man named Murdoc Hain in Didenhil M3(3). He will ask you to obtain two kinds of plants: Tinderwig and Scarwood Bark. The first one can be found in Ironhold Passage M3(15) and the second in the northern part of the woods. Tinderwig can also be found in the passage between Glendara and Haxhi.
1 - Exit
Having obtained both ingredients, connect them using the alchemy table to create the Minor Blazing Salve. In order to finish the mission, you need to bring Murdoc the brewed potion and both herbs that are used to create it.
1 - Warden's Bridge
2 - Patrol point
3 - Jedda Kerning
4 - Marga Sammoc
5 - Dead Antelope
6 - Oreyn Vilsar
7 - Osduin
8 - Seed
9 - Tuni's corpse
10 - Brigand Hall Caverns
11 - Ohn's Stand
12 - Brunuath
On the bridge in the southern part of the woods you will meet a woman named Jedda Kerning. Speak to her to receive a mission of finding her friend Turin.
The man's corpse can be found east from your location M4(9). Take the contract lying beside him and return to Kerning. In return you will receive quite a lot of gold.
In the western part of the location there's a woman searching for her friend, who's been transformed into an Antelope M4(4).
The dead animal can be found a bit further to the north M4(5).
Take the medallion lying beside the meat and afterwards speak with the man trapped in the cage, namely Oreyn Vilsar M4(6). You can either free or leave him.
Regardless of your choice, return to Marga and tell her one of the three versions. The upper and middle options will give you a ring and the lower will cause the woman to cry and leave you with no prize.
In the eastern part of the woods you will find a Fae named Osduin. The man will ask you to find five Chrysalac seeds M4(8).
They will all be marked on your map.
Having collected them, head to Brunuath M4(13). Inside the big room you will find Osduin, who will tell you to plant the seeds in 5 locations.
1 - Osduin
2 - Seed Receptacle
3 - Exit
Afterwards get onto the platform and kill all the beasts that will appear. With the last of them dead, a short conversation will begin.
If you choose the lower or upper dialogue option, you will have to fight more monsters and Osduin himself.
If you intend to fight, you should eliminate the weaker enemies as fast as possible, before moving on to the leader. By his body you will find a very powerful gem, raising the level of multiple skills.
You can also obtain in a more peaceful manner. If during the conversation with Osduin you choose the middle option and succeed in persuading him, the man will hand you over the item without a fight and the mission therefore end.
1 - Avicenn Etelle
2 - Enconeg Holn
3 - Holnstead
4 - Nymph 1
5 - Nymph 2
6 - Nymph 3
7 - Ballads Oratory
8 - Rey Kildeen
9 - Imelda's Charm
10 - The Warsworn camp
11 - Ettin Shaman
12 - Uduath
13 - Dellach
A gnome named Avicenn Etelle M5(1) has a mission for you. He wants you to recover an ancient artifact from Dellach M5(13).
1 - Artifact
2 - Ettin War Priest
3 - Theatre of Fate
4 - Exit
The item can be found in the western part of the ruins, protected by a group of shamans. The best way of fighting them is running to a chosen target, landing 2-3 hits and jumping away. Keep repeating this until they all die and afterwards take the daggers from the body of the biggest creature.
You can now return to Aviccen to collect your prize M5(1). As you speak with the gnome, it's worth to choose the middle dialogue option. If you succeed, you will not only receive gold but also the daggers.
Enconeg Holn the fisher M5(2) will ask you to find the Nymph which he has fallen in love with.
Start off by heading to the first destination point M5(4) and defeating the wolves there. With them dead, continue your search further to the south M5(5).
On the hill you will have to fight an Ettin, after which Enconeg will run to you. You will learn that the Nymph is in fact a monster.
Regardless of the chosen dialogue option, your next target is the woman-like monster M5(6). Kill it to end the mission.
This mission becomes available after completing "The Fisherman's Bride".
Speak to Enconeg once again. This time the man will ask you to recover a memento of his wife, stolen by one of the Ettins.
It can be found in the south-west part of the location M5(9).
Having recovered the item from the monster's corpse, take it back to the fisherman M5(2) to finish the mission.
1 - Farmer Remains
2 - Garaner Vert
3 - Vauner House
4 - Abandoned House
5 - The Silken Seat tavern
6 - Gossamer End
7 - Garaner's corpse
8 - Ironhold Passage
9 - Cartery Jayck
10 - Canneroc
11 - Urns
12 - Shade River Caves
13 - Castle Yolvan
14 - Cathrus
While travelling through Webwood, you might come across one of the farmer remains M4(1). Examine it to begin the mission.
Your objective is to find all six skeletons which will be marked on the world map. Some of them can be found in Webwood M4(1) and the others in Haxhi M7(5).
Having collected them all, place them into the urns in Canneroc M4(11). This way you will end the mission.
This mission will be given to you by Garaner Vert M4(2), who can be found in the village Canneror. The man will ask you to find the leader of the local militia.
Meet with the quest giver in the southern part of the village to learn Garaner's real intentions. He wants to get rid of Barten and become leader himself. Regardless of whether you agree or not, you will have to make the decision regarding killing the captain only after finding him.
For that, head to the Shade River Caves M6(12).
1 - Barten Minor
2 - Exit
The man is fighting a group of spiders at the end of the tunnel. Defeat the enemies and afterwards speak to Barten.
You can now either kill the captain or tell him of Garaner's traitorous plan.
Afterwards return to Canneror and speak with the marked character. Depending on the choice you've made it will be either Barten or Garaner. In return you will receive the key to Gossamer End and access to the local blacksmith.
If you decided t save Barten, you will find Garaner's body north-west of the village M6(7).
This mission becomes available after completing "A Tangled Web".
In return for completing "A Tangled Web" you will receive the key to Gossamer End M6(6). Enter the building, which from now on will serve you as a house.
You can use the mirror to change appearance and store items in the chest. Inside you will also find a bed on which you can sleep and regenerate health and mana.
After checking out your house, find Billis Aideh - he will be walking around the village - and ask him to upgrade your house. It costs around 400 gold. Repeat this 5 more times to finish the mission.
This mission becomes available after completing "A Tangled Web".
After completing "A Tangled Web", Barter/Garaner will ask you to head to Castle Yolvan M6(13), where you might find a way of getting rid of the spiders.
The main entrance is blocked, so you have to use the hole in the south.
1 - Widow
2 - Exit
After getting inside, examine the nearby Lorestone and the other stones will be marked on the map. You need to listen to them to learn more about the spiders.
After the last recording, you will hear a female voice. Head to the end of the tunnel to examine its source and you will meet the legendary Widow. After a short chat the creature will disappear and you will receive another task.
However before you're able to take care of it, you will first need to defeat the group of spiders behind your back.
This mission becomes available after completing "Cutting the Threads".
You first task is getting out of Castle Yolvan by using the passage marked on the map, though you will need to fight a couple groups of Spiders before finally reaching it.
After finally getting out, head to Canneroc and speak to Garaner/Barten (defeating some more Spiders beforehand).
After a short conversation, you will learn that you should go to Cathrus M6(14). The entrance to his dungeon can be found in the south-east corner of the location.
1 - The Widow
2 - Exit
At the very beginning of the tunnel you will once again meet The Widow. She will give you an offer of killing all the citizens of Canneroc
If you agree, return to the village and enter The Silken Seat M6(5). In order to kill the citizens found there, you first have to activate the mode in which you can attack the innocent by pressing up on the D-pad. Before you however decide to begin the slaughter, you should make sure you have completed all other missions in Canneroc, as they will become inaccessible after completing this one.
When you're done with the massacre, return to The Widow to collect your prize. She will give you quite a lot of gold and low quality Fae Blades - Crude Steel Blades of Yolvan.
If you refuse The Widow, she will disappear. You will find her at the end of tunnel full of spiders.
Fighting her isn't easy. First of all, she keeps calling in Spiders who will attack you and spit venom. Dodge them by rolling around and try to run to the main enemy and attack her once or twice. Jump away after the second attack hits to dodge the burning staff. Soon afterwards The Widow will probably teleport herself to the opposite end of the location. You need to chase her, avoiding the spiders and purple projectiles (B). Keep attacking with short series and the spider master should soon be dead.
If you're having a hard time, remember about using Reckoning.
It's best to use it at the very end of the battle, therefore increasing the amount of experience gained.
With The Widow dead, return to the tavern in Canneroc M6(5) and speak with Barten/Garaner to complete the mission. In return you will receive a big amount of gold and 2 Canneroc Gossamers.
Syllareta Vauner, who can be found at Vauner House M6(3), will ask you to obtain 15 Poison Glands, required for creating healing potions. The ingredient can be gained from spiders which appear all around Webwood.
In return you will receive two Venom Guard potions which decrease poison damage. You can return to the healer from time to time to get more.
Menri Togh in Canneroc M6(10) will ask you to investigate the farm of her parents which can be found in the southern part of Haxhi M7(6).
After reaching the destination, enter the house on the farm and examine the body lying in the basement on the right to find the Jayck's Knife. Its owner can be found at Canneroc in Webwood M6(9).
Speak to the man to receive a certain offer. In return for silence, Cartery will offer you 500 gold.
If you refuse, you're in for a short battle with the killer.
Regardless of your choice, return to Menri to finish the mission.
1 - Itran the Shade
2 - Declan Malus
3 - Ballads Library
4 - Fae Cairn
5 - Farmer Remains
6 - Togh Farm
7 - Stellan Reitan
8 - Brother Padric's corpse
9 - Rock Troll
10 - Star Camp
11 - Sunder Caverns
12 - Haxhi Dam
13 - Splitrock Depths
In order to begin the first mission for The Travelers, speak to Grim Onwig M7(12).
He will send you to a woman named Crilgarin, who is waiting for you in Star Camp M7(10).
1 - Hierophant Shrine
2 - Haxhi
3 - Lorca-Rane
After a short conversation you will be sent to Hierophant Shrine. Pray by it to receive a mission of obtaining three items.
For the first one, head to the chapel at St. Eadric's Mission M8(2). Unfortunately if you don't have too much pints invested in sneaking, in order to obtain the item you will need to kill a group of priests and therefore enrage the other members of the Mission. Therefore I'd suggest either completing all the Mission quests beforehand or visit Fateweaver and increase your sneaking skill.
In order to obtain the second item, head to Vorm Lodge in The Sidhe M8(4) and speak to Gunnar Frode there.
During the conversation you will have three options. You can either pay the man for the artifacts, convince him to hand over the items with persuasion or not agree with his conditions.
If you choose the third option, sneak onto the upper floor of the tavern (RB) and open the chest marked on the map. Inside you will find a map with the location of Gunnar's hideout M8(6).
Head to the marked location and take the item.
The third item can be found in the tavern in Didenhil M3(6). It's in the possession of the man who's renting a room to the left of the exit. Approach him from behind, hide (RB) and afterwards press A to steal Grilricas' Medallion.
Leave the tavern while still sneaking. This way you should avoid contact with the guards, even if the man notices his loss.
With all three items, head back to Crilgarin who's waiting at the Star Camp M7(10). In return for completing the mission you will receive gold, a couple items and become a member of The Travelers.
This mission becomes available after completing "The Guided Hands".
After completing "The Guided Hands", speak to Crilgarin about another mission. the first you have to do is gain Hierophant's blessing.
The voice will inform you that in order to obtain Amatair's magic boots, you first need to find his herald, Aergase. The woman is waiting for you nearby the ruins of Aodh M8(15).
She will tell you that the item you're looking for is cursed and forces the wearer to constantly kill. That's why Amatair has locked himself in Arduath in the north M8(14).
1 - Exit
You need to go there and find the madman.
After getting inside, you will head Amatair's voice. The choice of dialogue options doesn't matter too much, but if you succeed in persuasion you will receive The Hunter's Friend amulet. It increases damage and rises your sneaking skill by one point. When the conversation comes to an end, the battle with the powerful Fae will begin.
The man can be found in the further part of the tunnel. If you have developed sneaking, try to attack from cover, however keep in mind that your enemy won't die of just one hit. In order to defeat him, you first need to learn how to fight him. Above all Amatair never loses balance, so you won't be able to attack him too long as he will counter-attack and deal large damage. Therefore you should only attack after he attacks himself and quickly jump backwards.
Don't use counterattacks as well. You will be able to block one attack, but the second one will surely reach you. The best weapon against this enemy are ice traps used by rogues. When only Amatair disappears, plant one right beside you. When he returns, stand so that he steps onto one while running onto you. The trap will sometimes stun the hunter, giving you a couple second to attack.
After receiving enough damage, you enemy will change his localization and move deeper into the tunnel, which will be marked on your map. Run after him and try to begin each fight with a surprise attack. When Amatair finally dies, take the boots and bring them to Crilgarin.
This mission becomes available after completing "The Silent Step".
Once again meet with Crilgarin at the Star Camp M7(10). The woman will ask you to find one of the guild members, who has been sent to Lorca-Rane.
The man can be found in the gnome fortress Ohn's Stand M4(11).
1 - Grim Onwig
2 - Book
3 - Gnome Centurion
4 - Grim's Stealth Kit
5 - Corridor leading to the book
6 - Corridor leading to the Centurion
7 - Traps
8 - Exit
After reaching the destination, sneak into the cell and speak to Onwig. You can free him in one of two ways.
The first implies obtaining the precious book in the north and bringing it to the gnome leader. In order to reach the ancient book, use the path in the north-east. Jottuns can be killed normally, but gnomes are better avoided by sneaking. After you obtain the book, the gnomes won't pay attention to you anymore.
After a short chat with the gnome leader, return to Onwig and leave the dungeon together with him.
The second option implies stealing the key from the Centurion and take Onwig's gear from the chest. You can do it silently by sneaking or brutally by killing all the enemies.
After returning to the prisoner, you will be able to decide whether you want to hand him over the items or keep them for yourself. Regardless of your choice and how you complete the mission, return to Crilgarin to collect you prize.
This mission becomes available after completing "The Guided Hands".
Find Agraivin Hand in the Star Camp M7(10) and speak to him. The man will ask you to obtain three keys from three different prisons. A detailed description can be found in the next part of the guide, dedicated to mission concerning the whole of Amalur.
A gnome named Stellan Reitan M7(7) will send you to the Splitrock Depths M7(13) to find his companion and a very important journal. The cave can be found behind the river in the east.
1 - Despero's corpse
2 - Exit
Keep heading south, while killing the beasts found inside.
At the end of the tunnel you will find Despero's corpse and beside it the journal you're looking for.
Bring it to Stellan and in return you will receive a quite big amount of gold.
In order to begin this mission, head to the Splitrock Depths M7 (13) and leave it through the eastern exit. To the right of the cave you will find the body of Brother Padric M7(8).
Examine the corpse and take the journal. You need to pick it up and bring to Brother Holt in St. Eadric's Mission M8(1) to end the quest.
1 - St. Eadric's Mission
2 - Chapel
3 - Bunkhouse
4 - Vorm Lodge
5 - Searstalk
6 - Gunnara's hideout
7 - Brownies
8 - Thresh
9 - Ysa
10 - Bertran
11 - Cassera
12 - Aloren
13 - St. Eadric's Well
14 - Arduath
15 - Aodh
16 - Rundamir
17 - Caer Nyralim
Sihtric Vorm, who can be found in Vorm Lodge M8(4), will ask you to get rid of the group of monsters who are attacking the travellers.
The beasts can be found in the south-east part of the location, nearby an abandoned carriage M8(7). Get rid of them and afterwards return to Sihtric to collect your prize.
This mission becomes available after completing "Aggressive Brownies".
Sihtric from Vorm Lodge M8(4) will give you another task. This time you have to head together with him to Rundamir M8(16) and discover the cause of the increases aggression of the wood creatures.
1 - Crudok
2 - Exit
Inside the dungeon you will need to speak with the man once again. You will learn that the cause of the problems is the Crudok which lives in the cave.
It can be found in the southern part of Rundamir.
In the beginning of the fight, eliminate the nearby Brownies as fast as possible, at the same time dodging the Crudok's projectiles. Only with the weaker enemies dead should you take care of their leader. He's no different from the others of his kind who you fought in other areas of the woods.
With the monster dead, Sihtric will give you the prize and thank for completing the mission.
After reaching the Vorm Lodge M8(4), speak to Arhaus Vorm. The man will ask you to find the herbs which he needs to heal a sick woman.
It can be found in the northern part of the woods M8(5).
Collect the herb, defeat the monsters that will appear and afterwards return to Arhaus to collect your prize.
This mission becomes available after completing "Dangers of the Sidhe".
After you complete the previous mission, the woman in Vorm Lodge M8(4) will return to health. Speak to her to receive a new mission.
This time you will have to eliminate the powerful Thresh, whose attacks can inflict a hard to cure disease. The monster can be found in the south-east part of the location M8(8).
Start off by getting rid of the weaker beasts as fast as possible and move to the main enemy afterwards. He's a bit more resistant than a normal Thresh, but besides that he's no different.
With the monster dead, return to the woman to collect your prize and therefore finish the mission.
1 - Brit Codgan
2 - United Merchants Delegation
3 - Embassy Hall
4 - Worship Circle
5 - Memory Walk
6 - Squire Brio
7 - Hall of Appointments
8 - Lord Setter
9 - Asker's Alley
10 - Sacred Pool
11 - Lyceum Grove
12 - Scholia Arcana Ambassy
13 - The Threllis
14 - Delving Hall
15 - The Font
16 - Den of Night
A man named Brit Codgan M9(1) will ask you to forge a weapon which he could sell to the travellers who visit Ysa.
The required ingredients can be found, among others, in the United Merchants Delegation M9(2). They're in the chests by the wall.
Some of them need to be stolen thanks to sneaking. If you're not good at it, check out the other city buildings. It's best to head to the Hall of Appointments, where you will be able to empty the two chests.
After obtaining the four basic components needed for the Ysa Honor Brand, approach the blacksmithing forge and use them to create four Faeblades. You need to bring them to Brit. In return for each delivered weapon you will receive a certain amount of gold and after giving all the weapons to the merchant, he will also reward you with some useful ingredients.
Head to the Embassy Hall M9(3) and speak with Mythany Keen who's standing in its middle. Ask her about her problems and she will ask you to meet her at the Workship Circle M9(4).
Head there at dusk.
The woman will inform you of Varani's plan of taking over the city. In order to prevent a catastrophe, you need to head onto the Memory Walk M9(5) at night and find Ambassador Brenner. You will have two options to choose from.
You can kill the Ambassador, destroy her dagger at the blacksmithing forge or sell at the United Merchants Delegation M9(2) and afterwards inform Mythana about everything to end the mission.
In return you will receive gold, some herbs and a potion which increases your damage.
You can also talk with Brenner and accept her offer of murdering Mythana. If you decide to do that, wait for the woman to be alone in the Worship Circle and get rid of her with a couple quick hits.
The next thing you need to do is head to the marked tavern in The Wolds and give the daggers to the emissary found on the upper floor.
After a short conversation with the man, return to Ambassador Brenner to finish the mission. In return you will receive gold and a medium (green) shield which can increase your cold resistance.
In the southern part of Ysa you can meet a man named Squire Brio M9(6) who will ask you to convince the King's guests to come to the audience in the proper order.
Lord Gorrenet can be found inside the Hall of Appointments M9(7).
Lord Setter is waiting at the south-west part of town M9(8).
Lady Hartwen is hidden at the southern end of The Threllis and Lady Whenery inside Asker's Alley M9(9).
1 - Lady Hartwen
2 - Nomeron
3 - Ballads Sanctuary
4 - Seasons Sanctuary
5 - Sacred Pool
6 - Ysa
Speak with each of them and try to make them tell you the whole truth by using persuasion. After learning their preferences, you can return to Squire Brio. The proper order in which you need to give is as follows:
1. Lady Hartwen
2. Lady Whenery
3. Lord Setter
4. Lord Gorrent
Try not to make a mistake, as you won't be able to repair it. In return for properly completing the mission, Squire will give you a considerable amount of gold.
This mission can be received from Nomeron, who you can found in the part of Ysa known as The Threllis. The man will ask you to correct the flow of the so-called Font. In order to do that, you first need to gather water from four magical Sacred Pools found inside the city M9(10).
They can be found in the Court of Summer (The Font M9(15)), The Threllis M9(13), Memory Walk M9(10) and the city gardens M9(10).
After obtaining all the ingredients, head to the Lyceum Grove M9(11) and turn the regulator found there. Just speak with Nomeron to end the mission and receive a pair of magical boots in return.
Inside Scholia Arcana Ambassy you will find a gnome named Jorum M9(12). He will give you a mission of finding three thieves, who tried stealing the magical stones. All three are hiding in the part of the woods known as The Sidhe.
Bertran is lying dead in the south M8(10), Cassera's body can be found between two lakes M8(11) and Aloren's in the northern part of the wood M8(12). Take their journals and return to Jorum. The Gnome will ask you three questions and you will have to answer them.
Hints can be found in the recently obtained journals.
The answer to the first question is Cassera, the second Bertran and third Alorena. If you properly answer all three, you will receive gold and the Mage's Gem (increases mana by 17%). If you make a mistake, you will only receive gold.
In order to begin this mission, you need to head to the Ballads Sanctuary and pick up the rock by the shore.
You need to use it on the nearby Echostone.
Listen to the ballad and you will receive a mission of planting a healing plant in different parts of the world. They will all be marked on the map\.
