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Mighty Knight Walkthrough Guide

Mighty Knight

Genre: Action, Upgrades

Mighty Knight Guide
List of Upgrades in Mighty Knight
Davion ShieldHeart
Life Armor - A set of fancy armor for your protection.
Cost: 1,750 / 5,250 / 15,750 / 31,500 / 630,00
Dodge Shield - Makes the word BLOCK appear more often.
Cost: 1,325 / 4,125 / 12,375 / 24,750 / 49,500
Fantasy Sword - Introducing the like a boss latest sword.
Cost: 2,500 / 7,500 / 22,500 / 45,000 / 90,000
Traverse Boon - zig and zag like that awesome spirit.
Cost: 2,175 / 6,525 / 19,575 / 39,150 / 78,300

Marcus Axesoul
Wild Instinct - Increase base status, focuses in Vaitality.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Brutality - Grows stronger for a while as the loss of HP.
Cost: 975 / 2,925 / 8,775 / 17,550 / 35,100
Twist Blade - Counter attacks with a familiar spinning moves.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Tomahawk - Execute a very powerful deadly smash.
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

Deesmond Daggerswift
Super Sense - Increase base status focuses in Agility.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Pickpocket - Steal like a mousem, get rich faster.
Cost: 975 / 2,925 / 8775 / 17550 / 35100
Swordplay - The way of cheating, hit twice at once.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Shadow Raid - Execute raid of slashes in a glimpse.
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

Ralph Archranger
Art of WAr - Increase base status focuses in Damage.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Super Vision - The result of peeking increase attack range.
Cost: 975 / 2925 / 8750 / 17550 / 35100
Headshot - A better aim for a chance of cirtical hit.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Rapid Shot - Shoot Arrows in burst mode. Pew pew pew!
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

List of Skills in Mighty Knight
Spirit Wave - Slash an energy wave through a bunch of enemies.
Hurricane Blade - Deliver a continuous spinning attack damaging nearby enemies.

List of Runes in Mighty Knight
Rune of Ares - Increase base damage.
Effect: Dmg + 0 / 15 / 30 / 50 %, Cost: 0 / 1,000 / 2,000 / 5,000
Rune of Helios - Increase base health.
Effect: Max HP + 0 / 15 / 30 / 50 %, Cost: 0 / 800 / 2,400 / 4,000
Rune of Gaia - Cast health regeneration.
Effect: Regen + 0 / 0.4 / 0.8 / 1.2 % of HP Per Sec, Cost: 0 / 600 / 1,800 / 30,00
Rune of Midas - Increase ghost spawns rate.
Effect: Ghost rate + 0 / 5 / 10 / 15 %, Cost: 0 / 400 / 1,200 / 2,000
Rune of Hades - cast resurrection on hero.
Effect: Restore 0 / 25 / 50 / 100 of HP. Cost: 0 / 1,200 / 3,600 / 6,000

