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What Software Technologies are used for Games on Television

What Software Technologies are used for Games on Television
For example, the PlayJam interactive TV channel, which can be accessed in several European countries, claims that 1.4 billion game sessions have taken place during the first year of operation [PlayJam]. User statistics are particularly noteworthy, with 55% of players being female and 61% of users aged between 16 and 34, thus being significantly different to traditional gaming demographics. Even with small "pay per play" fees, the potential revenue from such a well-used service is, not surprisingly, causing much interest in the media and entertainment sectors.