Inside Asker's Alley M9(13), speak to Gertern Asker. The inn-keeper will ask you to retrieve a plant known as Bristletongue, which he needs to brew a new kind of beverage.
In order to obtain this rare ingredient, you need to head to the Lyceum Groove M9(11) and speak with Jakasen.
In return for the plant's location, the Fae will ask you to only drink one of his potions.
Listen to him and you will temporarily lose consciousness and wake up in Asker's Alley. After regaining control, head to The Font and you will find the plant in the eastern part of the location M9(15).
Bring it to the inn-keeper to finish the mission. In return you will receive not only quite a lot of gold, but also a discount on all goods sold in the city.
Inside Scholia Arcana Ambassy M9(12), speak with Augra Tenet who's standing in the middle. The woman will inform you that in order to join the guild, you first have to pass the Trial of Initiation.
For that, head to the Delving Hall M9(14) (Augra will give you the key) and speak with Aethan Engar at the end of the tunnel.
After a short chat, enter the nearby circle. Press A to begin the ritual.
You will be taken to the first level of the Trial of Initiation, where you will need to fight a couple groups of skeletons. Fight your way through the monsters and keep heading towards the tunnel exit.
1 - Trial of Initiation 2
Trial of Initiation II map
1 - Sorceress
On the second level you will have to face Tuatha, though you shouldn't have too much trouble fighting them.
Your objective is reaching the Sorceress fighting beside the nearby river. Help her in the battle and afterwards speak to her.
Regardless of the chosen dialogue option, you will be moved back to Delving Hall. You can use persuasion to learn the mysterious woman's name.
After teleporting, speak to Aethan to finish the mission and become a member of the guild.
This mission becomes available after completing "Trial by Fire".
Once again meet with Aethan Engar in the Delving Hall M9(14).
The man will send you to the ruins of Aodh M8(15) to examine the changes in magic which have occurred there.
1- Traps
2 - Nuala Ignas
3 - Exit
Inside the dungeon there's a lot of fights and traps waiting for you, so be careful.
Keep heading onwards until you reach a big room where Nuala Ignas is waiting for you.
It's worth to use the two nearby shrines before going to her. After a short chat, the fight will begin.
Start off by eliminating the Sorceress' minions as fast as possible, while avoiding the fire projectiles that she launches.
With the beasts dead, move to constantly attacking the Sorceress, so that she cannot cast any spell.
She should die quite fast.
Examine her corpse to find the Sun Stone. Take it and bring to Aethan, who's waiting at the Delving Hall. You will receive yet another mission, the description of which can be found in the next part of the guide, as it concerns a different area of Amalur.
Lorestones are special stones which you can find all around Amalur. They serve the Fae to store their famous ballads. If you find one of the stones and activate it, you will hear a short recording describing a part of the story. Collecting all chapters of a given story is rewarded with a permanent boost to your statistics. Below you can find a full list of localizations of all the Lorestones in Dalentarth, sorted by sets.
Bonus: +4% Damage with Melee vs. Humans.
The stone can be found north of the village, nearby where Aery is sitting.
Beside the entrance to Agnur Farhal.
Hidden on an island south of Waterhall Down.
A bit further north-east of House of Ballads.
Beside the road, nearby the House of Ballads.
Bonus: +10% Poison Damage vs. Fae.
Right in the first chamber.
Inside the first corridor, right behind the corner.
The third recording can be found inside the third room.
The rock is standing in the very middle of the big room with the stone circle.
Hidden inside one of the small treasure rooms.
Bonus: +6% Fire Damage.
Behind the western border of Canneroc.
Can be found nearby the southern road leading to Haxhi.
Hidden at the southern edge of the location.
In order to reach this one, examine Wedwood's border north of the Shade River Caves.
Can be found at the southern edge of Haxhi.
Bonus: +3% Damage with Melee.
Nearby the road going to Webwood.
At the eastern shore of the lake.
At the edge of one of the southern islands.
The stone is hidden at the western edge of the location, nearby the abandoned Warsworn camp.
On an island furthest to the north-west on the lake.
Bonus: +6% Damage with Faeblades.
The first stone can be found just right of the dungeon exit.
In order to obtain the second stone, turn right behind the first intersection and head to the end of the tunnel.
The third stone can be found north of the first Thresh.
In order to obtain this stone, you need to have at least 5 points in "Detect Hidden". That way you will see a secret passage on the left side of the corridor (just before the Thresh room). Go through it, head forward and then turn right. The path will lead you to the destination.
The fifth stone is hidden at the very end of the underground. You will see it after defeating two Threshes.
Bonus: +4% Health.
The stone can be found behind a big tree, nearby the path leading to Odarath.
The stone waits for you at the western edge of Didenhill.
In order to find it, head to the south-west edge of the location and jump off the wooden platform. The stone is below.
The stone has been hidden at the river shore, east of Didenhill.
The last stone from this set can be found in the north-east part of Glendara, right beside the road.
Bonus: +3% Chance to Critical Hit vs. Fae.
The stone can be found beside a big intersection in the north-east part of the location.
A bit north from the first stone, at the edge of a rock.
The third recording has been hidden by the mountains south of the road.
On a rock nearby the entrance to Splitrock Depths.
Beside the southern road leading to Webwood.
Bonus: +6% Mana.
On an island, beside the entrance to Ysa.
West of the ruins of Aodh.
The stone is north of Rundamir.
Can be found inside a small cave at the southern edge of the location.
The last stone is on the opposite side of the lake than the second one.
Bonus: +6% Damage with Hammers.
Beside a thorn wall blocking access to the northern part of Odarath II.
The next one can be found on the other side, nearby a bridge leading to Summer's End.
On the edge of the rock above the river.
At the eastern edge of the location.
Nearby the bell tower, beside a big tree.
Bonus: +8% Poison Resistance.
1 - Lorestone
The stone can be found on the stone square nearby the road.
2 - Lorestone
The recording has been left by the mountains in the northern part of the location.
3 - Lorestone
In order to find the rock, you need to head to Caer Nyralim M1(17). The stone is standing by the road leading to Nyralima.
Just to the left of the city entrance.
Beside the ruins, south of Brunuath.
Bonus: +2% Chance to Critical Hit.
The first stone is found right beside the entrance.
The second stone has been hidden in the second chamber, where you fight Sir Ferrar.
Inside the chamber in the east, where you fought Queen Belmaid and Dame Oleyn.
In the middle of the room with acid, where King Wencen was hiding.
Inside the room in the north, right beside the stone wall.
Bonus: +3% Health and Mana.
Right beside the shore of the river going through the middle of Odarath I.
In the passage between Odarath and Webwood.
Between the rocks in the north-west corner of Lorca-Rane.
Bonus: +1 Health Regen per Sec.
In the passage between the two Odarath locations.
The recording has been left by the road at the northern edge of Webwood.
East of Warden's Bridge in Lorca-Rane.
Bonus: +1% Mana Regen per Sec.
Head up through the first intersection. At the end of the small tunnel you will find the stone.
The recording has been hidden in the northern part of the last big room.
1 - Odarath I
2 - Odarath II
3 - Glendara
4 - Lorca Rane
5 - Ettinmere
6 - Webwood
7 - Haxhi
8 - The Sidhe
9 - Ysa
1 - Gnome traitor
2 - Agarth
3 - Ugnar Odgray
4 - Special Delivery Chest
5 - Herc Adwold
6 - Aery
7 - Alchemist
8 - Tavern
9 - Father Dynwel
10 - Krast brother I
11 - Brother Egan
12 - Sister Zelda
13 - Reliquary
14 - Gizela Wulflac
15 - Waterhall Down
16 - Agnur Farhal
1 - Ainmhi
2 - Well
3 - Penri Kell
4 - Oleander Sinclair
5 - Monument
6 - Arden's Hut
7 - Brother Krast II
8 - Shieldering Keep
9 - House of Ballads
10 - Windemere
11 - Sir Airmer/Sir Creth
12 - Wall of Thorns
13 - Weeping Gorge
14 - Sir Elswin's corpse
15 - Sir Airmer/Sir Creth
16 - Overgrown Thicket
17 - Gorguath
18 - Summer's End
1 - St. Hadwyn's Mission
2 - Brother Fallon
3 - Didenhill
4 - Barclay House
5 - Crafting Hall
6 - Three Lamps Inn
7 - Kaster Barclay
8 - Plagueshield
9 - Healer's Cottage
10 - Old Holn Millhouse
11 - Luminitsa's Cottage
12 - Grim Onwig
13 - Coilsbain Caverns
14 - Coilsbain Ruins
15 - Ironhold Passage
16 - Miral's Path
17 - Hunter's Pit
18 - Bloodstone Deep
1 - Warden's Bridge
2 - Patrol point
3 - Jedda Kerning
4 - Marga Sammoc
5 - Dead Antelope
6 - Oreyn Vilsar
7 - Osduin
8 - Seed
9 - Turin's corpse
10 - Brigand Hall Caverns
11 - Ohn's Stand
12 - Brunuath
1 - Avicenn Etelle
2 - Enconeg Holn
3 - Holnstead
4 - Nymph 1
5 - Nymph 2
6 - Nymph 3
7 - Ballads Oratory
8 - Rey Kildeen
9 - Imelda's Charm
10 - The Warsworn camp
11 - Ettin Shaman
12 - Uduath
13 - Dellach
1 - Farmer remains
2 - Garaner Vert
3 - Vauner House
4 - Abandoned House
5 - The Silken Seat tavern
6 - Gossamer End
7 - Garaner's corpse
8 - Ironhold Passage
9 - Cartery Jayck
10 - Canneroc
11 - Urns
12 - Shade River Caves
13 - Castle Yolvan
14 - Cathrus
1 - Itran the Shade
2 - Declan Malus
3 - Ballads Library
4 - Fae Cairn
5 - Farmer remains
6 - Togh Farm
7 - Stellan Reitan
8 - Brother Padric's corpse
9 - Rock Troll
10 - Star Camp
11 - Sunder Caverns
12 - Haxhi Dam
13 - Splitrock Depths
1 - St. Eadric's Mission
2 - Chapel
3 - Bunkhouse
4 - Vorm Lodge
5 - Searstalk
6 - Gunnar's hideout
7 - Brownies
8 - Thresh
9 - Ysa
10 - Bertran
11 - Cassera
12 - Aloren
13 - St. Eadric's Well
14 - Arduath
15 - Aodh
16 - Rundamir
17 - Caer Nyralim
1 - Brit Codgan
2 - United Merchants Delegation
3 - Embassy Hall
4 - Worship Circle
5 - Memory Walk
6 - Squire Brio
7 - Hall of Appointments
8 - Lord Setter
9 - Asker's Alley
10 - Sacred Pool
11 - Lyceum Grove
12 - Scholia Arcana Ambassy
13 - The Threllis
14 - Delving Hall
15 - The Font
16 - Den of Night
After completing "The Coming Strom", speak to Alyn Shir at the Court of Summer and afterwards visit her at the Blue Bear Tavern M9(6).
The woman will then tell you that you should find and speak to General Tilera. She can be found by the entrance to Urul Tusk at the Cradle of Summer M10(1).
After a short conversation the woman will give you an item which you have to use on the nearby stone M10(7).
Do it and you will be attacked by a Niskaru. Defeat it and speak to Tilera once again.
You will learn that there are four similar stones that you have to activate. They can be found at: Forsaken Plain M9(13), Acatha M7(14), Kandrian M3(7) and Tala-Rane M2(19). Each time you use one a group of enemies will appear, so be careful.
Once you're done, return to the General and enter Urul-Tusk. Your objective is finding the artifact known as the Piercing Light.
1 - Gate
2 - Piercing Light
3 - Exit
Keep heading forward while successfully killing Niskaru troops and eventually you will reach a large stone gate. Open it by pressing the button on the right.
The spear you're looking for can be found a bit further.
Tilera will try to take it out, while you protect her from the Niskaru.
As you kill the first two groups, the demon Azaghaal will appear.
If you're having problems defeating him, you can use the platform in the middle. run around it to avoid the enemy's attacks.
The Reckoning mode might also come in handy.
With the monster finally dead, speak with the General to finish the mission.
The mission will begin after completing "The Great General".
Head to Rathir and speak to Elunda Carth in Upper City M8(27).
The man won't agree to send his army, but will lend you a group of refugees that are willing to fight. Additionally, if you succeed in persuasion, he will give you an epic ring increasing the damage you deal and gold dropped by the enemies.
You can now go to the docks and take the ship to Mel Senshir. The further description can be found in the section of the guide dedicated to the land of Klurikon.
1 - Ayten
2 - Cranalt
3 - Stone circle
4 - Rond Farm
In the village of Ayten M1(1) you can find a man named Ratofer, who will ask you to sell his item to the villagers in return for a share in the profit. You can take the items on at a time or all at once. The difference is that by taking them one at a time the man will give you hints how to sale them at a slightly better price and you will be able to sell one additional artifact.
With the first item (Bag of Ratofer's Silverware), head to the nearby blacksmith shop.
Before selling it to the blacksmith, approach the forge and salvage it. You will receive 100 gold that way.
The second item might interest the local alchemist.
The third item is a pair of daggers, which a man named Fynwick Iver will happily buy.
In order to increase the price, you can place 1-2 stones in the weapon. The Sagecraft Altar can be found inside the basement of the alchemist's house.
The fourth item that you receive is a ring which might interest a woman named Singing Nell. In order to increase its value, you can clean it with the Acid Solution. It can be found in the nearby tavern. Head onto the upper floor and open the chest on the left to find the phial inside.
Use it on the rind and the woman will offer you some more gold.
The last item you can sell can be found in the Corgan Hold in Tala-Rane M2(1).
1 - Skeleton with a note
2 - Treasury door
3 - Asters' Chest
4 - Ratofer's Charter/Treasury key
It's been hidden inside a chest in the north-west corner of the location.
After obtaining the scroll, take it to the innkeeper Gordan Lot in Ayten. Success in persuasion to receive almost double the normal price.
You can now return to Ratofer and finish the mission.
The wife of the alchemist in Ayten M1(1) will ask you to recover the items that were mistakenly delivered to her husband's clients. The first can be found inside the nearby tavern. Head onto the first floor and empty the first chest on the left.
For the second one, head to the Iver House in Ayten. With the house empty, open the chest found left of the bed and take the "Invoice from Sigra Thorin".
The third item can be found at the blacksmith. In order to steal it, you will need to sneak and open the lock.
The fourth is inside Nell's bag. The woman can be found in the eastern part of the village. Wait for her to walk away and take the item.
The last package can be found at Tala-Rane, beside the corpse of a merchant M2(3). As a prize for returning the goods, the alchemist's wife will give you mana and health potions and additionally a potion that increases the amount of experience points you gain.
In the eastern part of Ayten M1(1) you will find a woman named Nell. She will ask you to head to a stone circle in the south.
In order to receive the blessing, you need to use the stones in the proper order. Otherwise a Niskaru will appear and attack you. Start off by approaching each stone and examining its name.
The proper order is as follows: Lowest, Low, Middle, High, Highest. After playing the melody, return to Nell to finish this mission.
On the square in Ayten M1(1) you can find a bulletin board with a "Bandits Bounty" notice. Accept the job.
From now on you will find a Freeman Armband beside each bandit you kill in The Wolds. Bring them to Fywick Iver in Ayten to receive the prize.
You will begin this mission by accepting "The Bandit Leader" job from the bulletin board in Ayten M1(1). Your task is killing the bandit leader hiding in Tala-Rane. He can be found in the western part of the location, surrounded by a band of thugs M2(5).
After killing him, head to Ayten in The Wolds M1(1) and speak with Fynwick Iver. He will give you a prize for killing the bandit.
Head to Rond Farm M1(4) and speak with Alrette Rond there. The woman will ask you to find the source of the river poisoning. It can be found in Cranalt M1(2).
1 -Jenniker's Corpse
2 - Mana Pendulum
3 - Belt of Fluidity
4 - Gem Lattice
5 - Lever
6 - Artifact
Right after you enter the cave, kill the first wave of enemies and examine the nearby corpse. You will find a journal, which describes three artifacts necessary to neutralize the poison. While following the tunnel, you need to avoid the plants that attack you and dash across the water, as quickly as possible, because it is poisonous.
You should also remember about using lever to open passages.
Mana Pendulum is in the chest to the South and it is guarded by a group of enemies, led by two Cave Banshees. Try to kill the biggest enemy as quickly as possible, because it will keep summoning reinforcements into the battlefield.
After the battle, pick up the first artifact and collect the Belt of Fluidity hidden in the chest to the West.
The third item (Gem Lattice) is being guarded by a group of creatures, like earilier, but this time, you will find it in the Northern part of the dungeon.
Collect all the ingredients and return to the corpse that you examined earlier. Right next to the corpse, there is a broken artifact, which you need to use. Then, 4 options will appear.
If you deactivate the device, the river will be clean again and the Ronds will get better. If you select the "Sanguine" option, you will improve on the condition of the couple that send you here, but you will have to return to the dungeon and deactivate the machine anyways.
"Phlegmatic" ends up in the death of the couple but, only deactivating the artifact ends the "Melancholic" quest. In any case, you will receive gold as a reward.
1 - Corgan Hold
2 - Helmgard Keep
3 - Merchant's corpse
4 - Blackshriek
5 - Castor Redhand
6 - Jubal Caledus
7 - Bodan Aster's grave
8 - Heric Aster's grave
9 - Aster Strongbox
10 - King Fan
11 - Warsworn Vault
12 - Lanus Darvil
13 - Dolve Wayle
14 - Enton Aster's grave
15 - Rotclaw
16 - Smiler
17 - Kolmir
18 - Malgar
19 - Ancient Windstone
You will receive this mission after "The Heart of Sibun", the description of which can be found in the part of this guide dedicated to Dalentarth.
Start off by heading to the Helmgard Keep M2(2) and speaking with Grian Shane who's sitting on the throne.
The man will send you to the Warsworn Vault M2(11) in the southern part of Tala-Rane.
Before the warehouse entrance you will come across a guard. Speak to her and you will head inside together.
At the end of the vault you will be attacked by a group of thieves who you will have to kill. With them dead, speak to the woman and head back to Helmgard Keep.
Grian Shane will tell you that your companion is suspected of theft and has been locked in a cell. Go speak to her.
Throughout the dialogue, you will be able to use persuasion twice. If both attempts succeed, you will not only receive a key which you have to show to Grian, but also a key to a chest in the northern part of the fortress.
Inside of it you will find gold and a ring reducing elemental damage.
After speaking with Grian again, you will be sent to the blacksmith in Galador. He's waiting for you at the Locksmith in Tirin's Rest M7(5). Defeat the bandits and speak to him to learn that he made the key for Fennen.
With the newly gained knowledge, head back to Helmgard Keep. In return you will receive an epic sword and another quest.
The mission will become available after completing "Lock and Key".
You need to head to the Helmgard Keep dungeons and peak with the imprisoned Fenan. The woman will tell you the name of the person for whom she copied the key.
Share this information with Grian and afterwards head to Tywili Coast to question Elbin Meroch M5(12).
If during the conversation you choose the lower or upper option, the man and his companions are going to attack you. Focus all of your attacks on Elbin, as after you drain his health low enough he will call off his soldiers and give you the bandits' hideout location. Choosing the middle dialogue option will let you gain the same knowledge but without blood spill.
Afterwards you need to head to the underground of the Customs House M6(3) in Rathir. In order to get inside, examine the locked window in the basement. You can choose the upper option twice or use persuasion, with the second option letting you avoid fighting the two guards.
1 - Harst
2 - Exit
Keep heading forward after getting down and you will come across a man named Harst. You will have a short conversation with him and eventually the mage will call his companions. In order to defeat them, you should try eliminating the weaker enemies with AoE skills as fast as possible.
With them dead, try to avoid the spells casted by the others by hiding behind the nearby pillars. Leave Harst himself for the end.
After the fight, leave the catacombs with the second exit and meet with Gwyn on the Quays M6(24). She will give you a prize and another mission.
You will unlock this mission after completing "The House of No Door".
Gwyn on the Quays M6(24) will send you to the docks, so that you join Captain Fros Gonthorm M6(25).
Speak to him and afterwards take the ship to Eamonn Isle.
1 - Eamonn's Fortress
2 - Captain Fros Gonthorm
After reaching shore, head north-west to find the entrance to Eamonn's Fortress.
1 - Shrine
2 - Exit
Inside the fortress you will have to fight more cultists. Fight them while moving towards the shrine. There, the longest and hardest fight will begin.
Waves of enemies will keep coming from the walls, so be sure you're prepared. If you're feeling overwhelmed, you can always retreat deeper into the fortress.
With the last enemy dead, approach the painting on the wall and listen to what your companion has to say.
After she finishes, you will be able to return to the Captain and leave the island.
Afterwards head to the Shieldering Keep in Odarath to meet with Tin Delfric.
The man will give you the title of an Oathbalde and give your some gifts, including a key opening the chests in the fortress. He will also give you a new mission - "The Mystic Hammer". Its description can be found in the part of the guide dedicated to Datyre.
In order to receive the mission, you will have to accept the "Wedding Ring" from the bulletin board in Helmgard Keep M2(2). Your objective is retrieving a ring from the Forsaken Plain.
It can be found in one of the abandoned graves M8(8). Head back to Helmgard Kepp to collect your prize.
