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Zombo Buster Game Review & Walkthrough Guide

Zombo Buster

Genre: Defense, Upgrades

Game Review
Zombo Buster is the latest tower defense game brought to you by FireBeastStudio, aka the maker of Evilgeddon Spooky Max and Bois D'Arc. This time round it's about killing incoming hordes of zombies. Which involves a lot of explosions, lightning, lasers and rapid firing. Are you ready to protect Medan City from the awful zombification?

The goals are straightforward in Zombo Buster. Eliminate any zombies coming from the right trying get into the doors on the left, by leading the anti-zombie squad in groups of three... Camping in elevators! These elevators can be swapped back and forth between different floors which is required in the later part of the game. For those who find micromanaging objects isn't your thing. A quick solution would be to purchase new ones. Afterward click the walkie-talkies to call in any soldiers you can afford to hold them off. The cost of different soldiers varies slightly, as does their strengths and weaknesses. If you've got the coin to spare, you can even upgrade them to a higher tier which makes even more powerful than previous. Basically, implementing the right strategies and unit management is crucial, else you will find difficult to repel stronger and stubborn zombies.

The game is pretty unique, a kind reminiscent of Plant vs Zombies, with horizontal alignment. Overall, it's a fresh approach to the genre especially the lane-based defense gameplay felt really solid. The only downside is the difficulty/progression. After the first level or two the difficulty spikes enormously simply because of how many zombies begin swarming you. Some may find it punishing then get stuck in a matter of minutes. Firstly because the unit upgrades do not compliment the increase in difficulty, and there are a limited number of gems. You basically can't grind for upgrades... Can be pretty frustrating to some, however I see nothing wrong with a challenge. I enjoyed the game. :)

A neat game. Keep up the great work! I hope to see more soon.

Zombo Buster Guide
List of Units in Zombo Buster
Gunner Squad
Private Gunner (Tier 0)
Description: A Regular shooter with ordinary handgun. Very good for one on one.
Damage: 15 - 20, Firing Rate: Normal, Special: None

Sergeant Gunner (Tier 1)
Description: A trained shooter with better shooting experience. Getting stronger...
Damage: 20 - 25, Firing Rate: Normal, Special: None

Captain Lethal (Tier 2)
Description: Trained with the abillity to hit enemy wiht superb damage. Ready zombies?
Damage: 25 - 30, Firing Rate: Normal, Special: Critical Lv1

Colonel Lethal (Tier 3)
Description: Just promoted and also stronger critical.
Damage: 30 - 50, Firing Rate: Normal, Special: Critical Lv2

Chief Lethal (Tier 4)
Description: Highest rank, highest critical rate, death to zombies!
Damage: 50 - 70, Firing Rate: Normal, Special: Critical Lv3

Captain Immobilize (Tier 2)
Description: ANalternae evolution, armed with speical ministun gun. Halt zombies!
Damage: 20 - 30, Firing Rate: Fast, Special: Ministun Lv1

Colonel Immobilize (Tier 3)
Description: Gun Upgraded! Get ready to see some laggy zombies!
Damage: 30 - 40, Firing Rate: Fast, Special: Ministune LV2

Chief Immobilize (Tier 4)
Description: The leader of squad equipped with the best stun gun ever!
Damage: 40 - 50, Firing Rate: Fast, Special: Ministun Lv3

Agent Squad
Private Agent (Tier 0)
Description: Young, fast and dangerous with high firing rate.
Damage: 4 - 5Firing Rate: Fast, Special: None

Sergeant Agent (Tier 1)
Description: Better firing rate, last hit stealer!
Damage: 5 - 6, Firing Rate: Fast, Special: None

Captain Assault (Tier 2)
Description: Specialize in vital shooting that causes a mini push to a single zombie.
Damage: 6 - 8, Firing Rate: Fast, Special: Minipush Lv1

Colonel Assault (Tier 3)
Description: Trained with special tactic and able to push zombies with better distance.
Damage: 8 - 10, Firing Rate: Fast, Special: Minipush Lv2

Chief Assault (Tier 4)
Description: One and only shooter with superb protective pushing skills. Don't touch my door!
Damage: 10 - 12, Firing Rate: Fast, Special: Minipush Lv3

Captain Tesla (Tier 2)
Description: Armed with the discovery of electric gun that pierce through enemies.
Damage: 10 - 20, Firing Rate: Normal, Special: Lightning Lv1

