Guide Singed League of Legends S6

TIME :2022-07-03
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(Innate): Singed receives 25% of his max mana as bonus health.

Tips :


A decent passive, it allows you to increase Singed's HP particularly with the help of items like the Rod of Ages.

The Tear of the Goddess now stacks easily for Singed, making the passive even better still.

Poison Trail (Q)

(Toggle): Singed leaves a trail of poison behind him that lasts for 3.25 seconds. Enemies caught in the path will be dealt magic damage each second for 3 seconds. Continual exposure renews the poison.

  • Cost per second: 13 mana
  • Cloud radius: 20
Tips :

Singed leaves a trail of poison behind him. An icon over your opponent shows that he has been poisoned.

Singed's famous poison

   The main damage spell
The poison lasts 3.25 seconds, making it possible to zone your opponent by dropping poison the creeps when he goes to last-hit.

Activing/de-activating the poison quickly on the path of the minions while they are still in lane lets you leave a little cloud of poison which will affect the whole wave while only using a small amount of mana .

The poison is also good for zoning opponents in teamfight, dealing a good amount of damage and preventing them from getting closer.

When attacking his target, Singed must anticipate his opponents moves to be faster and use his poison.

    Magic Damage per Second: 22 / 34 / 46 / 58 / 70 (+0.3 per ability power)

    Total Magic Damage: 66 / 102 / 138 / 174 / 210 (+0.9 per ability power)

Mega Adhesive (W)

(Active): Creates a pool of mega adhesive on the ground that lasts 5 seconds, causing all enemies who touch it to be slowed as long as they are in the adhesive and for 1 second once they are out of it.

  • Cooldown: 14 seconds
  • Range: 1000
  • Diameter: 350 (estimate)
Tips :

An impression on the ground shows that opponents on it will be slowed.

Singed's most technical spell

   You must slow your opponents as efficiently as possible.
An excellent control that is difficult to master.

A good Singed will place his poison puddle to slow his target but also, once the target gets out of the puddle, use his Fling to toss him back in and apply an intense 6 second slow.

The puddle also lets you slow opponents in persuit, and combined with an ultimate or a ghost it is very difficult to catch a Singed.

The puddle can also be a very good spell to engage with the opposing team if the carry are badly positioned. You should touch several carry and quickly advance with your ultimate and if they do not all flash outside of the area then it will be enough to use Singed's E on one of the opponents to bring him towrds your team (preferably the weakest or the least fed).

Mega Adhesive can also be used to protect your carry by placing the puddle on him against enemies without a gap closer, letting him kite easily.

    Cost: 70 / 80 / 90 / 100 / 110 mana

    Slow: 35 / 45 / 55 / 65 / 75 %

Fling (E)

(Active): Flings an enemy behind Singed, dealing magic damage to them.

  • Cooldown: 10 seconds
  • Range: 125
  • Fling distance: 550 (estimate)
Tips :

Singed catches his target and throws it above him.

The spell that lets you put your enemy in a very difficult position...

   Watch out...
The spell that makes Singed a nightmare for carry because he can take a weak target and throw him in a way that puts him in a very bad position.

If you have properly mastered Singed then it is possible, during the Fling, to do a standard auto-attack and increase your damages. You do need to be very quick, however. It is also possible to do this with the shortcut 'attack zone' or Q + left click.

If Singed is well positioned then he can cross his opponents' walls. In order to maximise your chances of doing this successfully it is best to toss the target in a direction perpendicular to the wall. This does, however, require a lot of training.

This spell goes very well with the slow. It can also be used when your opponent attacks you under the turret, you can then follow up with the throw to stop him from leaving.

    Cost: 100 / 110 / 120 / 130 / 140 mana

    Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)

Insanity Potion (R)

(Active): Singed drinks a potent brew of chemicals, enhancing his ability power, armour, magic resistance, movement speed, health and mana regeneration per 5 seconds as well as gaining crowd control reduction. Lasts 25 seconds.

  • Cost: 150 mana
  • Cooldown: 100 seconds
Tips :

Singed takes his potion and WE'RE OFF!

A magic potion

   The blue pill, Singed's steroid.
Singed becomes incredibly resistant and quick when he takes his potion.

The reduction of the ultimate's controls can make him very difficult to deal with in teamfight, leaving him to harass they carry.

The spell's cooldown is relatively weak, do not hesitate to use the ultimate to chase or escape a gank.

Do be careful however not to take risks while Singed does not have his ultimate ready.

    Stats Enhancement: 35 / 50 / 65

    Crowd Control Reduction: 10 / 15 / 20 %


Very resistant in the end game.

Easy to begin with but difficult to master this champion

Can zone opponent carry in teamfights

Deals huge damages in teamfights with his poison

Is possible to engage with his slow + bump.

Difficult to gank if he has his ultimate or his ghost.

Can farm between the turrets, which will drive the opposing team mad

There are a few advanced techniques which makes the gameplay quite nice despite its simplicity



Weak in the early

Very vulnerable to the harass of a range champion in the lane phase

No gap closer

It is difficult to kill a champion while alone if you are not very fed

Difficult to feed in the lane phase due to weak damages

Quite dependent on his ultimate

Combos require a bit of training before they can be used well