In order to begin the mission, accept the "Wanted: Freeman out law Grinning Vane" form the bulletin board in Helmgard Keep M2(2).
Your objective is killing the leader of the bandits of Kandrian. He can be found in the Lucky Mine M3(1).
1 - Grinning Vane
2 - Rialte Brocaire chest
Try to kill the thug as fast as possible, as be will keep calling new companions and can really hit hard. Attack him with series, so that he cannot counterattack. After the fight, take Grinning's Armband and return to Helmgard Keep to collect your prize.
In order to begin this mission, accept "Stolen Scrolls" from the bulletin board in Helmgard Keep M2(2).
You need to retrieve the stolen scrolls from the group of Kobolds found in the northern part of the Forsaken Plain. The creatures can be found in Mull-Rane M9(12). Three Kobolds carrying scrolls can be found in the southern wing of the ruins and two in the northern.
Having collected all the scrolls, return for you prize to Helmgard Keep.
Nearby the stone bridge in Tala-Rane you will find the camp of Niahm Kent M2(16). The man will ask you to kill three Kobold leaders hiding in the area.
Blackshriek can be found in the north-east corner of the plain M2(4).
King Fan is hiding beside the road connecting Tala-Rane and Kandrian M2(10).
Rotclaw is hidden at the south-east edge of the location M2(15).
With all the monsters dead, return to Niahm for the next objective.
This time you will need to deal with a Crudok called Smiler. He can be found nearby the Corgan Hold M2(16), behind the waterfall. Throughout the fight, the monster will summon weaker. Kill them in the first place and afterwards quickly get rid of the main enemy.
The third monster that Niahma will want you to kill is known as Kolmir. It's an Ettin inhabiting the south-east corner of the location M2(17). Just like before, eliminate his minions first and only afterwards attack him. Fighting Kolmir isn't much different than the other Ettins. The only different is that the beast has more health and deals higher damage than usually.
The last target pointed by Niahm will be a Jottun called Malgar. The monster is waiting for you nearby the southern road leading to The Wolds M2(18).
This mission will become available after completing "The Ruin of Aodh". Its description can be found in the part of the guide dedicated to Dalentarth.
Start off be heading to Tala-Rane and meet with Jubal Caledus M2(6).
After a short conversation you will be attacked by a group of enemies. Kill all of them and afterwards speak to Jubal again.
The leader of the order will send you to Patrick Morkan in Kandrian. He can be found sitting by the table in The Raven tavern M4(5).
After a short conversation, head to Larkara's room on the first floor of the tavern and search the chest by the bed. Inside you will find a journal mentioning Tulan M4(6). You need to examine it.
1 - Lerkara Fel
2 - Patrick Morkan
3 - Morkan's house
By the end of the tunnel you will find an imprisoned Lerkara Fel.
Speak with the woman and afterwards head onwards until you come across a necromancer and his wife.
During the fight you should mainly focus on killing the man, as his resurrected wife will die together with him.
After the fight, search the necromancer's body, take his key and head inside Morkan's house.
Lerkara Fel can be found inside The Raven tavern M4(5). Speak to her and afterwards head out to meet Savant Engar in Rathir.
The mage is waiting for you in the main hall of Scholia Arcana M6(20). He will send you out on another mission.
This mission will become available after completing The Unquiet Bride.
Inside the village of Emaire you need to find Anker Edmure. He is waiting for you inside his house M9(9). After a short conversation you will learn of a strange cave inside which the man's assistant has disappeared. In order to enter it, you will need a special warming amulet. Anker can create one for you, but he still needs one ingredient - the heart of Paragon Barghest.
The beast can be found in the northern part of the location M9(10). Kill the creature and afterwards take its heart to the mage. In return you will receive the Pandant of Warmth. Having it equipped, head to Shardfall in Cradle of Summer M10(2).
1 - Donnel Cutty's corpse
2 - Cadoc Reen
After entering the location, keep heading onwards while keeping an eye for any traps.
After a couple fights you will reach a room inside of which you will find a corpse of a man. Search it and pick up Donnel Cutty's Ring.
A bit further you will encounter Cadoc Reen. After a short conversation, the sorceress will attack you.
Defeating her shouldn't cause you any problems. She uses basic spells and has rather weak guards.
After she dies, take the Frost Stone found beside her corpse. You need to bring it to Eran Methneen at Scholia Arcana in Rathir.
Before heading there however, speak with Anker Edmure who's waiting beside the cave entrance. Ask him about his assistant (Donnel Cuty) and give him the ring. In return he will give you gauntlets that boost your Sagecraft.
In order to begin this mission, you need to complete "Shardfall".
After speaking to Eran Mehneen at the Scholia Arcana M6(20), head to Skycrown M7(15). There you have to meet with Savant Engar.
1 - Skycrown Peak
Inside the dungeon, keep heading onwards while consecutively killing the groups of enemies and avoiding dangerous trap.
1 - Savant Engar
At the end you will find a door leading to the Skycrown Peak, on the top of which you will find the mage. Unfortunately, after a short conversation the man will disappear. Your new objective will be finding his corpse.
Start off by heading to the passage connecting Acatha and Kandrian.
After failing to find anything there, head to the south-west corner of the second location.
There you will find the man's corpse, possessed by a powerful witch. After a short conversation the witch will attack you. The fight shouldn't cause you too much trouble.
After Savant's final death, search his body to find the Sun Stone and Strom Stune. Take both items and bring them to the Scholia Arcana in Rathir.
You need to tell Eran Methneen the sad news inside the main room of the academy.
In order to begin this mission, you need to finish "Lightning In a Bottle".
After speaking with Eran Mehneen at the Scholia Arcana M6(20), head to the Archsage Quarters in the academy basement.
The first thing you need to do is examining the body of Archsage Saledus, lying nearby the entrance. You will be therefore moved inside his dream.
1 - Archsage Caledus
2 - Key to "The Mantle Passes"
3 - "The Mantle Passes"/ Key to o "An Odd Patronage"
4 - "The Human's Talent"/ Key to "The Wild Flame"
5 - Ambition
6 - "The Wild Flame"
7 - "An Odd Patronage"/ Key to "The World I Left"
8 - Indifference
9 - "The World I Left"/ Key to "The Human's Talent"
Speak to Caledus' ghost and afterwards head out to destroy the personifications of his faults.
"Ambition" can be found in the south and "Indifference" in the north. They both take forms of mages.
Throughout the fights you should eliminate the underlings as fast as possible and move to the main targets afterwards.
With both enemies dead, head back to Caledus and collect you prize. It will be one of the "Twist of Fate" cards, you can take either "Fearless" or "Discipline". Both add points to slightly different statistics.
Fearless
+5% Elemental Damage
+1 to Sorcery Abilities
Disciplined
+5% Elemental Resistance
+1 to Sorcery Abilities
Afterwards ask the mage to take you back to his sanctuary.
After getting there, head to the gardens of Scholia Arcana and speak to Caledus to therefore finish the mission and receive the title of Savant.
In order to begin this mission, you need to finish "A Crowded Mind".
Speak with Archsage Caledus in the gardens of Scholia Arcana M6(20) and you will be asked to place the previously obtained stones in the pedestals of three statues.
They have been placed around the gardens.
Once you're done with that, a portal will appear in the middle, from which Ciara Sydanus will come out.
Speak to her and the final battle will begin.
Throughout the fight the sorceress will mostly use pretty standard spells: tornadoes, ice spheres or fireballs.
The red marks left by her on the ground and exploding upon contact are an exception, so look out not to touch them.
Ciara Sydanus won't be fighting you alone. From time to time, possessed mages and skeletons will join the fight. Try killing them in the first place.
A good tactic of dodging the spells is hiding behind the nearby plants and attacking only when the time is right.
In order to finish the fight fast, enter Reckoning mode and focus solely on Ciara. Her death will cause the other enemies to die as well.
After the battle you will be approached by Eran Methneen. You will be appointed the new leader, receive the Archsage's Ring and a key with which you can open all the chests in the Archsage Quarters.
A chest in which you can store your items and a mirror letting you change your appearance will appear there as well.
Also don't forget to feed the domesticated Brownies :)
In order to begin this mission, you need to head to Corgan Hold M2(1) and find a skeleton with a note. The note contains instructions of obtaining the Aster Inheritance.
1 - Skeleton with a note
2 - Treasury door
3 - Asters' chest
4 - Ratofer's Charter/Key to the treasury
You need to start off by retrieving the amulets of two brothers. They can be found inside the graves found in Tala-Rane M2(14 and 15).
After obtaining both, connect them by the grave of Enton Aster M2(14) into one artifact.
That way you will receive the key and map with location of all the Asters' chests. Three chests have been hidden on the plains of Tala-Rane M2(9), one inside Dolve Wayle M2(13) and one in Corgan Hold M2(1). Use the map to see them. The effect however lasts for only a couple seconds, so it's better to use the maps in this guide. The mission will end after you open all the chests.
A gnome named Lanus Darvil M2(12) will give you some potions that change colour as its owner kills a given number of monsters. You objective is killing 10 Kobolds, 5 Crudoks, 3 Ettins and 3 Juttons. All of these monsters can be found around Tala-Rane, but also in other areas.
The enemies appear randomly, so it's best to go across the whole area a couple times to find all of them. You can of course do it while completing other tasks.
Return all the phials to receive gold and the possibility to repeat this mission as many times you like.
In the southern part of the location you will come across a man named Faitir Scaith, who will ask you for help in getting rid of a family curse. For the ritual, you will need three items: a bell, book and candle. All three can be found in Dolve Wayle M2(13).
1 - Bell
2 - Library
3 - Scrivener
4 - Candle/First Scaith
5 - Treasury
6 - Asters' chest
Follow Fitir and you will reach the room with the bell. You will need to protect your companion there, as the conducts the first part of the ritual.
The enemies won't be numerous, so you should handle them easily. The further road leads to the library.
As you're exploring the dungeons, Faitir will speak to you a couple times. The options you choose don't matter, but if you succeed is persuasion, you will learn your companion's true intentions faster.
Inside the library you will have to fight The Scrivener. It's just an ordinary skeleton with more life than usual, so defeat it quickly and protect Faitir as he's conducting the ritual. That way you will obtain the book.
The candle should be found in the next room, but it will turn out that one of Faitir's ancestors (First Scaith) took it. The thief can be found at the end of the tunnels. Speak to him and afterwards make a decision. You have two options: either kill Faitir and free his ancestors or defeat First Scaith and therefore help your companion in creating his private army.
Both fight are very similar, the only difference is that the First Scaith is aided by a group of skeletons. Regardless of your choice, in return for completing the mission you will receive a key to the nearby treasury and quite a lot of gold.
1 - Lucky Mine
2 - Derfel's House
3 - Tam's Wagon
4 - Caer Tosai
5 - Altar
6 - Rose of Kandrian
7 - Ancient Windstone
Inside Derfel's House M3(2), speak with the owner to receive a few mission form him.
At first you need to obtain a phial of Rialte Brocaire, hidden in the Lucky Mine M3(1), inside a chest in the western part of the mine.
1 - Grinning Vane
2 - Rialte Brocaire chest
Give it to the man and he will offer you a certain deal. If you complete 7 more assignments for him, you will receive Erathell treasures in return.
Agree and afterwards take the letter to the innkeeper at The Raven in Mel Aglir M4(5).
After a short chat, you will be able to return to Derfel for another mission.
This time you have to retrieve his former sword Hellbane, which lies in Kaldarian beside the body of its last owner M4(11).
Your next objective is to recover three items: the Circlet, Bloodstone and Rose of Kandrian. During the conversation, ask Derfel about details regarding each of them and afterwards head out to search for them.
The Rose of Kandrian can be found in the middle of the western part of Kandrian M3(6). Before picking it up however, you're in for a short chat with a group of thieves.
The Threadbare Circlet has been hidden inside a chest in the library of Scholia Arcana M6(20). The chest is locked and protected by a spell, so be careful.
The Bloodstone is in possession of Kells Cafferty, who can be found in the Reedsong Inn M7(2). Buy the last item from him. If you have developed persuasion, you might be able to buy it for half the price.
Having obtained all the items, return to Derfel who will give you the last mission.
You need to head to Onarach M4(12) and reconstruct the precious crown.
1 - Hendi
You will be aided by a woman going by the name of Hendi, who you will meet after entering the cave. Just speak to Fae and you will receive the item. Return it to Delfer.
Your last task will be defeating the bandits in front of the house.
With them dead, you will receive access to Derfel's treasury hidden behind the fireplace and finish the mission.
Corporal Ivar, standing beside Tam's Wagon M3(3), will ask you to kill a bandit named Connovar.
He can be found inside the camp in the south.
Quickly kill the man and return to collect the prize form Ivar.
Bardan Tam, lying beside Tam's Wagon M3(3), will give you a mission of retrieving his kidnapped daughter from the bandits' hands.
The girl can be found inside Caer Tosai in the south M3(4). She's waiting for you at the end of the tunnel, guarded by a group of bandits.
1 - Julia Tam
Speak to her and afterwards return to her father to collect your prize.
1 - Mel Aglir
2 - Kandrian Goods
3 - Morkan House
4 - Reed House
5 - The Raven
6 - Tulan
7 - Kandrian Stockade
8 - Kandrian Cove
9 - Kandrian Keep
10 - Virki
11 - Three Swords' corpse
12 - Onarach
Eli Tems, found inside The Raven tavern M4(5) will ask you to steal the ring of Lord Kandrian, who lives inside the Kandrian Keep.
The item can be found inside the wardrobe inside its owner's bedroom. Steal it when no one's around and take it to Eli.
The next step of the plan is enchanting the ring. In order to do that, head to the altar in the western part of the region M3(5).
Place the ring on the stone and a group of skeletons will appear. Kill all of them and take the item back.
Bring it back to the gnome and you will be once again sent to Kandrian Keep.
This time you will have to enter it though the tunnel known as Kandrian Cove. Your mission is placing the ring back from where you took it.
1 - Kandrian Keep
You can do it silently, by sneaking between the guards, or just kill everyone on your path.
Regardless of your choice, after you return the ring you should head back to the gnome to collect your prize.
Inside the dungeons of Virki M4(10) you will come across Anele Cagren, who is trying to stop the incoming Tuatha forces by locking the gates inside the cave. Help her in this task.
You can also begin this mission by speaking to Pengaras in Pengaras Basement M5(3)
1 - Anele Cagren
2 - Exit (Tywili Coast)
3 - Lever
Three gates can be found in the eastern part of the tunnels, all guarded by units of blood-thirsty Tuatha. Kill the guard pull the lever to close the passage.
After completing the mission, leave the tunnels through the exit leading to Tywili Coast and head to Tirin's Rest to collect your prize from Anela's father M7(1).
1 - The Blackened Hall
2 - Culn
3 - Pengaras Basement
4 - Rithen
5 - Meadrigal Fenn
6 - Moon Camp
7 - Deserter
8 - Rathir
9 - Clyeth Arne
10 - Dolve Arne
11 - Sacred spring
12 - Elbin Meroch
Nearby the Moon Camp you will meet a man named Meadrigal Fenn M5(5), who will ask you to retrieve 5 bottles of Bogstaunch. A group of deserters took them.
Each one of them can be found somewhere around Tywili Coast M5(7)
After obtaining all the bottles, return to Madrigal and finish the mission.
You will receive this mission after completing "Jailbreak", the description of which can be found in the part of the guide dedicated to Dalentarth.
The first you need to do is head to the Moon Camp M5(6) and speak with a man named Irion.
He will send you to the nearby shrine of Hierophant, who will give you the mission of finding three items: the Wyvyrn-Gifre Signer Ring, Chalice of Forced Vintage and Cowl of the Maiden. They can all be found in the city of Rathir M5(8). The last one is also being searched for by a woman going by the name of Maire Ganan.
In order to obtain the Chalice, head to the Seafoam Tavern M6(2) and speak with Veinrich the Peddler on the upper floor. You will learn that he's in possession of the Chalice. You need to steal it from him by using the sneaking skill. It's best to do it when the man goes to sleep. If you get noticed, just pay the fine and leave with the artifact.
The ring is in possession of Ebsol Wyvyrn-Grife, who most often can be found inside his mansion in Rathir M6(18). In order to obtain it without raising suspicion, wait for the man to go somewhere remote and pickpocket him then.
Unfortunately Ebsol sometimes might disappear after going through the door, so it's worth to save you game right after seeing him. If the bug doesn't disappear, just steal him beside witnesses and pay the fine.
The last artifact you need to steal can be found at the Temple of Lyria in Rathir M6(19). Go there and speak with Maire, Queen of Cups. The woman stole the Cowl of the Maiden.
If you choose the lower dialogue option, you will need to steal the artifact from Maire by sneaking. The upper option can be used to buy the item back. The middle option implies trying to persuade her to give back the cowl.
After obtaining the last item, return to Irion at the Moon Camp to collect your prize M5(6).
This mission will become available after completing "Something Borrowed".
Speak with Irion in the Moon Camp M5(6) and afterwards head to the Hierophant Shrine.
The voice will tell you to steal a certain amulet from Rithen M5(4).
Throughout the mission you will be accompanied by a man named Phasmer Humm. Speak to him and afterwards meet inside the ruins.
1 - Lever
2 - Pressure plates
3 - Amulet
4 - Grim Onwig
After a short conversation, keep going onwards until you rejoin your companion. He will ask you to pull the nearby lever.
A similar situation will occur inside the room with the spiky traps.
At the end of the tunnel you will come across a locked gate. In order to open it, you need to stand on the two plates together with Phasmer.
Behind the door there's an amulet which will immobilize your companion.
Now return to the start of the ruins and speak with Grim Onwig who's waiting for you there. He will give you a stone that will heal Phasmer.
When the man is free, meet with Onwig again and accept another mission.
This mission will become available after completing Going Rogue.
While in Rithen M5(4), speak with Grim Onwig. He will give you a mission of finding a certain artifact located in the Blackened Hall M5(1).
1 - Buru's Boots
2 - Erathil Sigil Stone
3 - The Guardian
4 - Glass of Ambient
5 - Grim Onwig
After entering the ruins, pick up the boots and put them on. Buru's Boots will protect you from the fire traps which the corridor is filled with.
You need to run across them very fast, as the boots will disappear after some time. If you don't make it in time, you will have to consecutively disarm the mechanisms or run in accordance with certain rules. The second line of traps launches in such a pattern that the fire first appears in the middle and afterwards on the sides. Keep changing the direction you're running to avoid getting damaged. The third set of traps works a bit differently. The left side turns on first and afterwards the right.
As you reach the end, use the nearby Erathil Sigil Stone. It will turn off all the fire traps behind you.
In the further part of the ruins you will most of all have to fight Niskaru. The enemies will be high in numbers, so be ready. I'd suggest focusing mainly on AoE skills.
Your last enemy will be The Guardian, found at the very end of the ruins. The enemy is quite resistant, but not at all hard to defeat. Just keep him at distance, dodge his ranged attacks and jump towards him often, using your strongest skills.
With the enemy finally dead, place the amulet on him and take the Glass of Ambient.
You need to bring the artifact to Grim, who's waiting by the exit. That way you will end this mission and receive a new one, the description of which can be found in the part of the guide dedicated to Detyre.
Vulgar Donnoh at Moon Camp M5(6) will ask you to bring some old clothes which he could turn into new ones. He will reward you with gold for each item.
The tunics can be found in various places throughout Amalur. One of them is the Seafoam Tavern in Rathir M6(2). The clothes can be found inside the cabinets on the upper floor.
In the northern part of Tywili Coast, Clyeth Arne M5(9) is looking for someone who can help him in obtaining two items: a staff and talisman. Both artifacts can be found in Dolve Arne M5(10), but you need a pass to get there.
You can obtain in a couple ways:
1. Speak to Anwyr Hedef nearby the entrance and convince him to let you inside by using persuasion.
2. Steal the pass from Anwyr by sneaking to him.
3. Speak to Reen Quiller in Moon Camp M5(6) and buy the pass.
Having obtained the necessary item, speak to Anwyr Hedef beside the gate and head inside.
1 - Talisman
2 - Staff
3 - Maybryn Wine
The talisman and staff can be found in the northern part of the fortress. They're guarded by a couple large rats and spiders, but that shouldn't be too much of a challenge for you.
Having obtained both items, take them back to their owner. You will be able to decide which to return and which to keep for yourself. Regardless of your choice you will receive the same amount of gold and a random ring.
NOTICE! If you inform Anwyr Hedef of Clyeth's whereabouts, he will be thrown into the Rathir prison M6(10). In such case you will need to take both items there. It however doesn't have any influence on the prize your receive or the dialogues.
1 - Raf Klyr
2 - Seafoam Tavern
3 - Customs House
4 - Abergast Residence
5 - The Upper City
6 - Alchemical Specialist
7 - Pride of Pryderi
8 - The Luminary Leaf
9 - Gwalchmail's Goods
10 - City Watch
11 - Officer's Hall
12 - Wending House
13 - The Lower Tunnels
14 - Orwin Dunn
15 - Duel arena
16 - Onfei Cather
17 - House Anwon
18 - House Wyvyrn-Girfe
20 - Temple of Lyria
20 - Scholia Arcana
21 - Lower City
22 - Bridge
23 - Lord Cras
24 - Gwyn on the Quays
25 - Fros Gonthorm
26 - Elund Carth
On the streets of Rathir you will come across a wounded man M6(1) who will ask you to deliver a message to Selhi.
