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Interactive buddy script

Interactive buddy script
If you want to know what scripts are, they're just really complicated cheat codes. If you need some,here are some of my favorites.Just copy these.
A tornado=
if(getMouseDown(),water(getXMouse(),getY Mouse(),0,-40,40,5,20,50,false) say("AAAAAHHHHHHHHH!!! A TORNATO!!!",5),0);
Click for a flaming mouse=

if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Float Generators=
water(70*1,390,0,-10,10,.5,10,10,0);
water(70*2,390,0,-10,10,.5,10,10,0);
water(70*3,390,0,-10,10,.5,10,10,0);
water(70*4,390,0,-10,10,.5,10,10,0);
water(70*5,390,0,-10,10,.5,10,10,0);
water(70*6,390,0,-10,10,.5,10,10,0);
water(70*7,390,0,-10,10,.5,10,10,0);

HYPER!=
setBuddyRot(.01);addBuddyVel((randomBet( -10,700)-getBuddyX())*.075,(325-getBuddy Y())*.75)
These are some I made myself.
A water paradise=
strength=10;water's pushing power;
spread=.3;rate that drops expand at;
size=3;size of drops;
;
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
r=r+1;
if(t%4==0, water(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));
if(t%4==2, assign(t, t+1));
if(r%delay==0, assign(t, t+1));
water(275, 399, 0, -30, 200, .5, 2, 5, 7, 8, -400, 80, .1 false);
t=t+1;
if(t%2,water(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0)
water(80,0,0,25,15,.7,10,10,0);
water(0,350,25,0,20,.7,10,10,0);
water(470,400,0,-25,15,.7,10,10,0);
water(540,80,-25,0,20,.7,10,10,0);

A fire paradise=
strength=10;fire's pushing power;
spread=.3;rate that drops expand at;
size=3;size of drops;
;
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
r=r+1;
if(t%4==0, fire(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));
if(t%4==2, assign(t, t+1));
if(r%delay==0, assign(t, t+1));
fire(275, 399, 0, -30, 200, .5, 2, 5, 7, 8, -400, 80, .1 false);
t=t+1;
if(t%2,fire(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0)
fire(80,0,0,25,15,.7,10,10,0);
fire(0,350,25,0,20,.7,10,10,0);
fire(470,400,0,-25,15,.7,10,10,0);
fire(540,80,-25,0,20,.7,10,10,0);

Hope these help!