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Warbears mission 2

Warbears mission 2
Bit unspecific but...If you mean a walkthrough

1 - Have Ryoh hit the tree twice at MEDIUM strenght fast to have the squirrel jump to the rooftop.

2 - Have Ryoh hit the tree at FULL strenght to chop it down.

3 - Have Ryoh hit the rope.

4 - Move Kla once to the right, and open the alarm-system.

5 - Move Kla back to the left. Pick up stone.

6 - Move Kla to the door. Try to open it twice fast to scare the squirrel.

7 - Move Lucas twice to the left, then back again to Steve.

8 - Have Steve try to shoot.

9 - Have Lucas talk to Steve

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BOOKMARK 1
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10 - Move Lucas to the draining pipe and HEADBUT the house. (Steve gets trapped)

11 - Climb the draining pipe with Lucas.

12 - Have Lucas use the safety-system. (Switch: 3,2,4,1, red button)

13 - Move Ryoh up on the roof.

14 - Move Lucas to the left once. Try to open the door.

15 - Have Lucas talk (to Ryoh).

16 - Have Lucas use explosives on the door.

17 - Move Lucas to the left and take the key.

18 - Move Lucas twice to the right and open the door. And walk down the stairs.

19 - Move Ryoh twice to the right.

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BOOKMARK 2
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20 - Have Ryoh use the rope.

21 - Move Lucas to the left and open the fusebox. Take out the fuse.

22 - Move Kla once to the left and open the window.

23 - Move Kla to the right below the staircase, raise the draininpipe and open the window.

24 - Have Lucas give Kla the fuse.

25 - Move Kla twice to the left. Use fuse.

26 - Have Kla use the computer. (find the matching colors to unlock)

27 - Open outer door and basement door.

28 - Move Kla back to the door and open it.

29 - Move Lucas to the left, into the room.

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BOOKMARK 3
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30 - Move Kla back to the alarm-system and take out the fuse.

31 - Move Kla once to the right. Give the fuse back to Lucas.

32 - Have Lucas use the fuse.

33 - Move Lucas to the left. Open door and pull the handle.

34 - Move Lucas back to the right. Take out the fuse again.

35 - Give fuse to Kla.

36 - Move Kla back to the alarm-system. Use the fuse.

37 - Open the basement door with Kla's computer.

38 - Move Lucas to the right once.

39 - Have Kla take out the fuse again, and move twice to the right.

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BOOKMARK 4
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40 - Give fuse back to Lucas.

41 - Have Lucas use the fuse.

42 - Move Lucas to the right, then up.

43 - Have Lucas jump out the window. (Steve is freed)

44 - Move Steve to the left.

45 - Move Steve into the house.

46 - Shoot the 2 first targets.


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Percentage-guide 100% by Blueskirt

% - Action

1 - Get Steve to realise this is just training by shooting or aiming at the target under the glass
1 - Get Lucas to trigger the right-most window's target
1 - Get Lucas killed by the right-most window's target
1 - Get Lucas to tell Steve about team work
1 - Headbutt the building with Lucas before cutting the tree (Steve is not trapped under the glass)


1 - Climb the drain pipe and get into the building with Lucas
1 - Open the outside fuse box with Kla
1 - Take the rock with Kla
1 - Throw the rock and trigger the left-most window's target with Kla
1 - Get Kla killed by the left-most window's target


1 - Cut the rope with Ryoh
1 - Cut the tree with Ryoh
1 - Get Ryoh killed by the roof turret
1 - Get the squirrel to leave the tree
1 - Make the squirrel scream and make Steve shoots at it (try to open door fast 2 times)


1 - Headbutt the building with Lucas after cutting the tree (Steve gets trapped under the glass)
1 - Tell Steve "Breath slowly"
1 - Solve the electric puzzle
1 - Ask Ryoh if the room is clear for explosive
1 - Place the explosive on the door


1 - Get the key
1 - Unlock the door
1 - Do not dodge the boulder with Lucas
1 - Jump on the roof with Ryoh while the hole is already open
1 - With Ryoh, lower the rope for Lucas


1 - Open the basement's left-most vent with Kla
1 - Open the basement's right-most vent with Kla
1 - Lift the drain pipe with Kla
1 - Take the fuse in the basement's right-most fuse box
1 - Pass the fuse to Kla through the basement's right-most vent


1 - With Kla, place the fuse in the outside fuse box
1 - Connect the laptop with the fuse box
1 - Remove the alarm from the front door
1 - Open the basement door
1 - Open the front door with Kla


1 - Take the fuse in the outside fuse box
1 - Pass the fuse to Lucas through the basement's left-most vent
1 - Replace the fuse in the basement's left-most fuse box
1 - Open the panel in the basement
1 - Pull the lever in the basement


1 - Take the fuse in the basement's left-most fuse box
1 - Pass the fuse to Kla through the basement's left-most vent
1 - Pass the fuse to Lucas through the basement's right-most vent
1 - Replace the fuse in the basement's right-most fuse box
1 - Climb the rope with Lucas


1 - With Lucas, jump through the window and free Steve
1 - Shoot all 3 targets with Steve
1 - Use the computer with Kla
1 - Shoot the blue button with Steve
1 - At the computer, select "mp3" with Kla


1 - Get Steve to shoot at one of the window's targets and realise it is just training
1 - Get Steve trapped under the glass and shoot at it while he is inside it and unaware it is bulletproof.
1 - With Lucas, tell Steve "Leave you there"
1 - Leave Steve's mobile on and get him to answer the phone after the boulder fall
1 - Get Ryoh to jump on the second roof and close the ceiling's hole


1 - Climb on the roof with Ryoh and ring the door alarm with Kla to get Ryoh shot 5 times by the turret (climb on roof while squirrel is there and set of the door-alarm just before the target sounds his alarm)
1 - Tell Steve "Get you out"
1 - Dodge the boulder in the basement
1 - Select mp3 with Kla and throw the rock at the target before it shoot him
1 - Select mp3 with Kla and let the target shoot him


1 - Shoot the vase
1 - Get the shiny item
2 - Start the escape procedure
1 - Let the target escape with the box (do not tie it with the rope)
1 - Tie the box with the rope


1 - Safely land the box without shooting at it
1 - Shoot the bottom reactor


8 - Get Ending #4 (The Bad Ending)
8 - Get Ending #3 (The target escape with the box)
8 - Get Ending #2 (Box landed and item not retrived) (Box's reactor damaged and item retrived)
8 - Get Ending #1 (Box landed and item retrived)

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