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World of Tanks Game Guide & Walkthrough

This guide for World of Tanks game contains not only information to help completely beginners which start the gameplay and try to understand basic rules in the

This guide for World of Tanks game contains not only information to help completely beginners which start the gameplay and try to understand basic rules in the "tanks' world", but also a bunch of tips which can be useful for more advanced players. In addition it contains a short description of most popular game vehicles and their characteristics, as well as methods to defeat them.

The guide contains:

  • How to create an account, select a region and activate bonus codes;
  • Information on basic mechanics' rules in the game;
  • Tips for beginners: types of vehicles;
  • Advanced tips: interface, enhanced game mechanics, maneuvers, tactics;
  • Information on the crew and equipment;
  • Description of selected tanks.

The guide uses the following color coding:

  • Orange - tanks' names;
  • Blue - weapons' names;
  • Red - terms used in the game.

Slawomir "Asmodeusz" Michniewski ()

Translated by Maciej "Elrond" Myrcha

Once you visit World of Tanks main website (worldoftanks.com), you should be automatically redirected to the European (American) server. But it also happens that you stay on the default server - just click then on the globe icon in the top-left corner and select Europe (North America). The top menu bar can be also used to switch the language (which can make site navigation easier).

Then look for option

Then look for option "PLAY FOR FREE", fill all fields and follow instructions on screen. If you have any invite code then check the proper option and type it in a new field. After creation of an account you have to confirm its authenticity (check for an e-mail and follow instructions).

The final step is to download game client: select Game tab and then Download Game. Now you have to make sure that you're downloading a proper version (for European/North American region). After logging in the game you can start your adventure with tanks.

At this point we should mention also a method to activate bonus codes - Creating account, selecting region, activating codes - World of Tanks - Game Guide and Walkthrough

At this point we should mention also a method to activate bonus codes. It can be done from the browser: just login into server (top-right corner) and then click on your account and select Enter bonus code option. After a moment codes will be activate in the game.

1 - Creating account, selecting region, activating codes - World of Tanks - Game Guide and Walkthrough

World of Tanks, similarly to most MMO games, developed a specific vocabulary which describes tanks, players behaviors or situation on the map. Below you will find a list of most important abbreviations and terms used in World of Tanks. It is not a complete list, since game language is still evolving. Nicknames of some vehicles might depend on with who you talk, as two completely different tanks might have the same agnomen dependant on how specific player name it. The naming of the vehicles is where players have the greatest imagination and you can find nicknames like cake, pancake, fridge and many more. You won't find tanks nicknames in this dictionary as they quickly become out of date.

Ammo rack - Ammunition rack. If it is damaged two times it explodes.

Arty - Artillery

Buff - improvement of specific tank or module statistics

Camper - player who waits in one place for the whole battle and waits for other players to find enemies. It doesn't apply to tank destroyers or artillery. Pejorative term

Cap - circle that symbolizes the base

capping- assaulting enemy base

CW, Clanwars - a battle between two clans, with no restrictions in tanks level

decap- defending the occupied base by damaging enemy tanks

detrack- removing the track, which immobilizes tank

Ding - ricochet, a bullet bouncing away from the armor

DMG - Damage

Frag - defeated enemy

Free Exp - experience that you can spend on any module or vehicle

GG - Good game, used usually after victorious battle.

GL - Good Luck, used before battle as GL&HF (Good Luck & Have Fun)

Grind - unlocking tanks from a specific tree, for example one can grind German artillery

Stars - bonus for first victory of the day. The term "knocking stars" is often used to describe playing with a specific tank only once a day to receive the bonus.

HE - high explosive ammunition

HT- heavy tanks

Hull Down - a tactic which consists of sticking out only the turret out of the cover while the rest of the tank is hidden behind a hill, rock, wall or other cover

kamikaze - a person that in first seconds of the game rides to enemy positions to find as many enemies as possible. An action that doesn't give any advantage to your team

angling- setting the armor at angle towards enemy to increase its efficiency

Critical - a shot that inflicts additional damage to modules or crew

LT- Light tanks

matchmaking- a match/battle in WOT of specific tanks level

MT- meds - medium tanks

Nerf - lowering the stats of specific module or tank

noob- beginner player

OMW - On My Way, used to communicate that you're on your way to the place where someone invited you

OP - Overpowered. A description of tank, armor or gun that is too good for it level in the game. You can commonly hear that some tank is OP on V tier.

Stock tank - a tank with basic, worst modules available: cannon, engine, turret, tracks, radiostation

tomato- beginner player - the name comes from the way in which weak players were shown with red color in XVM mod

scout- a tank that scouts

sidescraping- angling the hull behind a cover in a way that protects frontal armor, forcing the enemy to shoot at side armor at near parallel angles

Splash - shock wave created by a high explosive ammo. Especially important in case of artillery.

Spot/mark- highlight of targets/spotting enemies by the scout so that the team could shoot at him

TD- tank destroyer

tier- tank level - from 1 to 10

troll- a big cannon which inflicts great damage, has a low accuracy and long reload time

weakspot- a spot on the armor that you should shoot if you can't pierce normal armor

Win Ratio - A percentage statistic that shows the ratio of player wins

WN8 - One of the parameters describing player skills. The higher the better. Especially important while recruiting to a clan

WoT- World of Tanks

Sixth sense indicator - commandors Sixth Sense ability, that tells you that someone has discovered you

Begin with getting familiar with beginners guide that can be found on the game website. Then play the combat training, which is a tutorial and its icon can be found in the upper left corner of the garage. Training lasts less than 5 minutes and you should complete it since it is awarded with 6000 credits and 300 free experience. As for the tanks, it is suggested to start with the Soviet tree. It is the best for beginners.

TIER I MS-1

Start with the MS-1 tank and select the line that leads to KV-1. One, two games with the XXX tank (with the basic cannon, turret, engine) and you buy T-26 without the crew. You probably won't be playing with this tank later, so you should only develop modules that allow you to unlock T-26 (37 mm B-3 cannon, MS-1 mod.1930 turret). You don't need to buy them.

When buying new tanks, you have 4 possibilities: to buy a crew that is 100% trained for 200 gold per person, 75% for 20000 credits, 50% for free or transfer the crew from another tank. Transferring requires you to train the crew for the new tank, what costs you 200 gold for keeping 100% per person, 20000 credits for 75%, 60% for free and in case of the same tank type (like heavy tank, light tank) 200 gold for 100%, 20000 for 90%, 80% for free.

TIER II T-26

You send the MS-1 crew to the barracks, move them from the barracks to new tank and give them a free training. A lots of battles awaits you now, so while you're gaining experience you should gradually buy better components in order: cannon, turret, engine. For now, you abandon tracks and radio. As for the cannon, you should develop and mount 37mm ZIS-19. You will be able to install it in the next cannon instead the stock cannon.

Leave the free experience for later.

If you have more than 3000 credits, you should buy consumables. In order: small repair kit, small first aid kit, manual fire extinguisher.

Repair kit is used for repairing the modules damaged by enemy. After the damage you press the corresponding button, then the number of the module. First aid kit works similar for "repairing" the crew members.

TIER III T-46

With the crew you act like before. More than a dozen of battles awaits you on this tank, so you should gradually upgrade it. In order: turret, 76mm L-10 cannon, engine, radio, tracks.

TIER IV T-28

Crew matters. You start with the commander, just as you did before. If crew training level is greatly below 75% after an eventual training (commander increases crew training level, so you check level at him), you should recruit a new crew at level 75%, which costs 20000 per person. Crew is vital, and you will probably play a lot with this tank, so spending a large amount of cash on personnel is justified.

In World of Tanks (WoT) there are Weekend, Weekly, Monthly and Special missions. For completing them you receive credits, equipment, consumables , garage slots, premium days and even premium tanks or gold. In almost every of them tanks from tier 4 above participate, so you should as quickly as possible get the T-28.

MODULES DAMAGE

  • Gun - much lower accuracy and slower aiming
  • Engine - slower driving and hull rotation
  • Ammunition rack - two times longer cannon reload
  • Tracks - increases the chance for detracking after next shot
  • Viewfinder - shorter detection range
  • Fuel leak - greater probability of tank getting on fire
  • Turret - slower rotation
  • Radio - smaller signal range

Use of repair kit fixes the damaged module.

WOUNDED CREW

  • Commander - reduced detection range
  • Gunner - lower accuracy, turret rotation and longer aiming time
  • Loader - increased cannon reload time
  • Radio operator - smaller signal range
  • Driver - reduced tank movement, max speed and acceleration

Use of first aid kit recovers the crew member.

Fire extinguisher is used for putting out the fire. The faster you press the button when on fire, the less damage you receive.

Here's a little practical advice. If you can't press faultlessly, quickly and without looking 4, 5 and six button to which those consumables are linked, and your keyboard doesn't have a characteristic "bulges" on them, you can stick to the 5 button a piece of bandaid. Thanks to that, you will be able to quickly and without looking find that button and those near of him.

Mods are add-ons that make the game easier and more comfortable. You must install them by yourself or use packs with installer, like Aslain.

1 Hit Log - It shows information who shot you, with what ammunition type and when will he reload. Information that you are shot with gold ammunition (very expensive, with far greater armor penetration) is especially helpful, you know then that chances of receiving damage greatly increases.

2 Info Panel - basic vehicle information after moving your pointer at him - Recommended mods - For beginners - World of Tanks - Game Guide and Walkthrough

2 Info Panel - basic vehicle information after moving your pointer at him. Even if you know all vehicles parameters, thanks to this panel you will know which gun does your enemy have installed. The red information is very helpful, it shows enemy reload time. It tells you how much time you have after enemy shoot for riding out, shooting and hiding back.

3 Damage Indicator - shows direction from which you were shot, even if enemy vehicle isnt discovered - Recommended mods - For beginners - World of Tanks - Game Guide and Walkthrough

3 Damage Indicator - shows direction from which you were shot, even if enemy vehicle isn't discovered. In red hits with penetration, in gray without.

4 XVM side panel - presents enemy skills with colors - Recommended mods - For beginners - World of Tanks - Game Guide and Walkthrough

4 XVM side panel - presents enemy skills with colors

5 Modified map - show vehicles name - Recommended mods - For beginners - World of Tanks - Game Guide and Walkthrough

5 Modified map - show vehicles name. The drawing range (tanks outside the red frame are unseen - the game engine doesn't show them but you can hit them with blind shoot). White line shows the direction of your camera. Orange circle shows the theoretical vision range. Small white field around your tank shows 50m circle in which every tank is always spotted. Most important thing - with a faded red color the last known position of enemy tanks is marked.

6 Tank marker - left yellow digit - vehicle tier - Recommended mods - For beginners - World of Tanks - Game Guide and Walkthrough

6 Tank marker - left yellow digit - vehicle tier. Two middle digits - percentage of health points left. Two digits at sides - player level - XVM. Color of those digits change depending on player skills. Lower right corner - white digits - amount of battles played by enemy with that tank. Tank name above. A star near tank name means stock turret - probably a weaker gun. Markers work similar for allied vehicles, except player name added and the lack of digits showing the amount of battles played.

1 - Recommended mods - For beginners - World of Tanks - Game Guide and WalkthroughThe current time and modules repair time in the damage panel is shown thanks to this mod pack as well - Recommended mods - For beginners - World of Tanks - Game Guide and Walkthrough

The current time and modules repair time in the damage panel is shown thanks to this mod pack as well.

XVM - it's a modification that shows player skills. It's a very useful tool that allows you to predict with great precise what can you except of your enemy and your ally. Additionally, before every battle it shows chances for winning and after it a thorough debriefing.

For XVM to work properly you must activate it for free at XVM site by login in with your World of Tanks login. There you will be able to change the way it works as well.

XVM player categories. Players are shown in game with colors. There are various parameters that estimates skills. Those are the most popular: WN8, WN6, WN7 and EFF. Each player is automatically judged based on his actions in those categories. Based on his score, he is in the bracket with a specific color. There are differences in all parameters mentioned above, but usually player gets the same color in all indicators.

COLORS

  • Red (this is from where the tomato term originates) - a very weak player. You can expect everything from him, including riding backwards, through the middle of the map and that he will be shooting at birds on the sky.
  • Orange - weak player
  • Yellow - average player
  • Green - good player
  • Blue - very good player
  • Purple - master

When watching at player color, you must take in consideration amount of victories, number of frags (killed enemies) per battle and the ratio of damage dealt to own HP as well.

Skins

Skins add colors to the tank and a marker showing the placement of modules an crew.

KV1 skins - Recommended mods - For beginners - World of Tanks - Game Guide and WalkthroughKV1 skinsKV1 skins - Recommended mods - For beginners - World of Tanks - Game Guide and WalkthroughKV1 skinsKV1 skins - Recommended mods - For beginners - World of Tanks - Game Guide and WalkthroughKV1 skins
  • Red - weakspots - spots easy to penetrate
  • Blue - fuel tanks - chance for getting tank on fire
  • Purple - ammo racks - chance for damaging the ammunition rack and a small chance for blowing the tank
  • Green - engine - chance for damaging the engine
  • Yellow - crew seat - a chance for hurting the crew member

Additionally, there is a mod in the pack that adds a second line of slots for tanks shown in the garage, which is useful when you have more of them.

1 Vehicle B is positioned wrong - How to play - For beginners - World of Tanks - Game Guide and Walkthrough

1 Vehicle B is positioned wrong. Side armor is weaker than front and is a bigger target. Additionally, it is easier to get detracked in that position.

2 Right position

3 Best position. The front armor is angled (it's harder to penetrate it, and the side armor with such angle is impenetrable)

4 Bad riding out from behind an obstacle - How to play - For beginners - World of Tanks - Game Guide and Walkthrough

4 Bad riding out from behind an obstacle

5 Good riding out with angled armor (armor placement)

6 Right riding out with sidescrap (using the side armor)

Purple rectangle shows the difference gained by angling the front armor - How to play - For beginners - World of Tanks - Game Guide and Walkthrough

Purple rectangle shows the difference gained by angling the front armor. When angling, the side of the vehicle should be hidden behind an obstacle. You should XXX less when in open to avoid unnecessary risk of damaging the side.

1. Don't ride alone. Strength lies in group.

2. Don't avoid combat. Even one shot that hits can be decisive for victory,

3. Don't hide near the base waiting for enemy to come. If he comes after defeating your allies, you won't do anything alone.

4. Do what experienced players tell you to do - green, blue and purple ones.

5. If you don't know whether you should conquer enemy base (Cap) or protect your own, assaulted by enemies (Decap), protect your base.

6. Shoot, hide, reload, shoot.

7. Never create troop with tanks of different tiers. Battles are matched based on the highest tier from a troop, so in that case chances for winning are lowered. And very often at the beginning of the battle someone from your own team will kill you.

8. Don't shoot without a reason. You can unintentionally harm your ally, and a tank that shoots is easier to detect.

9. Don't ram your allies. Some tanks are very fragile and even a minor touch can damage them.

10. Don't touch your allies even a bit. Moved tank loses its camouflage bonus, and his Binocular Telescope and Camouflage Net stops working (they begin working again after 3 seconds). A tank that is aiming to shoot even slightly touched can miss.

12. Don't get in way of faster tanks. They probably know what they're doing and every second counts.

13. If someone is shooting at you, don't stay in one place. Hide, and if you have no place to hide, then move. It is harder to hit moving target.

14. Always position yourself front toward enemy. Never show him your side or back. Front armor can bounce off a bullet. Additionally, when standing with side towards enemy you're a bigger target.

15. Try to aim at sides and back of your enemy.

16. Don't stay near a shooting ally. Every shot in 15 meter radius reduces the cover provided by bushes and trees.

17. You should have some gold bullets for special circumstances on which the victory depends. Or for someone that angers you.

18. In tanks that have a slow turret rotation, to reduces the aiming time move your hull with the turret.

19. If a tank in front of you moves back and pushes at you, move back. If you won't do it, he will probably die.

20. During the 50% sale, in first order buy Binocular telescope (+25% to view range when the tank hull is stationary), Toolbox (+25% to repair speed) and Camouflage net (increases camouflage when the tank hull is stationary). This equipment can be used after transferring, on every tank you're currently playing with.

21. You should always have in your tans a small recovery kit, small first aid kit and fire extinguisher.

22. If you don't know where to shoot, aim at the lower plate in front of a tank.

23. Don't knock over trees, it can alarm your enemies of your presence.

24. Whenever it is possible, aim at modules and seats of crew members. There is a chance for additional profits.

25. Modules that can be found in tanks on the same development line develop on lower tiers.

26. Don't buy premium tanks until you learn the game well. You should wait instead of being sorry for wasting real money.

27. When playing with light tank don't make a suicide raid at the beginning of the battle to discover those few enemy tanks. When you're playing as scout you should survive as long as possible and discover enemies for as long as possible.

28. Count the enemy tanks on the minimap. If there are 5 enemy tanks left, and on the minimap you see 5 enemy tanks on the other side of the map fighting with your allies, then act. There is no one in front of you. Attack the enemy from the back or take over the base.

29. Don't shoot at your ally, even if he is shooting at you. You can get automatic ban for it.

30. Participate in public tests of new versions of WOT. Check how comfortable you feel with specific tanks, what does the equipment gives, how to destroy well armored vehicles etc.

Useful links

  • wiki WOT - lots of information on any topic wiki.worldoftanks.com
  • vehicle camouflage info wotinfo.net
  • interesting channel with precise information about not only wot - Hallack05 youtube.com
  • a place for checking player statistics wot-news.com
  • a place for checking more thorough player statistics noobmeter.com
  • a counter that shows the required experience for next crew level planetwot.com
  • information about tanks earning vbaddict.net
  • a program that allows you to thoroughly analyze tank armor and other interesting information tankinspector.sinaapp.com

Dictionary

Ammo rack - Ammunition rack. If it is damaged two times it explodes.

Arty - Artillery

Buff - improvement of specific tank or module statistics

Camper - player who waits in one place for the whole battle and waits for other players to find enemies. It doesn't apply to tank destroyers or artillery. Pejorative term

Cap - circle that symbolizes the base

capping- assaulting enemy base

CW, Clanwars - a battle between two clans, with no restrictions in tanks level

decap- defending the occupied base by damaging enemy tanks

detrack- removing the track, which immobilizes tank

Ding - ricochet, a bullet bouncing away from the armor

DMG - Damage

Frag - defeated enemy

Free Exp - experience that you can spend on any module or vehicle

GG - Good game, used usually after victorious battle.

GL - Good Luck, used before battle as GL&HF (Good Luck & Have Fun)

Grind - unlocking tanks from a specific tree, for example one can grind German artillery

Stars - bonus for first victory of the day. The term "knocking stars" is often used to describe playing with a specific tank only once a day to receive the bonus.

HE - high explosive ammunition

HT- heavy tanks

Hull Down - a tactic which consists of sticking out only the turret out of the cover while the rest of the tank is hidden behind a hill, rock, wall or other cover

kamikaze - a person that in first seconds of the game rides to enemy positions to find as many enemies as possible. An action that doesn't give any advantage to your team

angling- setting the armor at angle towards enemy to increase its efficiency

Critical - a shot that inflicts additional damage to modules or crew

LT- Light tanks

matchmaking- a match/battle in WOT of specific tanks level

MT- meds - medium tanks

Nerf - lowering the stats of specific module or tank

noob- beginner player

OMW - On My Way, used to communicate that you're on your way to the place where someone invited you

OP - Overpowered. A description of tank, armor or gun that is too good for it level in the game. You can commonly hear that some tank is OP on V tier.

Stock tank - a tank with basic, worst modules available: cannon, engine, turret, tracks, radiostation

tomato- beginner player - the name comes from the way in which weak players were shown with red color in XVM mod

scout- a tank that scouts

sidescraping- angling the hull behind a cover in a way that protects frontal armor, forcing the enemy to shoot at side armor at near parallel angles

Splash - shock wave created by a high explosive ammo. Especially important in case of artillery.

Spot/mark- highlight of targets/spotting enemies by the scout so that the team could shoot at him

TD- tank destroyer

tier- tank level - from 1 to 10

troll- a big cannon which inflicts great damage, has a low accuracy and long reload time

weakspot- a spot on the armor that you should shoot if you can't pierce normal armor

Win Ratio - A percentage statistic that shows the ratio of player wins

WN8 - One of the parameters describing player skills. The higher the better. Especially important while recruiting to a clan

WoT- World of Tanks

Sixth sense indicator - commandors Sixth Sense ability, that tells you that someone has discovered you

Events

In World of Tanks wot) there are Special Offers every weekend, Weekly missions in other days, Monthly or Special missions that last whole month and many occasional events (like new year offer, 15-years of Wargaming, 3 years of World of Tanks etc.). What is worth mentioning, there are changes in the game with new updates. Below description is based on wot version 9.2.

Special offers

Usually they last from 7:10 Saturday to 7:00 Tuesday.

Sometimes they last from 7:10 Friday to 7:00 Monday.

In most cases there is a combination of missions, price drops and bonuses.

Weekly missions

Between weekend missions. Usually they are constructed in a way so that for standard game you receive small reward (win 5 battles and you will get 3 large repair kits two times per day).

Monthly and special missions

Special missions so far are about premium tanks. It is a great opportunity, since IS-6 available in December 2013 mission costs 11,800 gold, and SuperPershing from May 2014 - 7,200. IS-6 mission was about collecting 100000 experience with every nation while using tier 6 tanks. Additionally, for completing every sub-mission with a country you were awarded with 3 days of premium. SuperPershing mission, much easier, was about getting 75000 experience points with each nation while using tier 4 - 8 tanks. Two days of premium account for sub-mission, garage slot for 100 gold and free garage slot for 100 battles (5 times per account).

Both tanks weren't hard to get if every day you "knocked stars" (double experience for first won battle) and used the weekend bonuses (like 5x experience for first win). If you had the right tanks in your garage, missions for one country could have been completed in one week with 5x experience for first battle.

XXX are greatly rewarded. Premium, gold, garage slots or lots of credits. Rules are created in a way so that you need to play few battles every two days to complete them. Some missions are hard to complete. August 2013 - 30 vehicles to destroy every day - 300000 credits, for 50000 experience - one day of premium. September 2013 - every day for 15 victories - 250000 credits, for 50000 experience points - one day of premium. October 2013 - every day for 50000 damage - 250000 credits.

Special events

They are related to events that happen in real world or anniversaries (like 15 years of Wargaming - many discounts and a free tier 3 tank)

Discounts during events

  • 50% discount on consumables - more or less once a month. You should buy enough of them so that you could use supplies instead of buying them for full price. After the promo ends you can sell consumables for 50% of its original value. You shouldn't worry about freezing the credits and instead buy large amounts of first aid kits, repair kits and fire extinguisher, because you can sell them back with no loss.
  • 30% discount on premium ammunition - last time it occurred at the end of 2013. Before that, they occurred quite regularly. I haven't found any information about it, but such long time without this discount can mean that it has been removed permanently. If it would happen, then you should spend some saved credits on gold ammo, which you should have in small amounts in each tank.
  • Tank discount - quite frequently, although less often there are discounts on tanks: 50% on tier 5, 30% on tier 6 and 7. Sometimes there are 15% discounts on 8 tier. Very rarely, maybe once a weak there is an opportunity to buy tier 8, 9 and 10 for 30% less.
  • Premium tank discount - 50% on tier 5, 30% on 5 and 7 and 15% on tier 8.
  • 50% discount on equipment - every 2, 3 months. You should think what tanks will you plan to buy and what equipment will they need. You shouldn't worry about spending credits on this promo since after it ends you will be able to sell bought items with no loss.
  • 50% discount on garage slots and barracks upgrades - more or less once per month garage slot price is reduced from 300 to 150 gold, and barracks slot from 300 to 150. In may 2014, during the special mission: operation Superpershing the price of garage slot was only 100 gold.
  • 50% discount on crew training and resetting the abilities - once every month or two. Useful when training and resetting for gold. You can save even 600 gold on a tank with 6-person crew.
  • Premium account discount - once every month or two. Premium account for year and a half with 15% discount, 7 days for 680 gold instead of 1250. 3 days for 350/250 instead of 650. 3 days offer is interesting. If it is connected to a nice weekend offer, you should utilize it. For example, "triple experience for crew in each battle" event with a premium account allows you to train your crew 4, 5 times faster.
  • Up to 50% discount on camouflage, emblems and inscriptions for credits and gold

Events mentioned before offer in different combinations bonuses, discounts and missions.

Bonuses

  • Double experience for first and second battle won with each vehicle
  • Double experience for each battle won
  • Triple experience for first battle won with each vehicle
  • Five times the experience for first battle won with each vehicle
  • 50% more experience for the crew for each battle
  • Double experience for the crew for each battle
  • Triple experience for the crew for each battle
  • Up to 70% more credits for playing with vehicles up to tier 4
  • Up to 50% more credits for playing with tier 5 vehicles
  • Up to 30% more credits for playing with tier 6 and 7 vehicles and very rarely for tier 9 and 10
  • Up to 15% more credits for playing with tier 8 vehicles

Missions

  • Deal specific amount of damage
  • Deal specific amount of assist damage
  • Win specific amount of battles
  • Play specific amount of battles
  • Get specific amount of experience
  • Destroy a specific number of selected enemy vehicles
  • Discover a specific number of selected enemy vehicles

Completing missions is usually awarded with credits and consumables. More rarely with equipment or few premium days.

There comes a moment in life of every World of Tanks player when he starts to suffer from the lack of credits. He must answer a question then - "With what tank should I play to earn more money?". Below you will find some of the best tanks for earning money. It will be shown from two perspectives: for a player that doesn't want to spend any real money and for a player that is ready to use some real cash.

A completely subjective top 5 of vehicles for earning money, including the standard and premium ones.

 

Regular vehicles

Premium vehicles

1.

KV-1S

Jagdtiger 8,8cm

2.

M4A3E2 Sherman Jumbo

T34

3.

T1 Heavy

Lowe

4.

Panzer IV H

T-34-3

5.

M6

IS-6

Regular vehicles

Most players don't want to spend real money in World of Tanks. Sadly, on higher tiers practically every battle ends with a loss of some credits. It forces players to play on low-level vehicles in order to gain money for bullets and repairs. So, what vehicles should you play with in order to get some money without using a premium account or premium tanks?

Most of all, you must known that tanks from level V-VI are the most profitable to play with. A specific model is less important. You should choose a tank that you like to play with and are getting good results with. It is worth mentioning that even after a good battle the money you earn won't be impressive. After suffering a great loss you should be slightly in plus, after an average battle with 1-2 frags you should earn around 10-15 thousand. Good battles with lots of damage dealt and a few destroyed tanks will reward you with 20-40 thousand credits.

The best money-earning tanks are those which repair and ammo cost isn't big and they allow you to get good results. A good option for the beginners is the KV-1 tank. He has a great armor, very good cannon and the random system usually throws you at the top. Another good option is American heavy tank T1 or its successor M6. Those two tanks should allow you to earn good. If you prefer medium tanks, you can select Russian T-34-85, American Sherman Jumbo or German Panzer IV H version with howitzer. If you play with tank destroyers then you should select the tank that gives you the best results. American Hellcat is a good choice.

Premium account and premium tanks

For some players earning money in the regular way will be too time consuming and they will decide to spend some real cash. First thing you should do in that case is buy premium account. The longer subscription you buy, the lower its price. Premium account gives you 50% bonus to cash you earn, so even when you play with tanks that were unprofitable before now you will be able to gain some credits with them.

You can find some special premium vehicles in the game which you can buy for real money and they give you additional bonus to the amount of credits earned. What's more, ammunition and repair costs of those vehicles is very cheap. Thanks to that, even after an average battle you can earn 30 or even 40 thousand credits. But it all comes with the necessity of spending more than few dozens of dollars on a single vehicle.

Many experienced players consider the German tank destroyer Jagdtiger 8,8 cm the best vehicle to earn money. It has a great front armor, accurate cannon with low reload time and cheap ammunition. However, not everyone likes to play with a TD. In that case the best option would be one of the VII or VIII level heavy tanks. It can be a German Lowe, American T34, French FCM 50 t or Chinese T-34-4. Every one of the tanks mentioned above will be a good choice and you should decide based on your preferred game style. All of those tanks has their pros and cons, but one thing is similar in all of them - they're great money makers.

Not everyone can afford spending so much on a single vehicle in a game. The ones with less money should choose the Russian heavy tank Churchill III. He has great armor, has a quick cannon and he is practically always on the top of the list. He costs far less than other premium tanks. He is pretty slow and require some time to get used to him, but you won't find a better tank for that price.

Equipment promotions

If you have the funds required, the first things you buy during the 50% discount on equipment should be:

Camouflage net: after three seconds of not moving improves your masking. It is the first thing to buy because of its price - 50000 credits when in promotion.

Repair kit: +25% to repair speed - 250 000 in promotion.

Binocular telescope: +25% to the seeing radius - 250 000 in promotion.

The items mentioned above have one great advantage. They can be mounted and demounted on the tanks. Other equipment can be demounted as well, but it costs 10 gold every time. If you have the net, repair kit and telescope you can mount it on every new tank and increase the chance for winning.

Economy knowledge makes the game easier and more enjoyable. If you play wot for more than a dozen hours, you will probably play the game for some time.

First you should decide on 2-3 paths that lead to tier 10 tanks that you have chosen. Save credits while waiting for discounts. You will be knocking stars every day (double experience for first battle won). Buy mostly tanks with discounts. Plan, what tanks will you buy in next 2-3 months so that you can buy equipment for them earlier when it is discounted. Use consumables bought with 50% price drop.

If you're not buying gold, you can get a small amount of it: rarely in missions, but it can be gained in offers of companies like Alienware and Razor, where sometimes all you must do is register to get 300 gold. More information about it can be found on worldoftanks.eu discussion board, youtube.com/user/hallack05 and other discussion boards and youtube channels. Free gold is sometimes added to products related to video games.

If you don't have much gold, first you spend it on training the crew when transferring them to other tank and for resetting crew abilities, of course only during the 50% discount. It is a waste to lose large amounts of experience by resetting with loss, for credits.

It is recommended to benefit from the 3 days premium for 250/350 gold when there are interesting missions/bonuses. Like when you have KV-1 or STUG 3 G in your garage and there are bonuses +50% credits for playing with tier 5 and triple experience for the crew. If you have gold and lots of free time, in one weekend you can earn few millions of credits and train your crew nice.

It is not recommended to spend gold on golden bullets or consumables.

When planning you mustn't forget about garage slots. It is sad when a tank you're interested in is discounted, you have enough credits but you can't buy it because you don't have any free slots. In such situation, you should sell a tier 5 tank, necessarily with stock modules (basic modules like gun or engine, available immediately after buying the vehicle), so that you wouldn't need to buy them again in the future with a loss. With the tank there won't be such troubles since you can use the 50% discount for buying it again. You send trained crew from the tank sold to the barracks.

Few times a year developer gives some "special" tanks for free or allows you to get them by completing short and easy missions. Most frequently those are tier 1-3 machines, rarer tier 4, that cannot be bought. Usually they aren't too good for playing, but thanks to such gifts after selling them you get a free garage slot and some credits.

Dictionary

- gold - currency in the game. Bought for real money.

- premium account - bought for gold for a limited time. Gives +50% more credits and experience for each game.

- gold ammo - ammunition that is many times more expensive that the standard one, that gives you greater penetration (and sometimes greater damage or larger damage radius in case of artillery).

- tier - tank level

- premium tank - a vehicle that can be bought only for gold or real money, sometimes gained in special missions or 3-4 times a year given away by developer (only weak low level tanks). He earns 50% more credits. Allows you to transfer crew without losing experience as long as it's the same tank class and nation. Usually plays only against tanks that have no more than 1 tier of difference.

- garage slot - place needed for new tanks. Available only for gold.

Mechanics - why we can't break it through? Certainly you heard a tank commander shouting these words, while the shells were just ricocheting on the enemy armor, inflicting no damage at all. After this chapter you'll learn how to shoot in World of Tanks, how damage is calculated plus some additional useful info.

Aiming

There are two methods of aiming at the enemy in World of Tanks: manual and automatic. Automatic aiming is activated by pressing RMB by default after pointing your sight at enemy tank. It is disabled by pressing E key. After enabling auto-aiming our tank will be following the enemy, aiming at its middle - just pull the trigger to shoot at the current position of enemy tank. Unfortunately auto-aiming has many disadvantages: it doesn't take into account opponent's movement, so shots fired at the moving enemy almost always miss. In addition it tracks the target as long as it is visible - even if it hides behind the terrain obstacle. For this reason it is worth seeing where your opponent really is, before you waste ammo by shooting at hills or ruins on the way. Thirdly, shells are often fired at the most heavily armored part of the enemy vehicle. Despite above flaws, auto-aiming is sometimes used in shooting at still, poorly armed targets at long distance or during the circular fight, when you're mostly focused on driving than on firing accurate shots.

The second and also most commonly used method is manual aiming. In theory, just point your mouse cursor at the target, wait until the turret turns in that direction and press LMB. But in practice, during shooting, we have to consider several parameters. Tank guns available in the game differ between each other in the muzzle velocity of fired projectiles and their trajectories. For this reasons we have to learn when to fire to hit the opponent. If you shoot at the still target, it is enough to aim the tank and fire - the shell will hit the enemy directly. Unfortunately, it is more difficult with the moving target: we will have to predict the direction in which it will move and shoot with the lead. At this point the projectile speed is very important. German guns 8,8 cm PaK 43 L/71 have very high muzzle velocity, so you just aim in front of the enemy to hit him. On the other hand, projectiles fired from howitzers, like 152mm M-10, are much slower and require more corrections due to the speed of the target.

Shooting with the lead: 152mm howitzer (on the left) has to aim in front of the enemy, if it intends to hit the target. - Aiming - Game mechanics - World of Tanks - Game Guide and WalkthroughShooting with the lead: 152mm howitzer (on the left) has to aim in front of the enemy, if it intends to hit the target.

Manual aiming can be supported by sniper mode. It is activated by appropriate key (SHIFT by default) and the mouse scroll is used to select one of three zoom levels. Thanks to the sniper mode we can easier hit enemies moving at long distances and aim at weak points of enemy's armor. But sniper mode has also its drawbacks - eyeshot is limited, so after each shot you might check your opponents' positions on the map or switch it off and look around the area.

Each gun available in the game has its own accuracy (also called dispersion), given in meters over 100 meters distance. For example a gun with accuracy 0,35 m means, that most shells fired at the enemy, which is distant from us at 100 m, will land at 0,35 m from the middle of the sight.

How does it work in practice? During the game we're non-stop accompanied by a circle, which changes its size - this is dispersion of our gun. Its size is three times gun's accuracy, so in our example the dispersion's circle is 1,05 m. If we're standing still and shooting then each shell will land inside this circle with the majority of them landing close to its middle. Only several projectiles will end at the edge.

A chance to hit green area is 68%, yellow - 27% and red - 5%. - Guns accuracy - Game mechanics - World of Tanks - Game Guide and WalkthroughA chance to hit green area is 68%, yellow - 27% and red - 5%.

Unfortunately, we are not always able to fire with all aiming devices fully contracted. Wounded crew, damaged gun, turning the turret, moving the tank or even a shot fired recently - all these things have a negative impact on our accuracy. Fortunately, there are few skills and assets available for the crew, which reduce above penalties.

In addition to the accuracy, aim time is also important. A number given in the game indicated how many seconds we need to reduce the sight circle to 1/3 of its initial value. But this doesn't always guarantee an accurate shot: if we were moving recently or were turning the turret, the total time needed to aim the target can be higher than the value shown in the gun's description.

Gun's dispersion with the sight fully contracted (on the left) and while moving (on the right). - Guns accuracy - Game mechanics - World of Tanks - Game Guide and WalkthroughGun's dispersion with the sight fully contracted (on the left) and while moving (on the right).

We've aimed an enemy, fire a projectile and the only result is well known: "this can't break through!". This means that our shell didn't pierce enemy armor, thus inflicted no damage. But you should know why it happens and why shells with penetration of 106 mm bounce on the 100 mm steel armor of your enemy.

The first thing every tank commander has to remember, is that the effective armor of the area we're firing at, increases with the angle of shot. So if we're firing with very high impact angle, our chance to penetrate the armor, thus inflicting any damage to the enemy, drastically decreases.

Armor with thickness of 100mm with an impact angle of 40 equals to 131mm of steel - Armor penetration - Game mechanics - World of Tanks - Game Guide and Walkthrough

Armor with thickness of 100mm with an impact angle of 40 equals to 131mm of steel.

The following table show how much armor thickness increases depending on the impact angle of out shot.

Impact angle

Effective armor thickness

0

100%

10

102%

20

106%

30

115%

40

131%

50

156%

60

200%

70

292%

>70

ricochet

As can be seen from the above example, armor with thickness of 100 mm, after shooting with impact angle of 40, will have effective thickness of 131 mm. That means that the shell with penetration of 106 mm will have no chance to deal any damage to our enemy. In addition it is worth noting, that the shell with impact angle greater than 70 will automatically ricochet. This can be used during the fight, which will be presented later in this guide.

PzKpfw VI Tiger (armor thickness of 100 mm), placed at an angle to our tank, will be protected against our gun with penetration of 106 mm. - Armor penetration - Game mechanics - World of Tanks - Game Guide and WalkthroughPzKpfw VI Tiger (armor thickness of 100 mm), placed at an angle to our tank, will be protected against our gun with penetration of 106 mm.

As if that were not enough, some tanks have several layers of armor (so called spaced armor). Hitting this kind of point may give us misleading information about opponent's vehicle state - gunner will confirm the penetration, but the enemy tank will not get any damage. Our shell will just penetrate weaker external armor but will rebound on the inner, significantly stronger one. So if we're fighting with the opponent equipped with such armor, we have two options: either use shells with high penetration value (it will penetrate both layers) or fire at other, weaker spots on enemy vehicle. Location of layered armor on various tanks will be discussed later in this guide.

Front of the T26E4 Super Pershing tank. Several layers of armor are visible. - Armor penetration - Game mechanics - World of Tanks - Game Guide and WalkthroughFront of the T26E4 Super Pershing tank. Several layers of armor are visible.

The last import and information relation to vehicles' armor penetration is penetration randomization. Values given in the gun's description are averaged: in fact, the ability of ammunition to penetrate the target is in the range from 75% to 125%. That means that our sample shell with penetration of 106 mm actually can have projection from 79,5 mm to 132,5 mm. Thus it can either ricochet on 80 mm armor or penetrate armor plate of 130 mm thickness. However these cases are so rare, that we can safely assume that we're only able to damage tanks protected by maximum of 100 mm of steel.

Ricochet on E-75 armor. This tank is placed at an angle and almost impossible to be penetrated. - Armor penetration - Game mechanics - World of Tanks - Game Guide and WalkthroughRicochet on E-75 armor. This tank is placed at an angle and almost impossible to be penetrated.

Target at range, aim, fire! Penetration! But now it would be good to know what damage we can cause to the enemy with our shells.

Same as with the armor penetration, damage inflicted by our gun is averaged - actual values vary from 75% to 125% (exact range can be read by clicking RMB on our tank's ammo in the garage). Damage which can be inflicted depend both on the shell type we're using (armor piercing AP, subcaliber APCR, cumulative HEAT or high explosive HE) as well as on the area where we hit enemy tank.

