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What are all the weapons in pocket tanks

What are all the weapons in pocket tanks
There are a lot of weapons so here's a few, if not all. (Expansion pack NOT included)

SINGLE SHOT: A basic, single shot. Does up to 60 damage if it hits perfectly. Small explosion size.


BIG SHOT: A bigger shot. I cannot remember what the max damage was, but it has a HUGE explosion size.


3 SHOT: A shot that fires 3 shots at once. Slightly stronger and larger explosion size then the 5 SHOT.


5 SHOT: A shot that fires 5 shots. Lower power and explosion then the 3 SHOT but the extra 2 shots come in handy.


TOMMY GUN: A multi fire attack. Does up to 20 damage (for each bullet) and can be fired safely at pointblank because of its EXTREMELY small explosion size.


SNIPER RIFLE: Does the most damage from a single shot (100) but it is tricky to use because it has no explosion when it hits, and HAS to hit perfectly. I think that you should first use the TRACER 10 to get a sure angle.


ZAPPER: A shot that has an extremely small explosion size, but the handy thing is if it gets within a 2 or 3° radius of the enemy tank, it always hits. Does 40 damage.


WORM: This is (i think) the hardest weapon to control. Its advantage is that it can travel through the ground when it hits the surface, whereas any other shot (Excluding the GROUND HOG and the HOMING WORM) will explode on the surface. It is hard, though, because in the ground it doesn't go strait, but it curves upward, making it miss the target. The more power you put in the shot, the less it curves. Does 50 damage and has an average explosion size. (It explodes when it is shot in the ground and comes back to the surface)


HOMING WORM: Almost similar to the WORM, only smaller explosion, only 40 damage AND when you fire it in the ground and it passes under your opponent it shifts directions and hits it.


GROUND HOG: This is also similar to the Worms only it fires in a strait path, and doesn't curve. Easier to control, average explosion size and 40 damage.


HOMING MISSILE: This is the easiest weapon in the game. You can crank the power meter to 100% and as long as it passes over your opponent, it will shift direction and hit it 100% of the time. Small explosion and does 20 damage.


HEATSEEKER: Similar to the HOMING MISSILE, but not quite as easy. If the HEATSEEKER gets in a 10° radius, it will start to slope down, but not entirely shift its direction. Larger explosion size then the HM, and does 40 damage.


CRAZY IVAN: A small missile is fired. Harmless, right? WRONG!When the CI gets close to its target, it breaks up to several smaller missiles that go everywhere. Damage is never predictable and very small explosion size.


SPIDER: A larger missile is fired, and when it gets close, it also breaks up into many smaller missiles, but the SPIDER missiles go perfectly strait. Small explosion size and damage is never known.


PINEAPPLE: When this is fired, it shoots one small ball in the air and if it gets close to an enemy it explodes and a perfect circle of missiles come down. Each one does 30 damage. Small explosion size. However! Make sure you are not near your enemy when you fire this, because it will explode when you fire it and it will damage you.


*There is a nasty twist with the PINEAPPLE and SPIDER in terms of explosion size. If neither get in range of an enemy and instead it hits the ground, it makes a HUGE explosion that does heavy damage if it hits you. Sadly, your opponent will not feel the same pain, because if it were near your opponent, it wouldn't of done that and instead of opened up!




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