The woman is waiting for you at the Lower Tunnels M6(13).
After a short conversation you will be sent to the city watch to get help M6(10).
Go to the City Watch and speak with Captain Eriad. He suspects that a certain Orwin Dunn might be the murderer.
If during the conversation with Selni you used persuasion, you might gain the same knowledge by reading the note hidden in the City Watch. It however doesn't have any influence on the further course of the mission.
Dunn can be found in the northern part of the city M6(14). The bandit will tell you that the Captain is responsible for everything and that he now wants to frame you for the murder.
Quickly kill the bandit and his subordinates and return to the Lower Tunnels to find Selni and her companions being attacked by soldiers.
Help them in the fight to finish the mission. In return you will receive gold and a magic ring.
Inside the Seafoam Tavern, speak to Walen Forstid. The man is looking for someone who will participate in a duel with him. Agree to help him and he will tell you the details of the plan. The first thing you must do is obtain the Rose-of-Shadows. For that, head to the Lower Tunnels M6(13).
There you will find a woman named Gelphyne, who will happily sell you the poison for a certain price.
After obtaining the liquid, head to the Officer's Hall M6(11) and speak with Daltan Eames there.
He will tell you that he keeps his sword in a nearby chamber. Put the poison onto it and afterwards return to Walen.
The last thing you have to do is return to Jeibir at the docks and give his the ship name.
However as you're leaving the tavern, you will be stopped by the quest giver's mother, who will start asking you about her son. Tell her the truth to receive a certain offer. The woman will ask you to change the ship's name from "The Maid of Fortune" to "The Ravenswing". You can make the decision during the conversation with Jeibir.
Regardless of your choice, head for the duel in the northern part of the city M6(15) and watch the scene.
After a successful fraud, you will be able to collect your prize from Jeibir or Walen's mother. Both are identical.
Rhiad Guth from Rathir will ask you to gain the signatures of four citizens.
Varen Seawine can be found at the Seafoam Tavern M6(2).
Ruhnir Wenson is waiting at one of the Wending Houses M6(12).
Afane Del is hiding himself in the Lower Tunnels M6(13). Inform him of the war and he will start running until he eventually gets attacked by spiders.
Defeat the monsters quickly and collect the signature. You can also do it during the first meeting, if only you succeed in persuasion.
The last recruit is Maiwen of Wyvyrn-Gifre in Rathir M6(18). The woman will be very pleased to sign the document.
Having collected all the signatures, return to Rhiada Guth to get your prize.
Wyl Werrenir in Rathir will ask you to obtain a certain item from the Storeroom in the Customs House M6(3).
The room is full of locked chests. The one you're looking for is the one in the room on the left, in the lower right corner.
Take the Old Red Ledger and bring to Wyl.
A woman named Carasta Arawyn in the Officer's Hall M6(11) will ask you to make a deal with the merchant Gwalchmai M6(9).
In order to make that possible, you will receive the Maybryn Wine that the man loves. You can also find it in Dolve Arne, among other places. You can get the best price by giving the man two bottles and additionally using persuasion. Remember not to give him any more wine, or Gwalchmai will give up on the transaction.
1 - Talisman
2 - Staff
3 - Maybryn Wine
After obtaining the contract, return to Carasta to collect your prize.
Onfei Cather in Upper City M6(16) will inform her of the disease of her mistress' son.
Head to House of Anwon M6(17) and speak to Coriana Anwon. She will tell you that there's only one type of medicine that can save her son. It's called Lapidus and can be found in Actha.
You can find it in the southern part of the location M7(12).
Pick the herb and take it to the sick Mallion and afterwards speak to him and his mother.
The woman will send you to the alchemist in Lower City M6(6). She will tell you what type of poison was used in the wine and who she sold it to.
With such knowledge, you can head to a guard in the City Watch M6(10).
Together with a group of guards, head to the Abergast Residence, where the poisoner is M6(4). During the conversation you will have two chances to use persuasion. If you succeed twice, the man will commit suicide. Otherwise, he will attack you.
Start off the fight by using an AoE spell to eliminate the skeletons and only afterwards kill the necromancer with the guards' help.
When the fight comes to an end, return to Coriana Anwon who's standing beside her house and collect your prize.
Inside the Temple of Lyria you will meet Abelyra Seranon M6(19), who will inform you of Lyria's blessing. In order to receive it, you will have to complete a series of tasks.
The first consists of filling an amphora with the water from three sacred springs.
One of them can be found nearby the gates of Rathir M5(11).
The second runs between Galafor and the Forsaken Plain M7(6).
The third can be found in the southern part of Galafor M7(6).
Having filled the amphora, return to the priestess to receive another task.
This time you need to head to the Lower Tunnels M6(13) and ridicule Nuer Bedlym, who publicly objects the order's teachings. For that, you will have to choose the following dialogue options: lower, upper, lower. You can also choose to use persuasion and focus on the middle answers.
After finishing the show, return to the priestess and begin the last phase of the ritual. This time you will have to give something to the order. There are three options:
1 - 10% experience.
2 - 77,200 gold.
3 - A magic gem (sometimes you might face a bug and this option won't appear).
The best solution is sacrificing 10% of experience right after reaching a new level, that way you will lose very little points. Regardless of your choice, you will receive a permanent blessing that reduces the cost of spells by 5%.
Inside the Temple of Lyria, meet with Seila Twayn. The woman is searching for the so-called Relic of Lyria which you can find all around the Plains of Erathell. In return for each of them, you will receive a generous prize. The artifacts have been placed in the following locations: Dolve Wayle, Dolve Arne, Virki, Rithen and Corgan Hold.
At the Scholia Arcana Grounds M6(20) you will meet a gnome named Telemachus, who will ask you to explore the Gloamthicket. The tunnels can be found in Acatha M7(13).
1 - Banshee
Go straight all the way and you will reach a chamber guarded by a group of monsters and a banshee. The large beast will keep on calling new ones, so get rid of it in the first place.
When it dies, you will be able to return to Telemachus to collect your prize.
Inside the library of Scholia Arcana M6(20) you should speak to Idris Theon. He will give you a book using which you have to pass a certain exam.
Start off by heading out onto the main square and pay a visit to Omnibus Arcana.
Your next destination is the bridge leading to Rathir M6(22). Having reached it, read the magic book once again.
This time it will lead you to Mel Aglir in Kandrian M4(1). The next location can be found nearby the road connecting Kandrian and Tala-Rane.
Defeat a group of monsters, check the book once again and return to Idris who' waiting at the Scholia Arcana library.
In order to gain more gold, you have to answer his question properly. The answer is "Principle of Observation". Choose it and you will end this mission.
1 - Tirin's Rest
2 - Reedsong Inn
3 - Tirin's Sanctuary
4 - Cergen & Brand Mercantile
5 - Locksmith
6 - Sacred spring
7 - Serabel Nareen
8 - Adarus
9 - Kandir's corpse
10 - Fae urn
11 - Peculiar green stone
12 - Lapidus Root
13 - Gloamthicket
14 - Ancient Windstone
15 - Skycrown
16 - Burren Cove
The inn-keeper Meyra Maun in the Reedsong Inn M7(2) will ask you to donate some gold for the army. If you do it, you'll receive another task.
You need to take the woman's purse and take it to the nearby sanctuary M7(3).
After doing that, wait inside until midnight and a thief will appear.
After a short conversation you will be able to either tell of his deeds and let him go free. In both cases you will only receive experience points.
Gwastl Brad from the "Cergen & Brand Mercantile" M7(4) will tell you the secret of a certain prisoner. If you use persuasion, you will also learn that he's being held in the Burren Cove below the local sanctuary M7(3). Otherwise you will have to learn this from the citizens: White Nila Kerna, Priestess Corelon, Meyry Maun (inn-keepers) and Floriana Brennaca.
Having done that, head to the sanctuary and break into Burren Cove.
1 - Adar
2 - Exit
Inside the cell on the left you will find the prisoner you're looking for. Speak to him to learn that the keys are in possession of Nil Kern, while the words that can remove the magic barrier are known by Priestess Corelon.
You can obtain the key in two ways, either by stealing it from Nil's pocket, or persuading the man to give it to you himself.
The thing with Corelon's spell won't be that easy. The woman won't want to admit to imprisoning the Fae. In order to obtain the spell words, return to the sanctuary and enter the upper floor. On one of the desks you will find a book with the proper spell.
After learning it, return to the Burren Cove and free Adar. In return you will receive a magical crystal.
You can also return to Priestess Corelon and intimidate her with persuasion to receive some gold.
Speak with Priestess Corelon in the middle of Tirin's Rest M7(1) and afterwards enter and exit the tavern. You should then be stopped by Graem Haille. The woman will ask you for help in getting rid of a group of people inhabiting the northern part of Galafor.
Go there and speak with Serabel Nareen M7(7). The woman will ask you to recover her wand which she has lost in the ruins of Adarus M7(8).
1 - Paling Wand
Before heading there, you will once again meet the priestess. She will offer to buy back the wand, should you find it. You however don't need to make the final decision just yet.
Inside the ruins, keep heading forward. The artifact you're looking for can be found at the very end of the tunnels, protected by a group of monsters. Eliminate the Brownies as fast as possible and afterwards get rid of Bog Thresh.
You can take the wand to Serabel M7(7) or priestess Graem from Tirin's Rest M7(1). The first option will give you with quite a lot herbs and the second gold and a weak talisman.
In the southern part of Galafor you will find the corpse of a man and his journal lying beside M7(9). From it you will learn that was experimenting with some strange stones before finally dying. Three of them can be found in the nearby urns M7(10).
The fourth is inside the overturned carriage in Tirin's Rest M7(11).
If you place them inside the urns in the proper order, you can summon a friendly Boggart or gain a blessing.
A friendly Boggart and experience points:
Eastern urn = Blue Stone
Northern urn = Purple Stone
Western urn = Red Stone
Blessing:
Eastern urn = Blue Stone
Northern urn = Green Stone
Western urn = Purple Stone
All other combinations don't have any effect or deal damage, so it's best not to use them.
1 - Refugee Camp
2 - Bitter Cove
3 - New Culn
4 - Shining Labyrinth
5 - Orieator's Tomb
6 - Idwa Widfrond
7 - Azo's tomb
8 - Tomb with a ring
Inside the Refugee Camp M8(1) you will meet a man named Ommer Vogard, who will ask you to find his beloved one. The woman went with her friend to the Orieator's Tomb and hasn't come back. Go explore the dungeon.
1 - Llyra Turrelm
2 - Lever
The tunnel is short but filled with traps, so be careful.
At its end you will meet Lyra Turrelm and the other refugees.
Speak with the woman and afterwards return upstairs and pull the lever to switch off the traps. that way you will make it possible for the others to leave the dungeon.
In order to finish the mission, speak with Ommer Vogard at the Refugee Camp M8(1).
In the New Culn village M8(3) you will come across Lord Cras. The man will ask you to recover treasures that could be used to rebuild the destroyed city. All five can be found in the Bitter Cove M8(2).
1 - Culn treasure
After entering the cove, stick to the right side of the corridor and you will find a chest with the first treasure inside. Just look out for the trap found right before it!
The second item is a big painting protected by Kobolds. It can be found beside the campfire.
A bit further you can find the next chest, this time containing a necklace. There's a trap before it as well.
The fourth treasure - a decorated box - has been hidden similarly. It can be found behind a trap and a pile of crates.
The last item can be found at the very end of the tunnel and it's a jade urn.
Having collected all the artifacts, return to New Culn to collect your prize.
Lord Cras will tell you to follow his guard to where he stores his treasures. You will be able to choose one of them.
Unfortunately as you reach the destination, it will turn out to be a trap. You have to kill Urlik or persuade him that he was tricked as well.
Your next objective is locating the false lord, who's hiding in Rathir. He can be found in the northern part of the city M6(23).
During the conversation you can decide whether to leave him free in return for gold, or tell the city guards of his crime. In the second case you will receive only experience points.
In the northern part of the location you will come across a woman named Idwa Windfrond M8(6). She's searching for the grave of a certain wealthy merchant M8(7), which you can find south of Bitter Cove.
Sadly it will turn out that the precious ring isn't there. Meet with Idwa again and afterwards head out to find Britt Hagni.
He's waiting for you at the Blue Bear Tavern in Emaire M9(6). After a short chat he will reveal his true identity to you. You now have a couple options to choose from.
By choosing the upper option the man will give you one ring, the lower won't get you any and thanks to the middle one you have the chance of obtaining all three rings.
When the conversation comes to an end, head to Idwa Windfrond who's waiting by the city M9(7).
If you lie to her and tell that you haven't found the man, you will receive a bag of gold. If you tell her the truth, the reward will be a weak bow. The third option is available only if you've obtained all three rings. You can then give them to Idwa.
1 - Wane Emundas
2 - Bristlethorn
3 - Edwin Hoswig
4 - Emaire
5 - Oddities and Curios
6 - Blue Bear Tavern
7 - Idwa Windfrond
8 - Kalle's Notes
9 - Edmure Home
10 - Paragon Barghest
11 - Elrod Edman
12 - Mull-Rane
13 - Ancient Windstone
14 - Hagni House
Nearby the road leading to the Cradle of Summer you can find Wane Emundas M9(1). Speak to him and he will give you a mission of recovering a stolen amulet.
A similar mission can be given to you by one of the thieves M9(3) waking nearby Emaire.
Regardless of who gives you this mission, you need to head to the north-west corner of Cradle of Summer, where the second thief - Gelt Far - is waiting for you M10(3). Speak to him and afterwards take the cursed item. You can take off the curse only in Syl in the south-east M10(4). Head there as fast as possible, as it will be very difficult to complete other missions with the curse active. You can damage yourself with each attack, so try to stick with the most powerful skills. The "Sage" Destiny card is a great solution for mages. It replaces dodge with a teleport skill which also deals damage. Such attacks won't activate the curse.
1 - Ancient altar
When you finally manage to reach the end of the tunnel, you're in for a fight with a Bog Thresh and a group of Brownies. Get rid of the weaker enemies with one AoE spell and afterwards slowly eliminate the larger beast.
After killing it, approach the nearby altar and take the curse off the amulet.
You can now return it to two people: Edwin Hoswig or Wane Emundas. The first one will give you lockpicks (one prismere), a couple shards and one repair kit. The second can offer a few thousand gold. The choice is up to you.
Inside the Blue Bear Tavern M9(6), you should meet with Odwald Bynothas. The man will ask you to obtain four ancient documents.
Kallas' Notes can be found in the abandoned camp west of Mull-Rane M9(8).
Dulstan's Notes have been hidden behind the secret door in Mull-Rane. You need a level 5 Detect Hidden.
Wildfrold's Notes are waiting for you in Luminary Leaf M6(8), on a shelf to the right of the southern entrance. Unfortunately you have to steal them, so be ready to pay a fine if you're not good enough at sneaking. The last item (Aewald's Notes) can be found in the Scholia Arcana library M6(20). After obtaining all the documents, return to the Blue Bear Tavern M9(6) to collect your prize.
At the suburbs of Emaire you can meet with the refugee leader Elrod Edman M9(11). Speak to him and agree to investigate three people suspected of spying: Nag Fendar, Anred Amfast and Froma Tonwald. You can either kill each of them (the guards won't chase you) or persuade to stop spying.
Anred can be found in the Blue Bear Tavern M9(6).
Froma Tonwald lives in New Culn M8(3).
Nag Fendar spies at the Refugee Camp M8(1).
Having dealt with all three spies, return to Elrod to finish the mission.
1 - Urul-Tusk
2 - Shardfall
3 - Gelt Far
4 - Syl
5 - Spiders
6 - Deep Slumber
7 - Ancient Windstone
In the northern part of the location you can encounter a woman named Lila Janick. She will give you a mission of killing a group of spiders that prevent her from gathering alchemy ingredients.
The beasts can be found in the western part of the woods M10(5).
Kill them and Lila will give you a discount on her and her sister's services.
Head to the Deep Slumber M10(6) and speak with Lord Callor. He will tell you of three magic staffs that have been stolen and destroyed by thieves. In order to recover them, you need to head to the Forsaken Plain.
The God Fang can be found at Hagni House in Emaire M9(14).
The Crack of Dawn is in possession of Purty, who's walking east of town. You can either steal it or convince her to give it back with persuasion.
The third piece can be found inside the ruins of Mull-Rane M9(12), it's in possession of a man named Erion Raff. He will agree to give it back for a certain price.
1 - Dulstan's Notes
2 - Scroll
3 - Erion Raff
With all the fragments, return to Emaire M9(4) and use the blacksmith shop there. You can find it behind the tavern.
You first need to destroy the three staffs and then create three new ones from the obtained pieces.
Each one of them needs to have one of three fragments: the Rivener Tarsus dowel, Gloamfrost dowel and Ender's Fire dowel. The other ingredients don't matter, you can buy them or obtain by destroying weaker items.
After creating all three artifacts, speak to Lord Callor in Deep Slumber M10(6) to finish the mission.
During "The Great General" you will reach a moment in which you have to find and activate four ancient stones. Teleport towards one of them and you will be taken to the Deep Slumber M10(6). A Fae named Terenia is waiting for you there.
The woman will ask you for protection while she performs a magic ritual. Agree to help her and the first wave of enemies will soon show up, in the form of flying Sprites.
The second wave will consists of three Mountain Trolls, the third of Brownies and the fourth of two Leanashe.
If some enemies happen to cause you any difficulty, remember about the Reckoning mode. Try to deal with the enemies as fast as you can, so that they cannot kill the woman.
After the last fight ends, speak to the Fae and collect your prize.
Lorestones are special stones which you can find all around Amalur. They serve the Fae to store their famous ballads. If you find one of the stones and activate it, you will hear a short recording describing a part of the story. Collecting all chapters of a given story is rewarded with a permanent boost to your statistics. Below you can find a full list of localizations of all the Lorestones in the Plains of Erathell, sorted by sets
Bonus: +4% Health.
Nearby the Dalentarth entrance, beside a stone path.
Right beside a waterfall in the south-west part of the location.
It can be found west of Rond Farm, on the top of the stone beside the road.
Between the ruin fragments, south of the passage to the Forsaken Plains.
It can be found on the road leading to Tala-Rane.
Bonus: +3% Gold Drops.
The first stone can be found a bit south of Corgan Hold.
The stone can be found on a rock nearby the road, in the southern part of the location.
The stone has been placed on the intersection, nearby the passage to Kandrian.
In the south-east corner of the location, surrounded by mountains.
East of Dolve Wayle, beside a rock wall.
Bonus: +20% Bleeding Resistance.
North of the path going through the middle of the location.
Hidden on a rock in the southern part of the location.
Inside a narrow passage between two parts of Kandrian.
The stone stand in the middle of Mel Aglir.
Can be found south-east of Mel Aglir, beside the river shore.
Bonus: +20% Health.
Beside the river, in the northern part of the location.
On the road between Tywili Coats and Galafor.
At the edge of the rock in the northern part of the location.
At the top of one of the tall rocks.
By the river shore, west of Gloamthicket.
Bonus: +10% Mana Stolen per Hit, +6% Chance to Steal Mana.
The stone can be found before the valley leading to the Cradle of Summer.
The stone is standing where the Forsaken Plain and Cradle of Summer connect.
Right after heading out of the Forsaken Plains, you will see the stone standing on a small cliff.
The stone can be found north of Syl, beside a small precipice.
Between the rivers in the southern part of the location.
Bonus: + +1% Mana Regen per Sec.
Inside the Blackened Hall M5(1), to the left of the exit.
The first stone in Mull-Rane M9(12) can be found at the northern edge of the location.
The second is standing in the southern part of the ruins.
Bonus: +1 Health Regen per Sec.
The stone is on a rock cliff in the eastern part of Kandrian II.
The stone can be found nearby the road leading to the top of Skycrown.
The stone is standing by the cliff beside the road.
The stone has been hidden on a small hill, north of the main road.
The stone can be found by the river in the northern part of the location.
Bonus: +3% Health, +3% Mana.
The stone is standing by a river at the eastern edge of the location.
The stone can be found nearby the ruins in the north-east corner of the location.
The stone has been hidden in a small mountain spring in the north.
The recording can be found on a small hill in the eastern part of the Forsaken Plain.
The stone is standing beside a large rock in the north.