Inflicted damage can be divided in two types: hull damage, which reduces hit points if the vehicle and "inside" damage of the crew and modules. If you use AP, APCR or HEAT shells, then penetration of enemy hull armor will reduce vehicle hit points with the listed damage +-25%. If we use HE shells and manage to penetrate enemy tank, damage is calculated identically as with other types of shells. But if the shell doesn't penetrate hull armor, we might still damage it seriously. In this case inflicted damage vary between 0 (small caliber HE shell hitting strongest armored part on enemy tank) and half of the gun's listed damage for that type of shells. In addition you should know, that explosion caused by HE shell will always try to "find" the weakest point at the enemy tank (in the range of the blast), so if you use it, it might be a good idea to aim at the top of the tank or sight.

Despite the fact, that the shell hit the hardest enemy armor, the blast wave got inside the vehicle through driver's vision slit (marked in green). - Damage - Game mechanics - World of Tanks - Game Guide and WalkthroughDespite the fact, that the shell hit the hardest enemy armor, the blast wave got inside the vehicle through driver's vision slit (marked in green).

Another type of possible inflicted damage is inside damage. All shells after penetrating the hull armor (or after explosion on its surface in case of HE shells), can injure the tank crew or destroy single modules as an engine or ammo rack. If the shell or the blast wave of HE shell hits the module, it not necessarily gets damaged. There exists so called "saving throw". Once it fails, the module get hit and eventually destroyed. The chances of damaging specific module are as follows:

Module

Chance of damage

Suspension

100%

Engine

45%

Fuel tank

45%

Observation device

45%

Radio

45%

Turret ring

45%

Gun

33%

Ammunition rack

27%

A damaged module is represented in yellow, while destroyed one - in red. Damaged modules can be fixed up to 100% by using special consumables (i.e. repair kits) or up to 50% by the crew, automatically. Damaged modules affect the entire tank as follows:

Module

Damaged

Destroyed

Suspension

Reduced maximum speed

Vehicle can't move

Engine

Reduced engine power, chance of fire

Vehicle can't move

Fuel tank

Higher chance of ire

Fire

Observation device

Reduced spotting range

Reduced spotting range

Radio

Reduced radio range

Reduced radio range

Turret ring

Reduced turret ring rotational speed

Turret ring blocked

Gun

Reduced aiming

You can't fire

Ammunition rack

Increased reload time

Vehicle explodes !

Hmmm, something broke... - Damage - Game mechanics - World of Tanks - Game Guide and WalkthroughHmmm, something broke...

As for the crew, chances that each of tankers gets hit are 33% for AP, APCR and HEAT shells and 10% for HE shells. Unlike equipment, crew members can be only fully operative or knocked out.

Crew member

Knocked out

Commander

Reduced view range, deteriorated tank parameters

Gunner

Reduced aiming, increased aiming time

Driver

Reduced acceleration, poor mobility

Radio Operator

Reduced radio range

Loader

Increased reload time

In addition to destroying the tank by inflicting it sufficient damage points or by explosion of ammo rack, there is a third possibility: make the tank inoperable by knocking out all crew members. Once the tank loses its all tankers, it becomes inoperable even it has still hit points. Such vehicle is considered destroyed.

We know how to fire and how to inflict damage, but we still do not know what the factors on view range are and how to spot an enemy. In this chapter I'll try to explain this briefly.

In World of Tanks we distinguish Draw Distance and Spotting Range. First term describes a distance, from which we are able to see a tank model in the game. This value can be changed in game options and if your computer is powerful enough, I suggest setting it to high. Otherwise, players with maximum value of this option will have advantage over us.

Spotting range is a derivative of the view range, which can be checked in descriptions of tank and its turret - Spotting enemy - Game mechanics - World of Tanks - Game Guide and Walkthrough

Spotting range is a derivative of the view range, which can be checked in descriptions of tank and its turret. This value is modified by the commander's effective primary skill level, additional crew members' skills (Recon and Situational Awareness), and usage of equipment (Coated Optics and Binoculars) and after that it is modified by enemy's Camouflage. Such calculated spotting range is specific for each opponent and its position on the map. Since these calculations are quite complex and you need to take into account a number of variables, it is best to remember a few simple rules for spotting range in the game:

  • Minimum spotting range is 50 meters. Every opponent within this range will be automatically spotted, even if he is located on the other side of the building.
  • Maximum spotting range is 445 meters. If we see enemy tank on the greater distance, we can fire at him and he won't spot us anyway.
  • The greater distance, the longer spotting the enemy. For this reason, the enemy at distance of several hundred meters can pass between rocks/buildings before we can spot him.
  • An enemy is spotted from 5 to 10 seconds (this time can be increased by Designated Target perk of a gunner)
  • If we hide behind bushes/trees, that after fire we lose a camouflage made by these bushes/trees in 15 m range from the tank. So when we use the tank destroyers, it is better to sty more than 15 meters from the cover.
After shot, bushes/trees in 15 m range from our tank are no longer providing camouflage. More distant bushes and trees still reduced our detectability. - Spotting enemy - Game mechanics - World of Tanks - Game Guide and WalkthroughAfter shot, bushes/trees in 15 m range from our tank are no longer providing camouflage. More distant bushes and trees still reduced our detectability.

In addition to spotting enemy by our vehicle, we can also get information about locations of other players with radio communication. A rule for that is simple: if our ally spots the enemy, it is enough that a distance between our tank and our ally's tank is less than the sum of respective radio ranges of both vehicles. Conclusion is simple: if we want to fire at greater distance or use the artillery, we have to install the best possible radio.

Vehicle A and B are communicating with each other, talking about enemy positions. HEAT is out of radio range, so it won't see tank positions spotted by A and B. - Spotting enemy - Game mechanics - World of Tanks - Game Guide and WalkthroughVehicle A and B are communicating with each other, talking about enemy positions. HEAT is out of radio range, so it won't see tank positions spotted by A and B.

Tips for beginners: types of vehicles

Once you get familiar with in-game tutorial and complete all eight beginners missions (rewarded by one of the premium tanks available in the game), it is time to closer study vehicles available for us and to polish our skills as a tank commander.

These are first vehicles we get to know in World of Tanks. 1-2 tier light tanks are in most cases very slow and we can for them tactics for medium or heavy tanks. Later on they become faster, so starting with the 4 tier (in the case of French tanks - 5 tier) each nation has at least one fast vehicle acting as a scout tank. In this chapter I'll focus only on such machines.

A duel of light tanks. The winner will be able to continue reconnaissance and give advantage to its team. - Light tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughA duel of light tanks. The winner will be able to continue reconnaissance and give advantage to its team.

Despite the fact, that light tanks end up in battles with much more demanding opponents, which usually they can't even damage, have a huge impact on the fight and it is their actions which usually determines victory or defeat. Their primary function it to conduct reconnaissance and spot enemy position, allowing other players to eliminate opponents, using heavy tanks, tank destroyers and artillery. Due to high maximum speed, low weight, low silhouette and often a great view range, it is they who are most likely to perform these tasks.

How to play to maximize a light tank usage? First of all: do not die. Many beginners try to get the Scout achievement with the rapid rally toward enemy lines as soon as the game begins. Unfortunately, most of them get destroyed before they can see no more than 2-3 enemy tanks, without getting any experience points or credits. First scouting is useful on some maps, but it should be done with care: simply lean over the hill or slip between the buildings and then run away to the safe place. In this way we're able to spot several enemy vehicles while staying untouched and being ready to further actions.

A quick rally on the line of sight allows our team to fire at enemy with impunity. - Light tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughA quick rally on the line of sight allows our team to fire at enemy with impunity.

Another possibility is passive scouting. It involves rapid entering forward area and then hiding there and waiting for enemy. When we spot the opponent, we can't move at any reason: it would reduce a camouflage factor, thus exposing us to spotting and eliminating out machine. We should wait patiently until other tanks from our team eliminate the threat. An additional advantage is that we will get some experience points and credits that our team will win. If we would only spot the enemy and then get killed, this bonus is lost. Of course, when the backup doesn't appear, we should move back and support our team in a different place ... by spotting or even destroying enemy artillery for example. This is one of the most difficult task for the scout, because the artillery is hidden mostly on the rear and has the appropriate escort. But in the heat of the battle it might happen that the escort will move too far to the front and a lone scout can manage to break the front line and destroy the artillery.

One we get to the enemy rear, we can eliminate artillery threat. - Light tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughOne we get to the enemy rear, we can eliminate artillery threat.

Depending on the light tank we're using, we can try to support our team in the direct fight. Vehicles such T-50-2, M24 Chaffee, VK 2801 or French light AMX's, have guns powerful enough to penetrate most of tanks from the side or behind, thus supporting their bigger "brothers" with firepower. In the situation, when we see one on one duel between medium or heavy tanks, we can always try to attack the enemy and turn the tide on our side. In many battles, especially those that take place in towns among the ruins, light tanks will be forced to such clashes and sometimes lives of other players in our team depends on us.

This is the most diverse group of vehicles available in World of Tanks. They are characterized by a high mobility, large view range, medium armor and a high firepower (especially 9-10 tiers). Among them we can distinguish tanks fighting on the front line (M4A3E2), "sniper" tanks (PzKpfw V Panther), scout (T20), as well as multitask basic tanks (T-54). Depending on the map we're fighting on and vehicles available for both sides, our role can vary dramatically from the one in the previous fight.

PzKpfw V Panther tries to flank enemy positions. - Medium tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughPzKpfw V Panther tries to flank enemy positions.

One of the main tasks of medium tanks on every map, is to quickly secure routes and important sniper positions and destroying enemy scouts or forcing them to retreat. These initial maneuvers are intended to prepare the ground for heavy tanks and tank destroyers, which is the main attacking force in the next phase of the fight. Sample place, where clashes of medium tanks can determine the winning or losing, is a central hill on the Mines map or routes on the Mountain Pass map. In the battles with 8-10 tier machines, medium tanks often act as scouts together with (or instead of, depending on available vehicles) light tanks.

T-54 and M46 Patton acquire the hill before main forces of both teams appear there. - Medium tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughT-54 and M46 Patton acquire the hill before main forces of both teams appear there.

Another role, which medium tanks share with light ones, is the need to provide a support for their bigger brother. Same as scouts, medium tanks should search for dueling heavy tanks and flank the enemy when possible. As a last resort, if we can't get the enemy from behind, we can try attacking frontally, leaning between shots and aiming at less-armored points and enemy armor. Most medium tanks have cannons so strong, that they are able to penetrate a front of heavy tank of the same tier. Due to the high rate of fire they are able to quickly eliminate the embattled enemy and break the front line, opening the way to the enemy lines.

One of maneuvers which use this firepower is making of so-called wolfpacks. During the II World War this term was used to define tactics of teams of submarines, but in World of Tanks it is mostly used to name a group of cooperating medium tanks. It is one of the most difficult to stop formations, because in addition to giant firepower, it has sufficient mobility to attack any point on the map. One of two methods to fight with wolfpacks is to force the enemy for frontal fight with heavy tanks, preferably in necking, where medium tanks won't be able to flank our forces. Another possibility is to early spot a forming wolfpack with scouts and attacking them with a vast number of vehicles to quickly break down the group, and thus eliminate the threat.

Maps shows to late detected wolfpack in sector A8 and its surroundings. - Medium tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughMaps shows to late detected wolfpack in sector A8 and its surroundings.

In summary, as a medium tank driver we have probably biggest impact on the course of battle with all the players. It is up to us to success in the initial phase of the battle, when we spot the enemy and gain strategic positions. It is us, who decide about places of fights and how they progress. And it is us, who look for survivors or support the weaker flank. Well driven medium tanks guarantee victory in almost every battle.

The last type of turret vehicles is heavy tank. They form the armored fist of our team and it is up to them, whether the enemy will break the front line or will be blocked and destroyed by other machines. Heavy tanks have the thickest armor within all units available in the game, as well as big caliber cannons. For this reason they are perfectly suited to block passages and even entire parts of the battlefield - they can also slowly push opponent out of his positions. These are the only units capable to receive large amount of hits and maintain full combat prowess.

German heavy tank VK 4502 (P) Ausf. B is attacking enemy positions. - Heavy tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughGerman heavy tank VK 4502 (P) Ausf. B is attacking enemy positions.

Heavy tanks can be divided into two categories: heavy armored, slow giants (machined like IS-4, E-75 or Maus) and lighter, thus faster vehicles (IS-8, M103). First group mostly creates the center of the battlefield - they decide when to attack or when to start the retreat and the team should normally support their actions. A clash of two heavy tanks is very similar to the dual of two battleships: it is long shoot-out, where not each volley deals damage. Therefore to break down a line defended by number of such vehicles, you we must flank them or use the artillery. Frontal attack on position defended by heavy tanks, without using any support, mostly ends tragically with death on the foreground.

That's how frontal attack on group of heavy tanks supported by artillery ends. - Heavy tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughThat's how frontal attack on group of heavy tanks supported by artillery ends.

A second group of heavy tanks is vehicles used to flank enemies and break down enemy lines. Machines such IS-3, IS-7 or M103 are so fast, that they can both support attack of medium tanks and break down weaker defended enemy lines. In some cases you can even try to organize them in wolfpack and destroy entire flank of enemies. After that we could try to surround the rest of slower vehicles. Using some of tactics available for medium tanks is recommended in this case.

Operating the heavy tank, we have always remember that we start each offensive action, therefore the driver must have both excellent knowledge on positions of all vehicles on the map (both allies and enemies) and must quickly determine if he got enough firepower to break down enemy lines. It is not possible to describe every situation on the battlefield, but it is possible to show some sample cases, which can happen quite regularly during the battle. One of the frequent situations: the opponent has less tanks than we do, they are the like tier. Beginners often continue the shoot-out staying behind the cover, afraid to lose hundreds of hit points, which is only advantage for the opponent. We can't think only locally - we have to get the view of entire battlefield. If our 6 tanks are blocked by 3 enemy vehicles, it means that somewhere else the opponent has an advantage of 12 to 9. In this case, the most reasonable solution is to get out from behind the cover taking several hits and then quickly approach the opponent and use the preponderance in the fight on less than 50 meters range. It is quite possible that such action will cost us one vehicle, but thanks to that we'll get rid of three opponents and open the way to its back.

With the preponderance in heavy tanks we can perform a frontal attack and break down the enemy lines. - Heavy tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughWith the preponderance in heavy tanks we can perform a frontal attack and break down the enemy lines.

Another situation is a reverted previous example - the enemy outnumbers us. In this case it is useless to have a shoot-out, because in general we have less hit points than our enemy. So it is better to retreat and place our tanks in such way, that only one enemy tank is able to fight with several our machines. This is mostly useful in urban maps or mountain passes, where there enemy can't take advantage of his manpower superiority. The enemy of course will try to surround us: we counter attack his actions by firing at tracks or suspension springs. If we block the tank leading the attack, the rest of opponents will stuck behind him.

Two heavy tanks and two damaged tracks. Enemy attack stopped. - Heavy tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughTwo heavy tanks and two damaged tracks. Enemy attack stopped.

Heavy tanks not always have possibility to take part in every fight on the map and they often have to sacrifice for the team. But they are the core of the team and often force enemy to change his tactics and attack route. Experienced commander of a heavy tank will often command the fight on his part of the map and determine tactics for other groups. So we're leading lighter vehicles, we should listen to his commands and cooperate with him - it leads to quick victory.

If playing the games, you prefer to be a sniper, lurking for your enemy in bushes, then tank destroyers are perfect for you. With disadvantage of less hit points that other tanks of the same tier, these machines get the access to the most powerful cannons in the game and (mostly) have best camouflage factor, allowing them firing from hiding.

Hidden Ferdinand and Jagdpanther are waiting for targets. Firepower of both vehicles can damage and even destroy some of heavy tanks. - Tank destroyers - Types of tanks - World of Tanks - Game Guide and WalkthroughHidden Ferdinand and Jagdpanther are waiting for targets. Firepower of both vehicles can damage and even destroy some of heavy tanks.

Tank destroyers, as the name indicates, are primarily used for rapid destroying of armored targets. However, in this case, we have to remember one important thing: they are not first line tanks. Even if they have very thick front armor, these vehicles should fight at long distance, because at the short distance they can be easily flanked and destroyed. In addition, detected tank destroyed always becomes a tempting target for enemy artillery, so therefore we have to look for sheltered location, away from the front lines. Once we find a good position, there is nothing else but activating the sniper mode and waiting for an enemy.

Tank destroyers are the foundation of a good defense. Set 400-500 meters behind the main front line, they are almost impossible to detect, and in the same time they can hold enemy at bay, stopping every opponent, courage enough to get closer. Thanks to large caliber of installed cannons, several destroyers working together can even destroy one heavy tank in one shot. As the tactics of commanding such vehicles is quite simple and gives tangible results, the question remains: how to fight against them? There are several methods to destroy tank destroyer. One of them is effective reconnaissance connected with shelling detected vehicles. Due to the weak top armor, most tank destroyers can be turned into a flaming wreck with only one good hit. Another method is to flank enemy positions. Apart from few exceptions, most of tank destroyers have cannon mounted in the hull, so it is just enough to place our medium tank at destroyer's side and we can shoot it with impunity. The third and the most risky method is a frontal attack. In this case it is best to fight at a short distance, making sure that tank destroyer doesn't hide from our shots. Most important thing is to attack as soon as we reload. Playing "shot for shot" will probably end in out defeat.

Well positioned tank destroyers can completely block the flank. One of opponent's vehicles has discovered it right now. - Tank destroyers - Types of tanks - World of Tanks - Game Guide and WalkthroughWell positioned tank destroyers can completely block the flank. One of opponent's vehicles has discovered it right now.

Self-propelled guns, commonly called artillery, allow you to fire at enemy while being hidden far behind front line. In most cases drawing makes only few of these vehicles available on the battlefield, but it must be taken into account that even just one machine can completely change the battle result.

Russian S-51 is looking for its next target. This vehicle does not have to hit the target: the explosion of a projectile is able to destroy some of the lighter machines. - Self-Propelled Guns - Types of tanks - World of Tanks - Game Guide and WalkthroughRussian S-51 is looking for its next target. This vehicle does not have to hit the target: the explosion of a projectile is able to destroy some of the lighter machines.

The first and most important feature of artillery is the ability to fire over allies, hitting enemies hidden away behind hills or ruins. In order to fire such shot just activate sniper mode (SHIFT key by default), so we will see entire battlefield in bird's-eye view. This mode (also called Strategic View Mode) allows us to shoot at enemy wherever he is placed on the battlefield. In addition we get a new indicator that makes aiming easier - this is a line from our tank to the middle of the sight. Depending on its current color, we will know when our shot is blocked (red) or when we're able to directly hit the enemy (green). It is also worth to remember yet another relationship: the sight changes its shape along with increasing distance from the target. If it is elongated, it means that opponent is pretty close and we have the best chance to hit him. Round sight means that we're almost out of range and shells can fall down on both sides of enemy vehicle and flattened sight symbolizes maximum range for our fire. For this reason, despite the possibility of covering the entire battlefield from the starting place, it is good to change our position from time to time, to increase our chances to hit.

Artillery sight shape depending on the distance: short, medium, maximum range. The last photo shows the effect of terrain obstacles on the accuracy of fire. - Self-Propelled Guns - Types of tanks - World of Tanks - Game Guide and WalkthroughArtillery sight shape depending on the distance: short, medium, maximum range. The last photo shows the effect of terrain obstacles on the accuracy of fire.

There are several important tasks for self-propelled guns during the battle. First of all, they must focus on damaging or destroying hardest armored enemy tanks. Even best defended position can be taken after softening it with artillery fire. On the other hand, a massive defensive fire of self-propelled guns is able to break down any offensive and force attackers to retreat. Another equally important task is to destroy enemy artillery positions. There are two ways to do it. First and easiest one is to follow our scout and attack detected self-propelled guns. Unfortunately not always our light tank is able to get to enemy rear lines. Then we have to use more difficult method called counter-artillery/counter-arty. In this case we have to excellently know the current map and where the enemy artillery usually is placed. Then we activate sniper mode, point the sight on the area where enemy artillery resides and ... wait. When we see the enemy shell trace, we point the sight to its end and fire. With any luck after few second we will get confirmation of hitting enemy vehicle and see burning wreckage. But we have to remember that the enemy will also hunt for our artillery. There is one fairy simple method to avoid counter-fire: right after starting shooting we have to move few meters forwards or backwards, because undetected and mobile artillery is very difficult target to hit.

A brief pictorial history of counter-artillery: after detecting enemy shell trace, we fire at him caliber 155 mm gift. The moral of this is: always change your position after firing. - Self-Propelled Guns - Types of tanks - World of Tanks - Game Guide and WalkthroughA brief pictorial history of counter-artillery: after detecting enemy shell trace, we fire at him caliber 155 mm gift. The moral of this is: always change your position after firing.

Self-propelled guns are most important vehicles in the team, thus protecting them and detecting and destroying enemy artillery positions should be a priority in every battle. Most players believe that playing as artillery is not fair or is very simple - but they could not be more wrong. Using artillery is quite safe, because mostly the entire team protects us, but the difference between beginner and experienced commander is colossal. Beginners usually select the easiest targets to destroy and despite earning several kills they lose battles. Experienced tankers aim not at easiest targets, but at most valuable ones: damaging PzKpfw VI Tiger tank is more important than destroying PzKpfw IV for example. Unfortunately, it is impossible to predict every situation which can happen during the game, thus it is impossible to create a list of vehicles to be destroyed in proper order. At this point I can give only general tip: always destroy enemy artillery first, after that - tank destroyers and later on - heavy, medium and light tanks.

The last group, which I decided to separate from other vehicles, is premium tanks. These machines can be only bought by gold won in competitions organized by Wargaming.net or purchased by real money. In some cases we can obtain them as a bonus for using special code or completing the tutorial. Main feature of premium tanks is reduced repair costs and increased credits after the battle.

Type 59 - goose with golden eggs. With a premium tank in the garage we can stop worrying about lack of credits. - Premium tanks - Types of tanks - World of Tanks - Game Guide and WalkthroughType 59 - goose with golden eggs. With a premium tank in the garage we can stop worrying about lack of credits.

Premium vehicles are present in all possible varieties: there are light tanks, as well as medium and heavy tanks, tank destroyers and artillery. Playing them doesn't differ from the rules given earlier along with the description of other types of machines. Many players wrongly believe that vehicles available after purchasing them with gold, are stronger than their normal counterparts. Fortunately this is not true. All premium tanks performance can be placed between newly purchased and vehicles and ones developed to maximum, available for credits. For example T34 (American 8 tier premium tank) is driven similar to T32: they have many things in common, but in the long run the vehicle available for credits, fully developed, is far more powerful opponent. Same thing is with Lwe and PzKpfw VIB Tiger II and infamous Type59 and Russian T-44. In all these examples, fully developed tanks, available in research tree, are more powerful than their counterparts bought with gold. So what is the point of having them? The answer is shown in the previous paragraph: increased credits earning. When we want a quick burst of cash, we just play a few battles with the premium tank instead of playing several dozen games with a normal vehicle. More detailed information on specific vehicles can be found later in this guide.

General information

Starting positions in this map are divided by a wide strip of open land - Malinovka - Maps - World of Tanks - Game Guide and Walkthrough

Starting positions in this map are divided by a wide strip of open land. This map is often called Campinovka, which is due to the fact that the tactics often deployed here is firing, across the land, from a hidden tank, at the opposing team's players. There are many hills on this map, from behind which to stick the turret itself, as well as forests ideal for destroying tanks. The key element on the map is the hill in the top-right corner of the map, whose seizing ensures, to a large extent, victory, because you can then flank the enemy, hidden at the base, from the East.

The size of the map: 1000m X 1000m

Camouflage type: Summer

Light tank tactics

The basic positions for scouts. - Malinovka - Maps - World of Tanks - Game Guide and WalkthroughThe basic positions for scouts.

The main role of the light tanks on this map is that of the scout. A good scout can tip the scales, to a considerable extent, to the advantage of his squad. The basic positions for passive reconnaissance are the ones marked on the map above. You need to reach there as soon as possible, so that the players in your squad, who remained at the base, see the targets highlighted by you.

Position no. 1

PROS

CONS

- the most effective spot for scouting

- you can detect all the vehicles at the enemy base

- the most exposed position

- you may encounter an enemy in the same position

- you can be spotted by a tank rolling below

- under no circumstances, should you fire

Position no. 2

PROS

CONS

- potentially safe

- you can detect both the vehicles coming up the hill and the ones staying behind the house on the East

- less effective than Position no. 1

- you cannot fire

- you can be detected by a scout on his way to position no. 3, or by the tanks that attack from the swamps, alongside the lake

Position no. 3

PROS

CONS

- you can detect tanks coming up the hill and the ones crossing the village

- you can fire at the tanks on the hill

- you can be spotted and destroyed by a vehicle going along the upper side of the lake (more about this in the "Unconventional tactics" chapter)

Medium tank tactics

Medium tank tactics. - Malinovka - Maps - World of Tanks - Game Guide and WalkthroughMedium tank tactics.

The mission of the medium tank is, predominantly, to seize the hill. This is the key element that determines victory. Medium tanks can relatively quickly reach the hill and secure the area. While playing with a medium tank, you should never stay at the base.

Heavy tank tactics

Heavy tank tactics. - Malinovka - Maps - World of Tanks - Game Guide and WalkthroughHeavy tank tactics.

The main task of heavy tanks is to defend the base and help medium tanks seize the hill. The slower tanks should stay put in the base and defend it, whereas the faster ones may serve as a support for the squad attempting to seize the hill, or go to the village as a group. It is the more dangerous of options, but it sometimes proves to be very effective. In the village, hide behind buildings and fire at the vehicles on the hill, and in the forest to the North of the map.

Tank destroyer tactics

Tank destroyer tactics. - Malinovka - Maps - World of Tanks - Game Guide and WalkthroughTank destroyer tactics.

Positions for the destroyers have been marked on the map above. Firing zones have been marked with arrows.

The task for tank destroyers is to destroy enemy tanks staying on the hill, in the village and the ones going across the swamp, alongside the lake. After the hill has been lost, destroyers should retreat and serve as a support to the tanks that stayed at the base.

Unconventional tactics

1 - Malinovka - Maps - World of Tanks - Game Guide and Walkthrough

 

Unconventional tactics for base I

On a vehicle with a well armored turret, you can quickly drive, through the Southern part of the map, and hide behind the hill, while exposing the turret only. From this position, you can detect all of the tanks at the enemy base and, additionally, lay fire down on them.

Unconventional tactics for base II - Malinovka - Maps - World of Tanks - Game Guide and WalkthroughUnconventional tactics for base II

While on a quick vehicle, you can drive across the shallow, alongside the Northern side of the lake, expose the turret and fire at the enemy's destroyers in the nearby forest.

General information

In the middle of the map, there is a big abbey, surrounded with developments, through which you can launch a high-speed attack - Abbey - Maps - World of Tanks - Game Guide and Walkthrough

In the middle of the map, there is a big abbey, surrounded with developments, through which you can launch a high-speed attack. Securing the abbey may be an important element that leads to victory. At the eastern side of the abbey, there also is a road that can be used to ride around the buildings and flank the enemy. At your disposal, there also is the canyon on the West, which provides cover from artillery fire, as well as a road alongside the cliff to the east. The bases are located on hillocks, which allows for effective defense.

The size of the map: 1000m X 1000m

Camouflage type: Summer

Light tank tactics

The basic positions for scouts. - Abbey - Maps - World of Tanks - Game Guide and WalkthroughThe basic positions for scouts.

On the Abbey map, light tanks are, predominantly, responsible for active reconnaissance - detection of the enemy at the bottom of the canyon and o the cliff. There are also positions for passive reconnaissance - they have been marked on the map above. The main task of light tanks is to show your team the route that the main enemy forces are taking. To conduct a good reconnaissance, You need to secure the abbey as quickly as possible, which will provide enough range of vision to detect the enemy forces in motion.

Medium tank tactics

Medium tank tactics. - Abbey - Maps - World of Tanks - Game Guide and WalkthroughMedium tank tactics.

The main task of the medium tanks is to secure the abbey, from where to conduct effective fire at the enemy units. The important task is also to serve as support to heavy tanks of your squad, which fight in the canyon. After you have secured the abbey, you can shoot at the tanks on the Eastern side of the canyon. Also, from the abbey, while on a medium tank, you can support your units that defend the base because the attacking enemy (who approaches from the canyon or from the cliff) is turned with its side, or the back to you. While moving among the buildings, you are protected from artillery fire.

Heavy tank tactics

Heavy tank tactics. - Abbey - Maps - World of Tanks - Game Guide and WalkthroughHeavy tank tactics.

The task of heavy tanks is to secure the canyon on the West and attack from the cliff on the East. After you have secured the area, you can attack the enemy base, while flanking the defending vehicles, at the same time. You need to watch out for the tanks in the abbey, which you are turned with your side, or with your back, at. A quite interesting tactic is, after you have secured the canyon, destroying tanks in the abbey, while staying in the canyon. While playing with a heavy tank, you need to watch out for artillery, which is mainly focused on firing at the cliff and the canyon.

Tank destroyer tactics

Tank destroyer tactics. - Abbey - Maps - World of Tanks - Game Guide and WalkthroughTank destroyer tactics.

The task of tank destroyers is to defend the base. The main positions have been marked on the map above. The arrows represent the possible places for conducting fire. While staying at the base, you can use thickets next to the building, and from there, conduct an effective defense of the base, against the vehicles crossing the abbey grounds. After you secure the canyon, you can move your destroyer to the positions marked on the map and serve as a support for your units trying to secure the enemy's base.

General information

In the middle of the map, there is a lake, which is quite considerable in its size - Live Oaks - Maps - World of Tanks - Game Guide and Walkthrough

In the middle of the map, there is a lake, which is quite considerable in its size. In the North-Western part of the map, there is a city and, on the South-Western side, there is a railway bridge. On the map, there are only two directions of attack - through the railway bridge and across the city. The city ensures heavy tanks with protection against artillery fire, whereas the bridge allows for a quick attack, with medium tanks, on the enemy base.

The size of the map: 1000m X 1000m

Camouflage type: Summer

Light tank tactics

The basic scouting positions - Live Oaks - Maps - World of Tanks - Game Guide and WalkthroughThe basic scouting positions

Reconnaissance on the Live Oaks map is mainly based on the active one, the positions for which have been marked on the map above. The scouts' task is to spot tanks in the city and on the bridge, to make quick fire, from tank destroyers, possible. A scout should not allow himself to be destroyed too quickly, because he will be needed by the squad, on this map, throughout the entire battle.

Medium tank tactics

Medium tank tactics. - Live Oaks - Maps - World of Tanks - Game Guide and WalkthroughMedium tank tactics.

The task of the medium tanks is to attack the enemy base through the railway bridge. This attack is based, mainly on sticking out from behind a natural obstacle, taking a shot at the tank highlighted by the scout and hiding again to reload. Medium tanks can also help the squad in the city, but this is recommendable only if you are at an advantage there, and the way through the bridge is well-guarded. After the enemy has secured the city, medium tanks should defend the base from their positions on the railway embankments, while staying out of reach of the enemy vehicles.

Heavy tank tactics

Heavy tank tactics. - Live Oaks - Maps - World of Tanks - Game Guide and WalkthroughHeavy tank tactics.

Heavy tanks should secure the city, as quickly as possible, where they can hide from artillery ire and attack from the enemy base. After the city is secured, the scout should detect the positions of the enemy destroyers, after which the heavy tanks destroy the detected vehicles. After that, you can easily attack the base, while taking precautions against destroyers and medium tanks, staying behind the embankment and buildings. While crossing an open area, you should do this as quickly as possible, because you then become an easier target for both the artillery and the tanks protecting the base.

Tank destroyer tactics

Tank destroyer tactics. - Live Oaks - Maps - World of Tanks - Game Guide and WalkthroughTank destroyer tactics.

The main tactic for tank destroyers is laying fire down on the enemy units that enter the city or go across the railway bridge. The positions in which you are supposed to conduct fire against the enemy units, have been marked on the map above. Once the enemy secures the city, tank destroyers should retreat to the buildings near the base and put up an effective defense from there. The important element, which allows for the effectiveness of tank destroyers, is a well-conducted active reconnaissance.

Once we decide what style of play suits us, it is time to polish our skills. I'll try to present here some tips which make playing the game easier: they relate both to user interface settings as well as matching the vehicle to our team. I'll also show some more advanced maneuvers useful on battlefield.

Interface settings

World of Tanks has many different options that affect both game look as well as the gameplay. With pressing ESC key and then selecting Settings option, we're moved to the GAME menu. In order to make the gameplay easier, I suggest unchecking option Enable vehicle vibration in Sniper Mode and checking Enable battle recording. Battles will be saved in the game directory, in replays subdirectory. You can watch them at any time. Just quit the World of Tanks and double click on particular file.

Another very useful change in the interface, is correct setting of markers - Interface settings - Advanced tips - World of Tanks - Game Guide and Walkthrough

Another very useful change in the interface, is correct setting of markers. These are all symbols that appear above tanks in the game. We do this in MARKER tab. I suggest using following settings:

  • Vehicle durability: HP left / total
  • Vehicle name/Player name: Vehicle name
  • Durability indicator

For the alternative view (activated with ALT key):

  • Vehicle durability: Percent %
  • Vehicle name/Player name: Player name
  • Durability indicator
  • Destroyed vehicles marker

These setting allow receiving maximum information in the shortest possible time. All the time we see amount of enemy HP (this allows us to easily see if the next shot will destroy him) and the type of the tank, which helps us to cover the situation on the battlefield. Thanks to ALT key we get the name of enemy tank user (useful in coordinating attacks with the rest of the team) and highlight the wrecks, so we know which vehicles are eliminated and are no longer a threat.

1 - Interface settings - Advanced tips - World of Tanks - Game Guide and Walkthrough

Another useful information is the way, in which World of Tanks selects players to the team. Beginner tankers playing with their friends often complain that their vehicle is not able to damage enemy machines, because they are too high tier. Usually the guilty one is game built-in matchmaking system, which selects players to opposing teams. Within this mechanism each tank in the game has so called battle tier: for example for the heavy tank PzKpfw VI Tiger it is 7-9. That means that it can encounter only opponents with same battle tier. The weakest opponents we encounter in this way will be medium 5 tier tanks (KV-1, Pzkpwf IV) and the strongest - 9 tier tanks (E-75 or IS-8). Problem appears when we want to play with friend in a weak tank: in this case battle tier of our platoon will be the same as the highest battle tier within grouped tanks.

Usually tanks are able to fight with opponents of +-2 levels (as in the above example with PzKpfw VI Tiger). However some vehicles have a much wider range of battle tiers available for them: both artillery and light tanks often encounter opponents of 4 levels higher. This is mainly because of their usability in fights of stronger vehicles, because even low tier light tank can carry out an effective scouting and low tier artillery is able to critically damage a heavy tank.

Discussion on more advanced tactics should be started with presenting weak points on the enemy armor, the general positions of modules inside the tank and methods of eliminating enemies from the battle.

None of tanks available in the game is homogeneous body of steel. Depending on the section we shoot at, the armor thickness can vary in a large range. For example the front plate of KV-4 tank has given thickness of 180 mm, but in practice there are some places on it, which can be break though with cannon of 120 mm penetration, such as machine gun stand and driver's sight. Basically all tanks available in the game share some weak points. These are: bottom front plate, side armor between tracks, rear armor, commander's cupola and rear of the turret. There are exceptions from this rule, but in most cases a shot in such places, even against higher tier vehicles, should guarantee penetration.

Another important information is location of modules inside the vehicles - Advanced maneuvers - Advanced tips - World of Tanks - Game Guide and Walkthrough

Another important information is location of modules inside the vehicles. Unfortunately, in this case practically almost each tank has different distribution of the equipment inside the hull. Only common and most important elements are: cannon, engine and ammo rack. The cannon is easiest to find and doesn't require any further comments. Just hit it with HE shells and sooner or later it will be damaged, thus reducing enemy accuracy or eliminating him from shoot-out - this is an effective method of getting rid of tanks, which we are not able to damage in any other way. The engine is usually located at the rear, therefore by flanking the enemy we might try to shoot at its rear, increasing our chances to set the enemy on fire. In case of German tanks we also could try to shoot the bottom front plate, hoping for the same effect. The last important module is ammo rack. As we know from previous chapter, damaging it increases cannon reload time and destroying it results in spectacular explosion of the enemy. The ammo rack is usually located under the tank turret or (in case of Soviet vehicles) also in its rear part. If we're armed with large-caliber cannon, we should aim at these points and hope for destroying the enemy with one shot.

Typical ammo rack location (white) and engine location (red) in most tanks. - Advanced maneuvers - Advanced tips - World of Tanks - Game Guide and WalkthroughTypical ammo rack location (white) and engine location (red) in most tanks.

The last element which is common for all machines are tracks. We should master the art of damaging them, because in many cases the immobilized tank equals destroyed tank. The surest way to stop the enemy is to fire at frontal or rear drive wheel/idler. Unfortunately they are not always visible - in that case we have to shoot tracks from the front, but it often happens that the shell hits and doesn't do any damage. Indeed, this is one of tactics used by Soviet and American commanders. Since the tracks hit doesn't influence tank's HP, placing the vehicle at slight angle to the enemy makes at least some shots harmless. Same tactics can be used in case of German tanks, but it is more risky. Due to high sides, which can be damaged, we must choose wisely the angle at which we set our tank towards the enemy.

The opponent facing the tank set at the angle - he can choose whether shoot at the front (in this case more durable) or tracks. At this setting tracks of M103 are not penetrable. - Advanced maneuvers - Advanced tips - World of Tanks - Game Guide and WalkthroughThe opponent facing the tank set at the angle - he can choose whether shoot at the front (in this case more durable) or tracks. At this setting tracks of M103 are not penetrable.

An extension of this tactics is the method of leaning out from behind buildings or ruins. Most of beginners move perpendicular to the opponent, getting shot in the front wheel, thus losing HP and risking breaking the tracks and another series of attacks at the exposed fragment. Proper attack from behind the building should be carried out diagonally with front plate set at the high angle to opponent. Thanks to that, there is a high chance that first enemy shots will ricochet on our armor, making the counterattack possible. After that we should retreat behind the cover. Third method is to set our tank with its side at very high angle, accord to the rule described in previous paragraph. All we risk then is to get hit at tracks and immobilization, but subsequent shots should not cause any harm.

One incorrect and two correct methods of leaning out from behind the corner of the building. - Advanced maneuvers - Advanced tips - World of Tanks - Game Guide and WalkthroughOne incorrect and two correct methods of leaning out from behind the corner of the building.

