Alto’s Adventure: Walkthrough, Strategy Guide, Tips & Tricks

Alto’s Adventure
By: Snowman

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This will be a walkthrough guide with hints, tips and tricks for the iOS snowboarding endless runner, Alto’s Adventure. It’s a work in progress, so please bear with me. Feel free to ask for help in the comments section or offer your own tips.

You can also see some gameplay footage here.

You can see my review of the game here.   

Here’s a list of goals for each level.

Force Field (Sonic Boom):

When you pick up speed from doing tricks or going over ice, you’ll temporarily have a little force field in front of you. This allows you to smash through rocks and campfires. But be careful, because sometimes it disappears right before you hit the rock! Some characters like Izel and Tupa also shoot sparks behind them when they pick up speed! You’ll want to do as many flips and tricks as possible, so you can pick up more speed as you approach chasms. It might seem more difficult to pull off backflips with Alto, but once you unlock Maya, you can do them a lot easier. Try to do a backflip whenever possible!

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Magnet:

The magnets are red power-ups that will give you the ability to attract coins for a brief period of time. Alto’s scarf will glow yellow and he’ll pulsate while the magnet is active. You can extend the time by upgrading the power-up in the Workshop.

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Hover Board:

If you go through a blue feather, that’s the hover power-up. It will allow you to hover a bit a above ground for a brief period of time. Alto’s scarf will also glow blue. You can extend the time by upgrading the power-up in the Workshop. The benefit of hovering is that you glide right over rocks, campfires, and even some chasms. You can even land on your head and you’ll bounce right back up. The hover board is also great for getting proximity backflips without the risk of injury. But you also might glide over coins and other power-ups. So there’s a bit of a trade-off.

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Chasm Jump:

There are many types of chasm jumps, some easier than others. To get across the really tough ones, you’ll need to have both speed and timing for your jump/backflip so you have enough time to turn and land safely. Try to pick up speed beforehand by pulling off tricks and combos. If you have a ramp to jump off, you want to jump around the middle of the ramp, not the end.

Wing Suit:

To buy the wing suit, go to Home (main menu), then tap on Workshop in the upper right-hand corner. You need 7,500 coins to purchase the suit.

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To use the wing suit, you need to perform lots of tricks and stunts consecutively to make your scarf grow. When it gets really long, it will turn white and a little angel-esque icon will appear on the left side of the screen. Tap that icon and you can fly around! You have to stay in the air for it to remain activated. If you land, it will deactivate. You can still use it until the meter runs out and it disappears. To control it, you just press down anywhere to glide. The longer you press the more you’ll turn upwards, eventually doing loop-de-loops! You can then deactivate the boost by pressing the icon before it runs out, and build it back up again.

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You can see the wing suit in action here:

Elder:

The Elder can be found sleeping near a fire. You need to jump over him, but then he will start chasing you. He will continue chasing you until he either catches you or you jump over a chasm. He cannot follow you over a chasm, so that’s the only way to lose him. He moves fast, so the best way to pick up speed to outrun him is by doing tricks to get speed boosts.

Characters:

You start off with Alto, but unlock a new character every 10 levels. There are a total of six. Each one plays differently, so you’ll want to unlock them all. Once you unlock Maya, you’ll be able to tap on the little icon on the starting screen to choose a character. 

Alto: A young shepherd boy with a love for llamas and a taste for adventure.
A great all-around snowboarder.

Maya: An explorer at heart and light on her feet. She can flip much faster than others but has trouble building speed. Unlocked at Level 11.

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Paz: A big heart and even bigger muscles. Paz is slow to start, but once momentum is on his side, nothing can stand in his way. Unlocked at Level 21.
**He’s like the opposite of Maya — fast on the way down, but slow to flip. He has a longer sonic boom, so you might want to use him for rock-smashing goals.

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Izel: A full-blown adrenaline junkie and master inventor. She’s always building exciting new gadgets for the gang to use in her workshop, but she has a few prototypes that aren’t for sale! Unlocked at Level 31.

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Felipe: An unusually brave llama. He’s taken to wearing one of Alto’s scarves and riding the snowboard when he thinks no one is looking. Tap twice to double jump! Unlocked at Level 41.

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Tupa: An elder who lives alone in the wilderness. Some say he can harness the power of the mountain and all those who have travelled upon it.
**He has an extra life, but only if you land in a chasm. He’ll float back up once per run. Any other deaths are still permanent. Unlocked at Level 51.

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You can see all six characters in action here:

What is a Proximity Backflip?

You need to do a backflip where your head gets very close to the ground. You can see a short video of it here:

You can also do it very easily with a hover board:

Kiss the Rail:

You need to come off a jump/flip and hit just the last bit of a bunting:

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Here it is in action:

Here’s a list of goals for each level.

Here’s a breakdown of points, thanks to rbates:

Stunts:
Backflip: 10
Double Backflip: 60
Triple Backflip: 200
Proximity Backflip: 300
Quadruple Backflip: 500
Rock Bounce: 80
Fire Stomp: 180

  • Ramp Kicker: 20
  • Chasm Jump: 50
  • Wingsuit: 30
  • Loop de loop: 40
  • Thread the needle: 240
  • Bunting Grind: 10 + 5 per 2m
  • Roof Grind: 10 + 5 per 2m
  • Grind Bonus: 300
  • Kiss the Rail: 250

  • Other:

    • Coin: 10
    • Big Coin: 100
    • Llama: 200
    • Ice Slide: 10
    • Rock Smash: 50
    • Firepit Smash: 100
    • Elder Woken: 200
    • Elder Escaped: 800
    • Sunrise: 1000


    Please let me know if you notice any errors.

    Tips:

    “Grinding is key to scoring, so grind whenever possible. If the grind is flat through a tower, don’t jump so you can get the Grind Bonus.

    If the grind peaks at a tower, do a backflip to build up the multiplier. While doing this, keep an eye on the next tower and if it is an arch, switch to the wing suit while still in the air and drop down below the grind to Thread the Needle through the arch then backflip back onto the grind. End it with a Kiss the Rail for some really nice points. I got a 19k combo doing this.

    If there are no grinds around, try to do a Proximity Backflip over a steep cliff and then switch to the wing suit for a second to fling yourself up then do a double back flip and repeat to build up the combo.

    It is a good idea to throw in a few high point stunts and multiply that with a lot of quick stunts. They both work together this way and you won’t score much doing one without the other.”