How do you beat sniper assassin 5
Sniper Assassin : Final (aka
Sniper Assassin 5: Final Mission) was released in October, 2010. It is the fifth and final game in a series of five stick-man shooting games from Ultimate Flash Games. In this game, there is an alternate mission 10 to play.
Here is the step-by-step walkthrough (level code list is below):
1. Shoot the 4 guys with rifles. Zoom in (Z) and out (X). Do not shoot anyone holding a mop. The locations are: 1) bottom left in closest window 2) upper left in green building 3) on the roof of the building at center left, in the dark 4) in the right building, second floor down, third window from the right.
2. There are 6 guys shooting at you. They are: bottom left/ directly above him near the top /in the doorway at center right (muzzle flash)/ two on the roof at right/ one at the upper right.
3. Kill the 5 guards without being seen. First shoot the wheel chock out from behind the truck, so that it rolls back. Shoot the guard there, and the guy behind him at the warehouse. Then shoot the power lines in the distance, which will turn off the lights at the dock, left. Shoot the guard under the light first, then the two on the dock.
4. When you shoot at the 4 snipers, they will jump left. When they reach the 3rd position, you can kill them. There are two on the catwalk at upper right and two at the bottom (one left, one right).
5. There are 7 bombs, and you have to shoot the Green (lower) button on each timer. As there is not much time to zoom and unzoom, try shooting the bottom 4 without zooming. There is one at left, two center, one right. The remaining three are on the columns, upper right. If you zoom correctly, you can see two at once. Then zoom to shoot the final one.
6. Pound away on the car. You may want to use three of the four buttons (Q, W, E, R) to quickly smash it.
7. This is a difficult one, dividing your attention. While trying to take out the 5 snipers, you have to cover Marco to your right. Every 20 seconds or so, an enemy will sneak up and try to kill him (3 in total). Best case is to zoom and shoot the two in the building, and Marco may actually distract one of the two at the left side. The last one seems to be the one at the right, behind the barrels. All 5 will try to dodge your shots.
8. You have to open the bulletproof glass to shoot the target there. Kill the two guards at left, then shoot the pipe vent (sticks down) above the third guard. After he moves, shoot him and his blood will short out the window control. When it opens, shoot the guy behind it.
9. As the bad guy Leader, jump across the wharf by pressing the Up Arrow. You may have to double-hop or triple-hop, so jump to land near the front edge of each dock. Drop, don't jump, when going down a level. At the end, the Leader will slip and Shawn will decide whether to save him or not.
*There are 2 different level 10's depending on how you choose.*
10-A. (You let Leader die.) At the mansion, there are 7 guards to deal with. The one by the tree at the right can be run off by shooting the hornet's nest. The others are killed in pairs. Inside the mansion, two guards pass each other. Use the windows to kill them as they walk away from each other - you must kill both. By the door, kill the right guard by dropping the flowerpot from overhead, and the left one when he checks this out. The two closest guards have to be distracted. Shoot the light on one side, then quickly shoot out the opposite side. Both guards will go to check, and you have to shoot both very quickly before they sound the alarm. (mansion goes to level 11- invasion)
10-B (You save Leader.) At the mansion, you enter the sewer and kill off the guards there. The final pair can dodge your shots. At the security door, there is an ID card on the floor at bottom left, that has the door access code on it.
(hidden mickey goes to level 11- infiltration)
11. As the bad guys swarm through the woods, kill them off. If too many reach the left side at the same time, they will defeat the police. You can actually kill 2 at once if they cross each other. Some stay partly hidden when shooting.
* Lee kills J, the man responsible for killing Shawn's wife and Shawn's friend Ben.
12. An unusual "kick" to the rifle, seen in "invasion" continues as you try to tranquilize the escaping character (J). Shoot him three times before he escapes to the right. Close shots will usually count. Do not hit any bystanders.
13. You cannot fully control or hold the rifle steady. It will drift around while you try to aim at Lee, who is behind a tree. If you allow your gunsight to drift toward the tree at the right time, you can hit him on either side.
End: If you let Leader die (in 9), Lee shoots Shawn twice and escapes, only to be caught later. If you saved the Leader, he saves Shawn, and Lee gets shot and goes to prison. Either way, the cartel is brought down and Shawn, injured, has to retire from sniping.
Level codes (may not work on some sites):
1. skyscraper
2. outskirts
3. warehouse
4. cat and mice
5. tick tock
6. crunch time
7. green horn
8. short circuit
9. runaway
10. mansion (or
hidden mickey, alternate level)
11. invasion (or
infiltration, identical level)
12. tag
13. crackshot