Another maneuver very popular among some (especially American) commanders is so called hull down position. We set the tank behind terrain obstacle or a wreckage in the way that only turret is visible. Because American tanks such T29 or T32 have quite vulnerable hulls and almost indestructible turret, it is natural to attempt using all advantages, while hiding flaws. A tank set in such position is one of the toughest enemies do eliminate, because as opposed to the vehicle hidden behind the building's corner, it is able to keep observing the field and carry out the shoot-out. One of methods to deal with such opponent, available only in close range, is to shoot at vulnerable turret points. Hitting commander's cupola or weaker armored points on the front can inflict enough damage to destroy the enemy or force him to retreat. At longer distance the fight with such opponent is more difficult, if not impossible. We can try to use HE shells, but due to small amount of damage inflicted and limited amount of shells we can have, usually the better idea is to find another way around and try to flank the enemy. As a last resort, if we outnumber opponents, we can try to ride over the battlefield and fight on the close range.

Favorite American tankers maneuver. In this case, the best way is to find another way to attack. - Advanced maneuvers - Advanced tips - World of Tanks - Game Guide and WalkthroughFavorite American tankers maneuver. In this case, the best way is to find another way to attack.

The last type of maneuvers popular among tankers is so-called "hugging": facehug or sidehug. Frontal contact of two tanks in most cases turns into shooting duel: this player who is able to better penetrate enemy turret - wins. One of the best vehicles for such clashes is American heavy tanks, Soviet IS series heavy tanks and German E-75. During these duels both sides try to penetrate weak points on enemy tanks, which can be avoided by rapid turnover of the hull and turret. Soviet tanks, thanks to their low profile, can be easily hit at the commander's cupola. On the other hand IS-3 or IS-8 can use their small size and after sudden withdrawal, fire at the front plate of the enemy.

Cases of sidehug are much less common, but effective against some vehicles. For example German super heavy tank Maus is very vulnerable for such type of maneuver carried out by low medium tanks like T-54. Due to highly mounted turret, it is not able to hit its opponent and thereby it can be easily destroyed.

American tanks are simply designed to hug the enemy: their only weak point is the commander's cupola. - Advanced maneuvers - Advanced tips - World of Tanks - Game Guide and WalkthroughAmerican tanks are simply designed to hug the enemy: their only weak point is the commander's cupola.

This sentence may sound a little strange to some players, but still worth repeating: in the bottom right corner of the interface is a map of current battlefield, where we are fighting now. If it is not visible, press M to activate it. + and - keys zoom in and out respectively. Each type of vehicles available in the game has its own symbol on the map:

Vehicle

Symbol

Light tank

Medium tank - Map and tactics - Advanced tips - World of Tanks - Game Guide and Walkthrough

Medium tank

Heavy tank - Map and tactics - Advanced tips - World of Tanks - Game Guide and Walkthrough

Heavy tank

Tank destroyer - Map and tactics - Advanced tips - World of Tanks - Game Guide and Walkthrough

Tank destroyer

Self-propelled gun - Map and tactics - Advanced tips - World of Tanks - Game Guide and Walkthrough

Self-propelled gun

The map is one of the most important sources of information about current situation on the battlefield - Map and tactics - Advanced tips - World of Tanks - Game Guide and Walkthrough

The map is one of the most important sources of information about current situation on the battlefield. To take full advantage of it, you need to have the best available radio and the price we pay for it will return immediately. It is thanks to map that we are able to quickly determine which points need our support, which flank is too weak to stop the enemy or what is estimated location of enemy tank destroyers and artillery. By using combination of CTRL and LMB on the map we send ping to all allies which should call their attention on given square. It would be best to use the built-in chat to determine enemy forces in given point, right after we determine their positions. This information will allow our allies to take defensive or offensive action, because as mentioned earlier, knowledge about enemy forces location is essential for success in World of Tanks.

We use the map from the battle begin. It needs just few seconds to determine points where our allies driving to, what will allow us to strengthen weak points (if we play typically defensive vehicle) or support the offensive (if we play medium tank for example). It is worth to use the first moments of the battle to block all possible passages for enemy scouts and defend artillery. If the attack is not carried out in within about 2 minutes, we can leave defending of self-propelled guns to other vehicles and move to the fight. At this point it is worth reminding that the artillery is most important and we can't leave it without any protection. If we play on the map with limited paths of attacks (Sand River for example), we can try to move to more forward position. In case of more open maps (like Live Oaks) artillery should always count on support of other tanks.

Once we take care about the artillery, it is time to prepare to fight with basic enemy units. It often happens, that players group most of their forces in one point and then move this cluster toward enemy positions. This tactics is effective only if all tanks are able to attack the enemy simultaneously. Unfortunately, beginners are often afraid to take few hits and attack the enemy alone. In this case they lose all the advantage of having more tanks than the enemy. This mistakenly used tactics is called lemming rush, because usually it ends in defeat of the entire team. All players which take part in it are almost always "sentenced to death". Why? Suppose that group of 12 tanks moves in one direction to attack. By using the maneuvers previously described in this guide (shooting at tracks, correct setting of the hull), this attack can be blocked by using only 8 vehicles, forcing the enemy to attack alone. Other 6 vehicles can be used to break through poorly defended (or even undefended) flank and then capture the enemy flag or surround main enemy forces and destroy them in cross fire.

The above example shows us also, that the main task is to balance our forces on all front lines, since breaking it in even one point can lead to domino effect - other lines will be flanked and destroyed. Assuming that both sides set their vehicles on the battlefield evenly: hot to carry out the attack? In this case mainly individual skills of tankers count - ability to set the tank at the proper angle or knowledge about weak points of the enemy. A bit of luck also come in handy - accidental destroying the tank by blowing up its ammo rack can often break the deadlock. Once we get enough advantage in HP over the enemy, we can try more risky maneuvers, intended to breaking the front line faster which will allow us to flank remaining enemy forces and win the battle.

Tactics described here, which can be summed up as stop-flank-destroy, is the general example of gameplay in World of Tanks. This scheme works on most of available maps, but sometimes you have to improvise and invent new, more risky maneuvers. It is this way, when you can recognize a good commander: he is not afraid of new challenges and his commands, which even may seem illogical, ultimately lead to victory. Later on I'll try briefly describing tactics adapted to specific maps, which will allow polishing our leadership and individual skills.

Information about the crew and equipment

Both trained crew and properly selected equipment have gigantic influence on our performance on the battlefield. The tank with rookies will be slower, longer reload the cannon after the shot or have less accuracy than the one with experienced tankers. Additional elements like Camouflage Net or Binocular Telescope even more enlarge these differences. In the below chapter I'll put information on crew training and selecting proper equipment in order to increase our effectiveness on the battlefield.

Each tank in World of Tanks requires the full crew for maintenance. When we purchase new vehicle we can automatically recruits for it a crew on three different training levels or assign the new machine to existing crew. Our tankers will gain experience points in fights, which will increase their level and can be used to learn new perks and skills. Crew members have 5 specializations:

  • Commander - affects the sight range of the vehicle and increases experience level of other crew members
  • Gunner - improves aiming speed, accuracy and turret rotation speed
  • Driver-mechanic - thanks to him the vehicle accelerates better and is more maneuverable
  • Radio Operator - affects radio range
  • Loader - decreases reload time

In some cases (French AMX 50 100 for example), one person has two functions: in this case the commander is also a loader. If he gets one of perks available for second specialization, the after switching to other vehicle, where one of tankers is only a loader (like in AMX M4(1945)), commander won't be able to use previously learned skill). It is worth noting that tank statistics, indicated in the garage are calculated for the crew on 100% of experience level.

The crew can be moved freely between two tanks of the same nation, but if it won't be trained to use the new machine, that there will be some penalties affecting its experience level (25% means that the tanker with 80% of experience level will have 60% of experience level in the new vehicle):

Vehicle

Penalty

Same class, premium vehicle

0%

Same class, no premium vehicle

25%

Other class, premium vehicle

25%

Other class, no premium vehicle

50%

In order to compensate above penalties, we could re-train the crew for the new machine. Tankers will lose a bit of their experience but will be able to quickly catch up:

School

Price

Training level

Tank Academy

200 gold

100%

Regimental School

20000 credits

Same class of the vehicle: 90%

Another class of the vehicles: 80%

Minimum level of experience 75%

Rapid Courses

free

Same tier of the vehicle: 80%

Another class of the vehicles: 60%

Minimum level of experience 50%

We can also hire fresh recruits. They can start their work on one of three experience levels:

School

Price

Training level

Tank Academy

200 gold

100%

Regimental School

20000 credits

75%

Rapid Courses

free

50%

Choice between re-training and hiring new recruits usually depends on the final experience level of our tankers. In later stages of the game, when we have better tanks and our crew has few additional skills and perks, we will only re-train it for the new vehicle.

Each crew member after reaching 100% of experience level can start learning skills which provide bonuses even during training and perks, which start working only when they reach 100%. These abilities have additional impact on our vehicle, increasing tank performance above values given in the garage. Below you'll find the list of all skills and perks available in the game, along with their description:

Skill

Role

Description

Repair - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughRepair

All

Improves repair of damaged modules. Average level of entire crew is taken.

Camouflage - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughCamouflage

All

Improve camouflage factor of the vehicle. Average level of entire crew is taken.

Firefighting - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughFirefighting

All

Improves ability of putting out a fire and reduces amount of damage taken by vehicle during the fire. Average level of entire crew is taken.

Mentor - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughMentor

Commander

It gives additional experience points for all crew members except Commander. Each 1% of this skill results in 0.1% additional experience points for the crew (10% max).

Recon - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughRecon

Commander

Increases view range of o 0.02% per level (2% max)

Jack of All Trades - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughJack of All Trades

Commander

Enables the Commander to fill in for knocked-out crew members. Effective experience equals 0.5% per level (50% max). When there is more than one knocked-out tanker, experience points are divided evenly between their roles.

Armorer - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughArmorer

Gunner

Reduces the accuracy penalty from a damaged cannon by 0.2% per level (20% max)

Snap Shot - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughSnap Shot

Gunner

Reduces the accuracy penalty during turret rotation and gun movement by 0.075% per level (7.5% max)

Controlled Impact - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughControlled Impact

Driver

Decreases ramming damage to our vehicle and increases ramming damage to an enemy vehicle by 0.15% per level (15% max). It doesn't apply when an enemy vehicle is stationary.

Off-Road Driving - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughOff-Road Driving

Driver

Reduces the maneuverability and acceleration penalties due to soft terrain by 0.1% per level (10% max ) and due average terrain by 0.025% per level (2.5% max).

Smooth Ride - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughSmooth Ride

Driver

Reduces the accuracy penalty applied to a moving vehicle by 0.04% per level (4% max). It doesn't apply to rotation of the vehicle, but only to forward and backward movement.

Clutch Breaking - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughClutch Breaking

Driver

Increases vehicle rotation speed by 0.05% per level (5% max)

Situational Awareness - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughSituational Awareness

Radio Operator

Increases view range by 0.03% per level (3% max)

Signal Boosting - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughSignal Boosting

Radio Operator

Increases signal range by 0.2% per level (20% max)

Relaying - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughRelaying

Radio Operator

Increases signal range of allied communications within our vehicle's radio coverage by 0.1% per level (10% max)

Perk

Role

Description

Brothers in Arms - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughBrothers in Arms

All

Increases each major Qualification, as well as Repair, Camouflage and Firefighting skills by 5%. All crew members have to have this perk!

Sixth Sense - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughSixth Sense

Commander

Allows knowing if the vehicle has been detected by enemy. It has 3 seconds delay. It doesn't inform us, whether the enemy can still see us.

Eagle Eye - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughEagle Eye

Commander

Allows identifying the critical damage of targeted vehicle. It has 4 seconds delay.

Designated target - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughDesignated target

Gunner

Makes targeted enemy vehicles visible for two more seconds. It doesn't work in strategic view.

Deadeye - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughDeadeye

Gunner

Increases the chance to critically damage enemy vehicle modules or crew with AP, APCR, HEAT shells. Doesn't work with HE shells.

Preventative Maintenance - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughPreventative Maintenance

Driver

Reduces the chance of engine fire by 25%.

Intuition - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughIntuition

Loader

Creates 17% chance that the correct type of shell is already loaded during the switch of shells types.

Adrenaline Rush - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughAdrenaline Rush

Loader

Shortens reload time by 9.1% if the vehicle has less than 10% HP.

Safe Storage - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughSafe Storage

Loader

Increases ammo rack durability by 12.5%.

Call for Vengeance - Skills and Perks - Advanced tips - World of Tanks - Game Guide and WalkthroughCall for Vengeance

Radio Operator

If radio operator has survived the destruction of his vehicle, he will report enemy positions for two more seconds.

These are additional modules, which we can buy and install in our vehicle in order to increase its effectiveness on the battlefield. Equipment is divided into removable (Camouflage Net, Binocular Telescope, Toolbox) and permanent. Demounting of the latter costs 10 gold.

Equipment

Description

Camouflage Net - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughCamouflage Net

+25% to camouflage factor when the tank hull is stationary for 3 seconds (we can turn the turret).

Binocular Telescope - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughBinocular Telescope

+25% to view range, when the tank hull is stationary for 3 seconds (we can turn the turret).

Toolbox - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughToolbox

+25% modules repair speed.

Spall Liner - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughSpall Liner

Increases armor thickness by 15% when calculating splash damage from HE shells and ramming damage.

Cyclone Filter - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughCyclone Filter

Increases engine HP by 50%.

"Wet" Ammo Rack

Increases ammo rack HP by 50%.

Fill Tanks with CO2 - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughFill Tanks with CO2

Increases fuel tank HP by o 50%.

Enhanced Suspension - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughEnhanced Suspension

Increases suspension load limit by 10% and suspension HP by 30%

Gun/Shell Rammer - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughGun/Shell Rammer

Shortens loading time by 10%.

Enhanced Gun Laying Drive - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughEnhanced Gun Laying Drive

Shortens aiming time by 10%.

Vertical Stabilizer - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughVertical Stabilizer

Reduces accuracy penalties while in movement or during turret turn by 20%. That means that a circle showing our cannon's accuracy is smaller by 20%. Size when fully aimed remains unaffected.

Coated Optics - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughCoated Optics

Increases view range by 10%.

Additional Grousers - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughAdditional Grousers

Increases mobility on soft terrain by 10% and on average terrain by 5%.

Improved ventilation - Equipment - Advanced tips - World of Tanks - Game Guide and WalkthroughImproved ventilation

Increases effective experience level and skill level for all crew members by 5%.

We already know the mechanics in World of Tanks, few maneuvers and tactical tricks. We know how our equipment works and what to expect from our crew. So it is time to know machines, which we can command in the game. In this chapter I would like to briefly describe vehicles available in the game, taking into account most important information whether it is possible, such as armor thickness, weak points, special features, and tips on driving and how to fight against particular tank.

Before we go any further, we should remember one more advice: having a higher tier tank doesn't mean that we can earn credits easier or win more fights. Each tank has its individual conversion factor for earned credits, thus after two fights in which we've dealt same amount of damage, we could have quite different results. Generally tier 1-4 tanks earn enough credits to buy a higher tier vehicle with no problems. 5-6 tiers have the best ratio of gaining credits in the game - it is worth to have at least one such machine in our garage to get credits with it. Machines on higher tiers (7-10) can make money, but mostly it depends on player's experience and tank's equipment level. Most beginners will only lose money on them.

We also need to know, that even if we have higher tier tank, we will not win fights automatically. Unfortunately the machine won't win the battle itself, and there are many veteran players who are in the game world for several months or years. Their skills are so high that they can defeat a stronger opponent even without losing single HP. Thus it is important to familiarize with all vehicles: both in lower and higher tiers, to know their strengths and weaknesses.

Legend

  • Green: a part of armor which can be penetrated with lower tier guns.
  • Yellow: an area which can be penetrated with the same tier gun, but sometimes the shell can ricochet. Higher tier guns will have no problems with penetration.
  • Red: an area which almost always ricochet shells with the same tier cannons. Higher tier guns may also ricochet.

German vehicles are ones of the most frequently used tanks in the game, which is why getting acquainted with their characteristic features of this nation's tanks, as well as with the variety of vehicles available in the game.

We will start our adventure with German tanks by learning about the variety of medium tanks. The available vehicles have been divided into both fast and weakly armored ones , like e.g. the PzKpfw III/IV or the VK 3001 (H), and the slow ones, of the armor comparable to the armoring that you can see on tanks of the other nations: VK 3601 (H). Apart from that, you will get the opportunity to play a wide variety of tanks that are somewhere in-between, when it comes to their performance, with the PzKpfw IV and VK 3001 (P) in the first line. Those of the players who are interested in continuing playing with medium tanks, have at their disposal several mobile sniper tanks: PzKpfw V Panther or the experimental E-50.

Starting with tier VII, the Germans gain access to heavy tanks - these are divided into two branches. The first one, makes it possible to drive the best armored tanks in the game, with large firepower at their disposal and low mobility. The example tanks here are the PzKpfw VIB Tiger II or the "E" series vehicles.

The second branch of tanks represents the inventions of doctor Porsche. This can be completely different from the remaining German vehicles: in their case, new driving units, or the situation of the turret (both in the front and at the back of the vehicles), have been experimented with. Each one of these vehicles drives a bit differently, which often requires you to change your habits.

Apart from the above, the Germans also have access to excellent tank destroyers - mobile and of great camouflage, even at low tiers (Hetzer or the StuG III), which later turn into armored sniper vehicles (Ferdinand or the Jagdtiger). It is among them that you will find vehicles with middle-ground statistics: Jagdpanther and Jagdpanther II of high top speed, considerable firepower and medium camouflage factor.

What characterizes the German artillery, is high versatility : it deals a lot of damage over considerable distance, while retaining good accuracy. After the self-propelled gun of tier VI is unlocked: the GW Panther, you gain access to one of the best vehicles in the game! It is very fast, highly mobile, has an excellent firing angle, deals a lot of damage and, which is the most important thing, it is the second most accurate artillery vehicle I the World of Tanks! If you do not have any specific preferences, when it comes to self-propelled guns, the best thing to do is start with this tree.

Advantages

  • Excellent armor
  • Very high accuracy of the cannons
  • The cannons del a lot of damage
  • Considerable weight, which puts you at an advantage in case of collisions of vehicles
  • Universal artillery

Disadvantages

  • Low top speed in heavy tanks
  • Low penetration value of highest-tier cannons
  • Low camouflage factors
  • Easy to set on fire

General information

Name - PzKpfw VI Tiger - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

PzKpfw VI Tiger

Type

Heavy tank

Tier

VII

Armament

8,8cm KwK 43 L/71: penetration 203mm; damage 240

Armor

Hull: 100mm/82mm/82mm, turret: 100mm/82mm/82mm

Durability

1450 HP

Mobility

Maximum speed: 30km/h, engine: 870KM

Role

Sniper

PzKpfw VI Tiger is one of the most known tanks of the II World War, being a real challenge for Allied forces, consisting mainly of medium tanks. In World of Tanks Tiger unfortunately is not on the top of the food chain, so it will often meet much stronger opponents. The main Pzkpwf VI Tiger commander's task is to find a suitable location on the map, where it will be able to shoot at enemy, without being exposed to the counter-attack at the same time. Because of its quite poor armor it should not fight in close combat, but thanks to super accuracy of German cannons it can damage or even destroy its enemies, before they can spot it. But once it happens, commander should find another position and continue the fight from there. In the last phase of the battle, when there are few machines left on the battlefield, Tiger can try the frontal attack and shoot-out with opponents at shorter distance: thanks to high rate of fire and large HP it can defeat almost each opponent of the same tier. When fighting higher tier enemies, we should use our great accuracy and solid penetration of 8,8cm KwK 43 L/71 gun to attack weak point in enemy armor.

Development, equipment, crew

By researching Tiger through the VK 3601 (H), we should have 8,8cm KwK 35 L/56 cannon, Maybach HL 230 P 45 engine and FuG 12 radio. If we do not have such modules, they should become priority for us. After that we should invest in a new turret and best available cannon - "long 88" (8,8cm KwK 43 L/71). Eventually we research all missing modules.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

More malicious players will say that the whole PzKpfw VI Tiger is one big weak point. Unfortunately its armor is not thick enough to stop shells from 7 tier guns. Despite that fact, it is worth remembering that shots in the front armor on the high angle or at the yoke sometimes won't be able to penetrate the target. If we're driving the lower tier tank, such as T-34, and we have to fight the Tiger, we should attack its sides or back at right angle. As a last resort we can try to shoot at its lower plate and hope for the fire.

How to play...

...as a driver of PzKpfw VI Tiger?

Use the terrain obstacles to hide our tank. Trees, bushes, ruins - each of them increases out chances to survive.

  • Attack at a distance, using good accuracy and high penetration of our cannon. Support other heavy tanks which fight in close combat.
  • Move with the front line, keeping the proper distance for sniper fire.
  • As a last resort, fight at short distance, using a large amount of our tank's HP as advantage.
  • Fighting with higher tier tanks, try to shoot at their sides or weak armor points.

...against PzKpfw VI Tiger?

  • Avoid shooting opponent at high angle, so almost each of our shell should penetrate enemy armor.
  • By aiming at the lower plate or the rear part of the hull, we can set the Tiger on fire and inflict huge damage. We can also damage some of modules.
  • We should fight at short distance, where the enemy can't use all its advantages (mainly great accuracy).
  • Call for artillery support - Tiger is one of the easiest targets to be destroyed.

General information

Name - PzKpfw VI Tiger (P) - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

PzKpfw VI Tiger (P)

Type

Heavy tank

Tier

VII

Armament

8,8cm KwK 43 L/71: penetration 203mm; damage 240

Armor

Hull: 200mm/80mm/80mm, turret: 120mm/80mm/80mm

Durability

1450 HP

Mobility

Maximum speed: 35km/h, engine: 670KM

Role

Sniper, fight in close combat

Although PzKpfw VI Tiger (P) is a close relative of PzKpfw VI Tiger, there are several major differences between these two. First of all, it is far more resistant than his cousin, thanks to 200 mm of steel protecting its front. Second - it has unique silhouette among German tanks, with turret put forward. Unfortunately it has worse engine, so it is less maneuvering, making it more vulnerable for flank attacks. Just as PzKpfw VI Tiger, it is perfect sniper - has the same cannon and sights, but thanks to better armor is much more difficult to be destroyed after detection. Thicker front plate and extended turret has another advantage: it allows Tiger (P) to fight in a close combat, in narrow streets, when situation needs it. This tank, when it is supported by several other machines, guarding its sides, is able to lead an assault on enemy fortified positions, even against higher tier tanks. The biggest drawback it is poor mobility: single PzKpfw VI Tiger (P) is quite easy target.

Development, equipment, crew

A path to PzKpfw VI Tiger (P) leads through VK 3001 (P), where we should have already researched 8,8cm KwK 35 L/56 cannon and 2x Porsche Type 100/3 engine. In order to install additional modules we have to research first a new suspension and after that we invest in 8,8cm KwK 43 L/71 cannon. Despite the fact, that this gun is not required to research the new tank, I suggest mounting it: it not only increases rate of fire of our gun, but also adds 100 HP and it is armored enough to stand shot of some 8 tier tanks fired at low angle.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Although PzKpfw VI Tiger (P) has given thickness 200 mm on the front, its armor is very mixed - PzKpfw VI Tiger (P) - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Although PzKpfw VI Tiger (P) has given thickness 200 mm on the front, its armor is very mixed. Attacking it from the front we should avoid aiming at the central plate, because it's able to rebound even shells of higher tier guns. Top plate, with machine gun stand and driver's sight, can be shot but only when the tank is at right angle to us - otherwise shell can ricochet. The best point to attack is front plate and slanted top front plate elements, which connect it with side armor. These points can be penetrated even with the 5 tier tanks, such T-34 or PzKpfw IV. If we're attacking the turret, we should fire at commander's cupola, because front also rebounds many hits. When we get the enemy from the flank, this tank suddenly becomes quite weak opponent - almost each shot can penetrate it. By aiming at the rear part of the hull we can hit the engine and set Tiger (P) on fire.

How to play...

...as a driver of PzKpfw VI Tiger (P)?

  • Same as with PzKpfw VI Tiger we use terrain obstacles to increase our chances. If we place out machine at low angle to opponents, it becomes almost invulnerable to tanks on the same tier.
  • We fight at medium distance, as a second line tank, reacting actively on changes of the front line. We counter-attack once our lines are broke down.
  • If we're at the top of the vehicles in the battle, we can fight in close combat. Although several other tanks should cover our sides and rear.
  • Avoid rallies on the open field. Although our tank has a tough front, artillery can deal with it with no problems: without any cover we're quite slow and little maneuvering target.
  • When fighting with higher tier tanks, we place our front armor at the angle and fire at sides or weak points of enemy.

...against PzKpfw VI Tiger (P)?

  • If we have 7 tier tank (or less), do not go into sniper shoot-outs. Tiger (P) is deadly weapon at longer distance.
  • At short distances, when we attacking from the front, try to fire at weak points. At 100 m distance we are able to hit and penetrate its lower plate.
  • Flank it whenever it is possible. Tiger (P) is not very maneuverable and hits at its rear often set it on fire. If we attack it from the side, we can block it so it can't rotate.
  • On the open field, we use the artillery against it. High profile makes it an easy target to be hit from the side and inflict entire damage.

General information

Name - PzKpfw VIB Tiger II - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

PzKpfw VIB Tiger II

Type

Heavy tank

Tier

VIII

Armament

10,5cm KwK 46 L/68: penetration 225mm; damage 320

Armor

Hull: 150mm/80mm/80mm, turret: 185mm/80mm/80mm

Durability

1600 HP

Mobility

Maximum speed: 28km/h, engine: 870KM

Role

Sniper, fight in close combat

PzKpfw VIB Tiger II, so called King Tiger or just KT, is one of the most commonly used 8 tier tanks in the game. This vehicle is natural successor to PzKpfw VI Tiger, but in most cases doesn't have its drawbacks. Same as its predecessor, it has one of the best cannon on its tier, is very accurate and has large amount of HP. Unlike Tiger, King Tiger is very well-armored, both the tower and the hull, and its frontal plate is not placed vertically but at an angle, which further enhances its already impressive armor. This tank is a perfect sniper: thanks to high penetration of 10,5cm KwK 46 L/68 cannon it can easily break through each 8 tier tank, as well as seriously threaten 9 and even 10 tier tanks. Due to upgraded frontal armor it can fight in a close combat and lead the attacks on cities and among ruins. In addition, despite the low maximum speed, King Tiger is surprisingly maneuverable, so can quite easily protect its sides and rear against medium tanks.

 

Development, equipment, crew

This tank has several development paths. You can try to quickly research 10,5cm KwK 46 L/68 cannon, which will give us great firepower but leave us vulnerable for attack on short range. Another possibility is to stay with efficient 8,8cm KwK 43 L/71 and research new suspension and a resistant turret - thanks to that lower tier tanks won't be able to penetrate it regularly, but we will have less firepower. This choice between firepower and armor will define our role on the battlefield for next several dozen fights, until we research all modules.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew. You might consider Preventative Maintenance for Driver and Safe Storage for Loader.

Weak points

Front of PzKpfw VIB Tiger II is highly resistant to damage - PzKpfw VIB Tiger II - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Front of PzKpfw VIB Tiger II is highly resistant to damage. When the opponent places it at the angle, the top plate becomes almost indestructible, while bottom plate will often rebound shots. In this case it will be easier to break through front of enemy turret - we can also aim at the commander's cupola. When King Tiger is placed at the right angle to us, we should always aim at the bottom plate: most shot from the guns with penetration of 175 mm minimum should break through from the distance between 50 and 100 m. Additionally, each shell which penetrates the frontal armor has a great chance to set the tank on fire. By attacking the King Tiger from the flank or rear, you won't have problems with penetrating it. If we aim a bit below the turret we can damage ammo rack, and if we aim at the rear - engine. Turret sides are very easy to be penetrated and hits can injure tankers.

 

How to play...

...as a driver of PzKpfw VIB Tiger II?

  • If we're on the top of the least, we lead the fight. Our tank, as one of the most armored machines, should start each attack.
  • Since we have the best cannon, do not hesitate to shot at the maximum distance. Mostly it doesn't matter where we hit - the shell will anyway penetrate armor of lower tier tank.
  • When fighting lower tier tanks, we can get very close to their front. If we turn the turret a bit, the opponent won't be able to damage us.
  • When fighting with same tier tank, remember about placing the front of our machine at the angle. King Tiger has very high resistance to hits and many shells just ricochet on its armor.
  • When fighting frontally with higher tier tanks, we have to aim at their weak points. Shooting from the side we are able to penetrate each machine in the game, so it is worth to use our mobility and flank slower vehicles.

...against PzKpfw VIB TigerII?

  • When our cannon has penetration around 240 mm or more, each shot should break through enemy armor. Only the front al plate, placed at very high angle will rebound our shot - in that case we aim the lower front al plate.
  • All hits which penetrate front of King Tiger can set it on fire. The same is with rear hits: this is one, big gasoline tank, waiting for the spark.
  • When we command the same tier tank, we have to aim at weak points in King Tiger's armor. In this case each hit counts.
  • If the enemy gets close to us, it depends on its turret. If King Tiger has base turret (1500 HP max), we can shoot at its front. But if he has modified version of turret (1600 HP), everything depends on our cannon: if it has penetration greater than 200 mm, we can break through turret's front - if the cannon is not so powerful, we have to aim at commander's cupola.
  • When driving lower tier tank it is best to attack King Tiger with several allies and try to flank it. Alone attack on its side is very hard, because this tank can quickly turn both turret and hull.
  • If this tank attacks us with the full speed, we can try to damage its tracks: after hit it will turn to us with his side and then stop.

General information

Name - VK 4502 (P) Ausf. A - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 4502 (P) Ausf. A

Type

Heavy tank

Tier

VIII

Armament

10,5cm KwK 45 L/52: penetration 200mm; damage 320

Armor

Hull: 120mm/80mm/80mm, turret: 185mm/80mm/80mm

Durability

1570 HP

Mobility

Maximum speed: 38km/h, engine: 840KM

Role

Sniper, support tank

VK 4502 (P) Ausf. A heavy tank is unique among German vehicles. Unlike giants such PzKpfw VIB Tiger II or PzKpfw VI Tiger (P), it is quite fast but less armored machine. Due to the greater mobility it is often used not on the front line but as a support machine by strengthening weak defense points, leading counter attacks and flanking enemy. So the style of play resembles very big medium tank. Of course, despite the fact that it is less armored and armed as its counterpart - King Tiger - this tank under favorable conditions is able to lead an attack and fight frontally. But we can't overestimate the value of its armor: 30 mm difference in top frontal plate results in penetration from strongest 8 tier cannons, even if it is placed at low angle. In addition to characteristic features of German tanks, this vehicle has inherited some elements of PzKpfw VI Tiger (P): turret moved to the front makes a fight in built-up areas easier and high silhouette makes it easier to be hit.

Development, equipment, crew

Since 8,8cm KwK 43 L/71 cannon available for VK 4502 (P) Ausf. A is very close in performance to 10,5cm KwK 45 L/52, researching of new weapon can be postponed. In the first place it is best to research the best engine - Porsche Deutz Type 180/2 and after that suspension, turret and a new cannon.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Toolbox, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Like with the PzKpfw VIB Tiger II, when attacking VK 4502 (P) Ausf - VK 4502 (P) Ausf. A - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Like with the PzKpfw VIB Tiger II, when attacking VK 4502 (P) Ausf. A frontally it is best to aim at the bottom plate. If it is not possible (the opponent is hidden behind the hill for example), we can use higher caliber cannon to penetrate top part of its armor. When the enemy is placed at the angle, penetration of its frontal armor is as hard as in case of King Tiger. Same as with other German tanks, sides and rear of VK 4502 (P) Ausf. A are vulnerable to shooting - hit at the rear part of the hull can damage the engine and set the opponent on fire and hit below the turret can damage ammo rack. Turret is same as for King Tiger - it has moderately resistant front and very weak sides.

How to play...

...as a driver of VK 4502 (P) Ausf. A?

  • In initial part of the game we observe the map and positions of all players and we defend artillery against enemy scouts.
  • When playing as support tank we react on changes of front line, supporting its weaker fragments.
  • When in close combat, we place our tank at low angle to the opponent, increasing effective armor of frontal plate.
  • Out cannon is almost the same as cannons available for 7 tier tanks, so we often have to aim at weaker points at enemy armor.
  • When fighting with higher tier tanks we use out mobility to flank them and attack thinner armor on sides or at the rear.
  • When fighting with lower tier opponents we can easily fight in close combat - this tank is resistant enough to small penetration guns.

...against VK 4502 (P) Ausf. A?

  • Do not waste ammo to shoot at the opponent placed at the angle, unless we have cannon with penetration higher than 225mm.
  • If the opponent tries to flank us, we can easily stop him by shooting at his tracks: after that action the enemy tank will often stand with his side in front of us.
  • Despite the fact, that this is quite fast vehicle, medium tanks are still faster. We use the advantage to flank the VK 4502 (P) Ausf. A and shoot at his vulnerable sides.
  • Artillery loves to attack this target. If, in addition, we can stop it, it will quickly turn into burning wreck.

General information

Name - E-75 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

E-75

Type

Heavy tank

Tier

IX

Armament

12,8cm KwK 44 L/55: penetration 246mm; damage 490

Armor

Hull: 160mm/120mm/120mm, turret: 252mm/160mm/160mm

Durability

1920 HP

Mobility

Maximum speed: 30km/h, engine: 1200KM

Role

Close combat fight, sniper

E-75 is the embodiment of all that is characteristic for German tanks: it is slow, heavily armored, has impressive firepower and huge amount of HP. This vehicle is a nightmare for all lower tier machines, because virtually none of the available guns can damage it. Fighting with opponents on the same or higher tier, it is able to hold its position and often force the enemy to stop the attack or retreat from actual positions. As a successor of PzKpfw VIB Tiger II, E75 has inherited its game style: experienced driver of King Tiger will cope well with driving a new machine, because it uses same tactics and maneuvers.

Development, equipment, crew

In its basic configuration, E-75 has excellent hull armor and solid 10,5cm KwK 46 L/68 cannon. The biggest drawback of new tank, is poor engine: Maybach HL 234 is not enough to move the 87 tons heavy machine, thus there are several developments paths for this tank. For players who do not mind low speed of E-75 with the basic engine, but they lack firepower, I suggest focusing on researching the new cannon, so in order: suspension, new turret and the gun. But if we're confident having 10,5cm KwK 46 L/68 cannon but lack the mobility, at first we should research Maybach HL 295 Ausf. A engine and then follow previously described path. Developing the engine is also a good idea, if we're going to buy medium tank E-50, because both machines use the same power unit.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Toolbox, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

E-75 is not only one of the best armored tanks in the game, but also his front has no explicit weak points - E-75 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

E-75 is not only one of the best armored tanks in the game, but also his front has no explicit weak points. Top front plate is the most resistant element of the tank - only cannons with the best penetration (270 mm and higher) shooting at right angle are able to break through from time to time. After setting the tank at an angle, this plate becomes almost indestructible. The front armor of the turret is also one of the best available in the game - it can rebound shells of almost all calibers. The only weak point on the front of the E-75 is its bottom plate and under favorable conditions it can be broke through even by cannons of 200 mm penetration. In most cases our cannon has to break through at least 225 mm of steel to penetrate this plate from the distance between 50 and 100 meters. In the case of E-75 you have to watch out for its tries of facehug, because in close combat effective thickness of its armor increases. In the case when we come to the contact, the only way to damage this giant is to shoot at commander's cupola.

Once we flank the E-75, we encounter armor of 120 mm, which can be penetrated with most cannons available on 7 tier vehicles. Side armor of the turret is higher and partially rounded, thus shots with higher calibers can sometimes ricochet. Like other German heavy tanks, E-75 has ammo rack located under the turret and breaking through its bottom front plate and attacks on the hull rear might set it on fire.

How to play...

...as a driver of E-75?

  • Depending on the terrain where we fight, we can attack targets both from the distance as well as fight in close combat: as a sniper we do have accurate cannon and great armor and during fights at short distance we can add large amount of HP to these advantages.
  • This tank is perfect to block narrow passages - if we can hide from artillery and set the tank at slight angle, the only way to push us out of our position will be only risky attack of several vehicles.
  • Due to poor mobility we should react in advance to the changing situation on battlefield, in order to intercept enemy tanks. We also have to watch out for medium tanks, which can easily flank us. It would be good to have another vehicle which supports us.
  • When fighting with lower tier tanks we have to watch out only for attacks from the flank. Since that we can play very aggressively and literally push out the enemy from his defensive position.
  • When fighting with higher tier tanks we will have to aim at their weak points. Despite the fact, that 12,8cm KwK 44 L/55 gun is very good cannon, tanks such T110E5, Maus or even enemy E-75, are in most cases resistant to our shots.
  • If the opponent has big advantage, it is worth to use American tanks tactics: hiding the hull behind terrain obstacles. In this way we can stop even much stronger enemy.

...against E-75?

  • If possible, do not try to make a frontally shooting duel. E-75 has so good armor and so much HP, that it will win most of such clashes.
  • IF we have self-propelled guns in our team, it is worth to point them to our opponent and "soften" it a bit before the assault. Explosions of artillery shells often injure the crew and damage E-75 modules.
  • If this is possible, flank it. E-75 is so slow that it has problems with smaller tanks, which attack it sides or rear.
  • Ultimately, we can try to damage it tracks. With any luck the inertia will set the opponent sideways to us.

General information

Name - VK 4502 (P) Ausf. B - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 4502 (P) Ausf. B

Type

Heavy tank

Tier

IX

Armament

12,8cm KwK 44 L/55: penetration 246mm; damage 490

Armor

Hull: 170mm/100mm/100mm, turret: 252mm/160mm/160mm

Durability

1950 HP

Mobility

Maximum speed: 30km/h, engine: 840KM

Role

Sniper, Medium range combat

On paper VK 4502 (P) Ausf. B 9affectionally known as Minimaus) may look like a copy of E-75: it is slow, has thick armor, and has the same cannon and even more HP. However, in contrast to other German tanks, its turret is located in an unusual place: at the end of its hull. At first it might seem as a huge drawback, but with the right leaning out from behind buildings and ruins, this can be a huge advantage of this vehicle. In addition, thicker front armor guarantees that most of shots hitting our front will ricochet. This tank, despite its unique design and a way of driving, should prepare us well to drive its successor - Maus.

Development, equipment, crew

Since VK 4502 (P) Ausf. B uses the same engine as VK 4502 (P) Ausf. A, we do not have much room to maneuver here. If we didn't drive King Tiger before, the best available cannon for us will be 10,5cm KwK 45 L/52, which is insufficient. In this case we should consider researching stronger 10,5cm KwK 46 L/68, which will make collecting credits for other modules easier. However, if we want to get the best cannon, 12,8cm KwK 44 L/55, as soon as possible, then we follow the path: suspension, turret, new gun.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Toolbox, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Armor of VK 4502 (P) Ausf - VK 4502 (P) Ausf. B - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Armor of VK 4502 (P) Ausf. B is almost identical as the one which E-75 has. Front of the turret is hard to damage and the only weak point of the turret is commander's cupola. Sides can rebound lower caliber shells. Front plate, both top and bottom, rebounds most of shots, even largest caliber, if set at the angle. However, in contrast to E-75, it is not indestructible: front of the Minimaus has two weak points, making possible to defeat it at short distance. These are machine gun pit and driver's sight - both can be broken through with cannons of 200 mm penetration. Bottom plate is similar in resistance to the one that E-75 has: shooting at it at right angle we should have no problems with penetrating VK 4502 (P) Ausf. B. Sides of this tank are very vulnerable to shots, as well as its rear. Ammo rack is located under the turret and engine is located in the middle part of the vehicle.

