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Kitts Kingdom Game Review & Walkthrough Guide

Kitt's Kingdom

Genre: Shooter, Upgrades

Game Review
Yes, you're right! I'm back. In the past one month, I was totally busy with my school work and had to leave for some personal matters. Everything happened too sudden for me, I couldn't cope with my time to do any preparations. Finally managed to squeeze some time to do a quick game review on Kitt's Kingdom today, and probably some other day on walkthrough guide.

The Kingdom of Felis is once peaceful and prosperous. This all changed when the brutes of the Canine Empire ravaged The Lands of Felis. All hope seemed lost until a lone sergeant in the feline army rose up against the invading dogs. He is Sergeant Kitt... Waves after waves of opponents coming after you. Your main goal is fairly simple, to defend your tower and yourself at all costs. You can either choose to shoot from the safety of your tower, or engage in a close up fight while collecting the items they drop. That's one thing I really like about Kitt's Kingdom is the wide selection of guns to choose from. The shop sells shotgun, machine guns, and rocket launcher. You can also purchase upgrades to improve your base’s defense, hire mechanics to repair your tower, or build turrets as well.

I enjoyed the game, however it was far too easy and short for me. I managed to beat the game with a handgun and turrets only; Handgun is enough for most stages except the last one. I believe the developer should focus on adjusting the difficulty and bringing a better gameplay experience. Some welcome additions could be harder difficulty options and also an endless survival mode. Last, I will seriously appreciate to have a radar, showing where incoming enemies are. I have to run back and forth because I don't know which side of the map needs me the most, or on which side the enemies are closer to the fort.

Anyway, nice kitty! ^^

Kitt's Kingdom Guide
List of Weapons in Kitt's Kingdom
Pistol (Free)
Strength - $ 50 / 50 / 50 / 50 / 50
Reload - $ 70 / 70 / 70 / 70 / 70
Clip Size - $ 60 / 60 / 60 / 60 / 60

UZI ($80)
Strength - $ 70 / 70 / 70 / 70 / 70
Reload - $ 90 / 90 / 90 / 90 / 90
Clip Size - $ 80 / 80 / 80 / 80 / 80

Shotgun ($80)
Strength - $ 80 / 80 / 80 / 80 / 80
Reload - $ 100 / 100 / 100 / 100 / 100
Clip Size - $ 80 / 80 / 80 / 80 / 80

Assault Rifle ($200)
Strength - $ 90 / 90 / 90 / 90 / 90
Reload - $ 80 / 80 / 80 / 80 / 80
Clip Size - $ 80 / 80 / 80 / 80 / 80

Sniper Rifle ($170)
Strength - $ 100 / 100 / 100 / 100 / 100
Reload - $ 90 / 90 / 90 / 90 / 90
Clip Size - $ 90 / 90 / 90 / 90 / 90

Bazooka ($150)
Strength - $ 100 / 100 / 100 / 100 / 100
Reload - $ 100 / 100 / 100 / 100 / 100

Chaingun ($400)
Strength - $ 100 / 100 / 100 / 100 / 100
Reload - $ 120 / 120 / 120 / 120 / 120
Clip Size - $ 130 / 130 / 130 / 130 / 130

List of Base Upgrades in Kitt's Kingdom
Tower Upgrade - $ 100 / 250 / 500
Mechanics - $ 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 / 140
Left Turret - $ 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 / 260 / 280 / 300
Right Turret - $ 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 / 260 / 280 / 300

Kitt's Kingdom Walkthrough
My build is to buy left & right turret for each side as early as possible. Once you got those turrets ready, upgrade your pistol to the fullest; Reload first, strength second and clip size last. Then, focus on upgrading your turrets to the max on each side. Once you got them upgraded, you can leave it to do all the work on double sided waves.

Now, you will have the freedom to buy any guns of your choice. I will go for shotgun personally because fully upgraded shotgun out DPS both, the fully upgraded rocket launcher and minigun. The basic pistol with full damage and magazine is useful for much of the game when used to farm for shotgun ammo. If your tower is under attack, invest on level 1 mechanic. You should not need more than level 1 mechanic to repair the slight damage. Tower upgrades are not necessary. Focus on upgrading your turrets to maximum for each side.