Colonel Tesla (Tier 3)
Description: Improved guns and sutis, let's put some more shocks to the party.
Damage: 20 - 40, Firing Rate: Normal, Special: Lightning Lv2

Chief Tesla (Tier 4)
Description: Fance and excellent for line of zombies in various distance. Feel the zap!
Damage: 40 - 60, Firing Rate: Normal, Special: Lightning Lv3

Bombard Squad
Private Bombard (Tier 0)
Description: An ex-stunman from action movies. Very talented and experienced dead man walking
Damage: 10 - 20 , Firing Rate: Slow, Special: None

Sergeant Bombard (Tier 1)
Description: Equipped with safety helmet to cover the exploding parts of zombies.
Damage: 20 - 30,
Firing Rate: Slow,
Special: None

Captain Stun (Tier 2)
Description: Extreme version and loves to create stunning effect as well as stunning zombies.
Damage: 30 - 50, Firing Rate: Slow, Special: Area Stun Lv1

Colonel Stun (Tier 3)
Description: Level Up! Zombies are meant to be stopped with improved stun duration.
Damage: 50 - 75, Firing Rate: Slow, Special: Area Stun Lv2

Chief Stun (Tier 4)
Description: An extreme professional who uses mini nurclear for his daily routine.
Damage: 75 - 125, Firing Rate: Slow, Special: Area Stun Lv3

Captain Repulsor (Tier 2)
Description: Being a true fans of the iron armor, he invetned a gun that shoots alike. Prefers knockback than stun.
Damage: 15 - 20, Firing Rate: Slow, Special: Force Back Lv1

Colonel Repulsor (Tier 3)
Description: Added some upgrades for the gun. Thanks to serach engines, zombies get ready!
Damage: 20 - 25, Firing Rate: Slow, Special: Force Back Lv2

Chief Repulsor (Tier 4)
Description: Maybe he'll never be able to create iron armor but at least he got this jet powered beam cannon.
Damage: 25 - 30, Firing Rate: Slow, Special: Force Back Lv3

List of Zombies in Zombo Buster
Zombie
Description: Normal zombie in normal situation. Quite cute and not deadly.
Health: 60, Speed: Normal, Damage: 1

Girlhopper
Description: They don't walk, they hop and take very short time to reach any door.
Health: 70, Speed: Fast, Damage: 1

Big Lud
Description: Quite slow and quite strong, at least they can cover their friends behind.
Health: 260, Speed: Slow, Damage: 1

Fencer
Description: A little bit smarter than other, they bring fences to block special effect.
Health: 190, Speed: Normal, Damage: 1

Megaphone
Description: Comes in person but if you let them walk too long, they'll call friends.
Health: 180, Speed: Normal, Damage: 1

Azdol and Mevda
Description: Big one is slow but small one aims for elevator, don't let your guard down!
Health: 280, Speed: Slow, Damage: 1

Giganzom
Description: A friend of Big Dude in rugby costume. Nice defense and blocks more damage.
Health: 400, Speed: Slow, Damage: 1

Zwat Squad
Description: Infected special forces squad, they block special effect much long with their special shield.
Health: 350, Speed: Normal, Damage: 1

Zomhee
Description: Use both hands and feet to move, super quick and threatening.
Health: 160, Speed: Fast, Damage: 1

Gargantuan
Description: Mutated version with super defense, better get this one down first!
Health: 1450, Speed: Slow, Damage: 2

Daywalker
Description: Mutated version of zombie and much stronger than before.
Health: 120, Speed: Normal, Damage: 1

Ladyjumper
Description: Mutated version of Girlhopper, faster and more threatening.
Health: 140, Speed: Fast, Damage: 1

Gigaphone
Description: Mutated version of Megaphone, with superb cowardly skill.
Health: 230, Speed: Normal, Attack: 1

Zomhee Q
Description: Mutated version of Zomhee, seems like the most annoying enemy.
Health: 250, Speed: Fast, Damage: 1

Mevda
Description: Aim for the rightest unit and self destruct when collides army!
Health: 110, Speed: Fast, Damage: 1

Steady Gang
Description: Makes you feel excited or bad anytime with the rhythm of the evil guitar!
Health: Unknown, Speed: Slow, Attack: Status Effect

