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Pokemon Training 111- Pokemon Type Combinations

Pokemon Training 111- Mixed-type Pokemon

Now that the lengthy analyses, explanations, etc. are out of the way for the individual types, it’s time to move on to mixed-type pokemon. Again, for each type combination I will list resistances, weaknesses, immunities, which pokemon have it, and, if it exists already, a bit of a perspective on the combination as far as its use and value is concerned.

Bug/Dark:

Weaknesses: Bug, Fire, Flying, Rock.

Resistances: Grass, Ground, Ghost, Dark.

Immunities: Psychic.

Pokemon: None.

Bug/Dragon:

Weaknesses: Ice, Flying, Rock, Dragon.

Resistances: Water, Electric, Grass x2, Fighting, Ground.

Pokemon: None.

Bug/Electric:

Weaknesses: Fire, Rock.

Resistances: Electric, Grass, Fighting, Steel.

Pokemon: Joltik, Galvantula

Analysis: Not a bad typing at all. It’s unfortunate that Joltik and Galvantula are so fragile, as the set of resistances offered here is very useful, despite the relatively common weaknesses. The lack of a double weakness or resistance stands out as well.

Bug/Fighting:

Weaknesses: Fire, Flying x2, Psychic.

Resistances: Grass, Fighting, Ground.

Pokemon: Heracross.

Analysis: Could be better, but again not bad. Flying moves are terrifying to Heracross, and those and Psychic attacks are fairly easy to get ahold of. Fighting and Bug moves tend to be in short supply, as well, meaning it’s hard to take advantage of typing on the offensive. Still, Ground resistance is somewhat handy.

Bug/Fire:

Weaknesses: Flying, Rock x2, Water.

Resistances: Bug, Fighting, Grass x2, Ice, Steel

Pokemon: Larvesta, Volcarona.

Analysis: This is a very weird one. Water moves are quite common, as is Aerial Ace, so there’s no love there, but the array of resistances is fairly broad. With a little care, this typing can do quite well.

Bug/Flying:

Weaknesses: Electric, Fire, Flying, Ice, Rock x2.

Resistances: Bug, Fighting x2, Grass

Immunity: Ground

Pokemon: Butterfree, Scyther, Ledyba, Ledian, Yanma, Beautifly, Masquerain, Ninjask, Combee, Vespiqueen, Yanmega.

Analysis: This typing is very fragile with its large set of weaknesses and few resistances, and it doesn’t help that the vast majority of the pokemon with it are very fragile or even uncompetitive overall. Stacking an immunity over a resistance is also not the best move. Be careful when using pokemon of this combination of types.

Bug/Ghost:

Weaknesses: Dark, Fire, Flying, Ghost, Rock.

Resistances: Bug, Grass, Ground, Poison

Immunities: Normal, Fighting.

Pokemon: Shedinja.

Analysis: Could be better. Shedinja takes advantage of everything it can with its ability to ignore non-supereffective moves, but there are a whole five move types that don’t fall in that category, of which Dark and Flying are common, and Rock isn’t hard to get ahold of. You have to be very careful with this type pair.

Bug/Grass:

Weaknesses: Fire x2, Flying x2, Ice, Rock.

Resistances: Fighting, Grass x2, Ground x2, Electric, Water.

Pokemon: Paras, Parasect, Wormadam, Sewaddle, Swadloon, Leavanny.

Analysis: This is actually a fairly strong type combination. Despite the severe weaknesses, a Bug/Grass pokemon has a large number of resistances, mostly to common move types. I wouldn’t go to this type-pair for a tank, but it’s a decent set for anything else.

Bug/Ground:

Weaknesses: Fire, Flying, Ice, Water.

Resistances: Fighting, Poison.

Immunity: Electric.

Pokemon: Nincada.

Analysis: A bit weak. Combining Bug with Ground really doesn’t get you much, as Ground is a relatively weak defensive type. Fortunately, the only thing with this type combination is Nincada, who isn’t a major battler anyways.

Bug/Ice:

Weaknesses: Fire x2, Flying, Rock.

Resistances: Grass, Ground, Ice.

Immunity: Freeze status.

Pokemon: None.

Bug/Normal:

Weaknesses: Fire, Flying, Rock.

Resistances: Grass, Ground.

Immunity: Ghost.

Pokemon: None.

Bug/Poison:

Weaknesses: Fire, Flying, Psychic, Rock.

Resistances: Bug, Grass x2, Fighting x2.

Pokemon: Weedle, Kakuna, Beedrill, Venonat, Venomoth, Spinarak, Ariados, Dustox, Skorupi, Venipede, Whirlipede, Scolipede.

Analysis: This relatively common type is fairly easy to overcome, and offers few resistances. As a type combination, it simply isn’t terribly strong, and plunking Poison down onto Bug doesn’t improve things much, since the types have similar resistances and differing weaknesses.

Bug/Psychic:

Weaknesses: Bug, Fire, Flying, Ghost, Rock.

Resistances: Fighting x2, Grass, Ground, Psychic.

Pokemon: None.

Bug/Rock:

Weaknesses: Steel, Water.

Resistances: Poison.

Pokemon: Shuckle, Anorith, Armaldo, Wormadam (Dust Cloak), Dwebble, Crustle.

Analysis: This is barely a type combination. Two weaknesses and one resistance means that a Bug/Rock pokemon will take damage at a fairly steady rate, though, with few large swings- except that Water is a rather common attack type. A little care, though, and a Bug/Rock pokemon can be a solid team member based on its types.

Bug/Steel:

Weaknesses: Fire.

Resistances: Bug, Dark, Dragon, Ghost, Grass x2, Ice, Normal, Psychic, Steel.

Immunities: Poison, Poison status.

Pokemon: Forretress, Scizor, Wormadam (Trash Cloak), Escavalier, Durant, Genesect.

Analysis: Very strong. This is one of the few type combinations that comes out with only one weakness, and on top of that it has a lot of varied resistances. Definitely a good type combination.

Bug/Water:

Weaknesses: Electric, Flying, Rock.

Resistances: Fighting, Ground, Ice, Steel.

Pokemon: Surskit.

Analysis: Bug/Water is a type that is only found in an unevolved pokemon, to its detriment. Its most salient weakness is Flying attacks, but it offers a good set of resistances that make the type combination fairly good. Pity it isn’t used for much of anything.