How to play...

...as a driver of VK 4502 (P) Ausf. B?

  • Fight at long distance shouldn't cause too much trouble: we have very thick armor and solid, accurate cannon and our weak points are so small that the opponent won't be able to hit them.
  • Short range fight is very risky, because we can get easily flanked and destroyed: we have to keep observing the map and know where enemy forces are. Once we are sure, that the opponent can attack us only from one direction, we can begin the assault.
  • Since our front armor has several weak points, the best method for fighting is to hide it behind some terrain obstacle and lean out a bit rear part of the vehicle. Thanks to unique turret position we will be able to continue shooting.
  • Unlike E-75, we can't attack enemy positions with impunity, because we are always at risk of breaking tracks and being flanked.
  • When fighting with another 9 tier tank, we can easily start the shoot-out. Minimaus has the largest amount of HP among all 9 tier tanks.
  • We have always to watch out for enemy self-propelled guns. Our tank is very vulnerable to artillery fire.

...against VK 4502 (P) Ausf. B?

  • As in case of E-75, we can't start any frontal shoot-out. Almost certainly we will lose the clash.
  • This tank is one of the least mobile 9 tier vehicles, thus it is very easy to flank it and then destroy it. If it is possible, we can help ourselves by breaking Minimaus's tracks.
  • Artillery is able to rapidly turn Minimaus in a flaming wreck, so it is worth to use this support.

General information

Name - E-100 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

E-100

Type

Heavy tank

Tier

X

Armament

15cm KwK 44 L/38: penetration 235mm; damage 750

Armor

Hull: 200mm/130mm/150mm, turret: 250mm/150mm/150mm

Durability

2500 HP

Mobility

Maximum speed: 30km/h, engine: 1200KM

Role

Medium range combat, fight in close combat

E-100 is the first of two 10 tier heavy tanks available for Germans. This vehicle has even stronger armor than its predecessor and even more HP. Additionally E-100 has an access to the largest cannon, heavy tanks can use: 15cm KwK 44 L/38. Role of this tank on the battlefield varies dependently on mounted cannon: with the basic equipment it can easily shoot on the medium distance and after installing second, less accurate gun, it is forced to fight at short range. Despite high numbers on paper, E-100 has many drawbacks. It is slow, has many weak points, which can be penetrated with 8 tier guns and moth cannons available for it has low penetration. Due to these fact this tank is very difficult to drive and only best players will be able to use its advantages. Beginners should avoid this vehicle, because it will be only a source of frustration and maintaining it is like bottomless pit for our credits.

Development, equipment, crew

This tank has only one module to research: 15cm KwK 44 L/38 cannon.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Toolbox, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. It is also worth to train Preventative Maintenance and clutch braking.

Weak points

Frontal armor of E-100 is very irregular - for a tank of this size it has many weak points - E-100 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Frontal armor of E-100 is very irregular - for a tank of this size it has many weak points. Most of the space is taken by front top plate and this is the only fragment with enough thickness: in the long run it is indestructible. Unfortunately, just below it we have bottom plate, which can be damaged by all tanks we encounter. Shooting at it at right angle, at 50 meters distance, we can count on the break through with all cannons of 200 mm penetration (or higher). Only at very short distance, the shooting angle is so high that hitting the bottom plate will result in ricocheting. Protection of this point is the main task of E-100 driver, because it is not only easiest way to damage our tank, but also every effective shot can set us on fire. When we manage to get closer to the enemy, we will notice further drawbacks of the giant: turret is not so resistant, as we thought. Cannons of 270 mm penetration can boldly shoot at front plate. Players with weaker cannons can aim at the lower part of the turret, right next to the hull - even cannons of 200 mm penetration can break through this point. As a driver of E-100 we have to know how to defend against such attacks. The best method is setting the turret diagonally while reloading, which increases effective frontal armor and hinder the penetration.

Side armor of E-100 is not as thick as frontal one - E-100 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Side armor of E-100 is not as thick as frontal one. The turret can be penetrated at the right angle with all 8 tier cannon. The same situation is with hull, but we have to aim more or less at its middle. Too low shot won't damage it at all and too high can ricochet on the double armor E-100 has. Setting the side at the angle makes it much harder to break through and increases chances of ricocheting.

How to play...

...as a driver of E-100?

  • Although a 12,8cm KwK 44 L/55 cannon allows us to fight at medium distance, we have to remember, that our vulnerable bottom front armor is very easy to hit: so we need to hide it behind a hill or any other terrain obstacle.
  • If we use 15cm KwK 44 L/38, we should fight in close combat, hiding our weak points and aiming at the weak armor of the enemy vehicle. This armor has very poor penetration and long reload time, thus each ricochet drastically decreases our chances to win.
  • This tank is very vulnerable for flank attacks and few medium tanks are able to defeat it. So when selecting the place for fight we should consider locations where our weak front and sides can be protected.
  • We should formerly ensure some adequate fire support. Single E-100 on the flat battlefield is very easy target to destroy.
  • Since this tank is very large and slow, it is an ideal target to high tier artillery. While on battlefield, we have always to look for sheltered areas.
  • A key to success is excellent knowledge of all vehicles in the game and their weak points. We must be aware which tanks are threat to us and which can be easily eliminated from the battle. In addition, good driver of E-100 must know at which point of the fight switch from defensive style to offensive one.

...against E-100?

  • The easiest method to destroy E-100 is to get rid of its support and then flank it. Alone tank is very easy target.
  • When driving heavy tank and fighting frontally with it, we have to keep moving to hinder its aiming. Each misses E-100 shot equals 750 HP of our durability and several seconds to aim at its weak points.
  • When attacking with medium tank we have to watch for enemy cannon. E-100 is able to destroy most of medium tanks in 2-3 shots, thus it is best to attack it while it reloads.
  • Time to repair tracks in this vehicle is very long so it is quite easy to disable it. Immobilized tank is a dead tank - concentrated fire of tank destroyers and artillery should quickly destroy it.

General information

Name - Maus - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

Maus

Type

Heavy tank

Tier

X

Armament

12,8cm KwK 44 L/55: penetration 246mm; damage 490

Armor

Hull: 200mm/185mm/160mm, turret: 240mm/210mm/210mm

Durability

3000 HP

Mobility

Maximum speed: 30km/h, engine: 1750KM

Role

Medium range combat, fight in close combat

Maus is the second German 10 tier heavy tank. It is even slower and better armored than E-100, but it lacks the cannon choice. This vehicle works as a mobile bunker and its main task is to carry out the attacks along with support guaranteed by other vehicles. So far its armor was almost not penetrable by enemy cannons, unless they shoot at the right angle. Unfortunately, with the proliferation of the artillery and new cannons of 270 mm penetration, hard times for this vehicle came. Maus can still influence the tide of battle, especially in city fights, among ruins and narrow streets.

Development, equipment, crew

Maus from the very beginning has elite status.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Toolbox, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. It is also worth to train Preventative Maintenance and clutch braking.

Weak points

Front armor of Maus is very resistant to damage, but same as with E-100, it has several weak points - Maus - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Front armor of Maus is very resistant to damage, but same as with E-100, it has several weak points. The most important is bottom plate between tracks - most of 9 and 10 tier cannons is able to penetrate it, even if it is set at the slight angle. Like in other German tanks, critical hit at this point sets the vehicle on fire. Top front plate can be penetrated by shooting at the right angle with cannons of minimum 250 mm penetration, so even during the close combat Maus's driver has to remember about setting the machine at the angle. The last vulnerable point of the tank is front of its turret: well-aimed shot with cannon of 250 mm penetration is able to break through, so after firing it is worth to set the turret at alight angle to increase effective thickness of the armor.

When attacking the tank from the side we should aim at the top half of the hull, because its lower part is protected by double armor - Maus - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

When attacking the tank from the side we should aim at the top half of the hull, because its lower part is protected by double armor. It is better not to risk shooting the turret side, because it has natural decline and effective armor thickness is more than given 210 mm.

How to play...

...as a driver of Maus?

  • During the fight at medium distance we have to remember about setting our tank at angle, hiding our bottom front plate and moving the turret after each shot.
  • While looking for the place to shoot from, we choose areas protected from artillery fire and also terrains, where enemy can't flank us. With such settings Maus is very tough enemy to destroy.
  • When shooting at the enemy, we have to aim at its weak points. Unfortunately the only available cannon has not enough penetration value to shoot only at the whole silhouette of the opponent.
  • One we make enough advantage on given fragment of the frontline, it is worth to initiate an attack. Maus supported by other 9 and 10 tier tanks is very hard to stop.
  • Never move alone.

...against Maus?

  • Same as with E-100, isolation of Maus from the rest of its team makes it very easy target.
  • Penetration of 12,8cm KwK 44 L/55 cannon is so poor that without aiming at weak points of Maus's armor, its shells will often ricochet. So just keep moving to prevent the enemy from good shot.
  • Artillery and enemy Maus are made for each other. Damaged tracks on the open field usually mean one Maus less.

General information

Name - VK 30.01 (H) - German heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 30.01 (H)

Type

Heavy tank

Tier

V

Armament

7.5/5.5cm Waffe 0725: penetration 157mm; damage 135

Armor

Hull: 50mm/50mm/50mm, turret: 80mm/60mm/60mm

Durability

660 Hit points

Mobility

Top speed: 35km/h, engine: 400HP

Role

Sniper, Medium range combat

The VK 30.01 (H) is the second heavy tank available for the Germans and, at the same time, the continuation of the technical thought initiated at the construction of the Durchbruchswagen 2 (D.W.2). This vehicle is quite slow and quite poorly armored, but it has an excellent armament, which allows it to defeat enemies of a higher tier. The 7.5/5.5cm Waffe 0725 cannon is highly accurate and it has an excellent penetration value, thanks to which you will have no problems damaging tanks like the KV-1, the KV-1S or even the Tiger or the IS. The skills that you have obtained, while driving the VK 30.01 (H), will definitely come in handy in future, when you will be driving the famous Tiger.

Development, equipment, crew

The development of the VK 30.01 (H) is quite complicated and requires quite a lot of experience points. Your first step should be to mount the 7.5cm KwK 40 L/43 cannon as quickly as possible, which will allow you to take on the majority of tier V enemies. Now you need to unlock the Maybach HL 190 engine - an additional 75 HP should do for some time. The next step should be improving the suspension and mounting a new turret. On a vehicle thus prepared, you can now mount new armament: the 10.5cm KwK 42 L/28 cannon, or the 7.5cm KwK 40 L/48 cannon. Regardless of the option that you choose, you should unlock, and mount the 7.5/5.5cm Waffe 0725 - the cannon is one of the best one available for tier V. Now you can finish your development of the engines, the radio that is missing, and the remaining elements of the equipment, as well as new vehicles.

Preferred equipment: shell rammer, improved guiding system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of the VK 30 - VK 30.01 (H) - German heavy tanks - World of Tanks - Game Guide and Walkthrough

The hull of the VK 30.01 (H) is very poorly armored. The 50mm of steel is capable of stopping only some of the shells fired from lower tier vehicles. Any tier V vehicle, or higher, will be able to overcome this obstacle.

The turret is a bit more resilient - the cannon armor has the thickness of 80mm which, in combination with its slight curvature, will protect the tank from smaller caliber cannons. The sides and the back of the turret are protected, merely, by 60mm of steel that can be overcome by literally any cannon.

The ammo compartment is located at the back of the turret and directly below it: the engine, typically at the back of the hull. Shots fired at the center of the bottom front armor plate can damage the gearbox and set the vehicle on fire.

How to play...

...As the driver of the VK 30.01 (H)?

  • This tank is slow and poorly armored. For this reason, at the beginning of the game, you should select several locations from which to conduct sniper fire.
  • Because of the reliable armoring of the turret and a good vertical operation angle of the cannon, you should implement the hull down tactic as often as possible.
  • While selecting the location, you need to remember that the tank is susceptible to artillery fire!
  • The 7.5/5.5cm Waffe 0725 cannon is accurate, with high penetration value, thanks to which you can easily take on all of the enemy tanks that you encounter, and pierce them from the front.
  • This tank can use the 10.5cm KwK 42 L/28 cannon. Unfortunately, the howitzer is quite inaccurate and may require you to approach the enemy, where you will be susceptible to damage.
  • You should remember about changing your sniper position regularly, in such a way, so as to be able to fire at the enemy. By staying in one spot throughout the entire game, not only will you be unable to help your squad, but also you will die, sooner or later.

...against the VK 30.01 (H)?

  • The most important thing is to detect the enemy, because this vehicle is usually staying at the back of the opposing squad. To do that, you can take the help of the players who move around on fast tanks.
  • If the enemy is in the open area, you can easily attack him - most of the shells that you fire should be capable of piercing the armor.
  • In the case in which the enemy uses the Hull Down strategy, and your cannon is insufficient to pierce through the turret, you will have to decrease the distance. On your way, use any natural obstacle - the VK 30.01 (H) is slow enough to have problems changing positions constantly.
  • The cal. 10.5cm (or 122mm) howitzers that use premium shells are capable of destroying the opponent quickly - two well-aimed direct hits will do the job.
  • Over a short distance, light and medium tanks can easily circle around the enemy, avoid its fire and attack its poorly armored hull.
  • If the enemy is staying behind an elevation, you can easily destroy it with artillery fire.

General information

Name - VK 36.01 (H) - German heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 36.01 (H)

Type

Heavy tank

Tier

VI

Armament

7.5/5.5cm Waffe 0725: penetration 157mm; damage 135

Armor

Hull: 100mm/60mm/60mm, turret: 100mm/80mm/80mm

Durability

950 Hit points

Mobility

Top speed: 50,5km/h, engine: 500HP

Role

Medium range combat, support tank, Sniper

Just like its predecessor, the VK 36.01 (H) is a quite slow vehicle with considerable number of health points, and armed with the effective 7.5/5.5cm Waffe 0725 cannon. Fortunately enough, unlike the VK 30.01 (H), it has an excellent armor capable of withstanding the fire of vehicles of the same, or a higher tier. Only the Soviet 122mm cannons are a serious threat for this vehicle. This tank is one of the best tier VI vehicles in the game; a driver that manages to harness this vehicle, will have no problems driving German vehicles of the higher tiers.

Development, equipment, crew

Your first step should be to develop and mount the 7.5/5.5cm Waffe 0725 cannon- you are going to use it for the whole time that you spend playing with the VK 36.01 (H). Then, you can unlock a new turret (this will provide you with, as many as 190 additional health points!) or new engines. Now, the only thing that you need to do is develop new suspension and the rest of the missing modules. If you are not going to use the 7.5cm KwK 42 L/70 cannon, you can skip the step of developing it - it will unlock automatically, after you have developed the Pz. Kpfw. VI Tiger.

Preferred equipment: shell rammer, improved guiding system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

As for tier VI, this tank is exceptionally well armored - VK 36.01 (H) - German heavy tanks - World of Tanks - Game Guide and Walkthrough

As for tier VI, this tank is exceptionally well armored. The whole of the glacis plate (and the lower plate) are 100mm thick, which is why, if you fire frontally at the VK 36.01 (H), you should make sure that you have a sufficiently effective cannon and that the enemy has not angled the armor. Otherwise, it is better to flank the slow German tank and lay fire at its vulnerable sides.

The turret of the VK 36.01 (H) is even more difficult to pierce than the hull. Depending on the cannon that it uses, the thickness of its armor varies. In the case of the 7.5/5.5cm Waffe 0725, it is 100mm thick, which allows it to repel the shells of 150mm piercing value. The cal. 88mm cannon has the armor of the thickness of 135mm. While attacking the tank from the front, it is best to aim at the cupola - it is quite poorly armored, which is why most of shells fired at it will damage the vehicle. The sides and the rear of the turret are easy to damage, because they are protected by mere 80mm of steel.

The ammo compartment is located at the back of the turret and directly below it: the engine, typically at the back of the hull. Shots fired at the center of the bottom front armor plate can damage the gearbox and set the vehicle on fire.

How to play...

...As the driver of the VK 36.01 (H)?

  • Just like its predecessor, the tank is quite slow. Although its top speed is 50.5km/h, the VK 36.01 (H) is capable of reaching this speed only down the slope.
  • The excellent hull armor, and even better turret armor allows you to fight both at a long and short distance, especially with vehicles of lower tiers. Still, you need to watch out for the fast enemy vehicles, because the turret of the VK 36.01 (H) may be too slow to catch a tank circling around you.
  • This vehicle should be fighting at medium distances, thanks to which it will be able to near the frontline easily and, when it comes to this, launch the onslaught itself, or serve as a support to the other attacking vehicles, to break the enemy lines.
  • The tank has two cannons at its disposal: 7.5/5.5cm Waffe 0725 and 8,8 KwK 36 L/56. The former has greater armor piercing value, but deals less damage. It is the other way around with the latter: each direct hit claims the enemy's 220 health points but, due to its low piercing value, it is necessary to use the premium shells. Personally, I recommend using the former cannon because, in the long run, it is much cheaper to use.
  • Your armor is good but not indestructible. While fighting with enemy, remember about angling the vehicle. While fighting with tanks of higher tiers, you should try attacking them while they are reloading, or when the cannon is not directed at you. You can also use the hull down tactic and hope that the enemy's shell ricochets.

...against the VK 36.01 (H)?

  • This vehicle is quite slow, which is why the best method to attack it is to encircle it and attack it from the weaker flanks or the rear. For tanks of lower tiers, it is the only available method to damage the enemy.
  • In the case in which you spot a lone VK 36.01 (H) in the open area, and you are moving on a light or a medium tank, you can easily circle around it and shoot at its weak points.
  • Tanks of higher tiers should be able to pierce through the VK 36.01 (H)'s hull without any problems. While shooting at the turret, you need to take random ricochets into consideration - this vehicle can even withstand direct hits from cannons of larger calibers.
  • In spite of the quite low damage per minute, the VK 36.01 (H) has a very high number of Hit points. I recommend against a frontal exchange of fire with this tank.
  • While on tanks of lower tiers, it is best to attack this tank in groups of several vehicles. The VK 36.01 (H) does not handle fire, from several directions, well.

General information

Name - Pz.Kpfw. IV - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Pz.Kpfw. IV

Type

Medium tank

Tier

V

Armament

7.5cm KwK 40 L/48: penetration 110mm; damage 110

Armor

Hull: 80mm/30mm/20mm, turret: 50mm/30mm/30mm

Durability

460 hit points

Mobility

Top speed: 48km/h, engine: 440HP

Role

Medium range combat, support tank

Pz.Kpfw. IV is an universal German medium tank, a counterpart of the Soviet T-34. The characteristic features of the vehicles are the poor armor, medium mobility and a wide selection of armaments. Depending on its equipment, it can it can be used to hunt for the enemy medium tanks (with the cal. 10.5 cm cannon) or to harass the enemy heavy tanks (in this case, use the 7.5 cm cannon). The Pz.Kpfw. IV may not be the best Tier V machine, but it is effective enough to decide about the outcome of a battle.

Development, equipment, crew

A brand new Pz.Kpfw.IV is a very weak tank of poor driving unit and armament. The first step should be to install a new cannon: 7.5cm KwK 40/L43, which will allow you to attack Tier V enemies. If you have developed the Pz.Kpfw.III medium tank, you will be able to mount the Maybach HL 120 TRM driving unit straight away. Otherwise, make this your next goal. Now, you can return to improving on the firepower. Ultimately, you will be using the 7.5cm KwK 40 L/48 cannon, or (after you have worked on suspension and the turret) the 10.5cm KwK 42 L/28.

Recommended equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, Camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then Brothers in arms for the whole crew.

Weak points

Apart from the armor on the front hull (of the thickness of 80mm), the Pz - Pz.Kpfw. IV - German medium tanks - World of Tanks - Game Guide and Walkthrough

Apart from the armor on the front hull (of the thickness of 80mm), the Pz.Kpfw.IV has no considerable protection against the enemy fire. Both the turret and the back of the hull can be penetrated with any cannon available in the game.

The ammo stash is located at the back of the hull . Firing into the center of the lower-front armor plate can damage the gearbox and setting the tank on fire.

How to play...

...as a Pz.Kpfw.IV driver?

  • In many respects, this vehicle is similar to the American M4 Sherman medium tank. Its features are good mobility and top speed, thanks to which it can move around the battlefield without problems and serve as a support for the endangered fragments of the frontline.
  • By using the 7.5cm KwK 40 L/48 cannon, you can attack the enemy vehicles of the same, or a lower tier, as well as the side armor of a vehicle of the higher tier. Thanks to the high rate of fire, you are bring the enemy's health points down quickly.
  • Do not ever get involved in a frontal exchange of fire with the tanks of the other nationalities - many of them deal more damage per minute and it will be able to defeat you.
  • By using the 10.5cm KwK 42 L/28 howitzer, and premium ammunition, you are capable of destroying the tanks of the same and the lower tiers, in one shot: only the heavy tank requires two shots. Unfortunately, the effectiveness of this weapon drops against the enemies of the higher tiers.
  • The vehicle is highly susceptible to damage. You need to watch out for every enemy, and especially for the vehicles that use a cal. 10.5cm or 122mm howitzer - if they hit your side armor, they can destroy you in one shot.
  • Artillery is capable of destroying this vehicle in one salvo. It is recommended that you change positions often, to make it difficult for the enemy to get you.

...against the Pz.Kpfw.IV?

  • If you move on a vehicle of the same, or lower tier, you should turn your attention to the enemy's armament. If he is using the 10.5cm howitzer (short barrel), it is necessary that you avoid being hit - one shell is enough to turn the tank into a wreckage. Attack the Pz.Kpfw.IV from the side, or from behind, whenever its turret is turned away.
  • The vehicles of the higher tier should experience no difficulties against this tank. It does not pack sufficient firepower and has insufficient armor, to be of any major threat to you.
  • You should watch out for the flanking Pz.Kpfw.IV. if you allow a free fire from this tank, at your allies, it can deal serious damage, or even decide about the outcome of the battle. The best strategy is to attack a spotted enemy straight away, because this tank is very easy to destroy.
  • While playing as artillery, you can easily aim at the stationary Pz.Kpfw.IV. Usually, one shell is enough to destroy this vehicle.

General information

Name - Pz.Kpfw. III/IV - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Pz.Kpfw. III/IV

Type

Medium tank

Tier

V

Armament

7.5cm KwK 40 L/48: penetration 110mm; damage 110

Armor

Hull: 60mm/60mm/40mm, turret: 50mm/30mm/30mm

Durability

440 hit points

Mobility

Top speed: 55km/h, engine: 585HP

Role

Medium range combat, support tank

The Pz.Kpfw. III/IV is a tank that combines the elements of the Pz.Kpfw.III and the Pz.Kpfw.IV. As such, it has elements common to both of the vehicles: good mobility and acceleration, and also a decent (as for a medium tier V tank) armor. Unfortunately, the small turret is its greatest disadvantage. It prevents you from mounting the cal. 10.5cm howitzer. This vehicle can well be called the poor brother of the Soviet T-34. If properly used, the Pz.Kpfw. III/IV is capable of influencing the outcome of battles but, you need to remember that you cannot win every fight on your own.

Development, equipment, crew

Start developing your Pz.Kpfw.III with installing the engine Maybach HL 120 TRM engine, after which you should develop another driving unit: Maybach 157 P. Now you can improve on the turret and mount the 7.5cm KwK 40 L/48 cannon. The final step is to unlock new suspension and the radio that is missing here.

Recommended equipment: shell rammer, improved guiding system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The upper front plate of the Pz - Pz.Kpfw. III/IV - German medium tanks - World of Tanks - Game Guide and Walkthrough

The upper front plate of the Pz.Kpfw.III/IV, thanks to its considerable thickness, and the angle of inclination, can regularly fend off against projectiles fired by the vehicles of a lower tier and, after the tank is positioned at a slight angle, it is also resistant to the attacks of some of the vehicles of the V tier. The sides of the vehicles are also protected with 60 mm thick steel plates. Still, the rear is very vulnerable to attacks.

The turret in the Pz.Kpfw.III/IV is the same as in the Pz.kpfw.IV - does not provide any protection against the enemy fire.

The ammo compartment is located at the back of the turret, and directly below: the engine, typically at the back of the hull. Fires shot into the middle of the bottom-front armor plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the Pz.Kpfw.III/IV driver?

  • This vehicle is one of the fastest medium tanks of tier V, which allows you to move swiftly around the map, win strategic positions and flank the enemy forces.
  • This tank has a decent front armor plate, capable of repelling virtually all shells fired by the tanks of a lower tier and, after being angled, it will also protect you against some of the attacks from the tier V vehicles.
  • The 7.5cm KwK 40 L/48 allows you to attack the vehicles of the same, or of a lower tier, without any problems, as well as the skirt armor in the tanks of a higher tier. Thanks to the high rate of fire, you will bring the enemy's health points down quickly.
  • High mobility allows you to move around the heavier, slower tanks, which allows you to hunt down the solitary enemy vehicles.
  • Thanks to the high top speed, this tank may be used for scouting.

...against Pz.Kpfw.III/IV?

  • If you drive a vehicle of a lower tier, fighting the Pz.kpfw.III/IV may turn out to be a really demanding task. To penetrate its armor, you will need to attack it from behind, or fire at the turret.
  • Although most tier V cannons are capable of damaging the Pz.Kpfw.III/IV's glacis plate, I recommend against the exchange of fire up front. The chances are high that several stray ricochets will turn you from hunter into the prey. It is much safer to attack this tank from a side or from behind.
  • A higher tier tank should only watch out for the flanking Pz.kpfw.III/IV. Higher-caliber cannons will have no problems with this vehicle.
  • Just like in the case of the Pz.Kpfw.IV, you should deal with the flanking Pz.Kpfw.III/IV as quickly as possible. Their presence, at your back, is very risky and they can easily destroy the artillery, and pierce the rear armor plate in the heavy tanks.

General information

Name - VK 30.01 (D) - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 30.01 (D)

Type

Medium tank

Tier

VI

Armament

7.5cm KwK 42 L/70: penetration 150mm; damage 135

Armor

Hull: 60mm/40mm/50mm, turret: 80mm/45mm/45mm

Durability

770 hit points

Mobility

Top speed: 56km/h, engine: 700HP

Role

Medium range combat, support tank, close combat

VK 30.01 (D) is a direct descendant of the Pz.Kpfw. III/IV. Just like its predecessor, it is a very swift vehicle of high mobility, equipped with good armor. Just like its predecessor, its armament is quite limited: again, you will have to use the cal. 75mm cannon. Among all German tier V medium tanks, this vehicle has the greatest horsepower to weight ratio, which is why it is best suited for the quick sojourns behind the enemy lines, or to circumvent the enemy's heavier vehicles. Its greatest shortcoming is that the damage it deals per minute is relatively low, which is why the target will often receive reinforcements before you manage to destroy him.

Development, equipment, crew

The development of the VK 30.01 (D) requires a lot of patience. You need to decide whether you prefer to increase your mobility, or to receive greater firepower. I would recommend that you decide on the latter and develop a new suspension, new turret with the 7.5cm KwK 42 L/70 cannon to follow - this will allow you to attack the enemy from the front side and operate in the second line. Now you can unlock new driving units, which will allow you to move around the map and operate as a flanking support tank.

Recommended equipment: shell rammer, improved guiding system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope, coated optics

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull's armament in the VK 30 - VK 30.01 (D) - German medium tanks - World of Tanks - Game Guide and Walkthrough

The hull's armament in the VK 30.01 (D) is similar to the one in the Pz.Kpfw.III/IV. The glacis plate protects you from tier IV vehicles' fire. The side armor was weakened, which is why you should never rely on it. The rear is a bit thicker, but still insufficient. You need to watch out for the lower-front (flat) part of the glacis plate - with the thickness of 100 mm, it is capable of making shells ricochet off it.

The turret in the VK 30.01 (D) is quite resistant to front-side fire. Thanks to the fact that it is narrow, many of the shells will ricochet off the side plates, which are inclined at considerable angle. The cannon's armor, although being thin, with the thickness of 80 mm, can also protect the vehicle from losing health points. The weakest point f the turret is its flat front plate, which can be pierced by, virtually, all tier IV vehicles.

The ammo compartment is located at the back of the turret and directly below it: the engine, typically at the back of the hull. Shots fired at the center of the bottom front armor plate can damage the gearbox and set the vehicle on fire.

The ammo compartment is located at the back of the turret and directly under it; the engine, typically, at the back of the hull. Shots fired into the center of the lower glacis plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the driver of the VK 30.01 (D)?

  • Your vehicle is quite swift and mobile, which allows you to move around the map quickly, seize strategic positions and flank the enemy.
  • The glacis place (and the turret) provide some level of protection against lower tier vehicles, however insufficient against larger-caliber shields.
  • Thanks to the wide angle of the cannon's vertical inclination, this tank can attack from behind elevations.
  • While fighting heavier enemies, take advantage of your mobility, to attack them from the sides, or from behind. You can easily circumvent single, slow targets.
  • The 7.5cm KwK 42 L/70 cannon has a very high accuracy, good armor penetration value and average rate of fire. It is perfect against weak points of the enemy vehicles. While using this cannon, you should avoid frontal exchange of fire with the enemy.
  • Thanks to the high maximum speed and good angle of vision, this tank can be used for scouting.
  • This tank is quite swift and heavy, which allows it to ram into the smaller and lighter vehicles.

...against VK 30.01 (D)?

  • Just like any other medium tank, the VK 30.01 (D) will be out and trying to flank its enemy before starting fire. You should prevent it from doing that - thanks to this, you will protect your artillery and ensure you with much room to maneuver.
  • While driving a lower tier tank, your only chance against the VK 30.01 (D) is attacking an a group of several vehicles, and firing at the vulnerable sides and the rear of the enemy.
  • The tanks of higher tiers should always incline the armor, or otherwise the VK 30.01 (D) driver will be able to pierce him through the weak points. You should also watch out for your sides and the back.
  • The VK 30.01 (D) deals quite high damage per minute. The heavy, and some of the medium tanks from to tier VI up, are able to win the frontal fire exchange with this tank.
  • This enemy is quite easy to set on fire - shoot at the engine and the gearbox.

General information

Name - VK 30.01 (P) - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 30.01 (P)

Type

Medium tank

Tier

VI

Armament

8.8cm KwK 36 L/56: penetration 132mm; damage 220

Armor

Hull: 75mm/60mm/40mm, turret: 100mm/82mm/82mm

Durability

710 hit points

Mobility

Top speed: 60km/h, engine: 670HP

Role

Medium range combat, support tank, sniper

Another German medium tank prototype , the VK 30.01 (P), is a not too fortunate a construction. Its features are the small number of health points, poor acceleration and maneuverability, bulky construction, medium armor and a non-typical situation of the turret - which is situated at the front of the hull. To accompany all these shortcomings, this tank does not have too many strong points - the high top speed is useless in most cases and the armament does not stand out from the other tier VI vehicles. Unfortunately, if you are bent on unlocking the Tiger (P) or the Maus, you will have to play with this failed prototype .

Development, equipment, crew

The development of the VK 30.01 (P) is considered to be one of the longest, and the most difficult processes among tier VI vehicles. First of all, you are going to miss the mobility and firepower; unfortunately, both of these modules are quite expensive. I recommend that you first unlock the 8.8cm KwK 36 L/56 cannon, which will allow an interrupted exchange of fire with the other tier VI tanks. Now you can unlock the 2 x Porsche 2x Porsche Type 100/1 engine, which will ensure you with increased mobility. Another step is a new suspension and the turret. Now, you can mount the 7.5cm KwK 42 L/70 cannon, or stay with the 88mm cannon. After you have selected the armament appropriate for you, you can unlock all the other modules, as well as the Pz.Kpfw.VI Tiger (P) heavy tank.

Recommended equipment: shell rammer, improved guiding system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of the VK 30 - VK 30.01 (P) - German medium tanks - World of Tanks - Game Guide and Walkthrough

The hull of the VK 30.01 (P) is quite irregular in its shape : you can find here the elements that are easily damaged (the upper-front armor plate) as well as the ones that will reflect shells with quite irregular pattern (see: the screenshot). The heavily inclined fragments of the armor can often stop shells of the largest caliber, which is why, while shooting at this tank, it is better to position yourself at the right angle. Fortunately, this vehicle has one huge downside: the high and poorly armored sides. Each shot at its flank should deal damage to it.

The turret, when it comes to its shape, resembles the one seen in the Tigers - and unfortunately, it is similarly armored. The protection is resistant to impact and it will often save your tank from damage. The commander's cupola is a weaker point but, it is quite difficult to hit. This tank is best attacked from the side or from the back, where the turret is protected with just 82mm steel plate.

The ammo compartment is at the back of the turret and directly under it; the big engine which is easy to set on fire, is at the back of the hull.

How to play...

...as the driver of the of the VK 30.01 (P)?

  • The characteristic feature of this tank is its high top speed, low acceleration and low maneuverability. Take advantage of this to take a good shooting position quickly, or to move around the map to provide support to the weaker fragments of the frontline.
  • The 7.5cm KwK 42 L/70 cannon is accurate, has good armor penetration and moderate rate of fire. It is perfect for attacking weak points on the enemy vehicles. While using this cannon, you should avoid frontal exchange of fire with the enemy.
  • The 8.8cm KwK 36 L/56 cannon deal much more damage with any shell, but it has worse armor-penetration ability, which will often make you use premium shells. This cannon is more effective over shorter distances and while attacking the enemy vehicles from the side and from the back.
  • The VK 30.01 (P) turret is resistant to enemy fire, which allows it to use the hull down tactic. It is only the cannons of the tier VII vehicles that will be able to pierce it on the regular basis. The shells of the smaller tanks may ricochet, which will allow you to conduct accurate fire.
  • Due to its bulk, you need to watch out for artillery fire. This vehicle is easy to hit and it is only as little as one shell that may destroy it.

...against the VK 30.01 (P)?

  • The VK 30.01 (P), just like the majority of the medium tanks, will be trying to flank the enemy, before it starts conducting fire. You should prevent that from happening - thanks to that, you will save your artillery and ensure yourself with room to maneuver.
  • While driving a lower tier tank, you should attack the enemy from the side or from behind. The VK 30.01 (P) turns quite slowly, which is why you will often succeed at the attempts to flank it and lay fire down on its weak hull.
  • The tanks of higher tiers should be constantly angling the armor, or otherwise the
  • VK 30.01 (P) driver, who uses the 7.5cm KwK 42 L/70 cannon, will be capable of piercing it in its weak points. In the case, in which the enemy uses the 8.8cm KwK 36 L/56 cannon, a 120mm of armor is enough to eliminate the damage completely. While responding with fire, aim at the hull and not the turret, unless you have no other choice.
  • The VK 30.01 (P) deals quite low damage per minute. Heavy tanks and some of the medium tanks, tier VI up, are capable of winning frontal exchange of fire with this tank.
  • This enemy is quite easy to set on fire - by shooting at the back of the hull, you can easily bring down its health points.
  • The VK 30.01 (P) is highly vulnerable to artillery fire. One good shot can destroy this tank.

General information

Name - VK 30.02 (M) - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 30.01 (M)

Type

Medium tank

Tier

VI

Armament

7.5cm KwK 42 L/70: penetration 150mm; damage 135

Armor

Hull: 60mm/40mm/40mm, turret: 100mm/45mm/45mm

Durability

840 hit points

Mobility

Top speed: 55km/h, engine: 750HP

Role

Medium range combat, sniper, support tank

The VK 30.02 (M) is nothing else than the prototypical model of the Panther. This vehicle is one of the best tier VI medium tanks, available for the German technology tree. The strong armor (the glacis plate is inclined at an angle, which increases its durability to fire considerably), combined with good mobility, a lot of health points and sufficient armament in the form of the cal. 75mm cannon, will let you move around the battlefield freely and eliminate successive targets. The skills that you have learned, while driving the VK 30.02 (M) will translate directly into your effectiveness while driving the Panther.

Development, equipment, crew

VK 30.02 (M) is a tank that is relatively easy to develop (although it requires a lot of experience points). The 7.5cm KwK 42 L/70 cannon is transferred from the VK 30.01 (H) - mount it. Then, improve the engines in order to increase the vehicle's mobility. Now, you only need to unlock new suspension and turret, as well as the elements of the vehicle that are missing.

Recommended equipment: shell rammer, improved guiding system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The VK 30 - VK 30.02 (M) - German medium tanks - World of Tanks - Game Guide and Walkthrough

The VK 30.02 (M) is shaped in the way characteristic for the later German medium tanks. The entire glacis plate is inclined in relation to the horizontal plane: the 60 mm steel plate will protect this vehicle from shells fired by the lower tier tanks and, after you incline the vehicle, it can sometimes withstand an impact of 120-130 mm with p penetration. The sides and the back are, as always, vulnerable to fire.

The turret of the VK 30.02 (M) is protected with 100 mm armor but, the majority of the front space is covered with the thick cannon armor, which provides additional protection. Depending on the angle of inclination, it can stop the shells capable of piercing 150 mm of steel. The cupola may seem like it is the weak point, but in most cases, (and especially in the case of battles at the distance below 100 m) it is better to aim at the glacis plate.

The ammo compartment is located at the back of the turret and directly below it; the engine is, typically, located at the back of the hull. Shots fired into the center of the lower glacis plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the driver of the of the VK 30.02 (M)?

  • This vehicle is a combination of the support tank and sniper. At all times, you should be out searching for a convenient position to fire the 7.5cm cannon at the enemies.
  • The glacis plate and the turret provide protection against low-caliber cannons. The turret often reflects the shells fired from tier VI vehicles, especially during sniper duels over the distance of 300 m, or greater. Take advantage of this while employing the hull down tactic.
  • The 7.5cm KwK 42 L/70 cannon has a very good armor penetration value, good accuracy and high rate of fire. It is perfect against weak points of the enemy vehicles. While using this cannon, you should make sure the\at frontal exchange of fire with the enemy does not take place.
  • This vehicle is quite big, due to which you may have problems while trying to hide the hull from the enemy fire. Due to the high sides of the VK 30.02 (M) you need to watch out for artillery fire. .

...against the VK 30.02 (M)?

  • The vehicles of the lower tiers should attack the VK 30.02 (M) from the side or from the back.
  • The 7.5cm KwK 42 L/70 cannon, which the VK 30.02 (M) is equipped with, allows it to attack tier VII and tier VIII heavy tanks, using the premium shells.
  • I recommend against getting engaged into sniper duels, while on this tank, unless you are equipped with cannons of the penetration value of 175 mm, or higher.
  • The VK 30.02 (M) deals quite low damage per minute. The heavy tanks and some medium tanks, up to tier VI, are capable of winning the frontal exchange of fire with this tank.
  • The sides of this vehicles are vulnerable to artillery fire. If you notice a motionless VK 30.02 (M) you can try destroying it with one well-aimed shot.

