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What is the jetpack command for roblox

What is the jetpack command for roblox
if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "JetPack!"
h.Parent = game.Players["dragonbrow"].Backpack
script.Parent = h
script.Name = "Function"
end
Bin = script.Parent
Person = game.Players.LocalPlayer
PersonT = Person.Character.Torso
Hold = false
Lazer = false
Grabbed = nil
Debounce = false
FDebounce = false
Flight = false
NormalHand = 2
NormalFoot = 4 "
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
if (Person.Character:findFirstChild("Suit") ~= nil) then
Person.Character.Suit:remove()
end
Suit = Instance.new("Model")
Suit.Parent = Person.Character
Suit.Name = "Suit"
LJet = Instance.new("Part")
LJet.Parent = Suit
LJet.Name = "Left Jet"----------------------------------------
LJet.CanCollide = false
LJet.formFactor = "Symmetric"
LJet.Size = Vector3.new(1, 1, 1)
LJet.Color = Color3.new(120) -------------------------------------------------
LJet.Reflectance = 0
LJet.TopSurface = 0
LJet.BottomSurface = 0
LJMesh = Instance.new("CylinderMesh")
LJMesh.Parent = LJet
LJMesh.Scale = Vector3.new(0.8, 2, 0.8)
LJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = PersonT
Weld.Part1 = LJet
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetT = Instance.new("Part")
LJetT.Parent = Suit
LJetT.Name = "Left Jet Tip"
LJetT.CanCollide = false
LJetT.formFactor = "Symmetric"
LJetT.Size = Vector3.new(1, 1, 1)
LJetT.Color = Color3.new(120) ----------------------------
LJetT.Reflectance = 0
LJetT.TopSurface = 0
LJetT.BottomSurface = 0
LJTMesh = Instance.new("SpecialMesh")
LJTMesh.Parent = LJetT
LJTMesh.MeshType = "Cylinder"
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
LJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetB = Instance.new("Part")
LJetB.Parent = Suit
LJetB.Name = "Left Jet Barrel"
LJetB.CanCollide = false
LJetB.formFactor = "Symmetric"
LJetB.Size = Vector3.new(1, 1, 1)
LJetB.Color = Color3.new(120) ---------------------------------------------
LJetB.Reflectance = 0
LJetB.TopSurface = 0
LJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = LJetB
S.Enabled = false
S.Color = Color3.new(96, 141, 50) --------------------------------
S.RiseVelocity = 5
LJBMesh = Instance.new("CylinderMesh")
LJBMesh.Parent = LJetB
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
LJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Right Jet--------------------------------------------------------------------------------------------------
RJet = Instance.new("Part")
RJet.Parent = Suit
RJet.Name = "Right Jet"
RJet.CanCollide = false
RJet.formFactor = "Symmetric"
RJet.Size = Vector3.new(1, 1, 1)
RJet.Color = Color3.new(120)
RJet.Reflectance = 0
RJet.TopSurface = 0
RJet.BottomSurface = 0
RJMesh = Instance.new("CylinderMesh")
RJMesh.Parent = RJet
RJMesh.Scale = Vector3.new(0.8, 2, 0.8)
RJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = PersonT
Weld.Part1 = RJet
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetT = Instance.new("Part")
RJetT.Parent = Suit
RJetT.Name = "Right Jet Tip"
RJetT.CanCollide = false
RJetT.formFactor = "Symmetric"
RJetT.Size = Vector3.new(1, 1, 1)
RJetT.Color = Color3.new(120)--------------------------------------
RJetT.Reflectance = 0
RJetT.TopSurface = 0
RJetT.BottomSurface = 0
RJTMesh = Instance.new("SpecialMesh")
RJTMesh.Parent = RJetT
RJTMesh.MeshType = "Cylinder"
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
RJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetB = Instance.new("Part")
RJetB.Parent = Suit
RJetB.Name = "Right Jet Barrel"
RJetB.CanCollide = false
RJetB.formFactor = "Symmetric"
RJetB.Size = Vector3.new(1, 1, 1)
RJetB.Color = Color3.new(120) ----------------------------------------------------
RJetB.Reflectance = 0
RJetB.TopSurface = 0
RJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = RJetB
S.Enabled = false
S.Color = Color3.new(120, 60, 20) ------------------------------------------
S.RiseVelocity = 5
RJBMesh = Instance.new("CylinderMesh")
RJBMesh.Parent = RJetB
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
RJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Watch --------------------------------------------------------------------------------
Band = Instance.new("Part")
Band.Parent = Suit
Band.Name = "Band"
Band.CanCollide = false
Band.formFactor = "Symmetric"
Band.Size = Vector3.new(1, 1, 1)
Band.BrickColor = BrickColor.new("Bright Red")-----------------------------------
Band.TopSurface = 0
Band.BottomSurface = 0
BandM = Instance.new("SpecialMesh")
BandM.MeshType = "Brick"
BandM.Parent = Band
BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
Band:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Band
Weld.Part0 = Limbs[NormalHand]
Weld.Part1 = Band
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch1 = Instance.new("Part")
Watch1.Parent = Suit
Watch1.Name = "Watch1"
Watch1.CanCollide = false
Watch1.formFactor = "Symmetric"
Watch1.Size = Vector3.new(1, 1, 1)
Watch1.BrickColor = BrickColor.new("Black") -------------------------------------
Watch1.TopSurface = 0
Watch1.BottomSurface = 0
Watch1M = Instance.new("CylinderMesh")
Watch1M.Parent = Watch1
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
Watch1:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch1
Weld.Part0 = Band
Weld.Part1 = Watch1
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
Watch2 = Instance.new("Part")
Watch2.Parent = Suit
Watch2.Name = "Watch2"
Watch2.CanCollide = false
Watch2.formFactor = "Symmetric"
Watch2.Size = Vector3.new(1, 1, 1)
Watch2.BrickColor = BrickColor.new("White") ---------------------------------
Watch2.TopSurface = 0
Watch2.BottomSurface = 0
Watch2M = Instance.new("CylinderMesh")
Watch2M.Parent = Watch2
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
Watch2:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch2
Weld.Part0 = Band
Weld.Part1 = Watch2
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
---Real Function
function SetAngle(Joint, Angle)
if (Joint "X") then
if (Person.Character:findFirstChild(" Lazer") ~= nil) then
Lazer = false
end
end
c/end
function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Release(mouse) end)
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
end
function Deselect(mouse)
Hold = false
Lazer = false
Flight = false
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)