Interactive buddy script
If you want to know what scripts are, they're just really complicated cheat codes. If you need some,here are some of my favorites.Just copy these.
A tornado=
if(getMouseDown(),water(getXMouse(),getY Mouse(),0,-40,40,5,20,50,false) say("AAAAAHHHHHHHHH!!! A TORNATO!!!",5),0);
Click for a flaming mouse=
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Float Generators=
water(70*1,390,0,-10,10,.5,10,10,0);
water(70*2,390,0,-10,10,.5,10,10,0);
water(70*3,390,0,-10,10,.5,10,10,0);
water(70*4,390,0,-10,10,.5,10,10,0);
water(70*5,390,0,-10,10,.5,10,10,0);
water(70*6,390,0,-10,10,.5,10,10,0);
water(70*7,390,0,-10,10,.5,10,10,0);
HYPER!=
setBuddyRot(.01);addBuddyVel((randomBet( -10,700)-getBuddyX())*.075,(325-getBuddy Y())*.75)
These are some I made myself.
A water paradise=
strength=10;water's pushing power;
spread=.3;rate that drops expand at;
size=3;size of drops;
;
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
r=r+1;
if(t%4==0, water(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));
if(t%4==2, assign(t, t+1));
if(r%delay==0, assign(t, t+1));
water(275, 399, 0, -30, 200, .5, 2, 5, 7, 8, -400, 80, .1 false);
t=t+1;
if(t%2,water(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0)
water(80,0,0,25,15,.7,10,10,0);
water(0,350,25,0,20,.7,10,10,0);
water(470,400,0,-25,15,.7,10,10,0);
water(540,80,-25,0,20,.7,10,10,0);
A fire paradise=
strength=10;fire's pushing power;
spread=.3;rate that drops expand at;
size=3;size of drops;
;
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
r=r+1;
if(t%4==0, fire(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));
if(t%4==2, assign(t, t+1));
if(r%delay==0, assign(t, t+1));
fire(275, 399, 0, -30, 200, .5, 2, 5, 7, 8, -400, 80, .1 false);
t=t+1;
if(t%2,fire(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0)
fire(80,0,0,25,15,.7,10,10,0);
fire(0,350,25,0,20,.7,10,10,0);
fire(470,400,0,-25,15,.7,10,10,0);
fire(540,80,-25,0,20,.7,10,10,0);
Hope these help!