1 - The Wolds
2 - Tala-Rane
3 - Kandrian I
4 - Kandrian II
5 - Tywili Coast
6 - Rathir
7 - Galafor/Acatha
8 - Forsaken Plain I
9 - Forsaken Plain II
10 - Cradle of Summer
1 - Ayten
2 - Cranalt
3 - Stone circle
4 - Rond Farm
1 - Corgan Hold
2 - Helmgard Keep
3 - Merchant's corpse
4 - Blackshriek
5 - Castor Redhand
6 - Jubal Caledus
7 - Bodan Aster's grave
8 - Heric Aster's grave
9 - Aster Strongbox
10 - King Fan
11 - Warsworn Vault
12 - Lanus Darvil
13 - Dolve Wayle
14 - Enton Aster's grave
15 - Rotclaw
16 - Smiler
17 - Kolmir
18 - Malgar
19 - Ancient Windstone
1 - Lucky Mine
2 - Derfel's House
3 - Tam's Wagon
4 - Caer Tosai
5 - Shrine
6 - Rose of Kandrian
7 - Ancient Windstone
1 - Mel Aglir
2 - Kandrian Goods
3 - Morkan House
4 - Reed House
5 - The Raven
6 - Tulan
7 - Kandrian Stockade
8 - Kandrian Cove
9 - Kandrian Keep
10 - Virki
11 - Three Swords' corpse
12 - Onarach
1 - The Blackened Hall
2 - Culn
3 - Pengaras Basement
4 - Rithen
5 - Meadrigal Fenn
6 - Moon Camp
7 - Deserter
8 - Rathir
9 - Clyeth Arne
10 - Dolve Arne
11 - Sacred spring
12 - Elbin Meroch
1 - Raf Klyr
2 - Seafoam Tavern
3 - Customs House
4 - Abergast Residence
5 - The Upper City
6 - Alchemical Specialist
7 - Pride of Pryderi
8 - The Luminary Leaf
9 - Gwalchmail's Goods
10 - City Watch
11 - Officer's Hall
12 - Wending House
13 - The Lower Tunnels
14 - Orwin Dunn
15 - Duel arena
16 - Onfei Cather
17 - House Anwon
18 - House Wyvyrn-Girfe
20 - Temple of Lyria
20 - Scholia Arcana
21 - Lower City
22 - Bridge
23 - Lord Cras
24 - Gwyn on the Quays
25 - Fros Gonthorm
26 - Elund Carth
1 - Tirin's Rest
2 - Reedsong Inn
3 - Tirin's Sanctuary
4 - Cergen & Brand Mercantile
5 - Locksmith
6 - Sacred spring
7 - Serabel Nareen
8 - Adarus
9 - Kandir's corpse
10 - Fae urn
11 - Peculiar green stone
12 - Lapidus Root
13 - Gloamthicket
14 - Ancient Windstone
15 - Skycrown
16 - Burren Cove
1 - Refugee Camp
2 - Bitter Cove
3 - New Culn
4 - Shining Labyrinth
5 - Orieator's Tomb
6 - Idwa Widfrond
7 - Azo's tomb
8 - Tomb with a ring
1 - Wane Emundas
2 - Bristlethorn
3 - Edwin Hoswig
4 - Emaire
5 - Oddities and Curios
6 - Blue Bear Tavern
7 - Idwa Windfrond
8 - Kalle's Notes
9 - Edmure Home
10 - Paragon Barghest
11 - Elrod Edman
12 - Mull-Rane
13 - Ancient Windstone
14 - Hagni House
1 - Urul-Tusk
2 - Shardfall
3 - Gelt Far
4 - Syl
5 - Spiders
6 - Deep Slumber
7 - Ancient Windstone
After conversation with Agarth in House of Ballads you'll be sent to The Hollowlands where you have to meet a man named Octienne. You'll find him in Overlook Camp, to the west M3(8). Talk to him and you'll get more information about Hugues. The great inventor probably hides in the cavern known as Saltwell Caverns M3(7).
1 - Corpse of the assistant
2 - Key to chest with supplies
3 - Chest with supplies
4 - Fomorous Hugues
After getting inside, examine a corpse lying nearby and pick up a key and a note. A moment later you'll be attacked by a group of undead.
Once monsters are dead, continue with a corridor to the north.
It will lead you to the laboratory, where you'll find a scholar you're looking for. Talk to him and then defend him against Assassins.
Once the last of them is dead, you can talk to Hugues again and complete the quest.
In order to make the mission available, complete the quest "An Old Friend".
You'll get this mission from Famorous Hugues in Saltwell Caverns M3(7). The gnome will send you to Adessa in order to get information about Templar Octienne.
After entering the city, a gnome will stop you and ask you to answer some questions. Your choices do not matter. After the conversation you'll receive a key to Sandstone Villa. It will be your temporary home from now on.
Your first objective in the town should be meeting a woman named Jorielle. You'll find her in Domus Politica M6(3). Unfortunately the female gnome won't accept your evidence of Octienne's treason. So you have to talk to him and get his confession of guilt.
A gnome who awaits you downstairs will tell you that you can find the man you're looking for in Livrarium M6(14).
After long conversation, the traitor will call guards and then flee to Scaffolding on the back of the building.
Before you follow the gnome, prepare well for the long fight, without a possibility to rest. It is very important to take with you any range weapon or spells.
While chasing the gnome, you'll be attacked by group of bandits from time to time. Try to kill them first and then attack Octienne. Watch out for archers in particular, who sometimes are not reachable with your sword or daggers.
Until his guards are alive, the gnome mage becomes "immortal" after few hits, so use the reckoning mode only at the end of the wooden scaffolding, when all other enemies are dead.
After the fight, talk to Jorielle. She will give you a card - Twist of Faith Unraveller and you'll complete the quest.
Unraveller
+5% Experience Bonus
This mission will start after completing the quest "The Great General". Its description can be found in Plains of Erathell guide.
Go to the Rathir city and meet Elunda Carth in the Upper City.
The man won't agree to send his troops but will help you with some refugees ready to fight. In addition, if you succeed with persuasion, he will give you epic ring which increases physical damage and gold drops. You can now go to docks and sail to Mel Senshir.
Once you get there, talk to Commander Owaiglyn. He will present you a battle plan and give you some time to replenish your supplies at local merchants.
Once you're ready, meet Commander again and prepare for the fight.
1 - Traps
2 - Ladders
3 - Hostages
4 - Ramparts
5 - Melwyn
6 - Balor
7 - Niskaru Tyrant
On the city walls you'll be stopped by the general for a moment.
Once the conversation is over, keep running forward, killing enemies on your way. First you'll encounter warriors and then two mages.
A bit later you'll enter a room full of traps. Watch out for pendulums as well as underground blades.
When you pass through them, you'll reach a wall fragment occupied by Tuatha. Enemies are ascending high ladders, which you have to destroy. So attack them first and then deal with warriors.
After the fight you'll meet an old friend - Alyn Shir. She will replace you at ladders.
On the stairs one of soldiers will ask you to save his companions kept by Tuatha.
In order to help them, select the southern path and then quietly kill the only guard with your daggers. Once he's dead, you have to run into a chamber with hostages and quickly kill all enemies using area abilities.
If you do not have developed sneaking ability, try to quickly kill the guard and then rapidly save hostages. If you play as a mage, Meteor would be perfect in such situations.
Move forward until you get to the outer part of walls, where you'll meet general. Now prepare for a fight with Melwyn and mighty Belor.
At the beginning, try to kill pair of archers as fast as possible and then focus all your attacks on the powerful sorcerer.
From time to time the mage will be moving onto the large monster and directing its powerful beam against you. To avoid getting hit, stand next to your companion. She will create a protective shield that wills stop the beam.
Once you defeat Melwyn, a short cut-scene begins. Watch it and then go through the nearby gate to next part of walls.
After conversation with Agarthe run forward, killing next waves of Tuatha.
At some point you'll find yourself in a place attacked by Balor. Wait until he uses his laser and then quickly hide behind a stone standing in the middle. Repeat the process to get to the next part of walls.
You'll encounter there other Tuatha and a Niskaru Tyrant. This opponent is quite strong but so far you should learn a set of his attacks. Try to stun him as often as possible, so he can't perform his powerful punches.
Once he is dead, go through the last gate and prepare for the fight with Balor.
Contrary to appearances, this is one of the easiest battles. But you should be well familiar with the enemy attacks. The most deadly attack is the yellow ray.
When you see that the creature's eye starts to open, run up to him as close as possible. Laser will hit the ground behind you.
However try to keep away from him for the most part of fighting. Thus you'll avoid his limbs.
In order to defeat the monster, you have to wait until he staffs one of his spikes in the ground. You'll be able to attack him then.
If you deal him some amount of damage, the beast will fall down for few seconds, becoming an easy target. This is the best moment to use all your most powerful abilities.
Repeat dodges and attacks until you have an opportunity to finish the monster.
Just press buttons shown on the screen and you'll finish the fight. As a reward you'll get gold, a gem and a card Twist of Faith: "Siegebreaker".
Siegebreaker
+4% Experience Bonus
+6% Damage
This quest is available after completing missions "Breaking the Siege" and "Enemies In High Places".
1 - Captain Drefan
2 - Lost scout
3 - Cydan
4 - Dead warrior
5 - Seven Widow Mine
6 - Shattertier Mine
7 - Foes' Hearth
8 - Mel Senshir
9 - Bisarane
Your goal is to find allies in the land of Klurikon. First talk to Cydan standing in front of the entrance to Mel Senshir M7(3).
The man will ask you to meet him in Foes' Hearth ruins. The entrance is located at the road connecting Cursewood with The Midden M7(7). Once you get there, you'll receive a mission to destroy three chantries located in different parts of Klurikon.
First one can be found in the northern part of the Keening M9(1). Kill men standing around it and then destroy all red crystals.
A second chantry is located in the south-east corner of Drowned Forest M10(2).
A third one can be found in the north-west corner of the same location M10(2).
After destroying all chantries return to Cydan, who awaits you in Foes' Hearth and collect your reward.
To start the mission, complete first the quest "Silence Falls".
First talk to Cydan in Foes' Hearth M7(7) and then meet Alyn Shir in the north-west corner of Caeled Coast.
After short conversation, the woman will create a portal which will take you to Dannestar Isle.
Talk again to your companion and go to Dannestar Tower together.
1 - Ventrinio
Once you get inside, run up the stairs to the right and move forwards, killing enemies on your way.
At the end you'll encounter a gnome named Ventrinio.
After short conversation he starts to work with the well and you have to protect him.
There will be plenty of enemies but there are quite weak, so area abilities should do the trick quickly.
Once the process is over, talk to the gnome again to finish the quest.
You'll receive whit mission from Ventrinio after completing the quest "Echoes of the Past".
Head to the House of Pride in Caeled Coast where you'll meet Agarth. Talk to him and then wait for gnome scientist to come.
He will give you an amulet protecting you from attacks of guardian of House of Pride.
Talk to Fae and let him hit you few times.
When attacks have no results, he will propose you a fair fight without using powers.
If you win it, you'll be able to go inside and get to Alabastra. But before you do this, speak with Agart again. He will give a group of warriors.
1 - Knave of Pride
2 - Witch Knight Myrna
3 - Altar
Once you get inside, keep running forward, killing all Tuatha on your way.
In one of the corridors you'll encounter Fae, who will ask you to kill the invaders' leader - Witch Knight Myrna.
You'll meet her in further chamber.
The fight is easy because witch uses spells which can be broken by your companions. If you attack quickly, your opponent won't be able to attack you back.
After defeating the enemy move a little further and destroy Gadflow altar standing nearby.
Now you can talk to Knave again and complete the task. As a reward you'll receive a card Twist of Fate - Unstoppable Force.
Unstoppable Force
+6% Physical Damage
+7% Gold
After completing the mission "Pride Before A Fall", leave the House of Pride from Alabastra side and meet your companions. Alyn Shir will present you a plan of defeating Gadflow. According to it, you have to go to House of Vengeance in Amaura location. The rest of the team will awaits you there.
First meet Cydan M10(1).
Moments later Agarth will join you. Together you'll go to House of Vengeance M10(2). Your goal is to kill local leader - Cur.
1 - Cur
2 - Bhaile
You'll find him at very end, defeating few groups of Tuatha earlier.
The fight with this opponent is not so easy. From the beginning he will be supported by large group of guards and additionally he will be summoning groups of Niskaru from time to time.
Cur can use magic as well as sword, so be very careful, regardless of the distance between you and your enemy.
When you see that the man teleports himself, prepare to fight Niskaru. Only after the death of the last beast, start attacking leader of Tuatha.
Once he is dead collect item lying next to him and then head to the location called Bhaile.
Once you get to Bhaile, you'll meet your old friend - Alyn Shir. She will accompany you in fight with Gadflow, telling you also about your past.
1 - Alyn Shir
2 - Court of Winter
The king of all Tuatha can be found in Court of Winter, at the end of Bhaile.
A fight with him is divided in three phases, which change from time to time. In first phase your enemy creates two copies of himself, which must be destroyed as fast as possible. You'll recognize them by red glow surrounding them.
In second phase Gadflow teleports himself to the opposite side of the chamber and places red explosive circles on the floor. He also casts mighty fire missiles at you. When this phase begins, step into few circles to make some room and then try to avoid missiles.
After a while mines will disappear and the third phase of the fight begins. During it Gadflow fights like any other mage opponent. So this is the time when you should inflict him most damage.
These all three phases will repeat until you defeat Gadflow. Unfortunately, it turns out that it was only an illusion. The real enemy can be found in the cavern of Amethyn.
At the end of the tunnel in Throne Room you'll encounter a powerful she-dragon Tirnoch. But before you get there, you'll have to defeat few ghosts created from your own power. Fortunately these opponents are not too strong.
A fight with Tirnoch begins right after a long cut-scene. This is the last boss in the game so you might consider using the best enhancing potions you have.
During the fight the dragon mostly uses two types of attack. First she summons three crystals, which fly towards you (you have to dodge just before being hit to avoid damage) and then she summons a ghost using your power. These phases repeat until you fully charge the fate bar.
Once you do this, start the Reckoning mode. Thus you'll stun your enemy and be able to inflict her some damage.
If you hurt dragon fair enough, you'll be move to another part of the location.
Next phases of the fight are almost the same as previously. Only the number of summoned ghosts increases.
When Tineroch is almost dead, a button appears over her head.
Press it and you'll deal the final blow, thus ending the game. Congratulations!
Remember that after completing the main plot, you can still complete side quests. Their description can be found of course in this guide. For defeating the dragon you'll receive a card Twist of Fate (Destiny Defiant) and a manor in Rathir.
Destiny Defiant
+5% Damage
+5% Damage Resistance
+10% Mana
+10% Health
1 - Strange Merchant
2 - Tomb of Fyragnos entrance
3 - Galette
4 - Galette Tunnels
5 - Tomb of Fyragnos exit
Right after entering Red Marches from Alserund, you'll encounter a strange man M1(1). As it quickly turns out, he is a member of group of bandits that has murdered people in the nearby village. Prepare for a short fight.
In the Galette village M1(3) talk to Com Alba, who will ask you to find his brother, Giran. He hides along with the rest of cultists on the other side of Tomb of Fyragnos M1(2).
1 - Exit
2 - Clearing
3 - Cistern
4 - Oasis
5 - Gate
6 - Lord Niskaru
After getting underground, follow Com, killing groups of enemies and avoiding traps.
Eventually you'll get to a small clearing, where Giran awaits you. Regardless of selected dialog options, after short conversation the man will attack you along with some other cultists. Kill them quickly and then talk to your companion, thus ending the mission.
To unlock this mission you have to complete previous mission "His Brother's Keeper".
In the Galette village M1(3) talk to a woman named Eathe Dunbert. You have to go with her to Tomb of Fyragnos M1(2) and poison cultists' water source.
1 - Exit
2 - Clearing
3 - Cistern
4 - Oasis
5 - Gate
6 - Lord Niskaru
Once you get inside, head south and on the second crossing turn to the east. On the left you should locate an exit leading to the water cistern.
When you get to the bridge, cultists will attack you. New groups will be appearing until Eathe poisons 5 corpses. It is best to let go at the beginning of the fight and allow the woman to poison attackers with arrows. When you see a green cloud surrounding enemies, just finish them off.
After the fight talk to your companion. She will give you reward and a key to the underground. If you've already completed the mission "Worth Fighting For" you will also get a new quest - "Into the Breach".
Galette M1(3) resident, Hreid Amelthoe, will ask you for help in finding a treasure. During the conversation you can use persuasion. If you succeed, after completing the task you'll receive greater reward. The treasure is hidden in underground called Galette Tunnels M1(4).
1 - Treasury
2 - Bertsa
3 - Alsers
Go there with the man and talk to him right after getting inside. First of all you have to clear tunnels out of kobolds.
Once all creatures are dead, return with Hreid to the treasury. The man will ask you to find bodies of his former companions: Bertsa and Alsers. Both are marked on the above map.
After finding the right corpses, Hreid will come to you and find a sequence which opens the treasury. Thus you'll be able to pull a lever opening the gate.
Once you get inside, talk to your companion and then defeat a group of cultists.
After the fight Hreid will give you a reward and a magic ring. The mission is over.
This mission becomes available after completing the tasks "Her Righteous Fury" and "Worth Fighting For".
First go to Galette M1(3) and talk to Colm Alba.
1 - Exit
2 - Clearing
3 - Cistern
4 - Oasis
5 - Gate
6 - Lord Niskaru
After a short conversation you'll have to deal with lord Niskaru, who hides in underground of Tomb of Fyragnos M1(2). In order to find him, follow your companions.
Kill all cultists on your way until you reach the door, which open with a switch in the ground. One person has to stay here, so the rest can go further. Choose one of your companions to do this task. The best choice is Eathe Dunbert. The rest will support you during the fight with the demon.
Once Fyragnos appears on the clearing, attack him but let Hreid get all hits.
This fight is slightly different than other battles with Niskaru Lords. When your opponent loses certain amount of his HP, he will become immortal and summon group of Niskaru. You have to defeat weaker demons to attack Fyragnos again.
This situation repeats several times, until your opponent dies.
Talk then to one of your companions to complete the task.
1 - Caverns of Ingress
2 - Frama Aedic
3 - Circle of Engard
4 - House of Valor
5 - Caer Elatha
6 - Fellfire Pit
7 - Eagon's Tomb
8 - Pura
9 - Eldric Orhelm
On the road leading to the east you'll encounter a woman named Frama Eadic M2(2). She will tell you that her husband was kidnapped by a group of Fae.
These creatures took men to Circle of Engard on the north M2(3). Once you get there, talk to their leader, Florion.
Fae will tell you that Frama's husband is cursed. In order to heal him, you have to go to Caverns of Ingress M2(1) and find a magic plant hidden there.
1 - Waterfall
2 - Stone
3 - Tree
4 - Thresh
First thing you should do, when you get there, is to find three switches. One of them is located next to the waterfall.
Another one stand next to the high stone.
A third switch is located next to the tree in the cavern.
Activation of each mechanism results with receiving one of three curses. They reduce damage you inflict as well as your defenses, so before the fight with a guard of the plant you might use a shrine located in the underground.
Your main opponent is Thresh, well known from previous quests. Killing him should not be a problem for you.
Once the monster is dead, search his body and take Kora Petel. You have to bring it to Florion.
Fae will use it to create an elixir, which you should give to Alard Aedic standing near. Once he drinks it, your mission is over.
This mission becomes available after completing the mission "Kidnapped".
Talk to Florion again (Circle of Engard M2(3)) and he will give you a task to get a plant which grows only in w Fellfire Pit M2(6).
1 - Guard
2 - Fellfire Bloom
After entering the cavern, go to the left until you encounter a guard of underground. It is mighty Niskaru Tyrant. In order to defeat this monster, try to keep a distance and perform quick attacks after his punches. If it gets too dangerous, you can hide behind the nearby rock.
After the fight pick up a fragment of a Fellfire Bloom which grows nearby and bring it to Florion.
This quest becomes available only after completing the mission "Fellfire Bloom".
go to the Circle of Engard M2(3) and talk to Fae named Florion, who stands there. The man will order you quite complicated task, which begins with a fight.
Your opponents is Pura, which can be found to the west M2(8).
At the beginning get rid of beasts summoned by the woman, as fast as possible, and then attack Fae. She uses two types of spells. Fire projectiles can be blocked with a shield and tornados can be avoided with a dodge in the last moment.
When you win, Pura will give you an amulet, which you have to show to a guard at Caer Elatha M2(5). He will then unlock you a passage to a further part of underground.
1 - Guard
2 - The Crossing
Keep going forwards until you reach a place called The Crossing. Talk to Fae named Halcyor there. He will tell you that he is responsible for a sickness among his brothers.
Regardless of your choices during the conversation, prepare for the fight with Halcyor. The man will summon two beasts, which have to be eliminated first. Once they are dead, "take care" of mad Fae.
Once he is dead, put the plant on the nearby altar and then return to talk to the underground guard.
Your last target is Circle of Engard. Meet Florion and complete the quest.
You'll unlock this quest after completing the mission "The Isle of Eamonn" (its description can be found in a guide for Plains of Erathell).
Your objective is to get remains of powerful artifact, which is located in the underground of Eagonn's Tomb M2(7). You can find it in the center of the chamber.
Once you get the item, bring it to Gwyn Anwy from Ironfast Keep in Menetyre. The woman will tell you that you should meet in ruins called Hall of the Firstsworn M4(5).
1 - Secret passage
2 - Forge
Once you get inside, turn to the east and head to the south. Thus you'll get to the secret corridor leading to the forge.
Try to pass it until a barrier which block it, disappears.
On the other side you'll find a forge, where you can forge the ancient artifact.
Once you are done, you'll receive another mission.
In order to make this task available, complete the mission "The Mystic Hammer".
First you have to get to the Cloudrest Passage in The Hollowlands M3(15) and get to the top of the mountain, defeating opponents on your wait. In the fight you'll be accompanied by a group of companions.
1 - Hollow Lands
2 - Cloudrest Peak
3 - Blockade
Right before leaving the cavern, the way will be blocked by a strange pillar. Destroy it with a hammer gained in the previous mission (Mystic Hammer) and leave the tunnel.
Once you get outside you'll encounter more such blockades, additionally guarded by groups of Niskaru.
Go through them until you get to the place, where mighty demon is summoned. Break the ritual and talk to a man named Anru Besin. Regardless of your choices a moments later you'll start fighting Alfar.