General information

Name - VK 30.02 (D) - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

VK 30.02 (D)

Type

Medium tank

Tier

VII

Armament

7.5cm KwK 42 L/70: penetration 150mm; damage 135

Armor

Hull: 80mm/45mm/50mm, turret: 120mm/60mm/60mm

Durability

1250 hit points

Mobility

Top speed: 56km/h, engine: 720HP

Role

Medium range combat, support tank, close combat

Another prototype of the medium tank manufactured by Daimler-Benz. In comparison with the VK 30.01 (D), it has a glacis plate, higher top speed and shorter reload times of the cannon. Unfortunately, its armament and armor are inadequate for the enemies that you encounter, due to which the commander, of this vehicle, will constantly have to search for a convenient position to attack the sides and the back of the enemy vehicles. Fortunately, high mobility of the VK 30.02 (D), allows it to move around the battlefield freely and circumvent the slower heavy tanks. Thanks to the considerable weight, it is quite effective at ramming into the lighter enemies of the lower tiers.

Development, equipment, crew

Right at the outset, you should fit the tank with the 7.5cm KwK 42 L/70 cannon, and the Maybach HL 230 TRM P30 engine, developed for the VK 30.01 (D). Since your driving unit and armament is sufficient, you can now unlock a newer suspension and turret (this will increase the amount of your health points). Now, depending on your preferences, you can either mount the cal. 88mm cannon, or remain with the old one. You should also develop a new engine, which will decrease the risk of setting the vehicle on fire after it is hit.

Recommended equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope, improved guiding system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armoring pattern for the VK 30 - VK 30.02 (D) - German medium tanks - World of Tanks - Game Guide and Walkthrough

The armoring pattern for the VK 30.02 (D) is analogous to the one that you see on the VK 30.01 (D). the upper part of the glacis plate is now 80mm thick which, after you angle the vehicle, is capable of protecting you from the shells capable of penetrating 150 mm steel. The sides and the rear are still, as if they were cut out of paper - each impact deals damage here.

The turret of the VK 30.02 (D) is much more resilient this time. Its front plate is 120mm thick but, it is quite small, due to which, most shells will hit either the thick cannon shield, or a side plate which is inclined at a considerable angle.: this will result in a ricochet and you will not deal damage to the enemy. While attacking the turret, you need to take a good aim, or target the sides or the back.

The ammo compartment is located at the back of the turret and directly under it; the engine, typically, at the back of the hull. Shots fired into the center of the lower glacis plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the driver of the of the VK 30.02 (D)?

  • In the case, in which you use the starting turret, the playing style with the VK 30.02 (D) is identical to the one employed in the case of the VK 30.01 (D). After you mount another turret, the vehicle becomes less mobile, due to which combat over medium distance will be preferred (up to 200 meters).
  • Your vehicle is quite swift and highly mobile, which will allow you to move around the map, seize strategic positions and flank the enemy quickly.
  • The tank's glacis plate will ensure you with some grade of protection against tier V vehicles and some of the vehicles of tier VI. The improved turret is much more resilient and the shots fired at it ricochet quite often.
  • Thanks to the considerable angle of vertical movement of the cannon, you can attack from behind elevations.
  • While fighting heavier opponents, take advantage of your mobility to attack them from the sides or from the back. You can easily circumvent slow, single targets. This method becomes ineffective after you mount the second turret.
  • The 7.5cm KwK 42 L/70 cannon is insufficient for a tier VII vehicle. It is very accurate, with moderate penetration factor but it deals little damage, insufficient to defeat the heavy tanks that you encounter.
  • The best playing method is to fire several shells at the side, or the back of the enemy's vehicle, after which you retreat and change your shooting position.
  • Never get involved into a frontal exchange of fire with the enemy! Your tank deals very little damage per minute.
  • This tank is quite swift and heavy, which allows it to ram into the smaller and lighter vehicles.

...against VK 30.02 (D)?

  • Just like any other medium tank, the VK 30.02 (D) will be trying to flank its enemy before starting fire. You should not allow this to happen - thanks to this, you will save your artillery and ensure yourself with room to maneuver.
  • While on a tank of a lower tier, you should attack the sides and the back of the VK 30.02 (D). You should also watch out for a charging enemy, because he can ram into you.
  • Most tier VIII and tier IX tanks are practically, invulnerable to the VK 30.02 (D)'s frontal. You only need to protect your sides and the back, and you will take no considerable damage from this tank.
  • The VK 30.02 (D) deals quite low damage per minute. You can easily conduct frontal exchange of fire with this tank - in most cases you will emerge unscathed from such a duel.

General information

Name - Pz.Kpfw. V Panther - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Pz.Kpfw. V Panther

Type

Medium tank

Tier

VII

Armament

7.5cm KwK 45 L/100: penetration 198mm; damage 135

Armor

Hull: 85mm/40mm/40mm, turret: 120mm/60mm/60mm

Durability

1300 hit points

Mobility

Top speed: 55km/h, engine: 700HP

Role

Sniper, Medium range combat, support tank

One of the legendary tanks of World War II and, unfortunately, a major disappointment. Just like the VK 30.02 (M) is a perfect frontline tank, the Panther is a vehicle that will have to avoid direct encounters with the enemy. The high accuracy and penetration value of the 7.5cm KwK 45 L/100 cannon, allows this vehicle to assume the role of the squad sniper. Unfortunately, low damage that the cal. 75mm cannon deals, means that most of the enemies that you attack will manage to retreat and hide behind a natural obstacle. Due to the poor armor and high susceptibility of modules to damage, this tank should avoid frontal fire exchange with the enemy. On the other hand, thanks to the big pool of health points, the Panther can lead an onslaught and take on several shells, which would otherwise destroy the other tier VII tanks.

Development, equipment, crew

The development of the Panther is straightforward. You start by unlocking and mounting a new 7.5cm KwK 45 L/100 cannon. Now it is down the slope: new suspension, the turret and all the modules that are mission (if you haven't unlocked them yet with the other tanks).

Recommended equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope, improved guiding system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The Panther's glacis plate is identical with the on in the VK 30 - Pz.Kpfw. V Panther - German medium tanks - World of Tanks - Game Guide and Walkthrough

The Panther's glacis plate is identical with the on in the VK 30.02 (M). It is now 85mm thick, thanks to which, after you angle the vehicle, you will be able to repel shells of penetration value up to 150mm. The sides and the rear are, as always, vulnerable to fire.

The Panther's turret is quite resistant to impacts. Its front plate is 120m thick but quite small, and the majority of shells will hit either the thick cannon armor or the side armor, which is inclined at a considerable angle: as a result, the shell will ricochet and you will not be able to deal any damage to the enemy. While attacking the turret you need either to take a good aim, or target its sides or the rear.

The ammo compartment is located at the back of the turret and directly under it; the engine, typically, at the back of the hull. Shots fired into the center of the lower glacis plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the driver of the Pz.Kpfw. V Panther?

  • The playing style with the Pz.Kpfw. V Panther is identical with the one in the case of the VK 30.02 (M). The only difference here is the cal. 7.5cm cannon, which will allow you to pierce the armor of the heavy tanks that you encounter.
  • Your glacis plate ensures you with protection against low caliber canons. The improved turret provides reliable protection against enemy shells; the enemy shots will often ricochet off it.
  • The 7.5cm KwK 45 L/100 cannon has a perfect accuracy, very good armor penetration value and medium rate of fire. It is good for attacking weak points of the enemy vehicles and, after being loaded with premium shells, it will pierce most of the heavy tanks that you encounter, from the front. Due to low rate of fire, you need to avoid frontal exchange of fire with the enemy.
  • The vehicle is quite big, due to which you may have problems hiding the hull from enemy fire. Due to the high-profile side plates of the Pz.Kpfw. V Panther, you need to stay away from artillery fire. .
  • The charging Pz.Kpfw. V Panther can easily ram into lighter enemies, which deals considerable damage.
  • When it comes to that, thanks to the considerable amount of health points, the Pz.Kpfw. V Panther may lead onslaught on the enemy positions and take on several shells which would destroy your damaged allies.

...against the Pz.Kpfw. V Panther?

  • Vehicles of lower tiers should attack the Pz.Kpfw. V Panther from the sides or from behind.
  • The 7.5cm KwK 45 L/100 cannon, which the Pz.Kpfw. V Panther is equipped with, allows you to attack all of the heavy tanks that you encounter, from the front, apart from the E-75.
  • I recommend against sniper duels with this vehicle, unless you have accurate cannons of the penetration value of 175mm, or higher. In this case, however, it is better to aim at the hull because the turret repels shells quite often.
  • The Pz.Kpfw. V Panther deals quite low damage per minute. Most vehicles of tier VII, or higher, will have no problems while exchanging fire with this tanks.
  • The sides of this tank are vulnerable to artillery fire. If you notice an immobile Pz.Kpfw. V Panther, you can try to destroy it with a well-aimed shot.

General information

Name - Panther II - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Panther II

Type

Medium tank

Tier

VIII

Armament

8.8cm KwK 43 L/71: penetration 203mm; damage 240

Armor

Hull: 100mm/60mm/40mm, turret: 120mm/60mm/60mm

Durability

1500 hit points

Mobility

Top speed: 55km/h, engine: 700HP

Role

Medium range combat, support tank, sniper

The Panther II is a direct descendant of the Pz.Kpfw. V Panther. This tank has an even thicker armor, a whole lot of health points, which puts it at a par with heavy tanks, and also a great 8.8cm KwK 43 L/71 cannon. Unfortunately, this vehicle still has the majority of its predecessor's flaws, like the modules that are susceptible to damage or the low mobility. The new cannon provides you with way more options in the battlefield - thanks to the nearly doubled damage, you can easily damage, or even destroy heavier tanks, and the penetration value of the cannon will allow you to pierce nearly any armor in the game. The Panther II is a perfect prelude for playing with the tier IX medium tank: E-50.

Development, equipment, crew

The development of the Panther II is to be started with mounting the 7.5cm KwK 45 L/100 cannon. The next step is developing a better suspension, which will allow you to use the Maybach HL 230 TRM P30 engine, which you have unlocked earlier (with the Pz.Kpfw.V Panther or the VK 30.02(M)). Now, you can improve on the turret and, finally, develop the ultimate 8.8cm KwK 43 L/71 cannon.

Recommended equipment: shell rammer, vertical stabilizer, improved guiding system

Optional equipment: toolbox, camouflage net, binocular telescope, improved ventilation

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The shape of the glacis plate in the Panther II is the same as in the case of the Pz - Panther II - German medium tanks - World of Tanks - Game Guide and Walkthrough

The shape of the glacis plate in the Panther II is the same as in the case of the Pz.Kpfw.V Panther. The 100mm thick steel plate, after being angled, is capable of repelling shells of, around, 175mm penetration value. The sides and the rear are, as always, vulnerable to fire.

The Panther II's turret is quite is quite resistant to direct hits. Its front plate is 120mm thick but, it is quite small, which results in most of the shells hitting the thick cannon armor, or the side armor inclined at a considerable angle: as a result, the shell will ricochet and you will deal no damage to the enemy. While attacking the turret, you need either to take a good aim, or target its sides or the back.

The ammo compartment is located at the back of the turret and directly under it; the engine, typically, at the back of the hull. Shots fired into the center of the lower glacis plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the driver of the Panther II?

  • While driving the Panther II, you will be continuing the playing style that you have learned on the Pz.Kpfw. V Panther, i.e. a mobile sniper. Again, you receive a new cannon - the very effective 8.8cm KwK 43 L/71.
  • The glacis plate (which is now 100mm thick) provides protection against cannons of lower tiers and, from time to time, it also repels shells fired from the IS or the KW-3 (especially if you angle the tank a bit). The improved turret provides good protection against enemy shells - the enemy shells will often ricochet off it.
  • The feature characteristic for the 8.8cm KwK 43 L/71 cannon is its high armor penetration value and high damage. While using it (optionally, in combination with the premium shells) you will be able to pierce the front of most tanks that you encounter in the game; if you manage to flank the enemy, you will even be able to destroy the Maus or the E-100. The greatest flaw of this cannon is long focus time.
  • The vehicle is quite big, due to which you may have problems hiding the hull from enemy fire. Due to the high-profile side plates of the Panther, you need to watch out for artillery fire.
  • The charging Panther II can easily ram into lighter enemies and deal considerable damage to them.
  • When it comes to this, thanks to the considerable number of health points, the Panther II can lead an onslaught on the enemy positions and take on several shots, which would destroy the damaged allies.

...against the Panther II?

  • The lower tier vehicles should attack the Panther from the sides or from the back.
  • The 8.8cm KwK 43 L/71 cannon is capable of damaging any tank, which is why, while fighting against the Panther II, you need to make sure that you have enough health points to defeat the enemy.
  • In the case of exchange of fire with the Panther II, over a longer distance, it is necessary to have a cannon of the penetration value of 200mm, or higher and good accuracy. Otherwise, your enemy will defeat you without any problems.
  • The Panther II does not deal the highest damage per minute, out of tier VIII tanks, but this does not mean that you can ignore it. The considerable pool of health points often allows it to defeat enemies of greater firepower.
  • The sides of this vehicles are vulnerable to artillery fire. If you notice an immobile Panther II you can try destroying it with a well-aimed shot.

General information

Name - Indien-Panzer - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Indien-Panzer

Type

Medium tank

Tier

VIII

Armament

9cm KwK 54: penetration 212mm; damage 240

Armor

Hull: 90mm/90mm/45mm, turret: 90mm/90mm/45mm

Durability

1300 hit points

Mobility

Top speed: 50km/h, engine: 630HP

Role

Sniper, Medium range combat, support tank

The Indien-Panzer is quite unique vehicle. This very poorly armored tank, which is susceptible to damaging of modules, has very high mobility; additionally, it is armed with one of the best cannons available for tier VIII medium tanks. Thanks to the perfect angle of the cannon's operation, it can effectively use the "hull down" tactic and conduct accurate fire against the enemy, while remaining invulnerable to fire itself. The high penetration value of the 9cm KwK 54 cannon, in combination with the high damage and very high rate of fire, will allow you to eliminate successive enemies and, even win a direct exchange of fire in one-on-one dues with the other tier VIII medium tanks.

Development, equipment, crew

Before you start playing with the Indien-Panzer, I recommend that you first gather, at least, 14000 spare experience points and unlock the 8.8cm KwK 43 L/71 cannon, on another tank (the Panther I or the Tiger) - otherwise you are up for an ordeal.

You start the development with improving on the suspension (this is where you allocate the spare experience) and mounting the 8.8cm KwK 43 L/71 cannon. Unfortunately, this tank is very sluggish, which is why your next step will be to upgrade the engine to the MTU MB 837 A - this will improve the vehicle's mobility. The final step is to unlock the 9cm KwK 54 cannon and the radio that is missing here.

Recommended equipment: shell rammer, vertical stabilizer, improved guiding system

Optional equipment: toolbox, camouflage net, binocular telescope, improved ventilation

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of the Indien-Panzer has a very unique shape - Indien-Panzer - German medium tanks - World of Tanks - Game Guide and Walkthrough

The hull of the Indien-Panzer has a very unique shape. Although its front is rounded and it is protected by 90mm armor, cannons of the penetration value of 175mm are capable of piercing it in practically, any spot. The weaker cannons should be aiming at the upper half of the glacis plate (60mm armor) or at the rounding of the glacis plate (90mm but at the right angle relative to you)

The turret's armor is also complicated. The machine gun nest on the right of the turret only has an armor that is 90mm thick. That is why, if you manage to hit it, it is easy to pierce it. The case is similar with the cupola - it is only protected with 90mm thick steel plate. The thickness of the cannon's armor is 130mm, which is why, cannons of the penetration value of 175mm, or higher, are capable of piercing it but, you should expect random ricochets.

The ammo compartment is located at the front of the hull (!), and the engine at the back. Several quick shots into the tank's front is capable of blowing the Indien-Panzer up.

How to play...

...as the driver of the Indien-Panzer?

  • This tank is a lightly armored, mobile sniper vehicle - your task is to search out good sniping positions, take several shots and leave to find another, safe location where to continue the fight from.
  • Due to the poor armor, you should never expose yourself to fire. What is worse, most of the damage that you receive, is capable of your modules or wounding the crew. The worst scenario is that the high-caliber shells destroy your ammo compartment in one shot only, which results in blowing up of your tank.
  • The 9cm KwK 54 cannon is highly accurate, has high armor penetration value and deals high damage. Additionally, it also has short reload time, thanks to which you can destroy the enemy vehicles that you encounter. Its flaw is the long focus time.
  • Thanks to the cannon's good vertical operation angle, you can conduct fire from behind elevations. This is the best tactic to adopt by the Indien-Panzer, because this shields your hull from counter-attacks.
  • I recommend against using the Indien-Panzer for frontal exchange of fire but, if you are forced to, as long as the enemy does not damage your ammo compartment, you will be able to win such a battle with any tier VIII medium vehicle.
  • This tank is very vulnerable to artillery fire. While playing with it, you continually, need to change positions to avoid a fatal shot.

...against the Indien-Panzer?

  • It is a poorly armored tank and even lower tier cannons are capable of damaging it. In the case, in which, from behind an elevation, you can only see the Indien-Panzer's turret, you can easily fire at it, as long as you are equipped with a cannon of, at least, 175mm penetration value - the majority of the shells should damage the enemy.
  • The Indien-Panzer is a very mobile medium tank, which is why you need to pay attention to its location on the map, on a regular basis. In a situation in which it tries to flank you, it is necessary that you counter-act that - best by destroying the opponent.
  • This tank has a cannon with high rate of fire. I recommend against frontal duels; if you have no other choice, you should always target the front part of its armor and hope that you manage to damage the ammo compartment.
  • The Indien-Panzer is very easy to destroy with artillery fire. If you notice an immobile enemy, you can easily fire at him.

General information

Name - E-50 - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

E-50

Type

Medium tank

Tier

IX

Armament

10.5cm KwK 45 L/52 Ausf.B: penetration 220mm; damage 390

Armor

Hull: 150mm/80mm/80mm, turret: 185mm/80mm/80mm

Durability

1750 hit points

Mobility

Top speed: 60km/h, engine: 900HP

Role

Medium range combat, close combat, sniper

The E-50 is the heaviest medium tank in the game and, at the same time, one of the most effective vehicles available for the Germans. This vehicle has an excellent armoring which, in combination with high number of health points, allow it to withstand even concentrated enemy fire. The reliable armament in the form of the 10.5cm KwK 45 L/52 cannon, allows it to damage the enemy, and the damage of 390 points is comparable to the one dealt by heavy tanks. The E-50, in spite of quite low engine power (in comparison to its weight) can reach the top speed. It is one of the few machines that can easily ram into nearly any enemy in the game. Ramming a medium tank, at full speed, can often claim even half of the enemy's health points.

Development, equipment, crew

The E-50 is one of the most demanding and the most difficult tanks, to develop, in the game. Not only does it require a lot of experience points, but also patience - for the most part of the game, you will be driving an irritatingly slow, poorly armed and damage-prone tank Fortunately, when fully equipped, the E-50 more than makes up for all of these shortcomings.

There are two development paths for this tank . The first one is longer, but it allows you to develop fully the role of the sniper and damage heavily-armored vehicles: it consists in rapid development of the 8.8cm KwK 46 L/100 cannon. The other path is shorter by 43500 experience points but, for the next 105000 experience points, you will be driving a vehicle that is comparable to, if not worse than the Panther II.

Regardless of which option you select, your first (or second, if you have chosen the 8.8cm KwK 46 L/100 variant) step, will be to develop the Maybach HL 234 TRM P30 engine, which will ensure you with enough power to move this colossus. Now you need to focus on the turret that will ensure you with additional protection and additional health points. The final step for you to take is mounting a new 10.5cm KwK 45 L/52 Ausf.B cannon.

Recommended equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope, improved guiding system, coated optics

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The glacis plate of the E-50 is a 150mm steel plate inclined at a considerable angle - E-50 - German medium tanks - World of Tanks - Game Guide and Walkthrough

The glacis plate of the E-50 is a 150mm steel plate inclined at a considerable angle. This fragment is practically impossible to damage, apart from some of the tier X cannons. Fortunately enough, the lower fragment is merely 100mm thick, thanks to which, cannons of the penetration value of 200mm, or higher, will be capable of damaging it. The sides and the rear are quite vulnerable to impacts, because they are protected merely by a 80mm thick armor.

The turret of the E-50 is similar in shape, to the one that you can see in the Pz.Kpfw.V Panther and Panther II. Its front plate is 185mm thick, but it is small, due to which the majority of shells impact either the thick cannon armor, or the side armor, which is inclined at a big angle: this will result in a ricochet and you will deal no damage to the enemy. While attacking the turret, you either need to take a good aim (this is usually possible as late as in close combat), or to aim at its sides, of the rear.

The ammo compartment is located at the back of the turret and directly under it; the engine, typically, at the back of the hull. Shots fired into the center of the lower glacis plate are capable of damaging the gearbox and setting the tank on fire.

How to play...

...as the driver of the E-50?

  • The E-50 is the best armored medium tank in the game, of high mobility and top speed, as well as good armament. For this reason, it can function as a mobile sniper, a flanking vehicle or even as an assault tank, which serves to break through the enemy lines.
  • The E-50 is a perfectly armored vehicle that can withstand a large number of enemy hits. The glacis plate is, practically, indestructible which is why, as soon as you hide the lower front plate, the enemy will have serious problems eliminating your vehicle. The turret is considerably weaker but still, it is a perfect defense against the enemy fire.
  • The 10.5cm KwK 45 L/52 Ausf.B cannon, may not be the best one available for tier IX medium tanks, but it is enough in this case. Its features are excellent accuracy, good penetration value and high damage. The focus time is also quite low, thanks to which the E-50 an quickly target and eliminate successive targets.
  • As a sniper, you can easily eliminate most of the vehicles in the game, especially light tanks and medium tanks. Thanks to the perfect accuracy, you can hit weak points of the enemy heavy tanks, from a distance of 200 meters.
  • While using the E-50 as a flanking vehicle, thanks to the high top speed, you will reach your position in no time at all. Your armament and armor, will allow you to defeat medium tanks and launch an attack into the back of the heavy vehicles.
  • In the case in which you are short of heavy tanks, the E-50 can easily replace them and clear the path for the other vehicles in the squad. The excellent armor, in combination with the high amount of health points, will allow you to take several hits, which will provide the rest of the squad with enough time to eliminate opponents.
  • The E-50 is a quite heavy tank which, in combination with the high top speed and number of health points, allows it to ram into most of the enemy vehicles . Hitting a light enemy tank with the charging E-50 often ends up in the enemy's destruction.

...against the E-50?

  • The E-50 is a very dangerous opponent and you should keep an eye on its position, throughout the battle, on a regular basis. As much as it is possible, always direct the heaviest cannons at it - the faster you destroy it, the greater your chances at victory are.
  • Most tanks will find it problematic to damage the E-50 from the front side. It is best to attack the front lower armor plate, the sides or the rear of the vehicle. If you are forced to shoot at the turret, it is necessary that you aim at its flat fragments.
  • The E-50 is very heavy and very fast, thanks to which it is perfect for ramming into the smaller opponents. If you see an E-50 charging at you, there are two things that you can do: try to avoid the hit or fire the cannon at the caterpillar tread of the German tank. If you manage to damage its suspension, the speed will turn the tank sideways or back to you, which will allow you to deal easy damage to it.
  • Unless you are on a tier X tank destroyer, I recommend against sniper duels with the E-50.
  • If you are driving the Soviet or the Chinese medium tank, you can try "gluing" to the side of the E-50. It is a quite tall tank and will have problems damaging the smaller opponent.

General information

Name - Leopard prototype A - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Leopard prototype A

Type

Medium tank

Tier

IX

Armament

10.5cm L7A1: penetration 268mm; damage 390

Armor

Hull: 70mm/35mm/25mm, turret: 52mm/60mm/60mm

Durability

1650 hit points

Mobility

Top speed: 65km/h, engine: 830HP

Role

Sniper, Medium range combat, support tank, passive scout

Leopard prototype A is another unique medium tank available for the Germans. This vehicle has practically no armor (70mm on tier IX often will not even protect you from high explosive shells) but instead, what is characteristic for it, is the high top speed and mobility - one of the highest in the game. Apart from that, the vehicle has been equipped with a modern 10.5cm L7A1 cannon, which deals large damage and is capable of piercing any armor in the game. Among the flaws of the Leopard prototype A, you should count a quite long aiming time and poor vertical angle of the cannon's movement, thanks to which, this tank is better suited for combat in open plains. The vehicle is very difficult to drive and I recommend it only for the most experienced players.

Development, equipment, crew

Start developing the Leopard PT A by unlocking a new 10.5cm L7A1 cannon, and then, the MTU MB 838 CaM 500engine. After that, you need to fit it with the missing modules by a new turret and suspension, then the radio.

Recommended equipment: shell rammer, vertical stabilizer, coated optics

Optional equipment: toolbox, camouflage net, binocular telescope, improved guiding system, improved ventilation

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms or camouflage for the entire crew.

Weak points

The Leopard PT A has no armor which would protect it in any way, from the tanks it encounters - Leopard prototype A - German medium tanks - World of Tanks - Game Guide and Walkthrough

The Leopard PT A has no armor which would protect it in any way, from the tanks it encounters. Only the shells aimed at the cannon armor may ricochet sporadically.

The ammo compartment is located in the front part of the hull (!), with the engine at the back. Several quick shots at the Leopard PT A are capable of blowing the tank up.

How to play...

...as the driver of the Leopard PT A?

  • The Leopard PT A is one of the fastest tanks in the game, which allows it to take strategic points on the map.
  • Thanks to the bug range of vision, the Leopard PT A, if equipped with binocular telescope, or coated optics, may detect the enemy vehicles before they spot you. Additionally, the vehicle has a high camouflage ratio, which makes it easier to conduct reconnaissance.
  • The 10.5cm L7A1 cannon is one of the best cannons available for tier IX medium vehicles. It has a perfect accuracy and penetration value, and also deal high damage. Its downside is that it has long reload times and not the best vertical movement angle, which results in the Leopard PT A's preference for combat in plain areas.
  • This tank does not have thick armor - each hit will deal damage and often wound the crew, or damage modules.
  • Due to the low rate of fire, of the 10.5cm L7A1 cannon, and its susceptibility to damage, this tank should never take place in a frontal combat against the enemy. Its function is to shoot and hide to reload.
  • The Leopard PT A is highly vulnerable to artillery fire - one direct hit is enough to turn this tank into a wreckage. It is necessary that you stay in hiding and use your camouflage . The commander's sixth sense is very useful here.

...against the Leopard PT A?

  • Just like in the case of the remaining medium tanks, you constantly need to track their position on the ma and counteract their actions. In this case, the task is easier because the Leopard PT A is a quite big target that is susceptible to damage.
  • The Leopard PT A does not have armor to speak of. If you spot the tank, you can easily discharge any weapon at it - in most cases, this deals damage to the tank.
  • If you get the opportunity to, it pays off to attack the Leopard PT A up front, by firing at its glacis plate . Not only will the enemy not be able to deal damage to you, but also your chances that you destroy the ammo compartment, and blow the tank up, are high.
  • The Leopard PT A is highly vulnerable to artillery ire. This big and poorly armored vehicle can be easily destroyed with one direct hit.

General information

Name - E-50 Ausf.M - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

E-50 Ausf.M

Type

Medium tank

Tier

X

Armament

10.5cm KwK 45 L/52 Ausf.K: penetration 270mm; damage 390

Armor

Hull: 150mm/80mm/80mm, turret: 185mm/80mm/80mm

Durability

2050 hit points

Mobility

Top speed: 60km/h, engine: 1200HP

Role

Medium range combat, close combat, sniper

The E-50 Ausf.M is a modified version of the E-50 of the IX Tier. Its features are the increased amount of health points and much better mobility, in comparison with the predecessor. Additionally, it has been equipped with a better cannon, of the highest penetration value and accuracy, available for medium tanks. From the E-50 Ausf.M , also one of the greatest flaws, haunting all of the German tanks, has been eliminated - the gearbox is at the back of the vehicle, thanks to which this tank does not set on fire after being hit into the lower front armor.

Development, equipment, crew

The E-50 Ausf.M has the elite status from the very beginning. .

Recommended equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope, improved guiding system, coated optics

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armor pattern in the E-50 Ausf - E-50 Ausf.M - German medium tanks - World of Tanks - Game Guide and Walkthrough

The armor pattern in the E-50 Ausf.M is identical with the E-50's. The only difference here is the location of the gearbox, which now is at the back of the vehicle. Thanks to this, direct hits into the lower front armor plate DO NOT set the tank on fire.

The glacis plate of the E-50 Ausf.M is a 150mm thick steel plate, inclined at a considerable angle. This fragment is practically impossible to damage, apart from some of the tier X cannons. Fortunately, the lower plate is, barely, 100mm thick, thanks to which cannons of the penetration value of 200mm , or higher, will be capable of damaging it. The sides and the rear of the tank are quite susceptible to damage, because they are protected by 80mm of armor.

The turret in the E-50 Ausf.M is similar, in shape, to the one that you have already seen on the Pz.Kpfw.V Panther and Panther II. Its glacis plate is 185mm thick but, it is quite small, due to which the majority of shells hits either the thick cannon armor or the side armor which is inclined at a considerable angle: as a result, the shell will ricochet and you will deal no damage to the enemy. While attacking the turret, you either need to take a good aim (this is usually possible only as late as in combat at short distance) or aim at its sides or its rear side.

The ammo compartment is located at the back of the turret and directly under it; the engine, typically, at the back of the hull.

How to play...

...as the driver of the E-50 Ausf.M?

  • Playing with the E-50 Ausf.M is identical with the one in the case of the E-50. The only difference here is the cannon: a tie X medium tank has better armor penetration value.
  • The E-50 Ausf.M is the best armored medium tank in the game, of high mobility and top speed, and also with very good armament. For this reason, it allows you to play as a mobile sniper, a flanking vehicle or even as an assault tank, used to break through the enemy lines.
  • The E-50 Ausf.M jest is excellently armored and is capable of withstand an impressive number of direct hits. The glacis plate is, virtually, indestructible and, after you conceal your lower plate, the enemy will have quite a problem with eliminating you. The turret s visibly weaker but, still is a perfect defense against enemy fire.
  • The 10.5cm KwK 45 L/52 cannon of the Ausf.K is one of the best cannons in the game, available for tier X medium tanks. It has excellent accuracy, the highest penetration value , if loaded with ammo available for credits, and deals a lot of damage. The focus time is also quite low, thanks to which the E-50 Ausf.M can quickly target and eliminate successive targets.
  • As a sniper, you can easily eliminate most of the vehicles in the game, especially the light and medium tanks. Thanks to the perfect accuracy, you can easily hit weak points in the armoring of heavy tanks, at the distance of, even, 200meters.
  • While using the E-50 Ausf.M as a flanking vehicle, thanks to the considerable top speed, you can quickly reach your position. Here, you r armament and armoring will allow you to defeat enemy medium tanks and strike at the backs of enemy's heavy tanks.
  • In a situation in which you are short of heavy tanks, the E-50 Ausf.M can easily replace them and clear the path for the remaining vehicles in your squad. The excellent armor, in combination with the high amount of health points, will allow you to take several direct hits, which will provide the rest of the squad with enough time to eliminate the rest of the opponents.
  • The E-50 Ausf.M is a quite heavy tanks which, in combination with the considerable to p speed and thick armor, allows it to ram into most of the enemy vehicles. Ramming into a light enemy vehicle, with the charging E-50, often ends fatally for the opponent.

...against E-50 Ausf.M?

  • The E-50 Ausf.M is a very dangerous opponent and, while fighting with it, you should keep an eye, constantly, on its location on the map. As far as it is possible, always direct the largest caliber cannons at it - the faster you destroy the tank, the greatest the chances for victory.
  • The majority of tanks will have problems damaging the E-50 Ausf.M from the front. The best way is to attack the lower front plate, the sides or the back of the vehicle. If you have to shoot at the turret, it is necessary that you aim at its flat parts.
  • The E-50 Ausf.M is a very heavy and very fast vehicle. Thanks to this, it is perfect for ramming into smaller opponents. If you see a E-50 Ausf.M charging at you, there are two things that you can do: either try to avoid the hit, or take a shot at the caterpillar tread of the speeding tank. If you manage to damage suspension, the force of the speed will turn the tank sideways or back to you, which will allow you to deal damage to it easily.
  • Unless you are on a tier X tank destroyer, I recommend against sniper duels with the E-50 Ausf.M.
  • If you are driving the Soviet or the Chinese medium tank, you can try "gluing" to the side of the E-50 Ausf.M. It is a quite tall tank and will have problems damaging the smaller opponent.

General information

Name - Leopard 1 - German medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Leopard 1

Type

Medium tank

Tier

X

Armament

10.5cm Bordkanone L7A3: penetration 268mm; damage 390

Armor

Hull: 70mm/35mm/25mm, turret: 52mm/60mm/60mm

Durability

1950 hit points

Mobility

Top speed: 65km/h, engine: 830HP

Role

Sniper, Medium range combat, support tank, passive scout

Unlike the prototype, the mass-production Leopard has a bit better cannon of swift focus time, perfect accuracy and high rate of fire. Apart from that, the characteristic feature of this tank is the extraordinary range of vision, and good angle of vertical movement for the cannon, which allows it to conduct fire from behind elevations. The flaws? Just like in the predecessor,: the armor that cannot protect you even from the fire of light tanks and high susceptibility to module damage. Apart from that, the tank is perfect as a scout and the squad sniper. Playing with the Leopard 1 requires of the player perfect knowledge of the map and of enemy vehicles - unfortunately, this vehicle is not forbearing.

Development, equipment, crew

The Leopard 1 has the elite status from the very beginning. .

Recommended equipment: shell rammer, vertical stabilizer, coated optics

Optional equipment: toolbox, camouflage net, binocular telescope, improved guiding system, improved ventilation

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms or camouflage for the entire crew.

Weak points

The Leopard 1 has no armoring that would, in any way, protect it against the tanks it encounters - Leopard 1 - German medium tanks - World of Tanks - Game Guide and Walkthrough

The Leopard 1 has no armoring that would, in any way, protect it against the tanks it encounters. The only thing is that shells aimed at the cannon armor may ricochet sporadically.

The ammo compartment is at the front side of the hull (!) with the engine at the back. Several quick direct hits into the front of the Leopard 1 should blow the vehicle up.

How to play...

...as the driver of the Leopard 1?

  • Playing with the Leopard 1 is similar to playing the Leopard PT A. The tier X medium tank is faster at targeting and has a perfect angle of vertical cannon movement, which enables it to conduct fire from behind elevations. Additionally, its rate of fire is higher.
  • The Leopard 1 is one of the fastest tanks in the game, which allows it to take a strategic position on the map. Thanks to the long range of vision, if equipped with the binocular telescope, or the coated optics, is capable of detecting enemy vehicles before they spot you. Additionally, this vehicle has a high camouflage ratio, which makes it easier to conduct reconnaissance.
  • The 10.5cm Bordkanone L7A3 cannon is probably the best one available for tier X medium vehicles. It has perfect accuracy and penetration value, and it also deals very high damage. It also has a perfect vertical movement angle and very short focus time. Thanks to the high rate of fire, The Leopard 1 deals very high damage per minute.
  • This tank has no thick armor - each direct hit deals damage to this tanks and often wounds the crew, or damages the modules.
  • In spite of the high rate of fire, of the 10.5cm Bordkanone L7A3 cannon, this tank should never be involved in frontal combat with the opponent. The weak armor and susceptibility to damage, usually will result in your defeat. The Leopard should conduct continuous fire from afar, from a safe position - only by sticking the turret out from behind an elevation, is the best option).
  • The Leopard 1 is highly vulnerable to artillery fire - it only takes one direct hit and the tank turns into a wreckage. It is necessary that you stay in hiding and use your camouflage. Also, the commander's sixth sense is very useful here.

...against the Leopard 1?

  • Just like in the case of the remaining medium tanks, you need to keep track of their location on the map and counteract every maneuver that they make. In this case, the task is easier, because the Leopard 1 is a big target that is susceptible to damage.
  • The Leopard 1 has no armor to speak of. If you spot the tank, you can easily fire weapon of any caliber at it - in most cases, you will deal damage.
  • If you get the opportunity to, it pays off to attack the Leopard 1 up front, although you need then to consider the number of health points that both you and the enemy have. While firing at the front armor of the enemy vehicle, your chances at destroying the ammo compartment, and blowing up the vehicle, are high.
  • The Leopard 1 is highly susceptible to artillery fire. This big and poorly armored tank can be destroyed with one shell only.

General information

1 - T 55A - German medium tanks - World of Tanks - Game Guide and Walkthrough

 

Name

T 55A

Type

Medium tank

Tier

IX

Armament

100mm Panzerkanone D-102S L/56: penetration 201mm / 330mm; damage 320; rate of fire: 8,12 shots per minute

Armoring

Hull: 100mm/80mm/45mm; Turret: 200mm/160mm/65mm

Durability

1700 health points

Mobility

Top speed: 50km/h, engine: 580KM

T 55A is a German tier IX medium tank which can be acquired during the January individual missions. The look and name of this tank are more similar to the Russian tanks than the German ones. That is because T 55A is a Russian tank that has been produced in the Soviet Union and then transferred to the Eastern Germany. It is a great example of medium tanks, he has both their advantages and disadvantages. You will be given an 100mm Panzerkanone D-102S L/56 cannon that can give 8 shots per minute, deals 320 damage and is quite accurate for a medium tank. A big weakness of this cannon is its penetration, 201mm might not be enough to pierce through vehicles on IX and X level. You will be forced to use unusual tactics, aim the weakspots, flank the enemy or simply load the premium ammunition that increases the penetration to 330mm. Armor of T 55A should manage quite well, especially on the turret. The hull of the vehicle is rather thin, it has only 100mm thickness but is well angled. The turret is well angled as well and is able to ricochet many bullets. The tank has bad mobility. The top speed is 50 km/h which isn't a bad result. The 580HP engine however doesn't give enough power to accelerate such vehicle in a satisfactory way. The tank will get to his top speed eventually, but it will take him far longer than it should The lack of power is especially troublesome during maneuvers like riding on a hill.

During the battle you must keep in mind that your role is to support other tanks, not assault enemy lines by your own. Use your speed quickly get to the right position. Change your position as often as it is possible, avoid staying on one place. You must attack your enemies from the sides, securing the side roads.

Development, equipment, crew

Preferred equipment: improved ventilation, toolbox, vertical stabilizer

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

For a tier IX medium tank T 55A has a decent armor - T 55A - German medium tanks - World of Tanks - Game Guide and Walkthrough

For a tier IX medium tank T 55A has a decent armor. Most of the steel can be found on its turret, which is well angled as well. If you don't have to, then don't shoot it. Cannons with penetration level over 250mm might try, but even that doesn't guarantee getting through it. The commanders cupola is an obvious weakspot, it is quite large. The hull is far easier to breach. The front armor has 100mm thickness but is well angled. The real armor thickness is from 150mm to 200mm. Both the upper and lower plates have the same thickness and angle, so it is better to aim at the upper plate which is bigger and thus easier to hit. The sides and the back of the vehicle are very thin and penetrating them should be easy.

