Game Guides > web game > action > Lightsprite Game Review & Walkthrough Guide

Lightsprite Game Review & Walkthrough Guide

Lightsprite

Genre: Action, Distance

Game Review
Lightsprite is an infinite runner game, in which you play as a small fire-creature dashing through the world attempting to reach new heights and absorb energy from stars. Propelled off the ground by meteor impacts, you must steer yourself into nearby stars while avoiding black holes and skymines, upgrading your abilities to become as powerful as can be! It was entertaining and fun for a bit, but it could really need more challenge, a set goal, stuff like that. The controls are very simple, which I personally like. However the game needs a story mode, it is a bit pointless for me. When you got full upgrade game become uninteresting. It look all the same, only numbers tell you the difference. I would suggest having a few different kinds of meteors would be cool, with some rare ones, which e.g.: give maximum boost on impact. I did not like that the meteors look the same. A save system will be good because I bet no one want to keep replaying to get the upgrades again. Good effort by the developer!

Lightsprite Guide
List of Upgrades in Lightsprite
Star Bounce - Launch-off from stars.
Cost: 70 / 120 / 350 / 700 / 1800
Boost Capacity - How long your boost will last when in use.
Cost: 80 / 150 / 300 / 650 / 1200
Magnetism - Ability to magnetically attract nearby stars and XP.
Cost: 100 / 300 / 700 / 1500 / 2000
Star Frequency - Increase the number of stars in the sky.
Cost: 250 / 450 / 700 / 1200 / 2500

Recommended Build for Lightsprite
1. Magnetism
2. Star Bounce
3. Star Frequency
4. Boost Capacity
5. Repeat!

Lightsprite Walkthrough
Magnetism is one of the best upgrades in my opinion. It saved my life quite a few times, without it I would have reached a high score of 7394. Magnetism attracts stars to you which is essential and Star Frequency worked in conjunction with Magnetism. More stars mean more attraction, which also means a better chance of hitting the stars. But please take note that stars bounce off not vertically, but with the opposite vector. So if the running thing moves forward to catch a star, it is repelled backward! It is kind of hard to keep in desired trajectory, this is why you will have the tendency to miss the stars even you have all the upgrades. So to save yourself from falling to death, keep a max bar of boost and only use them when you desperately need it. For those who are confident with their controls, you can use them early to gain much needed speed and momentum which can early break your previous score fairly easily. Keep trying! :)