At the beginning your opponent will hide and your task will be to get rid of group of cultists. Once they all are dead, Anru will join the fight.
The man will summon a group of Niskaru for help - you should kill them first. Leave only one demon alive, because he will be healed all the time by his master.
Anru himself has not many attacks. He will use only purple projectiles, which must be avoided from a large distance.
Once the opponent is finally dead, a demon voice will speak to you. You can now decide whether you want to let him into your body or reject him. In the first case you'll receive the task "Khamazandu's Gift". In the second you'll be able to go away and talk to Gwyn Anwy waiting for you near.
The woman will send you to Hall of the Firstsworn w Menetyre M4(5), where you'll complete the quest, get the title of Truesworn and a card Twist of Faith - Truesworn.
Truesworn
+1 Might Abilities
+10% Critical Hit vs. Niskaru
+6& Stun Duration
You'll receive this mission after completing the mission "The Mountain Prison" and accepting Khamazandu proposal.
First talk to Gwyn Anwy, standing near the altar and then kill her.
Once she is dead, you can pick up a helmet of dead Anru Besin.
Your next targets are all other members of Firstsworn. You'll find them in Hall of the Firstsworn in Menetyre M4(5).
After a short greeting mercenaries will attack you. Get rid of them quickly and then take a key to Warsworn Vault in Tala-Rane searching Grian Shane's body.
Once you get there, look for an artifact called Heart of Sibun. Once you pick it up, you'll complete the task and receive a card Twist of Faith - Forsworn. But remember that by completing this mission you will lock a possibility of completing all other missions received by Warsworn members.
Forsworn
+10% Physical Damage
+1 Might Abilities
+5% Fire Damage
Go to the House of Valor M2(4) and meet Jakin Madsen. He will sign you for arena fights.
Inside the Gladiator Pit you have to choose a companion who will help you during the fight. Aesa Alfarinn is a rogue, Helga Swanwhite is a mage and Vigor Broadshield is a warrior. It is best to choose a helper with different class than your hero.
After selection, go to the arena. Prepare for a fight with Remus Bloodhawk and his mercenaries.
Once they all are dead, return to Jakin to collect your reward.
The man will send you also to the Gambling Den, so you can talk to Jokull Fengard. He will give you a good rogue helmet.
In order to receive this mission you have to complete the task "Earning Valor" first.
After collecting helmet from Jokull in the Gambling Pit, talk again to Jakin. Prepare for the next fight on the arena. Your opponents are three mages. I suggest taking warrior or rogue against them.
As always with this type of confrontation, first get rid of weaker enemies and then focus all your attacks on their leader - Bodine Borgue. Now go to Jakin and collect your reward (gloves for warrior).
To make this task available, complete the mission "Magic Men" first.
This is yet another fight on the arena, ordered by Jakin. This time your opponents are archers.
It is best to choose a good warrior or rogue against them.
As reward you'll get warrior leg gear.
To unlock this quest, complete the mission "Simply Mercenary" first.
First talk to Jakin and then go to the nearby Champion's Manor. Tyr Magnus wants to talk with you there.
The man will offer you a fight, where you can make double money. But you have to fight alone. Regardless of your choice, prepare for a lonely fight with a warrior called Mad Man and his two rogues.
Get rid of weaker enemies first and then defeat their leader.
As a reward you'll receive gold and good pair of shoes. In order to finish the quest, meet Tyr Magnus again.
To make this quest available, complete the mission "A Valorous Proposition" first.
Talk to Jakin and go to the arena to fight with Holden LaFayette and his team. Your main opponent is a warrior with a spear, so you should take a heavy armored companion with you.
While he takes Holden's hits, you can easily kill the rest of enemies.
After LaFayette's dead three mages will appear on the arena, so be prepared for a longer fight. As a reward for winning the fight you'll receive gold and two armors.
To make this quest available, complete the mission "A Viper For All Seasons" first.
First talk to Jakin and then go to the east where you are supposed to meet Magnus. But instead of him you'll encounter an assassin there. If you succeed with a persuasion, you won't have to fight with him.
After dealing an issue with the bandit, return to the arena to help your companions. But first you'll have to defeat a group of guards guarding the passage.
Once you get to the arena, you'll be attacked by two large trolls. Fortunately you won't have to fight them alone. Let your companions draw attention of monsters, while you can attack them from behind. After the death of the last enemy, return to Jakin to collect your reward.
To make this quest available, first complete the mission "Meeting with Magnus".
This time Jakin will send you to the last fight. If you can win it, you will be known as arena champion.
Your opponent is Tyr Magnus and his companions. This fight is not easy, so you may use Reckoning mode during it. Thus you should quickly get rid of weaker opponents and easily defeat Magnus after that.
As a reward you'll get gold, powerful sword and a card Twist of Faith - Undisputed Champion.
Undisputed Champion
+5% Damage
+5% Damage Resistance
You will also become an owner of Champion's Manor and arena. You can collect your income at Jokull Fangard, who stands on the stair nearby.
1 - Motus Mining Outpost
2 - Enser Garrou
3 - Canyon Hill Mine
4 - Aurenda
5 - Shadowthorn
6 - Duneshead Mine
7 - Saltwell Caverns
8 - Overlook Camp
9 - Aurenda's light
10 - Calovar
11 - Century Flower
12 - Aron Excavations Mine
13 - Bloodbane
14 - Mad miner
15 - Cloudrest Passage
Before getting into Motus Mining Outpost M3(1), talk to Apul Vire. The gnome will ask you to find one of his friends, Enser.
He awaits you to the east from the camp M3(2). Together you'll go to the top of the hill, in direction of Canyon Hill Mine M3(3).
Prepare for three fights with monsters along your way. First you'll encounter Boggarts and then Sprites.
Once you defeat them all, talk to Fae named Aurenda M3(4). Enser will tell you that you have to get back a stone called Aurenda's Light and bring it to a woman in Shadowthorn.
You'll find the stone in center of Hollowlands M3(9), next to bandit's corpse.
1 - Aurenda
Bring the stone to the end of Shadowthorn, where you'll fight two Ancient Leanshe.
When both monsters are dead, talk to Aurenda sitting nearby.
After short conversation you'll be able to return to Enser to complete the task. You'll find the gnome in Motus Mining Outpost M3(1).
To make this quest available, first complete the mission "Fae at the Mine".
Apule Vire from Motus Mining Outpost will ask you to talk to Fae named Calovar. Apule suspects that he cursed miners. You can find him in the central part of the location M3(10).
He will tell you that the real cause of problems of miners is Edgar Aron, who hides now in Aron Excavations Mine M3(12). You have to take back from him a magical artifact.
After short conversation you'll be attacked by a group of beasts. Defeat them and then decide about life of Edgar. Regardless of your choice, you'll get Calovar's Relic. But before you kill the man, complete the task "Bloodbane". After Edgar's death you wouldn't be able to do this.
With use of Calovar's Relic you can heal a group of mad miners M3(14). Approach each of them and use a stone.
When all miners are healthy, collect your reward from Apule.
You will finish this mission giving back artifact to Calovar.
This task will appear after completing the mission "Miners In the Sand". You'll become then an owner of Aron's mine, which is located in the northern part of Hollowlands M3(12).
Visit the mine and the office and then talk to two workers. You can collect money from Vincent Helvern and order him office upgrades. To complete this task, you have to upgrade the office three times, spending for that about 10,000 coins.
Bon Anjar is responsible for developing the mine. "Buy" three upgrades and you'll finish the mission. The mine will be enlarged and you'll find there some new treasures.
Once you're inside Motus Mining Outpost, meet a man named Odvar, who will inform you about a reward for killing Crudok - Bloodbane.
In order to find him, you have first talk to Edgar Aron, who can be found in front of Aron Excavations Mine M3(12). He will tell you about group called Brownies, which always accompanies Crudok. When you kill smaller enemies, their leader should appear.
You can find beasts to the south-east M3(13).
After defeating Crudok, return to Capstan to collect your reward.
Talk to Fae named Calovar M3(10) and you'll receive a mission. You have to make three Century Flowers in Hollowlands bloom M3(11).
Each of them must be first attacked with fire (fire weapon or a spell) and then you have to use a received item on them.
1 - Tearscotter Mine
2 - Orsinian Paige
3 - Hurvar's Doorsil
4 - Ironfast Keep
5 - Hall of the Firstsworn
6 - Efyr Dynnwel
7 - Jottun Grist
8 - Fennwrac Flower
9 - Spidersac Ichor
Not far from a road leading to Alserund, you'll meet a gnome named Orsinian Paige M4(2). He will order you to get kobold's totem from Tearscotter Mine M4(1).
This item can be found at the end of the tunnel, guarded by group of kobolds. Pick it up and bring it to Orsinian.
The gnome will order you another task then. This time you have to go to the south, kill three chosen Jottun and place kobolds' daggers in their corpses. Thus you will start a war between two tribes.
Together with the gnome watch the battle between beasts which takes place on the southern end of the location.
When only Ragnarr is left on the battlefield, jump down and kill him.
Thus you'll finish the task and ne able to collect your reward from Orsinian.
This task is available on the Ironfast Keep quest board M4(4).
You have to go to Alserund and find missing Eldric Orhelm M2(9). Unfortunately in the marked place you'll find only his corpse. Take a staff lying next to him and bring it to Ironfast Keep.
WARNING! As soon as you grab the item, a group of enemies will attack you, so be prepared.
This task is available on the Ironfast Keep quest board M4(4).
First go to Adrith Deofrit in Ironfast Keep and take a package from her. You have to deliver it to Vian Cevrus from Adessa.
The man can be found in Basilica Gnostra M6(13) in The Isles district. After delivering the package, the mission is over.
This task is available on the Ironfast Keep quest board M4(4).
Your objective is to get eight Spider Stingers, which can be found by bodies of dead spiders. These monsters can be found in entire Menetyre, but many of them are located in canyons on the south-east.
When you collect proper amount of stingers, bring them to Adrith Deofrit in Ironfast Keep.
A smith from Ironfast Keep M4(4) asks you for help in reforging a damaged sword. In order to do this, you have to go to smith hermit Efyr Dynnwel.
You'll find him at the high hill in the southern part of the location M4(6).
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It appears that he is sick and asks you for getting three ingredients of medicine: Jottun Grist M4(7), Fennwrac Flower M4(8) and Spidersac Ichor M4(9).
When you bring him all these ingredients, he will agree to reforge the blade but he needs one more item to do this. You have to go to Hurvar's Doorsill M4(3).
1 - Master's Tallow
You'll find Master's Tollew in a chest, in the north-western part of the ruins.
Bring it to the smith, who waits for you in Ironfast Keep M4(4). Thus you'll finish the task and receive mighty one-hand sword.
1 - Motus Mining (Day 51)
2 - Darkvari Mine
3 - Zungar Shaft
4 - Whitestone
5 - Motus Mining Headquarters
6 - Cynric Quarry
7 - Sun Camp
8 - Snaketail Grotto
9 - Steg Darkvari
10 - Convit's Cavern
11 - Skoria Mine
12 - Adessa
Next to the entrance to the Whitestone village M5(4) you'll meet a man named Beorn.
The guard will order you to go to the city hall and talk to the mayor. He will give you a mission to retrieve some documents, which can be found in Motus Mining Headquarters M5(5).
Once you get inside the building, head to the first floor. Documents are lying in one of the racks there ("Deed to Skoria Mine").
When you bring them back to the mayor, he will send you to Cynric Quarry M5(6), to find Adath Skoria, who hides there.
1 - Culminite deposit
2 - Adath Skoria
Talk to refugee and then meet Whitestone mayor. You can now decide whether you want to cooperate with authorities or help Adath. If you choose second option, go to the nearby shop and meet Skoria. In both cases you'll receive the same new task.
This task is available after completing the mission "Bone Town"
Whether you want to help mayor or Adath Skoria, you'll be sent to Skoria Mine M5(11), to find tyrenium deposit there.
1 - Sample of tyrenium
Once you get inside, talk to the man standing behind bars. If you're helping Adath, show him received ring and he will let you in. If you cooperate with mayor, you'll have to bribe him or lie to him using persuasion.
A sample you're looking for is located in a cart at the very end of the tunnel. Bring it back to your employer.
Depending on your previous choices, your next task will be to kill either mayor or Adath. In case of Eswin you will have also a possibility of getting him into a prison, if you succeed with persuasion.
Once you're done with it, return to your employer to collect your reward and finish the task.
In a center of Whitestone you can see a cage, with Steg Darkvari imprisoned inside. Talk to the man and agree to help him to escape.
Captain Beorn has a key to the cage. When he gets to the bridge leading to the town, talk to him. You can use persuasion to get the key or bribe him. There is also a possibility to pickpocket him.
After obtaining the key, open the cage and you'll receive another task. Steg will ask you to bring him a treasure, so he can start a new life. The treasure can be found in undergrounds of Darkvari Mine M5(2).
1 - Steg's treasure
At the end of the mine you'll find a chest with "Mysterious Parchment" inside.
When you leave the underground you'll encounter Steg's beloved, who will ask you to give her the document back. You can agree or refuse. If you choose the second option, you'll have to fight her. You can also use persuasion, so you'll avoid the fight and keep the map.
Whether option you choose, return to Steg to finish the mission M5(9). If you still have the map, he will let you keep it. You can find it in your backpack, in section "Consumables". After using it, Steg's family treasure will be marked on the map.
While being in Whitestone M5(4), go to the inn and talk to the barmaid Bera Grastar. You'll learn from her that she's out of meat to serve customers.
In order to get it, go to the one of nearby mines and defeat rats living there. She will be grateful for the meat.
On the floor of the inn in Whitestone M5(4) you can encounter one of the Travelers guild members. She will give you the task to steal a valuable item from mayor house.
In order to get there, you have to obtain the proper key first. You'll find it in the closet on the floor of the town hall.
Once you get underground, go forwards lockpicking doors on your way.
Eventually you'll reach a room with a locked chest. Inside you'll find document you're looking for - Confession of Mayor Taklari.
You have to bring it to Lina, who can be found near the Sun Camp M5(7). During conversation you can choose three options. If you do not want anything in exchange for the letter, she will give you average quality daggers and a bucklet. The middle dialog option doesn't change anything. If you demand money, she will give you about 5,000 gold.
On the first floor of the inn in Whitestone M5(1) you'll meet Squire Coran, who delivers notices about dead soldiers. Agree to help him in this unpleasant task.
A death notice about Joanne Gortan should be delivered to Vonne Gortan in Whitestone M5(4).
Notice about fate of Mal Dydyn is meant for Plagueshield Dydyn in Ironfast Keep M4(4).
A third san recipient can be found in Plains of Erathell Rathir. He awaits you in The Luminary Leaf.
The last person is Fridi Edstar, who is found in the inn in Mel Senshir. Once you deliver all notices, return to the quest giver to collect your reward.
In the Sun Camp you'll find a man named Harriset Donnel. Talk to him. He is looking for any iron items. If you find anything with "iron" in its name, just bring it to Harisset and you'll receive some money. This task is repeatable.
You'll receive this quest after completing the mission "Mirror, Mirror". Its description can be found in Plains of Erathell guide.
First head to the Sun Camp M5(7) and talk to Argine, who lives there.
She will send you to a local Hierophant shrine, where you'll receive a mission to steal the master's pick. It is in possession of Eloren Criet in Adessa.
You'll find her in Laboratories M5(9).
Talk to her and use gold or persuasion to get information on the item you're looking for. It turns out that it was taken to the armory M5(7).
Only guards can stay inside the building, so use sneaking once you get there. A box with pick can be found at the back of the location. You can also run there quickly, pick up the item and pay a fine for trespassing.
Unfortunately the box is locked and you'll find only a note next to it. Bring it back to Argine in Sun Camp M5(7).
The woman will send you to the Motus Mining Headquarters M5(5). In undergrounds you will find a mechanism which can unlock the box. Use it and then take a damaged pick to Argine.
This task becomes available after completing the mission "Outside the Box".
First talk to Argine in Sun Camp M5(7) and then pray at the Hierophant's shrine.
You'll be sent for a meeting with Maun Cointaker, who can be found in Convict's Cavern M5(10).
Break in and talk to the man. He will give you one of three key to his treasury in Snaketail Grotto M5(8).
1 -Maun Cointaker's treasury
2 - Chest with a key
Inside you'll see two groups of bandits fighting with each other. Kill all opponents and then collect two other keys.
In one of the chests you'll find Zungar Key and in other - Darkvari Key. Use them to open the thief hideout.
But you won't find anything valuable inside. You'll find only a letter, which you have to bring to Argine.
But instead of getting back to Sun Camp, talk to Grim Onwig waiting next to the exit from underground. He will give you another quest.
This task becomes available after completing the mission "Classic Misdirection"
Grim Onwig will ask you to steal some book from undergrounds of Livrarium in Adessa M6(14).
Go there and meet Phasmer Humm. After short conversation the man will show you a descend to the basement, located in the floor.
1 - Book
2 - Chest with a puzzle
Underground tunnels are patrolled by groups of gnomes. You can sneak between them or defeat them in an open fight. The book you're looking for is located in the south-western part of the location. But before you steal it, open the chest surrounded by magic, stone statues. In order to do this, you have to light all of stones. It is not easy task, because when you use the statue, you light on/off this statue and its 2 neighbors.
At the beginning do so, that only two stones next to each other are "turned off". Let's call them A and B.
Once you have such situation, use two stones standing in front of them (on the other side of the circle). After that activate again stones A and B. You'll get a combination, where only two statues net to each other are lightened.
Now you have only to activate two other trios and the chest will be unlocked. Inside you'll find key which opens the door to the treasury with the book.
After collecting the artifact, leave the underground and meet Grim Onwig in Hospitalis Quarters M6(10). As a reward for the book he will give you gold and a book of stealth.
To start this task, you have to complete the mission "The Purloined Letters".
First talk to Grim Onwig in Hospitalis Quarters in Adessa M6(10). He will present you a plan to imprison Hierophant.
Your task is to get to Sun Camp M5(7) and get to the Hierophant's Den. The entrance is located in the hole at the cemetery.
1 - Crilgarin
2 - Guard with powder
3 - Blocked passage
4 - Hierophant's wing
5 - Onwig's wing
6 - Exit
Once you get underground, you'll encounter Argine. She will offer you to betray rebels and join her. However decision you make during the conversation is not binding.
Regardless of your choice, go to meet Crilgarin who awaits you nearby.
She will tell you about magic powder, which allows avoiding a guard blocking the passage. A bag of this mysterious powder is in possession of one of the enemies in the southern part of the location. Kill him and take the item.
You have to use it in the northern corridor, which will lead to the large chamber. You'll have to make final decision there.
If you turn west, through Onwig and other rebels, at the end of the corridor you'll be attacked by Argine. If you turn east, you'll support Hierophant and fight with Onwig.
Both fights are not so difficult. The only difference is that the woman uses spells and the man uses sword.
Once the opponent is dead, place a book at him and jump down from the rock to the left.
Run forwards, killing enemies along your way, until you get to the tunnel exit, where Grimm Onwig/Argine will give you a card Twist of Faith. In case of a rebel it is "The Chariot". Hierophant will give you "Temperance"
The Chariot
+1 Finesse Abilities
+6% Piercing Damage
Temperance
+1 Finesse Abilities
+6% Evade Chance
For completing this task you'll receive also armor set Shadowskin, which is perfect for any rogue.
This quest is available at the quest board in Whitestone M5(4).
Your task is to clear the mine Zungar Shaft M5(3) out of bandits. Once you kill all enemies, return to Hera Orhelm to collect your reward.
This quest is available at the quest board in Whitestone M5(4).
Your task is to clear the mine Cynric Quarry M5(6) out of bandits. Once you kill all enemies, return to Hera Orhelm to collect your reward.
This quest is available at the quest board in Whitestone M5(4).
Your task is to clear the mine Darkvari Mine M5(2) out of bandits. Once you kill all enemies, return to Hera Orhelm to collect your reward.
1 - Sandstone Villa
2 - Adessa Prison
3 - Domus Politica
4 - Arcadium
5 - The Isles
6 - Preatorian Garrison
7 - Armory
8 - Adessa Mine
9 - Laboratories
10 - Hospitalis Quarters
11 - Grand Bursars
12 - Forum
13 - Basilica Gnostra
14 - Livrarium
15 - The Walls
Inside Sandstone Villa M6(1) talk to Decanus Bruten, who will give you a bunch of letters. Each of their senders claims that has an important mission for you. If you complete one of them, you'll end the mission. Available quests are: "Community Service", "Return to Sender" and "Applied Science".
After getting to Sandstone Villa M6(1) you'll receive bunch of letters. Their senders ask you for a meeting. One of them is Feride Ouet from city laboratory M6(9).
Talk to him and then go to the nearby mine M6(8).
1 - Feride Ouet
Your research is to fight with successive groups of opponents: Brownie, Boggart and Kobolds.
Finally, a mountain Troll will attack you.
Once all creatures are dead, talk the scientist and you'll learn where Templar Jorielle stays. You'll also receive a set of elixirs as a reward.
After getting to Sandstone Villa M6(1) you'll receive bunch of letters. Their senders ask you for a meeting. One of them is Courdan Passant from city Domus Politica M6(3).
The gnome will ask you to retrieve a letter which was sent by mistake. It should be in possession of a courier who probably has stopped in Sun Camp M5(7) in Apotyre.