How to play...

...as the driver of T 55A?

During the battle remember about the limited mobility of your vehicle. You have nice top speed, but low acceleration.

Try to flank enemy vehicles, give a few shots and retreat from your position.

Try to show only the turret of your vehicle, it is better armored than the hull.

Observe enemy positions on the map. You can't allow them to flank you, you will be a very easy target.

Try to fight with only one vehicle at a time.

...against T 55A?

Avoid aiming at T 55A turret. Aim mostly in the hull of the vehicle, its sides and the back.

A perfect option would be to detrack enemy by shooting at its front or back wheels.

When driving a tank destroyer watch out for being flanked. If you allow yourself to be flanked, don't move around without any plan but rather retreat slowly to some cover so than enemy won't be able to still flank you.

When you're driving a heavy tank or well armored medium tank you can go for a direct confrontation with T 55A. His cannon has low penetration - only 201mm.

Name - Pz. Kpfw. IV Ausf. H - German medium tanks - World of Tanks - Game Guide and Walkthrough

General information

Name

Pz. Kpfw. IV Ausf. H

Type

Medium tank

Tier

V

Armament

10,5 cm Kw.K. L/28: penetration 64mm; damage 350

Armor

Hull: 80mm/30mm/20mm; Turret: 50mm/30mm/30mm

Durability

440 hit points

Mobility

Top speed: 40km/h, engine: 350HP

Pz. Kpfw. IV H version is the best tank in the whole Panzer IV group. This tank has two characteristic attributes. First, the visible at first glance additional armor plates on the sides and on the turret. Sadly, that armor improves aesthetical value at most. Both side, back, and even front armor will be penetrated by all tier V vehicles, and even some tier IV ones. Weak armor is a great weakness of this tank. Second characteristic attribute of Panzer IV H is its great gun. 105mm with 64mm penetration and 350 damage points makes this tank deadly on short distances. On longer distance this cannon proves to be too inaccurate, and the small bullet speed makes it harder to aim at moving targets. This tank is great on city maps like Ruinbers or Himmelsdorf. In those maps you can shoot from short distance and quickly hide behind a building. During battles very frequently a single precise shot will be enough to destroy enemy vehicle, even if he had full health bar. This tank is especially deadly against less armored vehicles, especially light tanks and tank destroyers.

Development, equipment, crew

When developing new modules first focus on developing the suspension and then as quickly as possible develop 105mm cannon.

Recommended equipment: toolbox, Gun rammer, improved guiding system

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

This tank doesnt have the best armor - Pz. Kpfw. IV Ausf. H - German medium tanks - World of Tanks - Game Guide and Walkthrough

This tank doesn't have the best armor. Front plates, both upper and lower are not angled at all, so even 80mm of steel are no obstacle for most guns of tier V and above. The angled plate between those two is even easier to penetrate. It is only 20mm thick, so it won't protect from any bullet. Sides and back of the vehicle are weak as well. Armor thickness at those sides is not greater than 40mm, even when including the additional armor.

Turret is easy to penetrate as well, at least if you know where to aim. You should avoid the hatch. Usually the weakest part of every vehicle in this case has 95mm, which with its circular shape is enough protection. The second spot you shouldn't aim at are surroundings of the cannon. Depending on the angle of the shot the armor can have from 50mm to even 200mm. Rest of the turret is very thin and is no obstacle for bullets.

How to play...

...as the driver of Pz. Kpfw. IV Ausf. H?

Use the terrain obstacles to hide your tank. Trees, bushes, ruins - all of them increases your chances for survival. Long reload time requires you to hide behind terrain obstacles.

Try to attack from the smallest distance and at the same time hide behind cover immediately after shooting.

During battle try to play on the front line, but keep a safe distance from allied heavy tanks which will be able to give you backup when needed.

Damage dealt depends mostly on the armor thickness and penetration. Aim at less armored part of enemy vehicle, thanks to what you will be able to deal more damage.

...against Pz. Kpfw. IV Ausf. H?

Always position yourself front toward Panzer IV H, a shot at front plate will probably not deal the full 350 damage.

Utilize the long reload time, don't let enemy hide behind cover and during that time deal as much damage to him as possible.

When driving a light tank or tank destroyer it is best to avoid confrontation with this tank.

While aiming, focus on the hull, armor is quite fragile there and you shouldn't have trouble with penetrating that spot.

The American tanks are often avoided by rookie players - the first vehicles available to you are not too effective in combat but, the more patient players will certainly reach the cherry on the pie: the medium tanks, heavy tanks and tank destroyers of the highest tiers arguably are the best ones in the entire game.

Unlike the German and the Soviet trees, the American one has only one branch of heavy tanks. These vehicles, starting with the T29, require using the hull down tactic on a regular basis, and angling of armor. After you master this difficult art, the American tanks become ones of the hardest in the game, and seizing positions occupied by them will always include sustaining heavy losses. After you unlock the M103, the features of these vehicles will be enriched by mobility, which will allow you to launch aggressive military operations and, occasionally, to break the enemy lines.

Medium tanks are characterized with good top speed and excellent mobility. The vehicles like the M4A3E8 Sherman "Easy Eight" or the M26 Pershing are capable of circling attacks against the heavier enemies, and harass the enemy with continuous attacks from behind hills and elevations. Additionally, thanks to the higher range of vision, the American medium vehicles are excellent as passive scouts: after you mount the binocular telescope, you will be capable of detecting the enemy before they approach your lines.

Just like the Soviets, Americans have two lines of tank destroyers at their disposal. The only major difference between them is that they have (or they don't have) the turret - the vehicles without the turret are, usually, better armored, but they can only fire ahead. What you can find here are vehicles like the M18 Hellcat, which is popular around companies, or one of the toughest tank destroyers in the game: the T95. These vehicles are a perfect choice for both beginners and experienced tankmen, and the entire tree more than rewards the time that you have invested in them.

One of the most interesting branches of the American tanks are the ones equipped with revolver magazines. Vehicles like the T71, T69, T54E1 and the T57 Heavy, are capable of firing several shells within a short period of time, thanks to which they provide an impressive firepower. Unfortunately, every rose has its thorns - the reload times are twice as long, as in the case of regular vehicles.

The American artillery can be characterized in one sentence: large blasts, large damage, low accuracy. Uncle Sam's self-propelled guns are rarely accurate but, if the shell hits where you want it to hit, this will be fatal for the enemy - few tanks are capable of withstanding a direct hit from the T92.

Advantages

  • Excellent armoring of the turrets of heavy tanks
  • Very good mobility
  • Short reload times for cannons
  • Excellent view range
  • Good cannon elevation and depression (allows you to shoot over hills)
  • Good accuracy in motion

Disadvantages

  • Very poorly armoring on the vehicles' hulls
  • As a result of enemy fire, they often lose their crew members
  • Require knowledge of the hull down and armor angling tactics

General information

Name - T1 Heavy - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

T1 heavy

Type

Heavy tank

Tier

V

Armament

76 mm cannon M1A1: penetration 128mm; damage 115

Armor

Hull: 83mm/44mm/41mm, turret: 102mm/83mm/83mm

Durability

660 HP

Mobility

Maximum speed: 35km/h, engine: 960KM

Role

Medium range combat, support tank

T1 heavy is first heavy tank available for American commanders. It is characterized by high silhouette, a solid 76 mm M1A1 cannon and, after researching, very good engine. Due to relatively weak armor compared to real heavy tanks as KV-1, this vehicle is not suitable for first line fight. Thanks to high power generated by the engine and maximum speed (35 km/h), it can keep up with medium tanks and flank enemy forces with them.

 

Development, equipment, crew

First module we have to research is new suspension - without it T1 heavy can't mount new modules. The next step should be an engine - Wright G2X M781C9GC1. After that - new turret and cannon. Before researching new tank we should invest in best available engine: Wright G200 M781C9GC1 and SCR 538 radio.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Toolbox
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Having cannon with about 100 mm cannon penetration we should break through T1 heavy in any point on the front plate, not to mention random ricochets. In case we do not have such powerful cannon, we can easily attack it from the flank or rear. 40 mm of armor is any obstacle, even for most 3 tier guns.

How to play...

...as a driver of T1 heavy?

  • When fighting with lower tier enemies, we can easily attack them frontally. Front armor T1 heavy, set at slight angle will be not penetrable for enemies.
  • If the enemy has many 5 tier vehicles (KW-1, PzKpfw IV, other T1 heavy), we should play more conservatively and use all available terrain obstacles or ruins to flank the enemy. Frontal attacks are still possible but not recommended.
  • When fighting with higher tier opponents (especially 7 tier), we play as a support tank. In contrast to previous cases, our only way to damage enemy tanks is to attack them from flank. After finding the target, we shoot few times and then change the position to avoid the counter-attack.

...against T1 heavy?

  • If we drive lower tier tank, we do not attack T1 heavy frontally. It is best to flank it and shoot its very weak side armor. After few shots it is best to retreat to avoid counter-attack.
  • If we have 105 mm caliber howitzer (it uses only HE shells) we can easily aim at tank's back or rear: penetration and thus dealing full damage is almost guaranteed.
  • For same tier tanks the armor of T1 heavy should not be any challenge. But try to avoid one-on-one shootout because it is almost certain that we'll get heavily damaged.
  • When driving higher tier tank it is worth to place our machine frontally to T1 and then fire few shells which will almost certainly end the duel.

General information

Name - M6 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

M6

Type

Heavy tank

Tier

VI

Armament

90 mm cannon M3: penetration 160mm; damage 240

Armor

Hull: 102mm/44mm/41mm, turret: 102mm/83mm/83mm

Durability

870 HP

Mobility

Maximum speed: 35km/h, engine: 960KM

Role

Medium range combat, support tank, sniper

Heavy tank M6 is an older brother of T1 heavy. The parameters of both vehicles are almost identical: side and rear armor, turret, maximum speed and engine are inherited from the 5 tier machine. Unlike the T1 heavy, M6 has tougher front armor, more HP and what's most important, an access to excellent 90 mm M3 cannon. Even if we take into account that this tank does not encounter enemies which are one tier higher than its predecessor, game style remains unchanged. We still try to flank the enemy and use our mobility and take frontal battles only as a last resort. Thanks to better accuracy of 90 mm M3 cannon we are able to attack targets from longer distance.

 

Development, equipment, crew

Since part of modules is taken from T1 heavy, we can mount them right after buying the tank. These are: Wright G200 M781C9GC1 module, SCR 538 radio and 76 mm M1A1 cannon. The next step is to research 76 mm M1A2 cannon or new suspension. We end tank development with researching the turret, 90 mm M3 cannon (we'll need it for the next tier machine) and heavy tank T29.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Weak points of M6 are identical as with T1 heavy. Vehicles of 6 tier should have no problems with penetrating its front armor. When M6 is set at the angle, we can increases chances to break through by shooting at lower part of front armor. If we still have problems with penetration, we can attack from the flank - both, sides and the rear are same as in T1 heavy and we can penetrate them with any available gun.

How to play...

...as a driver of M6?

  • When fighting with lower tier opponents, same as with T1 heavy, we can fight frontally. Front armor set at the angle will be impenetrable for the opponent.
  • When fighting with same tier vehicles we have to take into account cannons available for opponents. German shells can sometimes ricochet on the front armor set at the angle. Another M6 and vehicles such T-150, KV-2 or KW-1S are able to penetrate our front armor with no problems - I suggest fighting with them out of the hiding and hide to avoid the shot.
  • When fighting with higher tier enemies we use the tactics known from T1 heavy: we play as a support tank and attack from the flank or from behind. A 90 mm M3 cannon is powerful enough to penetrate most of 7 tier vehicles from front, but we can use each shoot-out due to high amount of opponent's HP.
  • In some cases we're able to frontally damage even 8 tier tanks - it depends on our knowledge of their weak points. But such attacks are last resort and we should do this, if we have opportunity to flank the enemy.
  • A 90 mm M3 cannon allows us to fire at enemy from longer distance than in case of 76mm cannons. After mounting Binocular Telescope and Camouflage Net we can transform M6 into solid sniper.

...against M6?

  • Playing as a lower tier tank, we have to attack M6 from the side or rear. Its front armor is thicker than the one T1 heavy has.
  • If we have cannon with minimum 140 mm of penetration, we can shoot at any angle - only few hits will ricochet.
  • 5 tier artillery is able to destroy this tank with one good hit. If we do not have any better target, we can shoot at M6.

General information

Name - T29 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

T29

Type

Heavy tank

Tier

VII

Armament

105 mm cannon T5E1: penetration 198mm; damage 320

Armor

Hull: 102mm/76mm/51mm, turret: 279mm/127mm/102mm

Durability

1250 HP

Mobility

Maximum speed: 35km/h, engine: 800KM

Role

Sniper, Medium range combat

T29 is the first heavy tank with features characteristic for American machines: relatively weak hull and indestructible turret, which can rebound even shells shot from Maus or Is-7. This tank, often considered as the best 7 tier vehicle, has well-balanced parameters such as mobility, maximum speed, durability and firepower. This is one of the best machines to keep the front line, especially if it is possible to set it in the hull down position (more information can be found in Advanced tips). In this position the tank can stop an attack of stronger machines with no problem. During the attack T29 is doing a bit worse, but still it is opponent who can't be underestimated: many tankers have lost a clash with the American machine in the close combat, because they made facehug possible. After mounting 105 mm T5E1 cannon this tank is able to damage any vehicle available in the game.

 

Development, equipment, crew

If we have used this guide while playing M6 tank, we should already have 90 mm M3 cannon - just mount it on the tank. Although, if we do not have it yet, it is first and most important module to research. After that we should develop new suspension and 105 mm T5E1 cannon. After mounting the gun we finish collecting experience points for the turret (it adds 100 HP and increases view range), develop both engines and finally a radio. Only when we have fully functional tank, we start the path leading to T32.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew. If we intend to use this tank for longer, it is worth to invest into: Snap Shot, Clutch Braking and Safe Storage.

Weak points

A characteristic feature of T29 is medium armored hull and very resistant turret, so when we fight against it, we have to now, where to aim to destroy it - T29 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

A characteristic feature of T29 is medium armored hull and very resistant turret, so when we fight against it, we have to now, where to aim to destroy it. Despite of 102 mm of thickness, top front plate, especially after setting the tank at slight angle, can rebound even shells with 140 mm of penetration. Thus it is best to aim at machine gun stand or bottom front plate. If we have cannon of 160 mm penetration or more, just aim at the front of the hull - most of shots should inflict damage. Unfortunately, a good driver of T29 knows which elements of his machine are weaker, so he will often search for hull down position or try to frontally "hug" our machine. In such cases we have to attack the turret, and this is not a simple task.

Shots at front of the turret have no effect - 279 mm of armor effectively protects it against penetration. However this tank has two weak points, which can be used against it. First of them is commander's cupola and this is our main target, if we attack the turret - most of shot should penetrate it. Another target is triangular piece of armor just above the cannon's yoke - in this case we have to have at least 200 mm penetration cannon, but this is better option that attacking indestructible front armor. Sides and rear of the turret are not very resistant to shots, so we can also aim them. Hits at the "ears" do not any harm to the tank.

In addition to above, T29 has same weak points as rest of the tanks in the game - sides and rear. By aiming below the tower we are able to hit ammo rack and shots at the rear of the hull can set this vehicle on fire.

How to play...

...as a driver of T29?

  • We always search for position where we can hide out hull and enemy can only attack from the front. Indestructible turret is our main advantage. Additionally we should search for the place, where enemy self-propelled guns can't hit us.
  • Despite the fact that our tank can shoot at long distance, penetration value of 105 mm T5E1 cannon will allow us to damage only same tier vehicles.
  • When fighting at medium or short distance we can aim at weak points of stronger machines, stopping them effectively (shots at tracks) or even destroying them.
  • If we do not have adequate cover and we fight at short distance, we should try to "hug" to the enemy from the front. Then we have to aim its weak points (mostly 0 commander's cupola), protecting ours - it is best to turn hull and turret.
  • If we set the vehicle at slight angle, we can take hits in tracks - T29 has surprisingly resistant tracks and usually they can be only broken but the tank doesn't lose HP.
  • This tank can strongly lower its cannon, which allows it to shoot from behind the hill without exposing its hull.

...against T29?

  • If we see it on the open field, try to shoot at tracks. We will force opponent to repair them and if he doesn't have the proper tools, we can often destroy him before he can set the tank in better position.
  • If the enemy is set in hull down position, we have to flank him. Frontal attack can be carried out only if we overwhelm the enemy: in this case we try to shorten the distance to the enemy and attack its side. As a last resort we use HE shells, shooting at the turret, thus reducing its accuracy.
  • When playing with lower tier vehicle we attack T29 only with other tanks - in this way several machines will have opportunity to shoot at its weaker sides and rear.
  • T29 is perfect target for self-propelled guns: high profile, big turret, quite big hull - most of shots should hit it. In addition artillery shells often damage modules and injure the crew.

General information

Name - T32 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

T32

Type

Heavy tank

Tier

VIII

Armament

105 mm cannon T5E1: penetration 198mm; damage 320

Armor

Hull: 127mm/76mm/51mm, turret: 298mm/197mm/152mm

Durability

1550 HP

Mobility

Maximum speed: 35km/h, engine: 800KM

Role

Close combat, Medium range combat, sniper

Continuing our tour over the American heavy tanks tree, we find the successor of T29 - T32. It is smaller than its predecessor but better armored, with less weak points and more HP. In addition it is slightly lighter than its predecessor, thus reaching maximum speed faster. T32 is one of the best balanced tanks in the game: it combines good armor with high mobility and solid (though not sufficient) cannon. For these reasons it is considered as one of best tanks in the game and is frequent choice in World of Tanks tournaments.

T32 is not much different tan T29 in gamestyle - it can perform same maneuvers and its hull down position is even safer than in its predecessor, due to better armored turret (both front and sides) and smaller hull. Front plate is upgraded, so this tank is very good in close combat, especially in frontal "hugging" to the enemy. Few tanks are able to defeat it in such position.

Development, equipment, crew

Because T32 uses modules, which were used with T29, we just have to research new suspension to mount them on the tank. Next step is developing new turret, because the basic one has only 114 mm of armor on the front and every opponent may penetrate it. After mounting new super-turret, we only have to collect experience for M103.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew. If we intend to use this tank for longer, it is worth to invest into: Snap Shot, Clutch Braking or Smooth Ride.

Weak points

Like T29, T32 has quite weak hull and very resistant turret - T32 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Like T29, T32 has quite weak hull and very resistant turret. Top front plate is a little better armored that at its predecessor and is set at higher angle, thus after setting the tank at slight angle, many shots can ricochet on it. The safest way is to aim at the machine gun stand or bottom front plate. The turret is indestructible from the front - only strongest cannons in the game have any chances to penetrate it and this doesn't happen often. Sides and rear of the turret are also heavily armored, but in this case high caliber cannons can damage it. If T32 "hugs" us, we are practically lost. The only option is to shot at commander's cupola (but it is very hard to aim it) or changing to HE shells and aiming at the cannon. In the second case we will have to wait for support of our team, so our colleagues can destroy the opponent.

Sides and rear of the hull are weakly armored and easy to break through. Ammo rack is located under the turret and the engine is located in the rear part of the tank.

How to play...

...as a driver of T32?

  • Same as with T29 we look for positions where we can hide our hull and the opponent can attack us only from the front. If in addition we can fide the place covered against enemy artillery, our tank will be almost impossible to defeat.
  • We have the same cannon as T29 - 105 mm T5E1. Due to the low penetration value, we can attack from the distance only lower tier tanks.
  • When fighting at the medium or short distance, we can aim at weak points of stronger machines, stopping them effectively (shots at tracks) or just destroying them.
  • T32 is best suited for the close combat, "hugging" to the enemy. In this position it is best to shoot at weak points on enemy armor (as commander's cupola), being resistant to counter-attack.
  • T32 has also resistant tracks (same as T29) and can take shots at them.
  • This tank can even more lower the cannon, what helps it to shoot from behind the hill, without exposing its hull for fire.

...against T32?

  • If the enemy tries to get close to us we have to break its tracks and try to destroy it before it shortens the distance. We never allow T32 to "hug" our tank.
  • If the T32 has "hugged" us, load the HE shells and shoot its cannon and call for support. Self-releasing is almost impossible.
  • If the enemy is in hull down position we have to flank it. Frontal attack can be carried out only if we have more tanks than enemy: in this case we try to shorten the distance and attack opponent's sides. As a last resort we use the HE shells, shooting at its turret - there is small chance that we damage its cannon, thus reducing accuracy of T32.
  • Despite the fact, that T32 is smaller than T29, it is still vulnerable for artillery fire. If we can see it in hull down position, it is time to call support of self-propelled guns.

General information

Name - M103 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

M103

Type

Heavy tank

Tier

IX

Armament

120 mm cannon M58: penetration 269mm; damage 400

Armor

Hull: 203mm/51mm/38mm, turret: 127mm/127mm/51mm

Durability

1850 HP

Mobility

Maximum speed: 34km/h, engine: 860KM

Role

Close combat, Medium range combat, sniper, support tank

M103, American 9 tier heavy tank, is a giant leap in quality compared to two previous machines. This vehicle is very maneuverable and has good relation between engine and its weight, so it accelerates quite well. Its hull has been significantly strengthened from the front and weakened on sides and rear. Bigger turret has weaker armor than the one from T32, but thanks to rounded shape it can rebound many shells on its front. Inside the turret we have one of the best cannons in the game: 120mm M58 - this gun is capable to penetrate all tanks in the game even on very long distance. This tank is ideal for both keeping the line as well as breaking the flank and raids behind enemy lines. Platoon consisting of 3 M103 is very mobile and dangerous enemy, able to change fate of the battle.

Development, equipment, crew

First and most important module to research is new cannon, 120 mm T122 - without it we will have to use 105mm T5E1, which is not adequate for this tier vehicle. Since M103 can have new turret without changing the suspension, we should develop it later and then collect experience for 120mm M58 cannon. Next step is researching the engine, after that we develop suspension and a radio as a last thing.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew. If we intend to use this tank for longer, it is worth to invest into: Snap Shot, Smooth Ride and other skills which increase our efficiency in eliminating enemy vehicles.

Weak points

Unlike T29 and T32, M103 has more resistant hull - M103 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Unlike T29 and T32, M103 has more resistant hull. Hit at its central part (weld) ricochets often. Top plate is less resistant but set at high angle, thus shells will ricochet there too. The most vulnerable point on M103 hull is bottom front plate - it can be penetrated by almost every cannon, so good driver should know that it must be protected.

Turret of M103 is less armored than in T29 or T32. The given value is 127 mm, but cannon's yoke is so thick that even 270 mm of penetration is not enough to regularly break through it. Unfortunately M103 has several clearly visible weak points. Both, the commander's cupola and armor around the yoke can be penetrated with 7 tier cannons.

Attacking M103 from sides we got one big practice shooting target: both, the hull and the turret can be easily penetrated if this tank gets flanked. The same situation is with rear attacks. Location of ammo rack and engine is same as in other American tanks.

How to play...

...as a driver of M103?

  • This tank is doing well in many different roles and can fight at all available distances: it works as a sniper, shoots well at medium distance if we protect its hull and is phenomenal in one-on-one clashes.
  • Thanks to its mobility, we can easily support medium tanks or create wolfpacks with mobile heavy tanks. M103 has no problem in flanking main enemy forces or carry out rallies behind enemy lines.
  • In the fight at medium or short distance we should always turn the turret in our enemy directions and keep moving. Thanks to that he won't be able to shoot our weak points.
  • If we are forced to stationary defensive, it is always worth to set the tank at slight angle. M103 has very thick tracks, which can take much hits, thus protecting us against losing HP.
  • This vehicle is very vulnerable to artillery fire. If we do not have any cover, like ruins for example, we have to keep moving.

...against M103?

  • If the enemy drives frontally to us to force us to fight at short distance, it is worth to break his tracks and then focus on him fire from several tanks. M103 is perfect in one-on-one fights but group of opponents attacking him from different directions is able to quickly destroy him.
  • If we do not have clear advantage in HP and cannon's caliber, we do not fight alone with M103. This machined is designed for such clashes and easily wins most of them. If we are forced to such duel, never shoot at tracks set at the angle - always attack the bottom front plate.
  • These vehicles are very dangerous in groups. When fighting them we have to focus on each vehicle alone and destroy it. M103, which escapes even with few HP left, can easily withdraw and carry out sniper fire.
  • If our self-propelled guns have clear shot, they should try to hit it. Artillery shells inflict huge damage to M103, often damaging its modules and injuring the crew.

General information

Name - T110E5 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

T110E5

Type

Heavy tank

Tier

X

Armament

120 mm cannon M58: penetration 269mm; damage 400

Armor

Hull: 254mm/76mm/38mm, turret: 203mm/127mm/70mm

Durability

2200 HP

Mobility

Maximum speed: 37km/h, engine: 875KM

Role

Close combat, Medium range combat, sniper, support tank

T110E5 is the last American heavy tank available in the game. It can be described in two words: M103 plus. Better armor, higher fire rate, higher maximum speed, higher acceleration and smaller silhouette. It is armed with the same cannon as M103 - 120 mm M58 and uses same maneuvers, but thanks to all small amendments, is much more dangerous opponent.

Development, equipment, crew

T110E5 from the very beginning has elite status.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew. If we intend to use this tank for longer, it is worth to invest into: Snap Shot, Smooth Ride and other skills which increase our efficiency in eliminating enemy vehicles.

Weak points

T110E5 has a little tougher hull than M103, but still shares all weak points with its predecessor - T110E5 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

T110E5 has a little tougher hull than M103, but still shares all weak points with its predecessor. Weld is almost indestructible, top plate rebounds most shots and bottom plate can be penetrated by most tanks, which we encounter on battlefield. Sides and rear of the hull are weakly armored and tracks absorb most damage.

Turret of T110E5 is much smaller than the one from M103, but also more resistant. The weak point around the yoke was removed and commander's cupola was strengthened. Despite this fact, that cupola is still the best target if we want to destroy T110E5 from the front at short distance.

Sides and rear of T110E5 are as poorly armored as ones in M103 and easy to penetrate. Locations of ammo rack and engine are standard.

How to play...

...as a driver of T110E5?

  • You play with this vehicle the same way as M103.
  • This tank is doing well in many different roles and can fight at all available distances: it works as a sniper, shoots well at medium distance if we protect its hull and is phenomenal in one-on-one clashes.
  • Thanks to its mobility, we can easily support medium tanks or create wolfpacks with mobile heavy tanks. T110E5 has no problem in flanking main enemy forces or carry out rallies behind enemy lines.
  • In the fight on medium or short distance we should always turn the turret in our enemy directions and keep moving. Thanks to that he won't be able to shoot our weak points.
  • If we are forced to stationary defensive, it is always worth to set the tank at slight angle. T110E5 has very thick tracks, which can take many hits, thus protecting us against losing HP.
  • This vehicle is very vulnerable to artillery fire. If we do not have any cover, like ruins for example, we have to keep moving.

...against T110E5?

  • If the enemy drives frontally to us to force us to fight at short distance, it is worth to break his tracks and then focus on him fire from several tanks. T110E5 is perfect in one-on-one fights but group of opponents attacking him from different directions is able to quickly destroy him.
  • If we do not have clear advantage in HP and cannon's caliber, we do not fight alone with T110E5. This machined is designed for such clashes and easily wins most of them. If we are forced to such duel, never shoot at tracks set at the angle - always attack the bottom front plate.
  • These vehicles are very dangerous in groups. When fighting them we have to focus on each vehicle alone and destroy it. T110E5, which escapes even with few HP left, can easily withdraw and carry out sniper fire.
  • If our self-propelled guns have clear shot, they should try to hit it. Artillery shells inflict huge damage to M103, often damaging its modules and injuring the crew.

General information

Name - T57 Heavy - American Tanks - World of Tanks - Game Guide and Walkthrough

Name

T57 Heavy

Type

Heavy tank

Tier

X

Armament

120mm cannon T179: penetration 269mm; damage 400 (4 shells in the magazine)

Armoring

Hull: 203mm/50mm/38mm, turret: 127mm/137mm/50mm

Durability

2250 health points

Mobility

Top speed: 35km/h, engine: 810HP

Role

Support tank, medium distance combat

T57 Heavy is the crowning jewel of the line of American tanks equipped with revolver magazines. This tanks is both the heaviest and the best armored vehicles in the branch initialized by the T71. Just like its predecessors, i.e. the T69 and the T54E1 medium tanks , it is a support vehicle that moves directly behind the frontline and appears near the enemy only to fire the entire magazine, after which it retreats and waits for another opportunity to strike.

When it comes to playing style, this tank is very similar to the French AMX 50Bbut it is slightly slower and slightly better armored. Additionally, its reload times are shorter (22 seconds at most) which allows it to return to battle more often.

Development, equipment, crew

The T57 Heavy has the elite status from the very beginning.

Preferred equipment: improved guidance system, vertical stabilizer, improved ventilation.

Optional equipment: toolbox

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. Alternatively, you can choose the snap shot (the gunner) and smooth ride (the driver).

Weak points

Unlike the typical heavy tanks, the T57 Heavy is quite poorly armored - T57 Heavy - American Tanks - World of Tanks - Game Guide and Walkthrough

Unlike the typical heavy tanks, the T57 Heavy is quite poorly armored. Its hull resembles tanks such as the M103 or the T110E5 and has similar weak points: the lower front armor is the most vulnerable to fire and the weld and the glacis plate are capable of repelling some of the shell. This vehicle, just like the majority of the American vehicles, has thick tracks, which perfectly increase the resistance of the side armor, if the hull is slightly angled. Enemy shells at the right angle, or into the back of the vehicle, are unstoppable and always deal full damage.

The oscillating turret of the T57 Heavy is just as vulnerable as the hull. Due to its unique design, it was impossible to apply thicker armoring and an additional cannon armor plate, which is why, every shell that hits a flat surface, should be capable of penetrating it. Only shells that impact the area around the cannon may ricochet sometimes.

How to play...

...as the driver of the T57 Heavy?

  • This vehicle has a unique cannon mounted, which is equipped with revolver magazine. This means that it takes longer to reload the entire magazine (around 22 seconds) but the breaks between the individual shots are only 2 seconds long. For this reason, the best tactic is to find an enemy, fire the four shells and retreat to reload.
  • Due to the long reload times, you need to keep a careful eye on the environment, to prevent getting eye-to-eye with the enemy while the cannons is still, not yet ready to be fired.
  • This vehicle is quite poorly armored, which is why it is best to move around in the second line and attack the enemy after they have already fired their shot. Within the reload time of a typical heavy tank, the T57 Heavy is capable of emptying the entire magazine and deal, around 1600 points of damage.
  • Do never engage heavy tanks of tier X when they are in full health, in one-on-one duels. You do not have enough ammo to destroy it in one salvo, and the enemy tank may withstand your attack, deal considerable damage and even eliminate you from further combat.
  • Due to the unique playing style (the quick attack and long reloading cycle) this vehicle may be difficult to master for beginners. I recommend it only to experienced players.

...against the T57 Heavy?

  • In spite it is poorly armored, you need to watch out for the thick weld, while aiming at this tank's front, which may repel shells, as well as for wide tracks that can withstand a lot of damage.
  • Once you have noticed the enemy vehicle that is lurking nearby, and you are engaged into combat with other enemy tanks, you need to be prepared for a potential attack of the T57 Heavy. These vehicles often appear from behind covers at the moment that you fire, and retreat before you manage to reload.
  • The best method to eliminate the T57 Heavy is to concentrate all the available cannons on it and de-track it. This vehicle should always be the initial target because, even with 100 health points, it is capable of dealing 1600 points of damage.
  • It is worthwhile to fire self-propelled guns at the T57 Heavy. The poor armor means that artillery of tier VII is capable of destroying it in one shot.

1 - M4 Sherman - American tanks - World of Tanks - Game Guide and Walkthrough

General information

 

Name

M4 Sherman

Type

Medium tank

Tier

V

Armament

Gun 105 mm M4: penetration 53mm; damage 410

Armor

Hull: 50mm/38mm/38mm; Turret: 76mm/50mm/50mm

Durability

400 hit points

Mobility

Top speed: 48km/h, engine: 350KM

In reality M4 Sherman was one of the most popular tanks on World War II frontlines. Because of its versality it was the mostly produced and modified tank of the west block. But it wasn't a good tank. Game developers probably wanted to compensate its war experience and in the game it is a very good tank, which gathers his strength from a great, big caliber gun. It's a great medium tank, especially if you play against the same tier tanks. Sadly, the system can throw you even against tier VII. M4 Sherman has pretty decent armor. Although it has only 51mm thickness it is well angled and with right position it can bounce off some bullets. But its not the armor that is the main advantage if this tank. It's his mobility and the 105mm gun, that deals 410 damage. It's a massive amount of damage for tier V, and when shooting with high-explosive ammunition you will deal damage even to well armored enemy vehicles. On the battlefield this tanks role is to support heavy tanks and destroy less armored enemy tanks.

Development, equipment, crew

First, most important thing is to develop 105mm cannon. It is not the best cannon dedicated for this vehicle, but it works best with him, Next, you should upgrade its mobility, so develop suspension and engine. At the end develop level VI cannon, which will be useful in the next vehicle, Sherman Jumbo.

Recommended equipment: toolbox, Medium caliber gun rammer, improved guiding system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of M4 Sherman is quite well angled, but not too thick, so if you know where to shoot you shouldnt have trouble with penetrating it - M4 Sherman - American tanks - World of Tanks - Game Guide and Walkthrough

The hull of M4 Sherman is quite well angled, but not too thick, so if you know where to shoot you shouldn't have trouble with penetrating it. The whole front plate has 51mm thickness and the least angle can be found in the middle of the armor Try to aim at the right of the machine gun socket or at the plate below it. Avoid the bottom of the vehicle. The armor has real thickness of about 100mm there. You can try to shoot at the whole front plate, but there is a possibility that the bullet will bounce off.

The turret is similarly easy to pierce. Shoot mostly at the commander hatch. If you have an accurate cannon you can shot at the gun mantlet as well, although only at the central part of it, where armor thickness is 90 mm. Avoid shooting at other parts of the turret, which are well angled.

How to play...

...as the driver of M4 Sherman?

When playing as Sherman you should keep as close to the frontline as possible. Your gun is useful only on the smallest distance. But staying at the frontline doesn't mean a frontal assault. You have only 400 hit points, which isn't much. You should stay behind cover, riding out only to shoot.

Avoid direct confrontation with enemy. Don't ride at him, unless it's a light tank or badly armored tank destroyer that you can destroy with only one shit.

Utilize mobility of your tank, especially on city maps, where you will be able to flank your enemy.

Aim at weaker armored parts of enemy vehicle, if possible at his sides or back. Damage depends on the thickness of armor at the point where bullet hit.

...against M4 Sherman?

Avoid shooting at enemy that is well angled, thanks to that virtually every shot should penetrate enemy armor.

If you play with a less armored vehicle avoid Sherman at all cost. Quickly retreat behind better armored allied tanks.

If you play with a tank that has good front armor you can try an frontal assault and direct shooting. In close distance and as long as you don't show your side to the enemy you shouldn't have trouble with finishing him off.

Otherwise try to keep enemy at distance. The longer the distance, the less effective his gun is.

1 - M4A3E2 Sherman Jumbo - American tanks - World of Tanks - Game Guide and Walkthrough

General information

 

Name

M4A3E2 Sherman Jumbo

Type

Medium tank

Tier

VI

Armament

Gun 76 mm Gun M1A2: penetration 128mm; damage 115

Armor

Hull: 101mm/76mm/38mm

Durability

730 hit points

Mobility

Top speed: 35km/h, engine: 400KM

M4A3E2 Sherman Jumbo is a direct successor to the standard M4 Sherman. Jumbo is modified, upgraded version of its predecessor. First important difference is its improved armor. It has been increased twice, front plate now has at least 102mm, and with great angle as it is positioned the real armor thickness is around 120mm. The turret is armored even better, its virtually impenetrable now. Sadly, the cannon hasn't changed. 105mm cannon is still available, but when Jumbo is thrown against tier VI-VIII it doesn't work well. Gun M1A2 76mm with 128mm penetration is far better. But it doesn't allow to play calmly, and the damage dealt is only 115 points. This gun has nice rate of fire which is 18 bullets per minute. In addition to armor another advantage of Sherman Jumbo is its mobility. Top speed is only 35 km/h, but for such armor it is a nice specification. Gameplay style depends on enemy tier. If most of enemies is on same level you can risk frontal attack, but don't get too far ahead. If you're facing tier VII and VIII tanks you should decide on backing up heavy tanks and keep at the second line during the assault.

Development, equipment, crew

When you buy Sherman Jumbo most of modules should be already developed. All that you have left to do is secure yourself better mobility - develop suspension and engine and a better turret.

Preferred equipment: toolbox, coated optics, improved guiding system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of Sherman Jumbo is well armored, mostly thanks to the great angle at which the main plate is placed - M4A3E2 Sherman Jumbo - American tanks - World of Tanks - Game Guide and Walkthrough

The hull of Sherman Jumbo is well armored, mostly thanks to the great angle at which the main plate is placed. Avoid shooting at front armor, especially at the lower plate that is virtually impenetrable. Visible weakspot that is the machine gun socket in fact isn't a weakspot. It has the same thickness as rest of the armor.

Your main target should be the turret, but it requires pretty accurate gun. You should mostly aim under the gun. The armor thickness at that spot is only 70mm and it isn't angled at all. You can try shooting at sides of the turret and the small commander hatch as well, bet they are well angled and penetrating the armor depends on luck. Remember not to shoot at gun mantlet. The armor thickness at that point gets even to 300mm.

How to play...

...as the driver of M4A3E2 Sherman Jumbo?

Remember, you have good armor. Use it. While in direct combat, always position yourself front towards enemy and sidescrap your vehicle a bit.

Utilize the nice accuracy and rate of fire of your gun and fight from distance - support other heavy tanks that fights in close range.

If you're fighting against tanks of same tier as yours you can try to fight in first line. But watch out not to be flanked.

Aim at the sides of back of enemy vehicle, if that is not possible, aim at weakspots at front armor. Since your cannon has low penetration you are forced to search for less armored parts of enemy vehicle.

...against M4A3E2 Sherman Jumbo?

Avoid shooting at the front of Sherman Jumbo. If you have to, it is best to aim at the lower part of the turret or its sides.

If you're not able to penetrate Jumbo armor, retreat behind stronger tanks. Sherman Jumbo is vulnerable to attacks from both sides.

Try to detrack your enemy. It will allow you to flank him and deal some damage.

The French tanks available in the game are divided into low-tier pre-war vehicles, and wartime vehicles of high tiers. The former are similar to the vehicles of the other nations, whereas the latter have their own, unique playing style.

The French heavy tanks are very poorly armored and they are equipped with accurate cannons of very high penetration value. Stating with tier VIII, i.e. the AMX 50100, they have the revolver magazine, which allows them to ire several shells before it is necessary to reload. Mostly, they are support tanks, very weak while in a lone hunting for the enemy, but they are perfect as vehicles of the second line. They require a good knowledge of the map on which you are going to play, because the low elevation arc makes it very difficult to fire an effective shot.