Zakaki Davinci
Description: An imaginist zombie, can do almost anything with his magical dead tablet.
Health: Unknown, Speed: Slow, Attack: Death Journal

Picici
Description: Usually zombies are brainless but not this one. Manipulates everyone including you!
Health: Unknown, Speed: Slow, Attack: Malfunction

Pokeaang
Description: A maniac of the red-white ball series! Beware of the balls!
Health: Unknown, Speed: Slow, Attack: Zomball

Hyper Genezuz
Description: The boss of zombies... NO INFORMATION, EXTRA CAUTION PLEASE!
Health: Unknown, Speed: Slow, Attack: Doom Rocket

List of Upgrades in Zombo Buster
Gunner Squad
Tax Free - Reduce base Gunner Squad's hiring fee by 10.
Alien Gun - Increase Gunner Squad's damage by 20%.
Headshot - Increase both squad chance to inflict critical/ministun.
Antizombie Bullet - Increase Lethal Squad's critical damage and Immobilize Squad's ministun last a little bit longer. Freeze or die?

Agent Squad
Physical Training - Extra 25% damage to every bullet shot by Agent Squad.
Gunplay - Increase Agent Squad's firing speed slightly.
Focus - Increase both squad chance to inflict lightning/minipush.
Turbo Mode - Improve Tesla Squad's lightning by 3 enemies and extra minipush distance for Assault Squad. Get away from my door!

Bombard Squad
Demon Gunpowder - Increase Bombard's Squad's hit radius.
Outrage - Increase Bombard Squad's damage by 20%.
Berserk - Increase chance to inflict stun/force back for both squad.
Heavy Buster - Stun Squad stuns for extra 0.5 sec and Repulsor Squad knocks even further. Go home zombies!

Utilities
Bounty Cash - Earn 30% bonus cash from calling next wave.
Organization Treasury - Start up with extra 20% fund.
Leftover - Enemies killed will happily drop a little amount of bonus cash.
Life Insurance - Get extra 5 life points for all stages, thanks Firebeast!

Bomb of Duty
Bomb Crafting - The art of bomb crafting, reduce cooldown by 5 secs.
Radiation - Increase explosion radius.
Explosive Gas - Increase explosion damage by 25%.
Pyrotechnic - Add bonus stun effect for 1 sec, feel lagging zombies!

Time Machine
Stop + - Increase stop duration by 1 sec.
Turbo Battery - Reduce cooldown by 10 secs.
Stop ++ - Increase stop duration by 2 secs.
Hypnosis - All stopped enemies receive 10% extra damage dealt, fever time!

Flamebot
Flamethrower + - Increase flamethrower damage by 25%.
Turbo Mechanic - Reduce cooldown by 10 secs.
Flamethrower ++ - Increase flamethrower damage by 50%.
Burning floor - Cooking zombies? Impossible is nothing! Use this and you'll see the floor in fire as well as zombies on fire!

Recommended Build for Zombo Buster
1. Bounty Cash
2. Organization Treasury
3. Leftover
4. Demon Gunpowder
5. Outrage
6. Berserk
7. Heavy Buster
8. Bomb Crafting
9. Radiation
10. Explosive Gas
11. Pyrotechnic
12. Stop +
13. Turbo Battery
14. Stop ++
15. Hypnosis
16. Flamethrower +
17. Turbo Mechanic
18. Flamethrower ++
19. Burning floor
20. Life Insurance
21. Upgrade the rest in random order!

Zombo Buster Walkthrough
The only effective unit in the game goes to Bombard's Squad! Thanks to its area damage, it can clear swarm of zombies quickly unlike other solo targeted units. Simple math, if there are three zombies (there are usually a lot more), and the bombard unit does 10 damage, then it does 30 damage with every hit. On the other hand, the other two units shoot only one zombie at a time. For them to keep up, they'd need to do around 30 damage in the time it takes the bombard unit to shoot once. Bombard squad is OP!

Generally, you will build as many Bombards as possible, until all the elevators are full. Slowly and steady upgrade them until you have 2 Chief Stun and 1 Repulsor in each elevator. This will work with all stages, only if you follow my recommended build above! Else, you can also try 1 Bombard and 2 Agents. They are good except for the last stage. ;)

Pro-Tip: Clicking a zombie lowers its health a small bit. Get an auto clicker from the internet to click 100 times a second and bosses are a cakewalk.