List of Monsters in Mighty Knight
Armed Hog - A peon of The Dark Order, don't be fooled by its cuteness.
Health: 250, Speed: 1.6, Attack: 50, Coin: 2, Ability: None
Bone Soldier - An Ordinary undead transformation of the guility soldiers.
Health: 450, Speed: 2.1, Attack: 70, Coin: 4, Ability: None
Amphibian - A waterspwaned unit that loves to crawl.
Health: 200, Speed: 2.5, Attack: 60, Coin: 6, Ability: None
Outlander - A Coward fighter who specializes range attack
Health: 350, Speed: 2.15, Attack: 40, Coin: 8, Ability: Range
Rock Titan - A living stone that has a giant form. Titan cominnnng in!!!
Health: 2,000, Speed: 1.1, Attack: 200, Coin: 20, Ability: None
Spirit Knight - An awesome spirit that requires no physical flesh to fight.
Health: 700, Speed: 2.75, Attack: 100, Coin: 12, Ability: None
War Boar - A high level boar designed for war, able to block some damage.
Health: 1,250, Speed: 2, Attack: 200, Coin: 10, Ability: Endure
Skelerior - Gulity, avengeful and has an ability to Lifesteal.
Health: 2,250, Speed: 2.6, Attack: 280, Coin: 20, Ability: Lifesteal
Dartphibian - A bigger amphibian with double hook, more aggressive and deadly.
Health: 1,000, Speed: 3, Attack: 240, Coin: 30, Ability: Charge
Berserker - A trained coward fighter that can impale lance in further distance.
Health: 1,750, Speed: 2.65, Attack: 160, Coin: 40, Ability: Range+
Steel Titan - A rock titan evolution that seems scarier and in fact much stronger.
Health: 10,000, Speed: 1.5, Attack: 800, Coin: 100, Ability: Super Health
Doom Knight - A frightening spirit that teleports in a glimpse.
Health: 3,500, Speed: 3.5, Attack: 400, Coin: 60, Ability: Teleport
Hedgeboar - Spawned with metal spine to blocks even more damage.
Health: 6,250, Speed: 2.4, Attack: 1,000, Coin: 50, Ability: Endure+
Skull Overlord - A scary skeleton that rules the underworld.
Health: 8,000, Speed: 3.1, Attack: 1,400, Coin: 100, Ability: Lifesteal & Reincarnation
Deathphibian - The final transformation of amphibian with trembling agility.
Health: 5,000, Speed: 3.5, Attack: 1,200, Coin: 60, Ability: Charge+
Tribal Warlord - A true war master that is known as the ancient sniper.
Health: 8,750, Speed: 3.15, Attack: 800, Coin: 50, Ability: Range++
Volocanic Titan - A rising creature upon volcanic disaster, brings the real threat to your journey.
Health: 50,000, Speed: 1.9, Attack: 4,000, Coin: 100, Ability: Super health & Earth Slam
SataKnight - The chaotic fighter with a set of lethal skills that could bring an end to this game.
Health: 17,500, Speed: 4.25, Attack: 2,000, Coin: 150, Ability: Teleport & Critical Bash

Recommended Build for Mighty Knight
Davion Shieldheart
1. Fantasy Sword
2. Life Armor
3. Dodge Shield
4. Traverse Boots
5. Repeat!

Marcus Axesoul
1. Wild Instinct
2. Twist Blade
3. Tomahawk
4. Brutality
5. Repeat!

Desmond Daggerswift
1. Super Sense
2. Swordplay
3. Shadow Raid
4. Pickpocket
5. Repeat!

Ralph Archranger
1. Art of War
2. Headshot
3. Rapid Shot
4. Super Vision
5. Repeat!

Character Upgrade Priority
1. Davion Shieldheart
2. Marcus Axesoul
3. Ralph Archranger
4. Desmond Daggerswift

Mighty Knight Walkthrough
The early campaigns of Mighty Knight are pretty much straightforward and alright. You should be able to clear them quite easily with little effort. Once you reached stage 6 onwards, things start to get a little trickier and harder. Monsters now are equipped with stronger abilities and are tougher to kill. The only way to clear these stages are to purchase better upgrades for your main and Non-Playable Characters aka NPCs. Typically for the stages that I failed once, I would normally buy runes to help me stay longer. I go for Level 1 Rune of Gaia and Level 1 Rune of Ares, it was more than enough for me most of the time.

However, if I still cannot clear them, I will go back to previous stages to grind for money two or three times, then try again where I've left out. After clearing all 14 stages, you will now approach the final stage, which you need to fight a demon god aka Phantogod. I must admit he is quite an annoying one for a boss! Not only can he teleport and cast Area of Damage spells, he also has a shield that protects him... Only when you break his shield then you can start doing real damage on him. Remember to spam Spirit Wave when he is down, also make a mental note not to misuse your Hurricane Blade, he can summon monsters too. Hurricane Blade is most useful at clearing monsters, not boss. I defeated the boss with almost full NPCs upgrades and max runes. It can take a few tries, don't rage quit uh!

For me, I did not attempt any challenging stages after knowing the sudden death and timed missions feel like the worst kind of luck based missions. You have to hope your AI allies actually attack nearby targets instead of wasting time chasing down an enemy you're already fighting, or that an archer doesn't instantly kill you because he was hiding behind a bigger friend. It's really ridiculous. No.

Pro-Tip: Stick with Marcus Axesoul; he has more Health than you which makes a very good tanker. You can let Archranger and Daggerswift die first, just not him! :D

Mighty Knight Final Stage Game Walkthrough Video