Unlike the remaining nations, the French have light tanks of higher tiers. Just like the heavy tanks, these vehicles are equipped with revolver magazines, which allows them to deal impressive damage, at the cost of long reload times. Of course, light tanks are even more poorly armored and have even less health points then medium tanks. This is why, playing on them is a real challenge - not only you need to make sure that you wound the enemies, but also you need to remember that you are tasked with reconnaissance and, which is even more difficult, keeping the tank in one piece.

The French medium tanks are constructions that form a continuation of solutions implemented in the light tanks. You still have access to revolver magazines, just the caliber of your cannon is higher. The construction of the tanks is slightly higher than in the case of light tanks - it is easier to hit them, but they also have more health points than their predecessors.

Tank destroyers are excellently armored and perfect cannons, which you have already seen on the previous vehicles. The AMX 50 Foch (155) is a peculiarity here and it has the revolver magazine for a cal. 155mm cannon. This tanks is capable of dealing the highest damage, of all vehicles in the game, within a mere 10 seconds.

The artillery available for the French deals, relatively, low damage but, it is highly accurate. Additionally, the Bat Chatillon 155, just like any other high-tier French tank, has the revolver magazine with the capacity of four shells. This means that, if you have received a hit from this self-propelled gun, there is a high probability that the three other will soon follow.

Advantages

  • Revolver magazines
  • A perfect penetration value of cannons
  • Very high top speed and mobility

Disadvantages

  • Long reload times
  • Very poor armoring
  • Very low cannon elevation

General information

Name - BDR G1B - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

BDR G1B

Type

Heavy tank

Tier

V

Armament

90 mm DCA 30: penetration 135mm; damage 240

Armor

Hull: 60mm/40mm/60mm, turret: 80mm/70mm/60mm

Durability

650 HP

Mobility

Maximum speed: 30km/h, engine: 450KM

Role

Support tank

BDR G1B is 5 tier heavy tank, with characteristic, pre-war body. It is poorly armored, slow and with large silhouette - unfortunately it is one of worst tanks in its category, but it is necessary to be researched if we are going to drive better vehicles available for French. The only thing which helps in this case is solid cannon - 90 mm DCA 30, which allows it to fight with same tier tanks.

Development, equipment, crew

First we develop new cannon - 75mm long 44 - it is also quite poor, but far better than starting cannon 75mm SA32. After that we research new suspension, Renault T14 engine, new turret and finally the best gun available for us: 90 mm DCA 30. After developing the cannon we research ARL 44 tank.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

This tank is badly armored and each 5 tier machine, as well as most of 4 tier vehicles, are able to penetrate it at any point. If we have problems with damaging it, we can shoot at its side - 40 mm of armor can be penetrated even by first cannons available in the game.

How to play...

...as a driver of BDR G1B?

  • Never play on the first line! Bad armor makes that every opponent is able to break through.
  • Playing on the second line we can attack all enemy tanks: 130 mm of penetration on the 90 mm DCA 30 cannon will allow us to penetrate every 5 tier tank. Only KV-1 set at the angle might cause problems.
  • If we encounter 6 or higher tier enemy, the only chance is to attack them from the flank. We have to watch out for counter attack, because one or two hits will eliminate us from the fight.
  • Hide from the artillery. Self-propelled guns are able to quickly turn our tank into burning wreckage.
  • Unfortunately we have to bite the bullet and get over this machine. Later will be only better :)

...against BDR G1B?

  • We can attack it once we can see it. Only if we have bad luck, our shells will ricochet on enemy armor.
  • Playing lower or same tier tank, we have to watch out for its fire. Despite the fact that this tank is poorly armored, its cannon can still inflict large damage.
  • Artillery fire or HE shells quickly eliminate this tank from the fight.

General information

Name - ARL 44 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

ARL 44

Type

Heavy tank

Tier

VI

Armament

90 mm DCA 45: penetration 212mm; damage 240

Armor

Hull: 120mm/50mm/50mm, turret: 110mm/30mm/30mm

Durability

820 HP

Mobility

Maximum speed: 37km/h, engine: 750KM

Role

Sniper, support tank

After very weak BDR G1B we get very solid machine. Unlike its predecessor, ARL 44 has very good armored hull front and solid turret. Its maximum speed and mobility after research of the last engine, is enough for our purposes, and weapon is the best available on this tier. This tank has cannon capable of damaging each tank in the game, which might be a rival of German 8,8cm KwK 43 L/71 cannon.

Development, equipment, crew

As the primary turret is heavier than ARL 44 nouvelle, we research it as first. Then we research 90 mm F3 cannon, which will allow us to fight with 6 tier tanks on equal terms. Next step is to unlock a suspension and then, depending on our game style, cannons: 90 mm DCA 45 or 105 mm 13TR. After researching gun, we research engine and radio.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Unlike BDR G1B, ARL 44 has very strongly armored front - ARL 44 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Unlike BDR G1B, ARL 44 has very strongly armored front. 120 mm of steel at the high angle is very difficult area to penetrate. For this reason we should aim at the bottom front plate (quite a difficult target to hit) or at less armored turret. Both these points can be broke through with cannon of about 120 mm penetration.

Side and rear armors are very thin and easy to penetrate by any gun available in the game. Rear hits can easily set this tank on fire and hits on the turret often damage ammo rack.

How to play...

...as a driver of ARL 44?

  • Same as with BDR G1B, this tank shouldn't fight in the short distance. A 90mm DCA 45 cannon is perfect for sniper fire from the second line.
  • Due to long aiming and reloading time of 90 mm DCA 45 cannon it is worth to fire only with fully focused sight.
  • Some players might prefer 105 mm 13TR cannon - it has worse penetration but deals more damage.
  • If we play against lower tier tanks, we can lead the attack, but still we have to watch out for any tries to flank us.
  • As always, avoid artillery. Hit in the turret can be fatal.

...against ARL 44?

  • Do not shoot at hull's front - it rebounds many shells. It is best to attack the weaker turret. Also do not perform sniper shoot-outs with ARL 44 - it has better cannon and front armor than other tanks on same tier.
  • If we play lower tier tanks or faster machines, we can easily flank ARL 44 and then attack its 50 mm armor.
  • Same as with BDR G1B, artillery can quickly destroy French tanks.

General information

Name - AMX M4 (1945) - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

AMX M4(1945)

Type

Heavy tank

Tier

VII

Armament

90 mm DCA 45: penetration 212mm; damage 240

Armor

Hull: 90mm/40mm/40mm, turret: 100mm/70mm/40mm

Durability

1200 HP

Mobility

Maximum speed: 35km/h, engine: 850KM

Role

Sniper, support tank

Successor of ARL 44, despite the very different shape, resembles German PzKpfw VIB Tiger II. It is a tank very similar to its 6 tier cousin in the way of fighting the battle. The main difference between two French vehicles is increased rate of fire and shortened aiming time, which makes AMX M4(1945) much more fun to drive machine.

Development, equipment, crew

Basic AMX M4(1945) has access to 105mm cannon 13TR researched on ARL 44 - it's worth to install it at once. After that we research new suspension and turret, which will allow us to mount 90mm cannon DCA 45. Finally we unlock missing modules and AMX 50 100 tank.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

AMX M4(1945) is weakest armored 7 tier heavy tank: both its turret and hull can be penetrated by cannons of tier 6, and sides and its back can be penetrated by cannons of tier 5. Hits at the rear side can set it on fire - hits at the turret often damage ammo rack.

How to play...

...as a driver of AMX M4(1945)?

  • As with all previous French tanks, AMX M4(1945) is a sniper and should fight on the border of sight range, hidden behind bushes or terrain obstacles.
  • By using a cannon 105 mm 13TR this tank can fight on medium distance, although this is not recommended - an enemy counterattack can damage us easily.
  • Fighting against 9 tier tanks we can still damage them by shooting at their weak points. If penetration is not possible (E75 or ST-I for example), we can try to flank enemy.
  • Encountered artillery can destroy this tank with one shot. So we have to place our vehicle on positions defended against Self-Propelled Guns.

...against AMX M4(1945)?

  • Wherever we hit, we should be able to penetrate its armor. In rare cases (AMX M4(1945) placed at very high angle and we're driving the 5 tier tank) we should flank it and fire at its side.
  • Two-three fast tanks are able to very quickly destroy AMX M4(1945), attacking it from different sides at once.
  • High profile, low speed and poor armor - this is ideal target for artillery. Often we can destroy AMX M$(1945) using only one shell.

General information

Name - AMX 50 100 - French tanks - World of Tanks - Game Guide and Walkthrough

Name

AMX 50 100

Type

Heavy tank

Tier

VIII

Armament

100mm SA 47: penetration 232mm; damage 300 (6 shots in the magazine)

Armoring

Hull: 90mm/35mm/30mm, turret: 90mm/30mm/30mm

Durability

1400 health points

Mobility

Top speed: 51km/h, engine: 850HP

Role

Support tank, medium distance combat

The AMX 50100 is a French heavy tank available right after you develop the AMX M4(1945). Unlike its predecessor, it is much faster equipped with the unique revolver magazine This allows you to prepare six rounds beforehand, and fire them all within shorts intervals of 2 seconds. Thanks to this, the AMX 50100 is capable of dealing as much as 1800 points of damage within 12 seconds, which destroys any opponent in one attack. Unfortunately, due to the ammount of ammo that this tank uses up, the reload times are much longer - it takes 40 seconds to prepare this tank to attack.

Development, equipment, crew

The Maybach HL 295 engine and the 90mm DCA 45 should have been developed while playing with the AMX M4(1945) - you can mount it onto the AMX 50100 straight away. Then, develop the 100mm SA 47 cannon, suspension and the radio.

Preferred equipment: improved guidance system, vertical stabilizer, improved ventilation.

Optional equipment: toolbox

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. Alternatively, you can select the snap shot (the gunner) and smooth ride (the driver).

Weak points

As a descendant of the AMX M4(1945), the AMX 50100 also has very poor armoring - AMX 50 100 - French tanks - World of Tanks - Game Guide and Walkthrough

As a descendant of the AMX M4(1945), the AMX 50100 also has very poor armoring. Both its turret and its hull can be penetrated by any tank that it may encounter in the battlefield - only the glacis plate is capable of occasional repelling an enemy shell but, in the HEAT of the battle, you should not rely on it. Direct hits into the rear of the vehicle can set it on fire, direct hits into the turret, often damage the ammo compartment.

How to play...

...as the driver of the AMX 50 100?

  • This tank comes equipped with a cannon with the revolver magazine. This means that, reloading the entire magazine takes longer (around 48 seconds) but the intervals between the individual shots are about 2 second long. For this reason, the best tactic is to find an enemy, fire at them the entire series (usually, after the fourth one, the enemy will be ready to attack again) and retreat to reload.
  • While fighting with vehicles of the same, or lower tier, often will you be able to destroy the tank in one attack, which is why the AMX 50100 is perfect for one-on-one duels. The condition is that the distance between you and the enemy cannot be too great and all the shells must reach the target.
  • The armor of this vehicle is quite poor, which is why it is better to stay in the second line and attack the enemy at the moment at which he has already fired his shot. It is imperative that you avoid artillery fire - or only takes one direct hit to turn the AMX 50100 into a steaming wreckage.
  • Due to the long reload times, you need to keep a careful eye on the environment, to prevent getting in front of the enemy, when your cannon is still not yet ready to fire.
  • This tank has a high top speed, but you should only be using that for quick relocation. Any lonely racing around the map, or attempts at scouting, nearly always have a tragic end to them.
  • This vehicle has a relatively low elevation arc - the best idea is to use it for combat over flat terrain and avoid any battles around hills or elevations.
  • Due to the unique playing style (the quick attack and long reload cycle)this vehicle may be quite difficult to master by beginner players. I recommend it only for advanced players.

...against the AMX 50 100?

  • Never get involved into one-on-one duels with the AMX 50100, if you are on a tank of tier VIII, or lower. The French tank is capable of destroying you in one attack and then up and leave. The most important thing is to count how many shots it has fired and attack after it is out of ammo to eliminate you (each shot from this tank deals, around, 300 points of damage).
  • Once you have noticed the enemy vehicle that is lurking nearby, and you are engaged into combat with the other enemy tanks, you need to be prepared for a potential attack of the AMX 50 100. These vehicles often appear from behind covers at the moment that you fire, and retreat before you manage to reload.
  • The best method to eliminate the AMX 50100 is to concentrate all the available cannons on it and de-track it. This vehicle should always be the initial target because, even with 100 health points, it is capable of dealing 1800 points of damage.
  • The AMX 50100 is a perfect target for artillery. The big and poorly armored tank can be destroyed, even after the initial shot.

General information

Name - AMX 50 120 - French tanks - World of Tanks - Game Guide and Walkthrough

Name

AMX 50 120

Type

Heavy tank

Tier

IX

Armament

120mm SA 46: penetration 267mm; damage 400 (4 shells in the magazine)

Armoring

Hull: 100mm/80mm/60mm, turret: 100mm/80mm/60mm

Durability

1750 health points

Mobility

Top speed: 65km/h, engine: 1000HP

Role

Support tank, medium distance combat

AMX 50120 is an improved version of the AMX 50100. It has a bit better glacis plate and a much better cannon than its predecessor. It still has access to the revolver magazine: while using the 100mm SA 47 cannon, your salvo consists of 6 shells - the more modern 120mm SA 46 is only capable of firing four shells before you need to reload. The playing style is similar to what you have been doing on the AMX 50100.

Development, equipment, crew

The AMX 50120 can, from the very beginning, use the 100mm SA 47 that you have developed earlier. The next step is either to develop the 120mm SA 46 cannon, or the Saurer engine. Unfortunately, the low load capacity of the basic suspension makes it impossible to install modules or a better radio. This is why it is the net element that requires modernization.

Preferred equipment: improved guidance system, vertical stabilizer, improved ventilation.

Optional equipment: toolbox

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. Alternatively, you can select the snap shot (the gunner) and smooth ride (the driver).

Weak points

Just like all the tanks of this series, the AMX, AMX 50120 has very poor armor - AMX 50 120 - French tanks - World of Tanks - Game Guide and Walkthrough

Just like all the tanks of this series, the AMX, AMX 50120 has very poor armor. Both its hull and the turret, can be penetrated by any tank that it encounters in the battlefield - only the Glacis plate is, occasionally, capable of repelling an enemy shell but, in the HEAT of the battle, you should not rely on it. Direct hits into the back of the vehicle can set it on fire and, hits into the turret, often damage the ammo compartment.

How to play...

...as the driver of the AMX 50 120?

  • This tank comes equipped with a cannon with the revolver magazine. This means that, reloading the entire magazine takes longer (around 33 seconds) but the intervals between the individual shots are about 2 second long. For this reason, the best tactic is to find an enemy, fire at them the entire series (usually, after the fourth one, the enemy will be ready to attack again) and retreat to reload.
  • Unlike its predecessor, the AMX 50120 is no good for one-on-one duels. Your salvo takes, barely, 1600 points of damage, which only suffices to destroy tier seven and eight vehicles - those of tiers nine and ten will still have enough health points to wreck your tank.
  • The armor of this vehicle is quite poor, which is why it is better to stay in the second line and attack the enemy at the moment at which he has already fired his shot. It is imperative that you avoid artillery fire - it only takes one direct hit to turn the AMX 50120 into a steaming wreckage.
  • Due to the long reload times, you need to keep a careful eye on the environment, to prevent getting in front of the enemy, when your cannon is still not yet ready to fire.
  • This tank has a high top speed, but you should only be using that for quick relocation. Any lonely racing around the map, or attempts at scouting, nearly always have a tragic end to them.
  • This vehicle has a relatively low elevation arc - the best idea is to use it for combat over flat terrain and avoid any battles around hills or elevations.
  • Due to the unique playing style (the quick attack and long reload cycle)this vehicle may be quite difficult to master by beginner players. I recommend it only for advanced players

...against the AMX 50 120?

  • Never get involved into one-on-one duels with the AMX 50100, if you are on a tank of tier VIII, or lower. The French tank is capable of destroying you in one attack and then up and leave. The most important thing is to count how many shots it has fired and attack after it is out of ammo to eliminate you (each shot from this tank deals, around, 400 points of damage).
  • Once you have noticed the enemy vehicle lurking nearby, and you are engaged into combat with other enemy tanks, you need to be prepared for a potential attack of the AMX 50 120. These vehicles often appear from behind covers at the moment that you fire, and retreat before you manage to reload.
  • The best method to eliminate the AMX 50120 is to concentrate all the available cannons on it and de-track it. This vehicle should always be the initial target because, even with 100 health points left, it is capable of dealing 1600 points of damage.
  • The AMX 50100 is a perfect target for artillery. The big and poorly armored tank can be destroyed, even after the initial shot.

General information

Name - AMX 50B - French tanks - World of Tanks - Game Guide and Walkthrough

Name

AMX 50B

Type

Heavy tank

Tier

X

Armament

120mm SA 46: penetration 267mm; damage 400 (4 shells in the magazine)

Armoring

Hull: 170mm/30mm/30mm, turret: 100mm/50mm/30mm

Durability

2100 health points

Mobility

Top speed: 65km/h, engine: 1200HP

Role

Support tank, medium distance combat

The AMX 50B is another one in the line of the French heavy tanks. At first glance, it is no different from the AMX 50120 - the same cannon and equally poor armoring (save the Glacis plate), but there are several crucial details weighing in favor of this tank. Better elevation arc, better driving unit and reliable front allow this tank to implement new tactics in the battlefield.

Development, equipment, crew

AMX 50B has the elite status from the very beginning.

Preferred equipment: improved guidance system, vertical stabilizer, improved ventilation.

Optional equipment: toolbox

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. Alternatively, you can select the snap shot (the gunner) and smooth ride (the driver).

Weak points

The AMX 50Bis poorly armored: both its hull, and its turret, can be penetrated by any tank that it encounters in the battlefield - AMX 50B - French tanks - World of Tanks - Game Guide and Walkthrough

The AMX 50Bis poorly armored: both its hull, and its turret, can be penetrated by any tank that it encounters in the battlefield. Only the glacis plate is resistant enough to repel, often, shells fired by vehicles even of tier ten. This is why, the best target is, always, the back of the turret. Hitting the vehicle on the back may set it on fire and direct hits into the turret often damage the ammo compartment.

How to play...

...as the driver of the AMX 50B?

  • This tank comes equipped with a cannon with the revolver magazine. This means that, reloading the entire magazine takes longer (around 27 seconds) but the intervals between the individual shots are about 2 second long. For this reason, the best tactic is to find an enemy, fire at them the entire series (usually, after the fourth one, the enemy will be ready to attack again) and retreat to reload.
  • Just like the AMX 50120, the AMX 50Bis no good for one-on-one duels. Your salvo takes, barely, 1600 points of damage, which only suffices to destroy tier seven and eight vehicles - those of tiers nine and ten will still have enough health points to wreck your tank.
  • The armor of this vehicle is quite poor, which is why it is better to stay in the second line and attack the enemy at the moment at which he has already fired his shot. It is imperative that you avoid artillery fire - it only takes one direct hit to turn the AMX 50B into a steaming wreckage.
  • Due to the long reload times, you need to keep a careful eye on the environment, to prevent getting in front of the enemy, when your cannon is still not yet ready to fire.
  • This tank has a high top speed, but you should only be using that for quick relocation. Any lonely racing around the map, or attempts at scouting, nearly always have a tragic end to them.
  • This tank has a relatively good elevation arc - it can easily shoot from behind hills to protect its vulnerable hull.
  • The AMX 50B has sufficiently thick glacis plate, good top speed and excellent driving unit, which makes it possible to ram into enemies. If you spot a target that is lighter than you, you can easily ram into it - the collision and four shells in your magazine should suffice to eliminate any medium tank, including tier ten vehicles.
  • Due to the unique playing style (the quick attack and long reload cycle)this vehicle may be quite difficult to master by beginner players. I recommend it only for advanced players.

...against the AMX 50B?

  • Never get involved into one-on-one duels with the AMX 50B, if you are on a tank of tier VIII. The French tank is capable of destroying you in one attack and then up and leave. The most important thing is to count how many shots it has fired and attack after it is out of ammo to eliminate you (each shot from this tank deals, around, 400 points of damage).
  • Even if you are driving a tier ten vehicle, I recommend that you attack the AMX 50B in larger groups. One-on-one duels, usually, do not end in your death, but you will be left severely wounded and the AMX 50B will up and go.
  • Once you have noticed the enemy vehicle that is lurking nearby, and you are engaged into combat with the other enemy tanks, you need to be prepared for a potential attack of the AMX 50 100. These vehicles often appear from behind covers at the moment that you fire, and retreat before you manage to reload.
  • The best method to eliminate the AMX 50B is to concentrate all the available cannons on it and de-track it. This vehicle should always be the initial target because, even with 100 health points, it is capable of dealing 1600 points of damage.
  • The AMX 50100 is a perfect target for artillery. The big and poorly armored tank can be destroyed, even after the initial shot.

British vehicles can be divided into sluggish and well armored infantry tanks and multitask universal tanks. For some time now, also sluggish tank destroyers, which are highly resistant to fire, are also available.

British tanks of the lower tiers, like the Churchill I or the Black Prince, are excellently armored. but have poor mobility and top speed. These are bunkers on tracks that pepper the enemy with a hail of shells. Starting with tier eight, to replace them, you receive the faster and more weakly armored, universal tanks that prefer combat over a longer distance. Thanks to the high penetration value and accuracy matching the ones from the German vehicles, the British heavy tanks are capable of eliminating the enemy before he comes at the distance that allows a precise shot.

Medium tanks are similar, in terms of their effectiveness, to American vehicles. They are just as mobile the cannon's elevation arc is equally good but, they are fitted with better cannons. Their disadvantage, however, is the bulky construction and medium top speed, which makes them an ideal target for the enemy artillery. In spite of that, the Centurion tanks are probably the best ones of their weight class.

The British destroyers are similar, in terms of their effectiveness, to the infantry tanks: they are sluggish but excellently armored. These vehicles are used, mainly, for breaking through the frontline, or for defense of narrow passages, where they cannot be flanked and are not easy to eliminate from the game.

Advantages

  • Good mobility of universal tanks
  • Excellent armoring of the infantry tanks and tank destroyers
  • Highly precise cannons
  • High penetration value of cannons
  • High rate of fire of the cannons
  • Excellent elevation arc of the cannon

Disadvantages

  • Very poor armoring of universal tanks
  • Terrible mobility of infantry tanks and tank destroyers
  • Low damage dealt
  • High susceptibility to critical damage
  • High vulnerability to artillery fire

General information

Name - Cromwell - British medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Cromwell

Type

Medium tank

Tier

VI

Armament

75mm Vickers HV: penetration 145mm; damage 135

Armoring

Hull: 64mm/32mm/32mm, turret: 76mm/63mm/56mm

Durability

750 health points

Mobility

Top speed: 64km/h, engine: 650HP

Role

Support tank, medium distance combat, scout

Cromwell is the fastest medium tank available for the British technology tree- it can easily reach the speed of 64km/h. Unfortunately, to reach this speed, it is necessary to give up on the heavy armor, which results in the susceptibility to being penetrated by any enemy encountered in the battlefield. This unique combination of a light and medium tank is one of the most interesting vehicles of tier six, available for the players, and probably, the most pleasant to handle. The available cal. 75mm Vickers HV cannon has no great penetration value but, if combined with the easiness to flank the enemies, it is sufficient to destroy the encountered enemy tank.

Development, equipment, crew

Some of the modules used by the Cromwell can be developed on the earlier Crusader and the Valentine Mk.III tanks (heavy tanks branch). After you have mounted the 6-pounder Mk.V (L/50) cannon, you should develop a new driving unit: Rolls-Royce Meteor. Here, you can choose to develop a better engine: the Rolls-Royce Meteor Mk.IVB, or to increase your tank's firepower, by unlocking the turret and mounting the 75mm Mk.V cannon. To be able to use the best weapon available for you, (75mm Vickers HV) you will have to improve on your suspension. The final step is concerned with unlocking the radio.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: camouflage net, binocular telescope, coated optics

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Except for the front of the turret, which can sometimes repel a low-caliber shell, if angled properly, this tank is incredibly easy to penetrate - Cromwell - British medium tanks - World of Tanks - Game Guide and Walkthrough

Except for the front of the turret, which can sometimes repel a low-caliber shell, if angled properly, this tank is incredibly easy to penetrate. The 64mm armor is no protection, against cannons of tier five or six, to speak of.

How to play...

...as the driver of the Cromwell?

  • This tank is one of the fastest vehicles in the game. You should use this speed effectively to change shooting positions quickly, so that you pound at the enemy's flanks at all times.
  • While in a combat with single heavy tanks, you can de-track them and then circle them while firing at their back or the sides, which are weaker. In a situation, in which you encounter more enemies, it is better to retreat, separate them, or fire at them at a distance.
  • The Cromwell may be used as a fast scout, on condition that it will be able to hide behind a natural obstacle, or retreat towards its own squad, right after it spots the enemy (e.g. during the detection of the enemy over the peaks of elevations or dunes).
  • Your vehicle is not armored so, you need to avoid the enemy fire, to the extent it is possible. To do that, use elevations, rocks or ruins that will cover your small tank without any problems.
  • The Cromwell is perfect to participate in wolfpacks with the other medium tanks. Even if involved in combat with vehicles of higher tiers, it is capable of supporting its allies with its firepower.

...against the Cromwell?

  • Just like in the case of any fast vehicle, it is necessary to learn how to fire in advance, to hit the fast-moving Cromwell.
  • If the enemy stops to fire an aimed shot, it is worthwhile to try de-tracking it. The immobilized Cromwell is one of the easiest tanks, in the game, to destroy.
  • You necessarily need to watch out for wolfpacks that Cromwell tanks participate in, or support. They can get at your artillery in no time at all and destroy it before the support of the rest of the squad arrives. Additionally, they are capable of quick destroying lone heavy tanks.
  • While on a medium tank of a higher tier, you can easily ram into the Cromwell - by doing that, you can claim as much as a half of its health points.

General information

Name - Comet - British medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Comet

Type

Medium tank

Tier

VII

Armament

OQF 77mm cannon Mk.II: penetration 148mm; damage 140

Armoring

Hull: 76mm/43mm/32mm, turret: 111mm/63mm/57mm

Durability

1150 health points

Mobility

Top speed: 51km/h, engine: 650HP

Role

Support tank, medium distance combat

In comparison with Cromwell, the Comet is a much slower vehicle. Its armor is still very weak but, after you have unlocked all of the upgrades, it gains its greatest advantage - the turret with armor plating to the cannon. This is this module that, in combination with excellent depression of the cannon,, and reliable mobility, makes this tank one of the best tier seven tanks. In spite of being equipped with quite weak cannon (it is necessary to have a dozen-or-so subcaliber shells) in good hands, this tank is capable of flanking and destroying heavier opponents with ease.

Development, equipment, crew

From the very beginning, you have access to the 75mm Vickers HV cannon and the Rolls-Royce Meteor Mk.IVB engine, which you have developed for Cromwell. The next step is to develop improved suspension, the turret and finally, a new cannon.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: camouflage net, binocular telescope, coated optics, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Just like in the case of Cromwell, the Comet's hull is incapable of stopping, virtually, any shell fired against it - Comet - British medium tanks - World of Tanks - Game Guide and Walkthrough

Just like in the case of Cromwell, the Comet's hull is incapable of stopping, virtually, any shell fired against it. The improved turret (1150 health points ) has a very thick armor plate that is capable of repelling even the largest-caliber shells. It is the only strong point in this vehicle's armor and, unfortunately, often the only fragment that you will be capable of firing at.

How to play...

...as the driver of the Comet?

  • This vehicle, just like virtually any medium tank, is fast enough to move around the map, and change shooting positions easily.
  • The best cannon available for you, unfortunately, does not have too high penetration value, which is why you will often have to wander around, in order to attack the target's exposed rear or the sides.
  • The Comet is perfect for fighting from behind elevations - after you have positioned this vehicle in the hull down position, you can easily shoot alongside the slope, while exposing to fire only a fragment of your turret, which is equipped with thick cannon armor.
  • Just like the majority of medium tanks, the Comet is capable of forming wolfpacks and destroying smaller groups, thanks to superior firepower.
  • Your vehicle has no armor (save the cannon armor) and this is why, as far as it is possible, you need to avoid enemy fire. I recommend that, while fighting in the hull down position, often move alongside the hill, to avoid artillery fire - it often takes only one well-aimed shell to destroy this vehicle.
  • The Comet has a large firepower - it is capable of defeating most of tier seven medium tanks, in one-on-one duels.

...against the Comet?

  • Just like in the case of any fast vehicle, it is necessary to learn how to fire shells in advance, to be able to hit the fast-moving Comet.
  • If the enemy stops to fire an aimed shot, it is worthwhile to try de-tracking it. The immobilized Comet is one of the easiest tanks, in the game, to destroy.
  • It is imperative that you watch out for wolfpacks formed off Comets, or supported by them. These tanks can easily eliminate a lone heavy tank from combat.
  • You should avoid one-on-one duels with the Comets, unless they have been already damaged, this vehicle packs a lot of firepower and it is capable of defeating most tanks of the same tier.
  • The greatest problem are the Comets in the hull down position. To defeat them, it is necessary to flank the enemy, to initiate a frontal charge (which includes losses) or to summon artillery support.

General information

Name - Centurion Mk.I - British medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Centurion Mk.I

Type

Medium tank

Tier

VIII

Armament

OQF 20-pdr Type A Barrel: penetration 226mm; damage 230

Armoring

Hull: 76mm/51mm/38mm, turret: 165mm/112mm/90mm

Durability

1450 health points

Mobility

Top speed: 40km/h, engine: 750HP

Role

Medium distance combat, Support tank, sniper, passive scout

The Centurion Mk.I starts a line of British universal tanks - vehicles of good mobility, the highest penetration value, among tier eight tanks and large firepower. This vehicles, just like its predecessors, is poorly armored and is quite bulky but, thanks to the perfect gun elevation, and thick cannon armor, it is capable of conducting fire from behind elevations or ruins, while exposing the most resistant part of its armor. This vehicle is similar to the American Pershing, in the way it plays.

Development, equipment, crew

First of all, you should develop the OQF 17-pdr Mk.VII cannon (it can be unlocked while playing the Black Prince heavy tank). Then develop: better suspension, a new turret and a new OQF 20-pdr Type A Barrel. After you re-equip the vehicle, you can complete developing the remaining modules.

Preferred equipment: shell rammer, vertical stabilizer, binocular telescope

Optional equipment: camouflage net, improved ventilation, coated optics, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Just like with the remaining British medium tanks, the hull's armoring is no obstacle for the shells fired at you - Centurion Mk.I - British medium tanks - World of Tanks - Game Guide and Walkthrough

Just like with the remaining British medium tanks, the hull's armoring is no obstacle for the shells fired at you. The Glacis plate can, occasionally, repel a shell, but this happens extremely rarely. The turret of the vehicle is equipped with very thick cannon armor, which is impossible to be pierced with most cannons. If you can hit weak points of the enemy vehicles, you can attempt firing several shells at the roof of the turret, right above the cannon armor.

Direct hits into the front of the vehicle often damages the ammo compartment, and the engine is located at the hull's rear.

How to play...

...as the driver of the Centurion Mk.I?

  • In comparison with the Cromwell and the Comet, it is a much slower vehicle - should not race towards the strategic points on the map (e.g. the hillocks of Karelia), because it will be the last to get there. Its mobility allows, however, changing positions easily, or easy rides up the slope and the other elevations.
  • The Centurion Mk.I is perfect for battling from behind elevations - after you enter the hull down position, you can easily shoot alongside the slope, while exposing only the thickest fragment of the turret, equipped with the cannon armor.
  • The OQF 20-pdr Type A Barrel is the best weapon available for the medium tanks of tier eight - it has excellent penetration value and perfect accuracy, thanks to which you can deal damage to your enemies, with ease.
  • While fighting enemies of the higher tiers, it is necessary that you hit the weak points of their armoring. Fortunately enough, the accuracy of your cannon allows you to penetrate those points on a regular basis, and deal damage to the enemy.
  • It is necessary that you hide the lower front armor plate at all times, because the ammo compartment behind it, is often damaged.
  • Your vehicle has no armoring (save the cannon armor), which is why, as much as possible, you should avoid enemy fire. I recommend that, while fighting in the hull down position, you move along the hill to avoid getting hit with an artillery shell - often, it takes only one shell to destroy the vehicle.
  • Thanks to the good visibility, this vehicle works excellently as a passive scout. After you mount it with the binocular telescope and wait for 3 seconds (to activate it) you will be able to detect most of the enemies before they spot your Centurion Mk.I.

...against the Centurion Mk.I?

  • This vehicle is very poorly armored (save the cannon armor) - each direct hit, even one fired from a cannon mounted onto a light tank, should deal damage to this tank.
  • If you aim at the lower-front armor plate of the Centurion Mk.I, you can damage its ammo compartment and wound the driver, which will make it considerably more difficult for the enemy to continue fighting.
  • The greatest problem for you, are the Centurion Mk.I tanks in the hull down position. To defeat them, you will need to flank the enemy, launch a frontal charge (which includes losses) or summon artillery support.
  • Since the Centurion Mk.I is not too fast a tank, a skillful artillerist will be capable of hitting it on the move. It often takes only one shell to eliminate it from further combat.

General information

Name - Centurion Mk.7/1 - British medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Centurion Mk.7/1

Type

Medium tank

Tier

IX

Armament

105mm Royal Ordnance L7A1: penetration 268mm; damage 390

Armoring

Hull: 121mm/51mm/35mm, turret: 165mm/112mm/112mm

Durability

1720 health points

Mobility

Top speed: 40km/h, engine: 950HP

Role

Medium distance combat, Support tank, sniper, passive scout

The Centurion Mk.7/1 is the logical successor of the Centurion Mk.I tank. Practically every element has been improved here: it has better glacis plate, a stronger driving unit and, which is the most important, it has the best cannon available for tier nine medium tanks: the 105mm Royal Ordnance L7A1. This vehicle drives identically with the predecessor, but thanks to new armament, it is capable of damaging any vehicle in the game. Additionally, the availability of the HESH ammo, for this tank, allows it to deal damage at the cost of the penetration value - these shells allow it to win one-on-one duels with the other tier nine medium tanks.

Development, equipment, crew

The first module that it is necessary to install, is new suspension. Only after that, will you be able to mount the OQF 20-pdr Type A Barrel cannon (or the Type B, if you have already developed it for the Caernarvon). Now, you should unlock a new turret and the 105mm Royal Ordnance L7A1 cannon. The Rolls-Royce Griffon engine (available also for the Conqueror and the FV215b) and the radio are supposed to be unlocked as the last.

Preferred equipment: shell rammer, vertical stabilizer, binocular telescope

Optional equipment: camouflage net, improved ventilation, coated optics, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armoring of the Centurion Mk - Centurion Mk.7/1 - British medium tanks - World of Tanks - Game Guide and Walkthrough

The armoring of the Centurion Mk.7/1 is identical with the one in the Centurion Mk.I, apart for one slight exception: its glacis plate is 121mm thick, which sometimes allows it to repel shells of the penetration value of 175mm, and protect the vehicle from fire from light tanks. The turret of the vehicle is equipped with a very thick cannon armor, which is impenetrable for most weapons. If you know how to reach the enemy tanks' weak points, you can try shooting at the roof of the turret, right above the cannon armor.

Direct hits into the vehicle's front often damage the ammo compartment and the engine is located at the hull's rear.

How to play...

...as the driver of the Centurion Mk.7/1?

  • This vehicle is as slow as the Centurion Mk.I - it should not race for strategic points of the map (e.g. the hills of Karelia), because it will be the last one to reach there. However, its mobility allows for easy changing of positions or an easy ride uphill.
  • The Centurion Mk.7/1 is perfect for combat from behind elevations - after you enter the hull down position, you can easily shoot along the slope, while exposing to fire only a fragment of the turret, equipped with thick cannon armor.
  • The 105mm Royal Ordnance L7A1 cannon is the best weapon available for tier nine medium tanks - it has an excellent penetration value and perfect accuracy. This cannon allows you to penetrate, frontally, vehicles of tier nine and ten, which is why no enemy will be an obstacle for you.
  • The Centurion Mk.7/1 has access to the HESH shells. It is a variety of the high explosive shells, with a much higher penetration value and which deals more damage than your basic subcaliber shells. It is perfect against the enemy's medium tanks. Still, you need to watch out for the enemies covered with additional armor, and for fire against your tracks - in this case, damage is low.
  • It is necessary that you hide your lower-front armor from enemy fire, at all times, because the ammo compartment, which it covers, is susceptible to damage.
  • Although the glacis plate is capable of repelling some of the shells, you should use the tactic of hiding the hull and exposing your turret which is invulnerable to damage. I recommend that, while fighting in the hull down position, you move along the hill to avoid being hit with an artillery shell - it often takes only one direct hit to destroy this vehicle.
  • Thanks to the good range of vision (410 meters on the improved turret) this vehicle is perfect as a passive scout. After you have mounted the binocular telescope, and wait for 3 seconds (time necessary to activate it) you will be able to detect most enemy tanks before they can see your Centurion Mk.7/1.

...against the Centurion Mk.7/1?

  • This vehicle has poor armor (except for the cannon armor and the glacis plate) - any shot, even from a cannon mounted onto a light tank, should deal damage to you.
  • By aiming at the lower-front armor plate of the Centurion Mk.7/1, you can damage its ammo compartment and wound the driver, which makes it more difficult for the enemy to continue fighting.
  • The greatest problem are the Centurion Mk.7/1 tanks in the hull down position. To defeat them, it is necessary to flank the enemy, charge at it frontally (which involves losses) or to summon the artillery support.
  • Since the Centurion Mk.7/1 is not too fast a medium tank, a well-learned artillerist is capable to score a direct hit against this tank, in motion. Sometimes one shell is enough to eliminate it from further combat.
  • I recommend against frontal one-on-one duels with this tank. After it lads the HESH shells, it deals the largest damage, from among tier nine medium tanks!

General information

Name - FV4202 - British medium tanks - World of Tanks - Game Guide and Walkthrough

Name

FV4202

Type

Medium tank

Tier

X

Armament

105mm Royal Ordnance L7A1: penetration 268mm; damage 390

Armoring

Hull: 121mm/51mm/32mm, turret: 196mm/196mm/35mm

Durability

1950 health points

Mobility

Top speed: 40km/h, engine: 810HP

Role

Medium distance combat, Support tank, sniper, passive scout

The FV4202 is another universal tank available for the British. This tank, as an improvement on the Centurion Mk.7/1, introduces several changes, in comparison with the predecessor. It is lighter and better armored, its turret has a new shape and the time necessary to reload, between individual shots, is shorter. These changes allow this tank fit between the other tier ten medium tanks, while not affecting its playing style - the experienced drivers of the Centurion tanks will feel at home with the FV4202.

Development, equipment, crew

FV215b has the elite status from the very beginning.

