What activities do video game designers do
What activities do video game designers do
Game Designers have a wide range of duties that can vary from game
to game and company to company. Depending on where in a project
cycle and what type of game it is a wide range of activities will
fill a designer's day.
Early in a project, a Lead Designer will often work with the game's
Producer to Generate initial game documentation such as a GDD
(General Design Document) or Build Spec. Game designers often will
define the story, theme, and most importantly game-play of a game.
They are creative enthusiastic designers who have a keen sense of
game-play and game mechanics. Often they are called upon to get
pretty deep into AI, or look and feel and a solid technical
understanding as well as vision is often important. They are called
upon to figure out and document how the game is going to work.
Later other designers will join the team. They have a wide range of
skills and duties that range from level design (creating maps or
white-boxed game levels), AI tweaking, and scripting. Scripting is
different than writing a script but often involves, putting
characters, cut-scenes, and other trigger-able events into the
world and defining to an extent how the pieces built by programmers
will fit together. Some game types have considerably different
needs from their designers. Designing a turn based strategy game is
going to be a lot different than designing a puzzle game. A
Computer Science degree is useful but not always required. Later in
a project designers will polish their work and address bugs that
are encountered during the testing process.
As a Producer at a game company I did some design work for one of
our projects. I made maps in Illustrator, then used one of my
studio's proprietary tools to build the levels in the game's
engine, placed the playable characters and enemies, defined the
paths and logic for moving platforms, switches, and doors, and set
up cut-scenes and in game chatter. Other designers have
considerably different experiences.