After conversation with the woman you'll learn that the letter was thrown near the mine Cynric Quarry M5(6).
You'll find it under wooden scaffolding.
Get it back to Passant and then look for Scholar Airncourt. She stays in Basilica Gnostra M6(13) in the district The Isles.
Talk to the woman and then return to the quest giver to end your mission. He will tell you where you can find Templar Jorielle.
After getting to Sandstone Villa M6(1) you'll receive bunch of letters. Their senders ask you for a meeting. One of them is Reddle Mane from Hospitalis Quarters M6(10).
You'll find him in his office at the top of the building. The man will ask you to answer two of many petitions posted by citizens. You can find them on a contract board. These are three tasks: "The Tithes that Bind", "Hand-Delivered" and "Shipping Error". When you complete two mission, return to Reddle to collect your reward. He will tell you where to find Templar Jorielle.
This task is available at the quest board in Hospitalis Quarters.
In order to complete it, you have to convince three merchants to give some money on charity. Driadore Sele can be found in Arcadium M6(4).
Renerit Vale and Sari Cemble work at the nearby market.
If you persuade them with a threat, they will increase prices. But if you use persuasion, you'll avoid raise. After completing the task, return to Hospitalis Quarters to collect your reward.
This task is available at the quest board in Hospitalis Quarters.
Your objective is to destroy 6 chests, which are located in a city armory M6(10).
If someone notices that you're inside the building, guards will be alarmed. So use stealth. You can also run quickly inside, do your job and then pay a fine to guards. When you're done, collect your reward in Hospitalis Quarters.
This task is available at the quest board in Hospitalis Quarters.
This mission's objective is to deliver a letter to Esklad Teiner imprisoned in city prison M6(2). He is located at the end of the location. Give him a letter and then return to Hospitalis Quarters to collect your reward.
This quest becomes available after completing the mission "New In Town".
First go to Domus Politica and talk to Templar Jorielle located on the floor. She will tell you that your bodyguard, Bruten, is probably a hired spy. So you have to ask him about it.
The gnome can be found in previous location - Sandstone Villa. After short conversation he will attack you along with his men. The fight is not so difficult.
Once enemies are dead, return to Jorielle to warn her. As a reward you'll get gold and a paper proving that you're owner of Sandstone Villa.
This quest becomes available after completing the mission "Under Watch"
When you become the building owner, you can renovate it. So go to Grand Bursars M6(11) and talk to Suner Pome. You can order him three renovations, which cost about 15,000 gold in total. Once all renovations are done, the quest is over.
When you get to the city laboratory M6(9), talk to a gnome named Daedinnear.
He will ask you to get rid of magic barriers on chests in his room on the first floor.
Protections are very easy, so you should not have problems with taking them off. Once you're done, return to the gnome to collect your reward. This task is repeatable (each time the level of spells is the same).
A gnome living in Grand Bursars M6(11) will ask you to retrieve some book. You'll find it in Motus Mining Headquarters M5(5).
In the district The Isles M6(5) you'll meet Audern Reis. The gnome will ask you to participate in some experiment.
It is run by Scholar Nerenne who awaits you in Basilica Gnostra M6(13).
An experiment is about answering the gnome's questions in incomprehensible language. Correct answers are:
1. Bottom right.
2. Top left.
3. Top right.
If you answer as shown above, you'll get gold and few elixirs.
Inside Livarium M6(14) in the district The Isles examine a book "Chapter I: Preliminery Plans" lying on the table. Thus you will start a quest which is about collecting all its parts.
A second book can be found in a city garrison M6(6), near the sparing arena entrance.
A third chapter is hidden in a city laboratory M6(9). It is located on the upper floor of the western wing of the building.
A fourth book is located in the upper level of Domus Politica M6(3).
Fifth part is located in the left wing of Grand Bursars.
A sixth book can be found in Arcadium M6(4).
A seventh part is located in Basilic Gnostra M6(13).
An eight chapter lies on the bookshelf in Forum M6(12).
It will lead you back to Livrarium, where you'll find the last part of the book, increasing persuasion.
1 - Captain Drefan
2 - Lost scout
3 - Cydan
4 - Dead warrior
5 - Seven Widow Mine
6 - Shattertier Mine
7 - Foes' Hearth
8 - Mel Senshir
9 - Bisarane
Inside a hospital in Mel Senshir talk to Matrim Hawkins. The man is mad but you'll learn from him about mysterious destroyed tower. It is worth to explore it.
1 - Hospital
2 - Prison
3 - Broken Tower
4 - Tavern
5 - Bronwen Senn
6 - Aedran Tyr
Once you get inside, keep going forwards and then descend to a second level of undergrounds.
You'll encounter there Corialia Scathe. You can kill her (top dialog option) or get her order to kill Hawkins (bottom dialog option). In the second case in addition to XP you'll receive also amulet which increases fire resistance. The fight with Hawkins is also much easier than a duel with the mage.
Bronwen Senn from Mel Senshir will offer you a fight with five best warriors from local garrison. If you agree, you'll be moved to arena.
1 - Hospital
2 - Prison
3 - Broken Tower
4 - Tavern
5 - Bronwen Senn
6 - Aedran Tyr
The first opponent is Enion Gaius, a warrior with sword. The second one is Tarrick Smith, who uses a spear.
The third opponent, Sephedra Wyll, fights with daggers and a fourth one, Aedran Tyr, is a heavy armored knight.
The fifth opponent is Regna Senn, who uses Faeblades. Most of fights are quite demanding, but you can't die during them. If you lose your all HP, you'll just lose the fight and you'll be able to start the fight over.
After defeating all five warriors, you'll deal with Bronwen Senn. The fight is really long, because she got lot HP, but besides this it is not more difficult than other fights. Once you win, talk to your opponent and collect your reward.
Meet Aedran Tyr in Mel Senhir, who will ask you to find a body of certain man.
You'll find the corpse in the southern part of Cursewood, surrounded by corpses of Tuatha M7(4).
Pick up a journal which lies next to the warrior and bring it to Aedren.
The quest ends now.
Near the gates of Mel Senshir you'll meet captain Drefen M7(1), who will ask you for a small favor.
You have to find three of his scouts, who disappeared on swamps M7(1)/ M8(1). Meet them (or search their corpses) and then return to collect your reward.
One of captain Drefen scout awaits you near the entrance to Shattertier Mine M7(6). He will ask you to kill an assassin called Deadeye. Murderer hides in the nearby mine.
1 - Deadeye
2 - Foes' Hearth
He will be helped by two Bolgan during the fight, so you should kill them first.
Deadeye himself is not a big challenge.
Once the bandit is dead, return to Elias Hurk to collect your reward.
1 - Lost scout
2 - House of Sorrows
3 - Proving Halls
4 - Venris' corpse
5 - Tinehil
6 - Pierced corpse
7 - Meathgra's Den
8 - House of Sorrows
9 - Corpse for cremation
Near the camp, south from Proving Halls M8(3), you'll meet Fae entitled "The Headsman".
Talk to him and then defeat him in the fight.
Once he falls on the ground, meet Betheli waiting nearby and end the quest.
In order to make the mission available, complete the quest "A Time to Reap"
In the camp south from Proving Halls M8(3) you'll meet missionary Kreger. He will ask you to recover earrings from dead soldiers. Their bodies are scattered over The Midden M8(6).
For each earring you'll receive more than 1,000 gold, so it is worth to look for them. It is best to collect these items during completing rest of quests.
In order to make the mission available, complete the quest "A Time to Reap"
Zanvil Whit from the camp south from Proving Halls M1(6) will ask you to find a corpse of one of the scouts (Venris) M2(4).
In order to find him, follow the wolf, protecting him from enemies.
There will be plenty of fight but fortunately the wolf is very lively and avoids hits. The greatest threat is Crudocks, so always try to kill them first.
If wolf dies, go to the marked place M2(4) without him and pick up a document lying next to the corpse.
Give Zanvil the paper thus ending the quest.
1 - Prismere Chantries
2 - Audra Firan
3 - Jottun Runelord
4 - Ghennig
5 - Fallen Hall
6 - Liordran
7 - Rahnil
In the eastern part of the location you'll meet a woman imprisoned in the cage M9(2). Audra Firan will ask you to get the key, which is in possession of one of the Jottun. You'll find him a bit further to the north M9(3).
After killing the beast open the gate and talk to the woman again.
Together with her you have to go to Ghennig ruins, where you'll fight with Witch Knight Khleran.
1 - Khleran
Once you get inside, keep going to the right. At the end of the stairs you'll encounter Khleran with "bodyguards".
During the fight first try to kill a group of Jottun. Your companion should take care of the main enemy in the meantime. Once beasts are dead, focus all your attacks against Tuatha's leader. You have to watch out for his fast attacks, because they can inflict huge damage.
After his death, Audra will say goodbye, thus ending the quest.
Near the large crossing you'll encounter Fae named Liordran M9(6). He will give you a task to place a ring in undergrounds of his beloved - Ragnil.
An entrance can be found to the south M9(7), but before you get there, prepare for a fight with Niskaru Lord, Horrinox. This fight is really challenging, so I suggest starting it in Reckoning mode. Your opponent's attacks are standard for this type of beast, but he has a lot of HP and deals a lot of damage.
Once your opponent is dead, go further into tunnel.
1 - Altar
A ring you've received from Liordan must be placed on the altar at the end of the undergrounds.
But before you can reach it, prepare for many fights with Bogarts, Sprites and Threshes, that inhabit Rahnil.
When you finally complete the quest, return to Fae to collect your reward. You'll meet him next to the tunnel entrance.
1 - Alfar Camp
2 - Prismiere Chantries
3 - Sanctuary Grotto
4 - Banshean
5 - Bonnlach
6 - Ariel Perien
7 - Deod Dungaras
8 - Sioran Crypt
9 - Bisarane
Meet Sinon Carrag in Alfar Camp M10(1). He will ask you to get rid of Banshean responsible for Murghan plague M10(4).
One of the creatures can be found in the south-western corner of the locations. Rest two can be found on the north. During the fight with them remember about killing weaker monsters first. Banshean alone are not a big challenge.
When the last opponent is dead, return to Alfar Camp to collect your reward.
Ariel Peried, who can be found in the western part of Drowned Forest M10(6), will ask you to search for her kidnapped assistant.
Agree to do this and then head north M10(7). A corpse of the man can be found in a small forest occupied by Banshean.
Defeat the beast and pick up Ariel's bag. You have to bring it to the gnome, who awaits you next to the entrance to Bonnlach ruins M10(5).
After short conversation go to the abandoned castle together with the gnome. Your task is to find an artifact which is located in the library.
1 - Artifact
You'll find the library in the south-eastern corner of tunnels. Take the item from a chest, thus ending the mission.
On the road connecting Cursewood and Drowned Forest you'll meet a man named Bisarane M10(9). He will offer you a first quest for House of Sorrows.
At the beginning you have to go to Proving Halls in The Midden M8(3). Bisarane will give you further instructions there.
1 - Taibreah
2 - Cadoroc
3 - Bisarane
4 - House of Sorrows
Keep going through the tunnel until you meet Fae named Taibreah.
After short conversation you'll be attacked by Ettin. Defeat the beast and move forwards.
In the next chamber you'll have to talk to Bisarane again. Dialog options you choose do not matter at all.
Your second task is to find a poisoned Fae boy named Cadoroc. You'll find him bit further to the north. Decide about his fate and then go to meet again the leader of House of Sorrows.
And again choice of dialog options doesn't matter. Regardless of your previous choices, at the end you'll receive an amulet which increases HP regeneration when your current HP is below 20%.
This mission becomes available after completing the quest "The Sorrows Call".
First talk to Bisarane in Proving Halls and then meet him in nearby House of Sorrows. He will ask you then to escort a certain woman, who must examine body of murdered Fae. Responsible for murder is man named Cadoroc.
Taibreah await you next to the entrance to House of Sorrows.
Follow her to the indicated place, killing creatures on your way. You have to protect the woman against them, but this is not difficult task, because Fae can use spells quite well.
After getting to the destination, Taibreah will start a ritual during which you'll be attacked by three waves of enemies. First of them consists of plain Boggart and in the second you'll see two Barghast.
Third wave is the last and the most difficult. You'll be attacked by group of Boggart and Bog Tresha. It is worth to use Reckoning mode now. If you do not have it, try to get rid of Boggart before the bigger beasts starts his attacks. Otherwise it might be difficult to perform any attack by your hero. After all enemies are dead, talk to your companion. She will send you to Sioran Crypt M10(8) in Drowned Forest, where you can find Cadoroc.
1 - Cadoroc
You can find the man in the western part of the undergrounds. The shortest way to him leads through the hidden passage to the left. But you must have certain level of "Detect Hidden" skill to use the passage.
Your opponent uses Faeblades in the fight, so especially mages should be careful not to be hit.
Around in the middle of the battle spiders will join the fight, but they should not be a big problem.
Once all enemies are dead, return to House of Sorrows and talk to Taibrah waiting for you next to the entrance. You'll get reward and the next quest.
To get an access to this quest, complete the mission "Voices of the Dead".
Fae named Taibreah will ask you to save king Bisarane, who fights rebels in House of Sorrows. You have to get into the building through undergrounds called Proving Halls M8(3).
1 - Taibreah
2 - Cadoroc
3 - Bisarane
4 - House of Sorrows
After getting to the tunnel keep going forwards, fighting waves of Bolgan. The passage is located at the end of the location.
Inside House of Sorrows turn left and you'll get to the place where Bisarane awaits you.
The man will tell you story of his house and send together with Taibreah to ruins of Fallen Hall M9(5). The entrance can be found in The Keening.
1 - Saturnyn
2 - Sigil-Stone
3 - Myrcyr
Once you get inside, move to the south until you see a leader of rebels, Saturnyn. He will hide behind three magical doors.
In order to open them you will need Sigilstones, which are located in the undergrounds. First of them stand next to you on the right.
The second stone is located in the western part of Fallen Fall and the third stone can be found in the eastern part of this location.
Each stone is guarded by a group of enemies so prepare for lot of fights.
After using all mechanism, go through the gate and start the fight with Myrcyr.
The opponent is not really strong, but will be supported by a group of Tuatha attacking from behind you. So watch out not to be surprised by them.
When you take most of the enemy's HP, the fight will be over.
Now you have to return to House of Sorrows and talk to Biserane. He will give you reward and the next quest.
This quest becomes available after completing mission "A House Divided".
Talk to Biserane in w House of Sorrows M8(2). He will send you ton Damalroc M11(1) ruins in Caeled Coast.
The entrance is guarded by large Baenshean, so be prepared for fight.
1 - The Scale
2 - Caelrod
3 - Alarane
Inside ruins keep going to the south-east, to a place called The Scale. You'll find there a switch. When you activate it, a group of enemies will appear. Kill all enemies to open the gate on the left.
A corridor behind the gate will lead to you to Fae names Caelrod. Talk to him and agree to find his companion.
In order to find this woman, go back to the beginning of The Scales and then use the switch again. Another group of monsters will appear. Kill them to open the gate on the right.
Behind the gate you'll encounter Alarane. After short conversation she will go to the nearby chamber, where you have to meet her again.
To unlock this quest, you have to complete the mission "The Eldest".
Alarane from Damalroc ruins M11(1) will order you to find the "key" to a magic hidden in ruins. In this quest you'll be accompanied by Caelrod (mage) or Alarane (rogue). The choice is yours. If you have range based character, I recommend Alarane, while warrior would need Caelrod's help.
A "key" you're looking for is located in the Sinsear undergrounds in the southern part of Caelled Coast M11(5). Once you get inside, talk to your companion and move together to the tunnels.
1 - Voitve of Leaf
2 - Votive of Flame
3 - Votive of Water
4 - The Crying Eyes
5 - Key
In order to get to the key, you have to obtain three other items, guarded by groups of beasts.
Votive of Leaf can be found at the copse of Bog Thresha.
Votive of Flame is in possession of Sprite Flame Champion.
Votive of Water is guarded by Banshen Priestess.
After obtaining all items, go to so called The Crying Eyes. These are three statues. A water will flow from their eyes, if you stand on the plate in front of them. Make each statue to "cry" and then use the nearby levers in same order (left, right, middle).
When you're done, the gate will open and you'll be able to get inside to get the key.
Bring the artifact to Biserane in House of Sorrows and you'll discover the terrible truth. Fae will betray you and as it turns out, he is a servant of Gadflow.
Once the conversation is over, you'll be attacked by a group of Tuatha, led by mercenary Myrcyr. Kill quickly his helpers and then wait until he attacks Taibreah. He won't pay attention on you then, so you will be able to attack him.
Once he is dead, you'll get another quest.
To make the quest available, complete the mission "The Weeping King".
After conversation with Taibreah in House of Sorrows M8(2) you'll be transported to Esharra.
Meet there Fae again and then go to the first Energy Nexus.
You have to turn off 4 such machines, and each of them is heavily guarded.
During the fight with guards let your companion takes first attacks and focus on summoned creatures. Once they are dead, attack guards.
After turning off the last machine go to the center of the location, where you will meet Bisarane.
Regardless of dialog choices, after a short conversation the fight with mighty Fae begins. If you fight him from a distance, you have to avoid his powerful violet projectiles, which deal huge damage. Character preferring melee should hit several times and then get back. Otherwise they will be hit by shock wave caused by Bisarane's staff hitting the ground.
In addition to standard attacks, the mage will be summoning also groups of helpers. These are in order: Tuatha, Banshean, Skeletons and Niskaru. To make the fight easier, let Taibreah get most of the hits, so you can kill weaker enemies one by one. If you are targeted by Bisarane, run somewhere and hide behind some wall.
After killing the mage, talk to your companion and wait until she finishes the ritual.
You will be then transported back to a real world, where you'll encounter a strange staff. Pick it up and you'll get w powerful weapon (Sorrow) and a card Twist of Fate - Child of Autumn.
Child of Autumn
+5% Elemental Damage
+5% Damage vs. Fae
To make the quest available, complete the mission "The Sorrows Call".
Go to House of Sorrows in The Midden and talk to Malthon who awaits you there. The man will ask you to kill some beast. But first you have to lure it back to its den.
So go to The Midden and burn corpses of four soldiers M8(8).
When all corpses disappear, you'll be able to get inside Meathgra's Den M8(7) and kill the beast. Monster is surrounded by large group of Brownies. Kill them first with area abilities. The fight with main opponent doesn't differ from other battles with regular Banshean.
After Meatgr death, leave the cavern and collect your reward from Fae next to the entrance.
1 - Damalroc
2 - Odi's Camp
3 - Bolgan camp
4 - Aloff the Hunter
5 - Sinsear
6 - Castle Gastyr
7 - Cliffs
8 - Chernobog's altar
9 - Ansilla's Camp
10 - General Fynn
11 - Castle Ansilla
12 - Seawatch
13 - House of Pride
14 - Private Cornall
15 - Doll
After getting to Odi's Camp M11(2) talk to bard Bruno.
He will order you to clear Bolgan camp to the south M11(3) out of beasts. When you kill both creatures, wait for bard and take another mission.
This time your goal is the gate of Gastyr M11(6) ruins. You have to kill creatures which gathered in front of the gate. Three Bolgars shouldn't be a problem.
When the bard appears, agree for the third mission. You will have to get rid of another Bolgan, which can be found on nearby cliffs M11(7).
Kill quickly two beasts and wait for Bruno. He will tell you the rest of the story.
After listening to it, you can offer him your help in finding his mother's letter. The document can be found in ruins of Gastyr M11(6) castle.
1 - Hillared Gastyr
2 - Racinon
3 - Letter
After getting inside, talk to the woman standing on the east and accept the quest "The Last Gastyr".
During completing it, you will get to the place where the letter is located.
Bring the document to the bard, thus ending the mission.
In the north-eastern corner of the location you'll meet hunter named Aloff M11(4). He will tell you about beast called Chernobog. You need 10 eyes of Bolgan to summon it.
These creatures inhabit entire Klurikon, so you should have no problems with gathering their eyes.
When you collect them all, bring them to the Chernobog's altar M11(8).
After lightning two fireplaces, the creature will appear.
The opponent fights as standard Bolgan, but he has slightly more HP and deals more damage, so try to dodge his attacks.
Once the beast is dead, the mission ends.
After getting inside the castle Gastyr ruins M11(6), turn to the east and talk to Hillared Gastyr.
1 - Hillared Gastyr
2 - Racinon
3 - Letter
The woman will ask you to help her and kill Racinon, who stays at the end of tunnels. In order to find him, follow the woman killing enemies on your way.
A fight with the priest doesn't differ from standard fights with mages. Let Hillared takes damage and you quickly kill the opponent.
Once he is dead, the woman will give you a sword and gold.
Go to Ansila's Camp M11(9) and talk to Private Janara, She will ask you to find five doll, which were belonging to Lady Clara Ansilla.
First doll is located to the north from Ansila's Camp M11(15).
Next two dolls are hidden in undergrounds of Castle Ansilla M11(11).
1 - Private Gautliffe
2 - Exit
3 - Doll Asnilly
4 - Lever
5 - Ticneri
6 - Til's Collection
7 - Soulbind cure
8 - Conni
Fourth doll is in possession of Tuatha soldier, who stays neat the exit from Castle Ansilla M11(15).
You'll find fifth doll in Seawatch ruins.
