With Ubisoft’s latest Brotherhood DLC available for about a week now, I’ve had an opportunity to delve into the new multiplayer modes, Escort and Assassinate. Don’t misunderstand; the single player experience of Brotherhood (and its predecessors) is exceptionally entertaining, but with tight work constraints and demands from my legions dozens of fans to produce Assassin’s Creed videos, I’ve yet to set aside ample time to explore the game’s single player offerings. As far as I’ve been told, they include an interesting story addition, the gambling games at the thieves’ den, and the ability to punch mimes in the face.
While Escort is interesting (and a video is forthcoming), Assassinate has repeatedly stabbed stolen my heart with its emphasis on stealth, patience, and cat & mouse crossfire stress. Unlike the Wanted and Advanced Wanted game modes, Assassinate doesn’t contract you to kill anyone; you’re free to murder whomever you wish, provided they don’t do unto you a similar fate first.
In order to prevent simultaneous stabbings and rampant run-throughs, Ubisoft has, in its infinite wisdom, required players to lock on to potential targets before dealing the final stroke. When targeting your soon-to-be victim, however, he or she is warned that someone’s gunning for’em. This, of course, introduces a new layer of strategy: lock on too early, and your foe might run off scared. Wait too long, and he or she might be plunging a dagger into your neck.
I personally find Assassinate is what Advanced Wanted should have been. There’s a larger focus on blending (since nobody knows what your persona is, they must rely on context clues and radar alone), and players aren’t punished for doing well by having three assassins after them. Instead, every player always has seven other killers on his/her tail. I wouldn’t have it any other way.
Continue reading to watch my two latest Assassin’s Creed Brotherhood videos featuring the Assassinate gameplay mode.