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In fossil fighters where is the strongest fossil before rossie gets kidnapped

In fossil fighters where is the strongest fossil before rossie gets kidnapped
Depends on your opinion of "strong." Vivosaurs get stronger every time they rank up. They can rank up through a lot of fossil battles, or by you getting a good score when cleaning parts. Every 50 points (the total... so this includes cleaning points AND battle points) gives them 1 additional level (50 points=Rank 1, 150 points=Rank 3, etc.)
The different sizes also play an important part. You can have teams of only one size, or a mix of the sizes.
Small-sized vivosaurs aren't #1 for attack power, but they're great for support effects. Having Tro and M-Raptor in the S-Z give a great boost to your A-Z vivosaur. Of all the small-sized vivosaurs I've found and used, Nychus has the strongest attack. I believe it's 64 when Nychus is rank 12. Small-sized vivosaurs typically have low-FP skills, so they're good towards the beginning of the game for doing as much damage as possible.
Large-sized vivosaurs don't have the best support effects of all times, but they have great attack power. Having a team of large-sized vivosaurs is great for taking out enemies quickly. The large-sized vivosaurs don't come with low-FP skills, so it'll probably be easier to use them when you get a higher fighter level. Having a vivosaur on the team with FP-Plus helps, too.
Medium-sized vivosaurs are more towards the middle. They don't have the highest attack, and they don't have awesome support effects. They're meant to be balanced. I can't say I've done a whole lot of battling with them, but they're good additions to a team.
Personally, I haven't used titanic-sized vivosaurs at all. Ever. So I honestly don't know what kind of attack power they have. They're long-range class, so they'll do the same damage from the S-Z as from the A-Z, but their support effects will punish your A-Z vivosaur. Their skills also cost quite a bit of FP, making it hard to use your full team very well. There are 3 exceptions to the bad support-effects rule for titanic-sized vivosaurs, but none of them are long-range. The 3 together still make a very powerful team. You have to do a few "quests" of sorts to get them, though.
Personally, I don't think size really matters with your teams. Just making use of type advanatages/disadvantages and ranking up your team will get you through pretty much anything and everything.