1 - Doll Asnilly
2 - Asnilla's family heirloom
3 - Byrn Elgar
Bring all dolls to Janara and you'll give to average items and gold.
Drewn Ansilla from Ansila's Camp M11(9) wants to retrieve his family heirloom but first he has to get the key to open the locked chest.
1 - Hillared Gastyr
2 - Racinon
3 - Letter
The key is in possession of Hillared Gastyr, who you will find inside Castle Gastyr M11(6). Talk to the woman and select dialog option about the key (at the bottom).
You will get the item if you succeed with persuasion.
1 - Doll Asnilly
2 - Asnilla's family heirloom
3 - Byrn Elgar
After that go to Seawatch M11(12) ruins and open indicated chest. You have to take out if it Royal Seal of Ansilla and Verdant Blades and then bring both items to Drewn.
Inside ruins of Seawatch M11(12) you'll meet steward Byrn Elgar, who will order you a task to bring back all servants working in the castle. You'll also automatically become an owner of the manor.
A first person you have to meet is alchemist Connie imprisoned in Castle Ansilla M11(11).
1 - Private Gautliffe
2 - Exit
3 - Doll Asnilly
4 - Lever
5 - Ticneri
6 - Til's Collection
7 - Soulbind cure
8 - Conni
Talk to her and then find a key to her cell. You'll find it in the eastern wing of the castle.
After opening the bars, go to Byrn for further instructions.
This time you have to find Erion Odi, who stays at Odi's Camp M11(2). He will refuse to go back to the castle, if you won't find any replacement for him.
A good material for new sergeant is a man called Cornall. He awaits you in the western part of the location M11(14). Talk to the soldier and convince him to replace Erion using persuasion.
After that you can take Odi with you.
A next person you have to look for is Astor Colliane.
You'll find him in the center of Mel Senshir M7(8).
The gnome will agree to help you but first you have to get certain dagger for him. It is in possession of Fridi Edstar, who stays in the nearby inn.
In order to get the item, you can steal or buy it, or even to persuade the woman to give you the dagger.
When you bring back the artifact to the gnome, you can go with him to your manor. Talk to Byrn to end the quest.
In the central part of the southern Caeled Coast you will meet general Fynn M11(10). His squad was attacked by Tuatha. The man will ask you to find his soldiers and to help him in the fight.
So go to Castle Ansilla M11(11), passing through the nearby tunnel.
1 - Private Gautliffe
2 - Exit
3 - Doll Asnilly
4 - Lever
5 - Ticneri
6 - Til's Collection
7 - Soulbind cure
8 - Conni
As it turns out, there is only one alive - Ridge Gautliffer. You'll find him in the third large chamber.
Help him in the fight and then talk to him. He will tell you that Tuatha's leader is the man named Ticneri.
Run after the man until you reach the lever, which unlocks a passage to the chamber with enemy.
Once you get inside, a large Tuatha squad will attack you. Kill weaker enemies with area abilities and then attack Ticneri.
The priest is not a tough opponent, but just before his death he will put a curse on you, which decreases your mana by 50%.
To get rid of the curse you have to get the cure from the eastern wing of ruins.
Take it out of the chest and drink it.
Once you are healthy again, return to the general to end the mission. He awaits you in Odi's Camp M11(2).
1 - Camp Moondown
2 - Glasspillar Caves
3 - Bolgan Master
4 - Primordia
5 - Whispering Caves
6 - Mercenaries camp
7 - Guard tower
8 - Ventrinio
In Camp Moondown M12(1) talk to captain Canwen, who will ask you for help in defending the camp.
Agree and then follow the woman and together defeat a squad of Tuatha.
When all enemies are dead, you'll get a task to find local healer. You'll find him in the cavern called Glasspillar Caves M12(2).
1 - Master Bolgan
2 - Healer Colm
3 - Colm's bag
After defeating guards, talk to Calm. It turns out that he is wounded and needs Master Healing Potion.
You can give him your own elixir, prepare the cure on the nearby alchemic table or find healer's bag.
His backpack can be found in the chamber on the east. It is protected with a spell, but do not worry - you won't be hurt if you can't get rid of it. Colm can neutralize a curse.
When the man is healthy again, walk him to the exit from the cavern and return to Moondown Camp M12(2).
This time Canwen will ask you to look for blacksmith, who is missing in Whispering Caves M12(5).
1 - Blacksmith
2 - Staff
The woman is locked in the cage, which can be open with the nearby lever. But first defeat all guards.
After short conversation you'll learn that the woman looks for a magic staff, which is hidden in this cavern.
Agree to help her in her search and run after Anella.
Once you approach the artifact, you'll be attacked by a group of enemies. Quickly kill all opponents, watching out for your companion.
After the fight pick up the item and walk the woman to the exit.
Back in the camp, captain Canwen will ask you again to help in the fight with Tuatha.
Once the last opponent is dead, you'll be sent to mercenaries' camp to the south M12(6). Talk there with their leader named Gorem Kane.
You can pay him to help Moondown camp, use persuasion to do this or complete a simple task.
The mission is to burn down three Tuatha's guard towers. You'll find them on the western edge of the location M12(7). First kill all guards and then burn down the towers with received torch.
When you finish your task, mercenaries will agree to help Moondown.
Return to the camp and meet the captain again. She will ask you to make a speech to boost soldiers' morale. Regardless of dialog option you choose, you will succeed.
You have to walk through the camp now and stop the last Tuatha's attack. After the death of the last enemy, talk to Canwen. You will end the quest and receive random reward.
Knave of Pride, who stays in Camp Moondown M12(1), will order you a task to kill three Bolgan masters, located nearby.
Two of them can be found on the surface and the third hides inside Glasspillar Caves M12(2).
1 - Master Bolgan
2 - Healer Colm
3 - Colm's bag
Once the last creature is dead, return to Camp Moondown to collect your reward.
1 - Ariad Camp
2 - Dark Glow Caverns
3 - Tuatha mage
4 - Tuatha camp
5 - Mordus-Torr
6 - Glowlode Mine
When you get to Ariad Camp M13(1) talk to Desiderus Trav, who will ask you to help him in defeating army of Gadflow.
While he leads the attack, you have to get to the top of the canyon and kill a mage standing there M13(3).
When the mage is dead, jump down and help Desiderus.
You'll get then a mission to kill two more priests. A path on the north leads to them.
After execution, return to your companion to help him again.
Talk to your companion and keep running forwards, until you reach Tuatha's camp M13(4). Your mission is to kill commander Dessidyn.
First let Desiderus fight the knight, while you take care of weaker Tuatha. Once the area is clear, attack Dessidyn and kill him, thus ending the mission.
Inside Glowlode Mine M13(6) you'll meet a woman named Esha. Fae will ask you to help her in escorting refugees to the tunnel exit.
1 - Esha
2 - Shadow Pass
3 - Twilight Pass
Agree and then walk the group outside, killing groups of beasts on your way.
At the end prepare for the fight with Cave Banshean. It might be tough.
After leaving the cave, talk to Esha and end the mission.
1 - Ashmor
2 - Glowlode Mine
3 - Weconai
4 - Eventide
5 - Eventide's treasure
6 - Echoing Light Mine
7 - Witch Knight
8 - Gask
In the place called Ashmor M14(1) you'll meet Aluck, who will order you to kill leader of Tuatha, Gask.
But before you do this, you have to get rid of two his helpers, Witch Knights. You'll find them in the eastern part of Twilight Pass M14(7).
Once they are dead, you can deal with Gask, who awaits you at the end of mountain path M14(8). Your opponent uses standard spells, so the fight with him shouldn't take long.
After his death, leave the Tuatha's camp and talk to Aluck standing behind the barricade, thus ending the mission.
Inside undergrounds of Weconai M14(3) you'll meet Ordo imprisoned in the cage.
Free him by pressing a switch to the right. You'll get another task. The man will ask you to help him in search for a woman, who promised to change his fate. Maura is imprisoned at the end of the undergrounds.
Run forwards until you reach the closed gate. Your companion can open it, but it will take some time. You have to protect him against creatures which attack you.
After eliminating the third wave of enemies, the path will be unlocked.
It will lead you to the chamber, where you'll find a woman Ordo was talking about. After short conversation you'll learn that she lied to your companion and she only wants his life. She also wants to kill you. In order to complete this quest, select the top dialog option. Otherwise Ordo will die and you'll fail the mission.
Regardless of your choice, prepare for the fight. Try to kill her as fast as possible, because in later phase of the fight Cave Banshean will appear on the battlefield and your companion is not very helpful.
When the witch is dead, talk to Ordo and end the quest.
Inside Echoing Light Mine undergrounds you'll encounter Nel imprisoned in cage. Free her by pulling nearby lever and then obtain the task to find a man called Bareth.
1 - Nel
2 - Barteh
3 - Medallion
4 - Cryamor
A corpse of the man can be found in the west part of the mine. Unfortunately you won't find a medallion Nel is looking for.
The item can be found in a pile of rubble, near the iron gate.
Take it and then go to the end of tunnel to kill Cryamor.
Once Tuatha is dead, you can return to Nel to end the mission. As a reward you'll obtain a key which opens Eventide's treasure hidden in Twilight Pass M14(5).
1 - Cydan
2 - House of Vengeance
3 - Cann-Rane
4 - Prismare Basin
5 - Sorrogweth Fungus
In undergrounds of Cann-Rane M15(3) you'll meet Fae called Master Belne, who will order you to retrieve a damaged sword which is in possession of Tuatha Overlord.
1 - Master Belne
2 - Tuatha Overlord
3 - Master Farraglen
4 - Crystal
5 - Master Kiftal
6 - Magic barrier
7 - Witch Knight Anira
Kill indicated opponents and then take "Shattered Tuatha Weapon" to quest giver.
The blacksmith will be able to forge from it three types of weapon: a sword, a staff and daggers. Choose the weapon you prefer and end the mission.
Inside Cann-Rane M15(3) find Fae named Farraglen. You'll receive a task to gather three rare gems.
1 - Master Belne
2 - Tuatha Overlord
3 - Master Farraglen
4 - Crystal
5 - Master Kiftal
6 - Magic barrier
7 - Witch Knight Anira
All of them are hidden in chest in the undergrounds.
When you get them, Farraglan will make a special game out of them.
To make this quest available, complete missions "Master Farraglen" and "Master Belne".
Inside dungeons of Cann-Rane M15(3) find Master Kiftal and talk to her. The woman will ask you to gather Sorrogweth Fungus, thank to which you'll be able to pass the magic barrier.
Fungus can be found east from the cavern of Prismere Basin. It grows on one of the rocks M15(5).
Bring it back to Kiftal and you'll receive a magic elixir as reward.
In order to make the mission available, complete the quest "Master Kiftal".
Fae named Kiftal from Cann-Rane M15(3) will give you elixir, which allows you to pass the magic barrier on the east.
Behind the barrier you'll fight Witch Knight Anira. At the beginning get rid of her "bodyguards" and then take care of the warrior. During the fight you might use a weapon you obtained in the quest "Master Belne". Use the gem which gave you Master Ferraglen on the weapon and it will inflict 15% more damage against Tuatha.
Once the opponent is dead, return to Kiftal to end the mission and collect reward.
Lorestones are special stones located around Amalur that serve Fae race to save their famous ballads. When you find one of them and activate it, a short recording with a part of history will start. Completing all chapters of specific story is also rewarded with permanent bonus for your hero stats. Below you'll find a description of locations of each Lorestones in Detyre, Klurikon and Alabastra, according to sets to which they belong.
Bonus: +20% Burning Duration.
It is located on a hill south from Galette M1(3).
To get the second stone, go to the Tomb of Fyragnos M1(2) and leave the underground with a south exit. A stone stands on the rock edge to the left.
A third recording is located at the bottom of deep canyon, next to the entrance to Galette Tunnels M1(4).
A stone is hidden in a small valley on south-east. To get there, enter Tomb of Fyragnos M1(2)and leave underground with south exit. A key to the door which blocks further way can be obtained during completing quests from Galette M1(3).
The last stone stand on the edge of the abyss in the north-eastern corner of the location.
Bonus: +5% Armor.
You'll find the stone behind rocks next to the entrance to House of Valor M2(4).
The stone stands next to the road leading to Menetyre.
It is hidden on the hill, west from House of Valor M2(4).
On the south from a road leading to The Sidhe you'll find a large hill. You can get there from the north. The fourth stone is located there.
The last stone can be found on the similar hill, but this time it is located to the south from the road connecting Alsrund and The Hollowlands.
Bonus: +3% Health, +3% Mana.
It is hidden next to the high rock to the north from Caer Elatha M2(5).
The stone stands on the road connecting The Hollowlands and Menetyre.
Bonus: +6 Fire Resistance
The first stone can be found at the end of a short canyon in the south-eastern part of the location.
The second stone stands on the road connecting The Hollowlands and Menetyre.
The third recording is hidden in the south-eastern corner of the location.
The stone is located in the southern part of the location, north-west from Duneshead Mine M3(6).
The last stone can be found in the center of the location, near Calovara M3(10).
Bonus: +6% Armor
The first stone can be found at the edge of the high hill. A way to it leads from The Hollowlands.
This recording stands in the canyon full of spider webs, near the passage to Apotyre.
This stone is located in the river flowing through the northern part of the location. You'll find it directly below Hurvar's Doorsil M4(3).
The stone stand between two high arches, at the bottom of the canyon.
The last recording is located at the top of a hill to the south of this location. It is hidden near to Hermit Smith M4(6).
Bonus: +1% Health regen per second.
The stone stand on the high hill in the eastern part of Menetyre. You can get there with the road leading from The Hollowlands.
The stone stand next to the entrance to Adessa.
Bonus: +4% Health.
The first recording can be found in a canyon connecting Menetyre and Apotyre.
The second stone stand near the entrance to Zungar Shaft M5(3).
The stone is located on a rocky river bank, on the east end of the location.
The recording can be found near the entrance to Cynric Quarry M5(6). It is located next to wooden scaffolding.
The last stone stand to the west from back exit from Zungar Shaft.
Bonus: -10% Equip Requirements.
The stone stand in the western part of Cursewood, near the entrance to Seven Widow Mine.
The recording can be found near the passage leading to The Midden.
The stone stands near the entrance to Ghenning, next to high cliff.
The stone stand at the sea side, near the entrance to Bonnlach undergrounds.
You'll find this stone in Bolgan Camp in the northern part of Caeled Coast.
Bonus: +10% Ice Resistance.
The stone stand near the road in the southern part of the location.
The stone is located in the northern part of the location, near the Tinehil undergrounds.
The stone is located on the cliff edge near the entrance to Rahnil undergrounds.
You'll find this stone in a small forest in the northern part of Drowned Forest.
The stone is located near the entrance to House of Pride, next to the road connecting Klurikon and Alabastra.
The stone stand next to the road connecting High Fulgen and Shadow Pass.
You'll find this stone near the road connecting Shadow Pass and Twilight Pass. It stands next to the entrance to Glowlode Cavern.
The stone is located at the river bank east from Ashmor.
The stone stands next to the high rock near the entrance to House of Vengeance.
You'll find this recording in the northern part of Bhaile.
Bonus: +1 Mana regen per second.
You'll find this stone in undergrounds of Foes' Hearth, near the passage to Shattertier Mine.
The recording is hidden in Damalroc dungeons in the northern part of Caeled Coast.
You'll find this stone in the southern part of Weconai undergrounds. The entrance is located in Twilight Pass.
The recording is located in the same undergrounds as the previous stone, but you'll find it only after passing through entire tunnel.
1 - Shadow Pass
The stone stands in the center of Mordus-Torr undergrounds.
Bonus: +6% Bleeding Damage.
The stone stands south from the entrance to Proving Halls.
You'll find this recording in the south-eastern corner of the location.
The stone is located on the rock at the river bank in the northern part of The Midden.
The stone is hidden on the rock near the small lake.
The stone stand next to the large skeleton in the central part of the location.
Bonus: +3% Damage with Ranged.
The stone stands next to the road, near the passage leading to Drowned Forest.
You'll find this stone on cliffs in the western part of the location.
The recording is located next to the road connecting the northern and the southern parts of Caeled Coast.
It is located next to the river, north from Castle Ansilla.
The stone stands next to the entrance to Sinsear undergrounds.
Bonus: +4% Damage Resistance.
You'll find the stone west from Camp Moondown, in northern part of High Fulgen.
The stone is located next to the road connecting the northern and the southern parts of Shadow Pass.
The stone stand on the crossing in the southern part of Shadow Pass.
The recording can be found near the entrance to Twilight Pass. It is located next to wooden barricades.
The stone stands in the eastern part of Twilight Pass, near Eventide.
Bonus: +6% Critical Hit Damage with Magic.
The stone stands next to the high rock near the southern entrance to Cann-Rane.
You'll find the recording over the abyss near the northern entrance to Cann-Rane.
The stone is located next to the road north from Prismere Basin.
The stone stands over the abyss in the eastern part of the location.
You'll find this recording next to the waterfall in the south-western corner of the location.
Bonus: +10% HP and Mana.
The first stone stands near the place where you met Alyn Shir.
The second stone can be found a bit further to the south.
The third stone is located north from the previous one, next to the cliff.
The fourth stone stands in the northern part of Bhaile.
The last stone is located at the end of the path leading to Court of Winter.
1 - The Red Marches
2 - Alserund
3 - The Hollowlands
4 - Menetyre
5 - Apotyre
6 - Adessa
7 - Cursewood
8 - The Midden
9 - The Keening
10 - Drowned Forest
11 - Caeled Coast
12 - High Fulgen
13 - Shadow Pass
14 - Twilight Pass
15 - Amaura
1 - Strange Merchant
2 - Tomb of Fyragnos entrance
3 - Galette
4 - Galette Tunnels
5 - Exit z Tomb of Fyragnos
1 - Caverns of Ingress
2 - Frama Aedic
3 - Circle of Engard
4 - House of Valor
5 - Caer Elatha
6 - Fellfire Pit
7 - Eagon's Tomb
8 - Pura
9 - Eldric Orhelm
1 - Motus Mining Outpost
2 - Enser Garrou
3 - Canyon Hill Mine
4 - Aurenda
5 - Shadowthorn
6 - Duneshead Mine
7 - Saltwell Caverns
8 - Overlook Camp
9 - Aurenda's light
10 - Calovar
11 - Century Flower
12 - Aron Excavations Mine
13 - Bloodbane
14 - Mad miner
15 - Cloudrest Passage
1 - Tearscotter Mine
2 - Orsinian Paige
3 - Hurvar's Doorsil
4 - Ironfast Keep
5 - Hall of the Firstsworn
6 - Efyr Dynnwel
7 - Jottun Grist
8 - Fennwrac Flower
9 - Spidersac Ichor
1 - Motus Mining (Day 51)
2 - Darkvari Mine
3 - Zungar Shaft
4 - Whitestone
5 - Motus Mining Headquarters
6 - Cynric Quarry
7 - Sun Camp
8 - Snaketail Grotto
9 - Steg Darkvari
10 - Convit's Cavern
11 - Skoria Mine
12 - Adessa
1 - Sandstone Villa
2 - Adessa Prison
3 - Domus Politica
4 - Arcadium
5 - The Isles
6 - Preatorian Garrison
7 - Armory
8 - Adessa Mine
9 - Laboratories
10 - Hospitalis Quarters
11 - Grand Bursars
12 - Forum
13 - Basilica Gnostra
14 - Livrarium
15 - The Walls
1 - Captain Drefan
2 - Lost scout
3 - Cydan
4 - Dead warrior
5 - Seven Widow Mine
6 - Shattertier Mine
7 - Foes' Hearth
8 - Mel Senshir
9 - Bisarane
1 - Lost scout
2 - House of Sorrows
3 - Proving Halls
4 - Venris' corpse
5 - Tinehil
6 - Pierced corpse
7 - Meathgra's Den
8 - House of Sorrows
9 - Corpse for cremation
1 - Prismere Chantries
2 - Audra Firan
3 - Jottun Runelord
4 - Ghennig
5 - Fallen Hall
6 - Liordran
7 - Rahnil
1 - Alfar Camp
2 - Prismiere Chantries
3 - Sanctuary Grotto
4 - Banshean
5 - Bonnlach
6 - Ariel Perien
7 - Deod Dungaras
8 - Sioran Crypt
9 - Bisarane
1 - Damalroc
2 - Odi's Camp
3 - Bolgan camp
4 - Aloff the Hunter
5 - Sinsear
6 - Castle Gastyr
7 - Cliffs
8 - Chernobog's altar
9 - Ansilla's Camp
10 - General Fynn
11 - Castle Ansilla
12 - Seawatch
13 - House of Pride
14 - Private Cornall
15 - Doll
1 - Camp Moondown
2 - Glasspillar Caves
3 - Bolgan Master
4 - Primordia
5 - Whispering Caves
6 - Mercenaries camp
7 - Guard tower
8 - Ventrinio
1 - Ariad Camp
2 - Dark Glow Caverns
3 - Tuatha mage
4 - Tuatha camp
5 - Mordus-Torr
6 - Glowlode Mine
1 - Ashmor
2 - Glowlode Mine
3 - Weconai
4 - Eventide
5 - Eventide's treasure
6 - Echoing Light Mine
7 - Witch Knight
8 - Gask
1 - Cydan
2 - House of Vengeance
3 - Cann-Rane
4 - Prismare Basin
5 - Sorrogweth Fungus