Preferred equipment: shell rammer, vertical stabilizer, binocular telescope

Optional equipment: camouflage net, improved ventilation, coated optics, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Although the FV4202 is a bit smaller than the Centurion Mk - FV4202 - British medium tanks - World of Tanks - Game Guide and Walkthrough

Although the FV4202 is a bit smaller than the Centurion Mk.7/1, its hull is still quite poorly armored. The only discernible change is the increased angle of the front armor plate, thanks to which it is capable of repelling some of the shells fired by the vehicles of tier eight. The lower armor plate and the sides of the hull, are still vulnerable to any enemy fire. The turret of the FV4202 is, unfortunately, weaker than in the case of the Centurion tanks, because it has not been fitted with cannon armor. In spite of the increased angle of the front armor, it is much easier to penetrate than in the case of the predecessor.

Direct hits into the vehicle's front often damage the ammo compartment and the engine is located at the hull's rear.

How to play...

...as the driver of the FV4202?

  • Just like its predecessors, the FV4202 has the top speed of 40km/h. It should not race for strategic points on the map (e.g. the hills of Karelia), because it will reach there as the last. Its mobility, however, allows it to change positions or ride up the slope, and the other elevations, easily.
  • This vehicle is perfect for combat from behind elevations - after you enter the hull down position, you can easily shoot alongside the slope, while exposing only a fragment of the turret, to fire. Unfortunately, unlike the Centurion tanks, it does not have as good armor there, which is why you should hide right after firing your shot, until you reload.
  • The 105mm Royal Ordnance L7A1 cannon is one of the best weapons for medium tanks - it has perfect penetration value and excellent accuracy. This cannon allows you to penetrate the front armor of tier nine and ten vehicles and, that is why no opponent should be an insurmountable obstacle for you. Additionally, unlike the Centurion Mk.7/1, the time required to reload has been brought down.
  • The FV4202 can fire HESH ammo. It is a variation of the high explosive ammo, of much higher penetration value and which deals more damage than your basic ammo subcaliber. It is perfect to destroy the enemy medium tanks. You only need to watch out for the enemies covered with additional armor, and for shots at your tracks - in this case, the damage that you receive is minimal.
  • It is necessary that you hide your lower-front armor from enemy fire, at all times, because the ammo compartment, which it covers, is susceptible to damage.
  • Although your glacis plate is capable of repelling some of the shells, you should keep using the hull down tactic, and only expose the turret that is resistant to damage. While utilizing this tactic, I recommend that you move alongside the hill, to avoid artillery fire - it often takes one direct hit only to destroy you.
  • Thanks to the good range of vision (410 meters on the improved turret) this vehicle is perfect as a passive scout. After you have mounted the binocular telescope, and wait for 3 seconds (time necessary to activate it) you will be able to detect most enemy tanks before they can see your FV4202.

...against the FV4202?

  • This vehicle is very poorly armored (not counting the glacis plate and the turret) - each shot, even from a cannon mounted onto a light tank, should deal damage.
  • Unlike the in the case of the Centurion tanks, you can target the turret here, best in the area of the turret ring or the sides - due to no armoring of the cannon, damaging this vehicle here is much easier than in the case of the predecessors.
  • While aiming at the lower-front armor of the FV4202, you can damage the ammo compartment and wound the driver, which will make it more difficult for this tank to continue combat.
  • The greatest problem are the FV4202 tanks in the hull down position. To defeat them, it is necessary to flank the enemy, charge at it frontally (which involves losses) or to summon the artillery support.
  • Since the FV4202 is not too fast a medium tank, a well-learned artillerist is capable to score a direct hit against this tank, in motion. Sometimes one shell is enough to eliminate it from further combat.
  • Just like the Centurion Mk.7/1, this vehicle has access to the HESH ammo, which considerably increases the damage dealt by it.

General information

1 - Sherman Firefly - British medium tanks - World of Tanks - Game Guide and Walkthrough

 

Name

Sherman Firefly

Type

Medium tank

Tier

VI

Armament

OQF 17-pdr Gun Mk. VII: penetration 171mm / 239mm; damage 150; rate of fire: 12,31 shoots per minute

Armoring

Hull: 50mm/38mm/38mm; Turret: 76mm/50mm/50mm

Durability

750 health points

Mobility

Max speed: 36km/h, engine: 400HP

Sherman Firefly is a British version of one of the most popular tanks from the second World War. It is different from its American version mostly in turret and mounted cannon. Firefly is a medium tank with average mobility. It weights 36t and its engine has only 400KM so one can't expect it to have nice acceleration. It's a typical support tank that should stay on the second line or even play the role of a sniper. If you play with Firefly you take the most of the great cannon that he posses. 171mm penetration on tier VI is enough to break through any target and 4,5 seconds reload time makes it a really powerful weapon. This cannon is quite accurate as well so you might remain in the back. The biggest disadvantage of Firefly is its hull. It's a high tank and its frontal armor has only 50mm and is not well angled. The turret is slightly better, it's small and pretty well armored. You can try hulldown tactics with this tank, but it might be tricky due to the low gun depression of the cannon. This vehicle requires some time to get used to it and fully learn its possibilities, but when you do learn it, he will become one of the best British vehicles. It is worth mentioning that with better results it's a good tank to earn money. One bullet costs only 175 silver, and repair cost of entire vehicle is about 7,000.

Development, equipment, crew

Priority for Sherman Firefly is to develop and mount the best cannon - OQF 17-pdr Gun Mk. VII. Other modules can wait, even maxed-out engine won't make a great difference to vehicle mobility.

Recommended equipment: medium-caliber tank gun rammer, improved guidance system, binocular telescope

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - Sherman Firefly - British medium tanks - World of Tanks - Game Guide and Walkthrough

 

Sherman Firefly has rather weak armor. Front hull has only 50mm of thickness and is very huge. You don't need to aim to hard to penetrate it. You must take caution of lower part of the vehicle that is well angled and bullets can ricochet from it. Situation is more complicated when you see only Firefly's turret. You shouldn't shot at cannon's mantlet which adds additional 40mm to the basic thickness of the tower (which is 76mm). Shot at the sides of the tower. The right side is better since it doesn't have the additional plate. When the tank stands on the side or back to you, then you don't have to bother with precise aiming and just shoot it.

How to play...

...as a driver of Sherman Firefly?

Stay behind heavy tanks, in a safe distance from the center of the fights. With your armor and size, you can't afford to have enemy fire concentrated on you.

Take the most from your cannon. Thanks to its accuracy and rate of fire you can try to detrack your enemy and then destroy him.

If it's possible search for positions where you can show only your turret. It might be difficult while fighting on hills, but in a city it is easy. The turret is placed high, so you should easily issue it over a wall or in a window.

...against Sherman Firefly?

Shoot mostly in the hull, you should easily penetrate it.

Don't try to fight with Sherman Firefly in open terrain. With the penetration and rate of fire of his cannon you have low chances for victory. Even if your tank is well armored the accuracy of his armor will allow him to shoot your weakpoints.

Shot, and then hide behind some obstacles to reload.

If you can choose between two targets to shoot, choose Sherman. He can be more dangerous than many heavy tanks.

General information

Name - Matilda - British medium tanks - World of Tanks - Game Guide and Walkthrough

Name

Matilda

Type

Medium tank

Tier

IV

Armament

QF 2-pdr Mk. X-B: penetration 121mm; damage 55;

Armor

Hull: 75mm/70mm/55mm, turret: 75mm/75mm/75mm

Durability

370 hit points

Mobility

Top speed: 24km/h, engine: 190KM

Sight range

330m

Role

Close range combat, Medium range combat.

Matilda is a slow British medium tier IV tank with great armor. This tank is a successor to pretty weak Vickers Medium Mk. III. For a medium tank its extremely slow, but his great armor compensates it. It is very hard to penetrate this tank, since its thick armor ricochets virtually every bullet of tier III, IV and sometimes even V tanks. It is great for close range combat and for breaking enemy lines of defense. Sadly, when the game puts you against tier VI you are basically useless.

Development, equipment, crew

Start the tank development with the engine, which will add some speed. Then develop the best gun QF 2-pdr Mk. X-B with which you will fight. At the end buy the suspension and new turret MK. IIA*.

Recommended equipment: improved ventilation, improved guidance system, coated optics.

Optional equipment: binocular telescope, medium spall liner.

Consumables: Repair kit, health kit, pudding and tea.

Skills and perks

Commander (radio operator)

Sixth sense

Gunner

Snap shot

Driver

Smooth ride

Weak points

This tanks has very well armored hull and turret. The best way to destroy this tank is to shoot at the back hull at the engine altitude (60mm armor). It has one weakspot at the front - it's the driver viewfinder (70mm armor) The tracks have a protection from layer armor.

Weak points - Matilda - front. - Matilda - British medium tanks - World of Tanks - Game Guide and WalkthroughWeak points - Matilda - front.Weak points - Matilda - back. - Matilda - British medium tanks - World of Tanks - Game Guide and WalkthroughWeak points - Matilda - back.

How to play...

...as the driver of Matilda?

When you're the highest tier on the battlefield, you should fight at the frontline, try to break enemy lines of defense. Don't be afraid of staying at the frontline, but avoid remaining alone in open terrain, for low speed of this tank makes him an easy target for artillery.

If you fight against tier V vehicles, play on medium distance. Use the nice rate of fire of your cannon for destroying lone targets. Avoid bullets shot from tier V tanks because they have enough penetration to pierce your armor.

In a battle against tier VI avoid losing hit points at any cost. Play safely, try to help your allies from the second line since for most tier 6 and 5 tanks slow Matilda will be an easy target to eliminate.

...against Matilda?

If you play with a tank that has tier lower than Matilda try to aim at her weak spots or attack the back hull. Never face her "one on one" since this tank will easily bounce off most of your bullets.

When playing with tier V and VI you can use your speed and gun penetration to destroy this tank. Matilda is a very easy target in that situation. Matilda gun has nice rate of fire, deals low damage but has enough penetration to take some of your hit points.

It is an easy target for artillery since its low speed.

General information

Name - Churchill I - British heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

Churchill I

Type

Heavy tank

Tier

V

Armament

75mm Vickers HV: penetration 145mm; damage 135

Armoring

Hull: 89mm/63mm/76mm, turret: 89mm/89mm/76mm

Durability

700 health points

Mobility

Top speed: 25km/h, engine: 350HP

Role

Medium distance combat, close combat

Churchill I is the first British heavy tank available in the game. This vehicle is, to some extent, a counterpart of the Soviet KV-1: it is sluggish, well armored, has a lot of health points and a cannon that can deal with opponents in no time at all. This tank is good for both combat over medium distance, where it is capable of destroying the enemy using the high accuracy of the 75mm Vickers HV cannon, and also block the crucial points, or lead an attack, while taking on the enemy fire. Mastering this vehicle will be profitable for you because, the next two vehicles (Churchill VII and the Black Prince) are nearly identical in how they play.

Development, equipment, crew

Before you start playing with Churchill I, I recommend that you develop completely the Valentine Mk. III medium tank, thanks to which you will have access to several, already unlocked cannons. Depending on your preferences, you can remain with the QF 2-pdr Mk. X cannon, or mount OQF 3-inch Howitzer Mk. I. the next step is the development of the new suspension and the turret. After you mount these modules, you will be able to replace armament to the 75mm cannon Mk. V. Now you only have to unlock, the slightly more effective, 75mm Vickers HV cannon, the engine and the radio.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, vertical stabilizer

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. You can also try selecting a skill that improves on the tank handling, like the clutch braking or the off-road driving.

Weak points

At first look, Churchill I may look as if it was nearly indestructible but, the practice will quickly verify that - Churchill I - British heavy tanks - World of Tanks - Game Guide and Walkthrough

At first look, Churchill I may look as if it was nearly indestructible but, the practice will quickly verify that. The plates of the armoring, in spite of their thickness, are quite easy to penetrate, because the angle of their inclination is not too high. For that reason, if only you have the cannon capable of penetrating 100mm of armor, you only need to position yourself at the angle of 90 degrees, towards the Churchill I and start your fire. While attacking the tank from the front, you can aim at the tracks, because unlike in the case of the other vehicles, you can deal damage if you score a hit. Apart from that, at the front, there are several smaller points that are vulnerable to fire - they have been marked in the picture. While attacking Churchill I from the side, it is sufficient to aim at the center of the hull, best towards the rear of the vehicle, in hope to set the vehicle on fire.

Churchill I, just like most of the vehicles, has access to two various turrets. It is worth knowing, however, that the vehicle, while equipped with its basic version, has the front much better armored than while mounted with the improved turret. If you encounter the Churchill I with 650 health points , do not attack this point. In the case, in which the enemy tank has 700 health points you can easily fire at the turret - it is much weaker and the cannons, of the penetration value of 100mm, can penetrate it without any problems.

I recommend against attacking the Churchill I if it is angled towards you- both its sides and the front reflect a lot of shells, and the enemy is capable of defeating you, thanks to its firepower.

How to play...

...as the driver of the Churchill I?

  • Although the vehicle is well protected, and has a lot of health points, you should not (unless required by the circumstances) fight on it in the first line. While keeping the distance of 200 meters of the enemy, you are capable of penetrating its armoring without any problems, whereas he will have problems situating itself in the position convenient to respond with fire.
  • If it is necessary, you can shorten the distance and start your attack. All of the cannons will then be pointed at you, which should allow the rest of the squad to smash the enemy forces.
  • While fighting vehicles of the same tier, you should have no problems with one-on-one duels, or even two-on-one. The high rate of fire of the 75mm Vickers HV cannon, in combination with good armoring and high amount of health points, allows you to conduct duels at short distance.
  • While fighting tanks of the higher tiers, you are still capable of penetrating their armor, but your bulk and the insufficient armoring, will make it difficult to fight a well-balanced fight. Whenever possible, you should attack the enemy at a larger distance, at the moment at which it is busy exchanging fire with another vehicle.
  • Your tank is slow. Very slow. Before you start your journey around the map, you should find out where your support will be the most needed and go there. Unfortunately, the Churchill I is incapable of changing positions quickly, and therefore, the inappropriate assessment of the allied forces' distribution, may result in the enemy ignoring you and capturing your flag.
  • The improved turret is much more poorly armored than the basic one - if you are not going to mount the improved cannon (you haven't developed it yet), you should not do that.
  • This tank has a very low radius of cannon elevation and it should not fight in hilly, or mountainous areas. Additionally, the fight in the relatively flat areas increases the effectiveness of your front armoring.

...against the Churchill I?

  • While driving a tank of the same, or a lower, tier, you should never get engaged into fight against the Churchill I - even if heavily damaged tank can win such a duel.
  • While fighting with the opponent, you should shorten the distance and, after you render it immobile (de-tracking) you will be able to circle around it easily and conduct continuous fire. The spin of the Churchill I is very slow and therefore, it should not manage to follow you.
  • This vehicle often receives critical damage - any penetration of decreases its combat value considerably. I especially recommend that you aim at the back of the hull, because the Churchill I is quite easy to set on fire.
  • Just like in the case of any other slow vehicle, you can de-track this tank and summon the support of self-propelled guns. Even the artillery of the lower tiers is capable of destroying Churchill I pretty quickly.

General information

Name - Churchill VII - British heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

Churchill VII

Type

Heavy tank

Tier

VI

Armament

OQF 77mm cannon Mk. II: penetration 148mm; damage 140

Armoring

Hull: 152mm/95mm/50mm, turret: 152mm/95mm/95mm

Durability

880 health points

Mobility

Top speed: 20km/h, engine: 350HP

Role

Medium distance combat, close combat

Churchill VII is another infantry tank available in the game, which you unlock while using the Churchill I. Just like its predecessor, it has an excellent armor (the thickest from among the tanks of the sixth tier) and a reliable cannon. It also has the same design flaws: it is much slower than Churchill I, its larger mass makes the driving unit of the power of 350HP insufficient and its spin takes as long as a dozen-or-so seconds. It is not the best tier six tank, but in the right hands, it is a reliable vehicle, both during the defense of the base and in attack.

Development, equipment, crew

From the very beginning, you can use the cannons developed for Churchill I. First of all, develop a new turret, then suspension (it will enable you to mount additional equipment) the cannon, the engine and the radio.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, vertical stabilizer

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. You can also try selecting skills that improve the tank's handling, like the clutch braking or the off-road driving.

Weak points

In Churchill VII, almost all flaws of the predecessor's have been improved upon - Churchill VII - British heavy tanks - World of Tanks - Game Guide and Walkthrough

In Churchill VII, almost all flaws of the predecessor's have been improved upon. Practically the entire front is plated with armor of the thickness of 152mm and, if you do not pack a cannon that is strong enough, you should not attack this vehicle from the front, nor from the back. The exception are the tracks, which cover the poorly protected hull. With the cannon, of the penetration value of, around 130mm, you can attempt to attack them from the front and hope that your shell manages to penetrate the internal armor and deals damage. The side of the hull, after it is angled, is just as resistant to direct hits as the front. Due to that, it is necessary that you attack this tank while at an angle of 90 degrees to it. The rear armoring is very weak and it can be penetrated, practically, by any cannon.

The front of the Churchill VII's hull is as resistant as the hull, and the sides are protected with, only, 95mm of armor. Unfortunately, the links of the tracks are suspended down from it, which increases resistance to fire - hitting any of them will deal no damage to the enemy.

How to play...

...as the driver of the Churchill VII?

  • Although your vehicle is excellently armored, and it has a lot of health points, you should (unless the circumstances require otherwise) fight on it in the first line. While keeping the distance of 200 meters of the enemy, you are capable of piercing through its armor, and he will have considerable problems reaching your only weak point, which is the hull hidden behind the tracks.
  • While fighting vehicles of the same, or higher, tier, you can easily stop in front of them and start your fire. After being slightly angled, the front, and the exposed side, will be indestructible. You just need to watch out for the KV-1S and the SU-100 armed with cal. 122mm cannons, with 175mm of penetration value - they are, sometimes, capable of penetrating your armor.
  • While fighting vehicles of a higher tier, you still need to rely on the angling of your tank. Unfortunately, just like in the case of the Churchill I, such fights are very difficult: your armor cannot protect you from vehicles of the eighth tier and the cannon will have problems damaging them. You can make things a bit easier for you, by spending credits on premium shells.
  • Your tank is slow. Very slow. Even slower than the Churchill I. Before you start your journey around the map, you should find out where your support will be the most needed and go there. Unfortunately, the Churchill VII is incapable of changing positions quickly, and therefore, the inappropriate assessment of the allied forces' distribution, may result in the enemy ignoring you and capturing your flag.
  • This tank has a very low cannon elevation angle and should not fight in hilly areas, nor mountainous ones. Additionally, fighting over relatively flat areas increases the effectiveness of the front armor.

...against the Churchill VII?

  • While driving a vehicle of the same, or lower, tier, you should never attack the Churchill VII up front. Its front is incredibly resistant to fire, thanks to which it can even defeat several tanks simultaneously. The best idea is to flank the tank, or attack its weak rear.
  • While driving a tank of a higher tier, you can shoot towards the front, into the tracks. Not only will you immobilize the enemy this way, but also deal damage.
  • While fighting the opponent, you should shorten the distance and, after you immobilize it (by de-tracking) you will be able to circle the enemy and conduct continuous fire. The Churchill VII's spin is very slow and it will be incapable to follow you.
  • Just like in the case of each slow tank, you can de-track this one and summon the support of self-propelled guns - thanks to its size, the Churchill VII is an easy target.

General information

Name - Black Prince - British heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

Black Prince

Type

Heavy tank

Tier

VII

Armament

OQF 17-pdr cannon Mk. VII: penetration 171mm; damage 150

Armoring

Hull: 152mm/95mm/25mm, turret: 152mm/95mm/95mm

Durability

1450 health points

Mobility

Top speed: 20km/h, engine: 600HP

Role

Medium distance combat, close combat

The Black Prince is the last one of the British infantry tanks. Just like its predecessors, this tank is well armored, has a lot of health points and has a cannon of high rate of fire. Still, its top speed and maneuverability are low. In spite of its downsides, it is a very dangerous opponent, capable of defeating any vehicle of its own tier, while in one-on-one duels - it is a reliable but, unfortunately, sluggish tank.

Development, equipment, crew

Start by developing the OQF 17-pdr cannon Mk. VII, Then, unlock the Rolls-Royce Meteor engine, suspension and the radio.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. You can also try selecting the skills that improve on the performance of the tank, such as the clutch braking or the off-road driving.

Weak points

The front armoring of the Black Prince's is almost identical with the one on the Churchill VII - Black Prince - British heavy tanks - World of Tanks - Game Guide and Walkthrough

The front armoring of the Black Prince's is almost identical with the one on the Churchill VII. It is 152mm thick all over and its only weak points is the fragment of the hull behind the tracks. With the cannon of the penetration value of 200mm, you can easily fire at the front of the Black Prince - only occasionally will the shots ricochet. The sides of the tank, if angled, are resistant to most attacks - fire at them only if they are inclined at a low angle.

The front of the Black Prince's turret is its most resistant fragment - it has a very thick plate capable of repelling any shot fired at it. While firing at the turret of this tank, you should aim at the small, flat fragments and avoid hitting its center. The sides are considerably weaker and any cannon of the seventh tier should be capable of penetrating it without major problems.

How to play...

...as the driver of the Black Prince?

  • Although the vehicle is heavily armored, and has a lot of health points, you should not (unless required by the circumstances) use it to fight in the first line. While keeping the distance of 200 meters of the opponent, you should be able to penetrate its armor without any problems, and the opponent will have great problems trying to reach your only weak points, i.e. the hull covered by the tracks. Additionally, if you enter the hull down, you only expose the very resistant turret to fire.
  • While fighting vehicles of a lower tier, you can easily attack them from the front - virtually no opponent will be capable of damaging you, and the OQF 17-pdr cannon Mk. VII will deal with them in no time at all.
  • While fighting on vehicles of the same, or higher, tier, your only defense in the open field is angling your vehicle. As far as it is possible, you should use the hull down position, or attack the sides of the enemy, or its weak points - this may be difficult to pull off, due to the low speed of the Black Prince.
  • Your tank is slow, just like all of the tanks in the Churchill family. Before you start your journey around the map, you should find out where your support will be the most needed and go there. Unfortunately, the Black Prince is incapable of changing positions quickly, and therefore, the inappropriate assessment of the allied forces' distribution, may result in the enemy ignoring you and capturing your flag.
  • Unlike the Churchill I and the Churchill VII, the Black Prince may lower the cannon freely (unfortunately, towards the front and the sides of the hull only) which allows it to conduct fire from behind low hillocks and elevations.

...against the Black Prince?

  • While on a vehicle of a lower tier, you should never attack its front. Its front is incredibly resistant to fire, thanks to which it can defeat several tanks simultaneously. The best idea is to flank the tank or attack its weak rear.
  • While driving a tank of a higher tier, you can shoot towards the front, into the tracks. Not only will you immobilize the enemy this way, but also deal damage. Cannons of the penetration value of 200mm, or higher, should penetrate its front armor easily.
  • While fighting the opponent, you should shorten the distance and, after you immobilize it (by de-tracking) you will be able to circle the enemy and conduct continuous fire. The Black Prince's spin is very slow and it will be incapable to follow you.
  • Just like in the case of each slow tank, you can de-track this one and summon the support of self-propelled guns - thanks to its size, the Black Prince is an easy target.

General information

Name - Caernarvon - British heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

Caernarvon

Type

Heavy tank

Tier

VIII

Armament

OQF 20-pdr Type B Barrel: penetration 226mm; damage 230

Armoring

Hull: 130mm/51mm/38mm, turret: 165mm/112mm/90mm

Durability

1600 health points

Mobility

Top speed: 34km/h, engine: 810HP

Role

Medium distance combat, Support tank, sniper

Caernarvon breaks up with the tradition of the sluggish infantry tanks: unlike the vehicles like the Churchill and the derivatives, this vehicle is much faster, but poorly armored. It has an excellent cannon: OQF 20-pdr Type B Barrel of very high accuracy, which emulates the German cannons, and an excellent elevation arc of the cannon. Thanks to the high amount of health points, the Caernarvon is capable of fighting one-on-one duels with all vehicles of the eighth tier. Unfortunately, it also has a number of flaws, which make this vehicle not too popular with the players of the World of Tanks.

Development, equipment, crew

First of all, you should make sure that you increase your firepower, by unlocking a new turret and the OQF 20-pdr Type A Barrel cannon. The next step depends on whether you are using additional equipment: if this is the case, then you are going to need to replace suspension; if not, you can start gathering points for the new engine The OQF 20-pdr Type B Barrel cannon is not required for the Conqueror to be unlocked, but I recommend that you unlock it, still on the Caernarvon, which will make it easier to use the next vehicle.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The Carnarvon heavy tank received a completely new hull, which is a far cry from the one on the Churchill family tanks - Caernarvon - British heavy tanks - World of Tanks - Game Guide and Walkthrough

The Carnarvon heavy tank received a completely new hull, which is a far cry from the one on the Churchill family tanks. The armoring of this vehicle is thinner than in the case of the infantry tanks, but it has been angled, relative to the enemy, which results in a similar resistance to fire to the one in the Black Prince. The glacis plate repels shells, of the penetration value of 175mm on a regular basis , but it will have problems against better ammo. The lower-front armor is very thin and, in spite of considerable angle of inclination, it can be penetrated by most shells. The sides of the Caernarvon are very weak and does not protect it against any attack. The tank, when angled, can be easily penetrated, both on the lower-front armor plate and in the side armoring.

The turret of the Caernarvon is protected with a very thick cannon armor, known from the Black Prince - shots fired at this area are bound to ricochet. The remaining elements of the front armor of the turret, can be easily penetrated by cannons of the penetration value of 175mm, or higher.

The Caernarvon is very vulnerable to critical hits. If you attack its back, you can set it on fire easily and, after you fire at the lower-front armor plate, you can often damage the ammo compartment and wound the driver.

How to play...

...as the driver of the Caernarvon?

  • This tank is quite poorly armored so, you should avoid exposing the hull to fire. Your strongest point is the front side of the turret, which is why, during a battle, you should always use the hull down position: thanks to the perfect elevation arc of the Caernarvon, you can easily attack from behind elevations.
  • The OQF 20-pdr Type A/B Barrel cannons are incredibly accurate and have high penetration value, which allows you to attack at a distance. Unfortunately, the damage that they deal is low (the mere 230 points) which is why, it is going to be necessary to fire at the target several times. Additionally, not always will you be able to de-track the enemy in the first shot.
  • Although you should avoid taking damage, the Caernarvon is capable of winning a one-on-one duel with most tanks of the eighth tier: this is due to the considerable pool of health points and the high rate of fire of the cannon.
  • While fighting enemies of the higher tiers, it is necessary that you aim at the weak points of their armoring. Fortunately enough, thanks to the high accuracy of the OQF 20-pdr Type B Barrel cannon, at the distances below 150 meters, this should be no challenge to you.
  • You need to keep a close eye on the actions of the enemy's light tanks - they are capable of penetrating your side armor, which is why you should always have them in front of you.
  • The Caernarvon's side armoring is so weak, that it is practically impossible to angle the tank to increase the durability of the front armor - it is possible to angle the vehicle only in urban environments, where you can use ruins to ensure protection.
  • Your lower-front armor is thin and, directly behind it, there is the ammo compartment. It is necessary that you hide it even behind the lowest of elevations.
  • This tank is immensely vulnerable to artillery fire - it is necessary that you know perfectly the map and the places where you can hide from self-propelled guns.

...against the Caernarvon?

  • The armoring of the Caernarvon is quite poor - with cannon of the penetration value of 200mm, or higher you can target any fragment of the hull (the best idea is to aim at the front-lower armor to damage the ammo compartment). You should only avoid firing at the cannon armor, because it is very resistant to direct hits.
  • As far as it is possible, you should exchange fire with the enemy, one-for-one. While on the IS-3, you will deal 390 points of damage to this tank, while the Caernarvon will return, as little as, 230. The frontal duels are quite risky, because this tank has short reload times.
  • While on a medium, or a light tank, you can immobilize the enemy and pound at its sides or its rear - most shells, even if fired by a recon tank, should deal damage.
  • Artillery fire is immensely effective against the Caernarvon. Each shell deals critical damage several times and, destroying the tank with one shell is no rarity also.

General information

Name - Conqueror - British heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

Conqueror

Type

Heavy tank

Tier

IX

Armament

120mm cannon L1A1: penetration 269mm; damage 400

Armoring

Hull: 130mm/51mm/38mm, turret: 152mm/89mm/70mm

Durability

1950 health points

Mobility

Top speed: 34km/h, engine: 950HP

Role

Medium distance combat, Support tank, sniper

The Conqueror is the successor of the Caernarvon; the hull of this tank is identical with one discernible difference: the new turret equipped with one of the best cannons in the game - the 120mm L1A1 cannon. As you unlock the successive modules, you will get the feeling that you move on the Caernarvon with a larger pool of health points, but this ordeal is worth it: the elite Conqueror is a dangerous opponent whose name of the universal tank is fully earned.

Development, equipment, crew

The development of the Conqueror is immensely time-consuming, which is why you should use up the spare experience whenever possible. You start by mounting the OQF 20-pdr Type B Barrel cannon, developed for the Caernarvon. Then, develop the turret and suspension, and finally the 120mm L1A1 cannon. You will receive the Rolls-Royce Griffon engine for free, after you unlock the FV215b - if the mobility of the Conqueror works for you, you can easily skip this step.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of the Conqueror is identical with the one in the Caernarvon - Conqueror - British heavy tanks - World of Tanks - Game Guide and Walkthrough

The hull of the Conqueror is identical with the one in the Caernarvon. The glacis plate repels shells, of the penetration value of 175mm, on a regular basis, but it will have considerable problems with stopping better ammo. The lower-front armor plate is very thin and, in spite of being inclined at a considerable angle, it can be pierced by most shells. The sides of the Conqueror are very weak and they do not protect the tank from any attack. When positioned at an angle, the vehicle can be easily penetrated both on the lower-front plate and the side armor mentioned above.

The turret of the Conqueror is quite weak and, if you fire at specific points, you will be able to penetrate it with cannons, of the penetration value of 175mm. The cupola, the turret ring, or the sides of the turret, right next to the cannon - all of these points are easy to damage. The cannon armor is, practically, indestructible - if you aim at this point, the shell will deal no damage to the Conqueror.

The Conqueror is highly vulnerable to critical hits. If you attack its rear, you can easily set it on fire and shots fired against the lower-front armor often damage the ammo compartment and wound the driver.

How to play...

...as the driver of the Conqueror?

  • This tank is quite poorly armored so, you should avoid exposing the hull to fire. The turret is not indestructible, like in the case of some tanks, and it is discernibly weaker than in the Caernarvon, but it still remains your strongest point. For this reason, you should always try to search for the hull down in combat. Unfortunately, the capability to lower the barrel is slightly worse than in the case of the predecessor, but it is still good enough to hide the majority of weak points.
  • The 120mm L1A1 cannon is one of the best weapons available for heavy tanks in the World of Tanks. This is due to the high rate of fire (the reload time is, barely, 8.5 seconds!), accuracy, short aiming times, excellent penetration value and considerable damage that it deals. It is good for both firing at long distance and firing in motion. This is what makes the Conqueror, from a weak vehicle, turns into one of the most interesting tanks of the ninth tier.
  • Although you should avoid taking damage, the Conqueror is capable of winning one-on-one duels with most of the tier nine vehicles: this is thanks to the considerable pool of health points and the immense (the greatest in its weight class) rate of fire of its cannon.
  • While fighting against the opponents of higher tiers, it pays off to remember that the Conqueror is capable of firing two shells, within the time that it takes for the enemy to fire only once. Thanks to this, while dueling with, e.g. Maus, or the Is-7, you receive as little as 490 points of damage, while the opponent receives two hits, 400 points each. Frontal combat is, however, recommended against, due to the much larger pool of health points that tier ten vehicles have.
  • You need to keep a close eye on the actions of the light vehicles - they are capable of penetrating your side armoring, which is why you should always have them in front of you.
  • Side armoring of the Conqueror is so weak that it is, practically, impossible to set it at a slight angle, to increase the protection granted by the glacis plate - angling is possible only in urban conditions, where you can use ruins to ensure protection.
  • Your lower-front armor plate is thin and there is the ammo compartment right behind it. It is necessary that you hide the plate, even from the smallest self-propelled guns.
  • This vehicle is highly vulnerable to artillery fire - it is imperative that you know the map and the places where you can hide from self-propelled guns.

...against the Conqueror?

  • The armoring of the Conqueror is very weak - with a cannon of the penetration value of 200mm, or higher, you can aim at any fragment of the hull (it is best to aim at the lower-front plate to damage the ammo compartment). While aiming at the turret, you should avoid shooting at the cannon armor, because it is very resistant to damage.
  • The only way to fight the Conqueror is the exchange of shells, one-for-one. This vehicle has the highest reload speed, from among the vehicles of tier nine, and fighting it face to face, usually has a tragic ending to it. I recommend that you use support of allies - even the smallest light tank can deal damage to the Conqueror and deal enough damage to the upper hand for you.
  • While on a medium, or light, tank, you can immobilize the enemy and pound at its sides or the back - most of the shells, even if fired by a recon tank, should damage this tank.
  • Artillery fire is very effective against the Conqueror. Each direct hit deals critical damage several times, and destroying the tank with one shell is not a rarity.

General information

Name - FV215b - British heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

FV215b

Type

Heavy tank

Tier

X

Armament

120mm cannon L1A1: penetration 269mm; damage 400

Armoring

Hull: 152mm/101mm/76mm, turret: 254mm/152mm/101mm

Durability

2500 health points

Mobility

Top speed: 34km/h, engine: 950HP

Role

Medium distance combat, Support tank, sniper

The FV215b, i.e. the prototype of the next gen universal tank. Its playing style is similar to the one on the Conqueror but, you will quickly discover one difference: the turret of this tank is mounted onto the back of the hull, which considerably affects your capability of fighting from behind elevations, and during maneuvers in developed areas. The tankmen, who already received their baptism of fire on the German VK 4502 (P) Ausf. B should be able to take advantage of the unique design of the FV215b, to its fullest.

Development, equipment, crew

The FV215b has the elite status from the very beginning.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of the FV215b is similar, in its shape, to the one that you see on its predecessors - FV215b - British heavy tanks - World of Tanks - Game Guide and Walkthrough

The hull of the FV215b is similar, in its shape, to the one that you see on its predecessors. As usually, the lower-front plate is an easy target and, practically, any shot fired at it, deals damage to the vehicle. The glacis plate is very resistant to damage and you should avoid firing at it - even cannons of the penetration value of 270mm will often ricochet. The sides of this vehicle are just as vulnerable to fire as in the case of the Caernarvon and the Conqueror - again, they only are 51mm thick. The 101mm, visible in the tanks description, protects only the upper side of the hull, above the track line.

The turret of the FV215b has been considerably improved, in comparison with the Conqueror. The cannon armor is still indestructible and the shots fired at the sides of the turret will ricochet in most cases.

The ammo compartment has been moved towards the rear of the tank, which is why it is not going to be damaged from shells into the front armor plate. The engine is at the center of the hull.

How to play...

...as the driver of the FV215b?

  • In spite of reliable armoring, this vehicle should not fight at close range, because the enemy will then have easy access to your weak points. The best idea is to use the hull down position, and rush into battle only after the opponents have been sufficiently weakened during fire exchange over a longer distance.
  • This tank has the same cannon as the Conqueror (120mm L1A1 cannon), but reload times are discernibly shorter here - a FV215b, upgraded to its maximum, with well trained crew, can reload within 6.5 seconds. For that reason, it is capable of winning any one-on-one duel in the game!
  • Just like in the case of the Conqueror, you are capable of firing two shells, while the enemy manages only to fire one. Thanks to this, while dueling with, e.g. the Maus, or the IS-7, you receive only 490 points of damage, while the enemy receives two direct hits, of 400 points each.
  • You need to keep a close eye on the actions of the light vehicles - they are capable of penetrating your side armoring, which is why you should always have them in front of you.
  • The side armoring of the FV215b is just as weak as in the predecessors. The unique situation of the turret brings up a serious problem: angling is very difficult (you need to retain the angle of, at most, 15 degrees) but mastering this skill will allow you to increase your effectiveness greatly, in the urban environment.
  • This vehicle is highly vulnerable to artillery fire - it is necessary to be well-versed in the map and know the places where you can hide from self-propelled guns.

...against the FV215b?

  • Since the front armor of the FV215b is quite reliable, I recommend against dueling with this tank, over the distance larger than 150 meters. You need to have a good vision of its weak points, especially at the lower-front armor plate.
  • Never duel this vehicle one-on-one. It has the largest firepower from among all tanks in the game and it is capable of destroying you in no time at all! Drivers of the IS-7 forget sometimes that they are not indestructible - an isolated enemy can be easily surrounded and destroyed.
  • While on a medium, or a light tank, you can immobilize the enemy and pound at its sides, or the rear - most of the shells, even if fired by a recon tank, should damage this tank. Additionally, direct hits into those points result in a high critical damage.
  • Artillery fire is immensely effective against the FV215b. Each direct hit may deal critical damage several times, which will considerably decrease the tank's effectiveness in the battlefield.

The vehicles originating in the USSR are, right after the German tanks, the group that is the most frequently used in the game. These tanks are very reliable and, apart from the few exceptions, most of them drive with pleasure.

After you start playing with the Soviet tanks, you receive two paths of development: you can either choose the branch of heavy tanks, represented by the KV-1, or the branch of medium tanks, where you encounter one of the most well-known vehicles of World War II - the T-34. If you take the former path, you will reach a fork pretty soon and you will have to take another decision: Armoring or Mobility ?

The branch of the Soviet heavy tanks, which are highly resistant to fire, starts with the KV-4, and ends with the IS-4. These vehicles are very slow but, if you are ambushed, their armor will save you not once, and not twice. They also are perfect to launch the attack and attract the attention of all the enemy vehicles. The high amount of health points in these tanks, allows them to pull, such a maneuver, off and survive until the end of the battle.

The other branch of the Soviet tanks is not that well armed, thanks to which these vehicles can move around the battlefield much faster. Tanks, such as the IS-3, or the IS-7, are capable of following medium tanks and support them with their large-caliber cannons, while widening the holes made in the enemy lines by light tanks. Additionally, the unique armor shape guarantees them with sufficient resistance to damage - the enemy has to spend some time to aim well; otherwise the shell will ricochet. The combination of these features makes these tanks the most often selected ones, by experienced players.

The soviet tanks are universal vehicles. Starting with the T-34, through the T-44, through the T-54 and the T-62A, these vehicles can perform nearly any role in the battlefield The quick raids behind the enemy lines, defending a position or exchange of fire over medium distance - each one of these options is available here. Disadvantages? Unfortunately, these vehicles are quite easy to set on fire and their ammo compartments are easy to damage. In spite of that, they are ones of the most popular vehicles in the game.

Just like in the case of heavy tanks, tank destroyers are also divided into two groups. You can choose here from among vehicles of medium mobility, but high damage dealt to the opponent (like the ISU-152), or the faster and more maneuverable ones, equipped with cannons of high rate of fire (the SU-100M1 or the SU-101). In both cases, the vehicles have excellent camouflage factor, which allows them to set ambushes on the enemy forces.

The final group of the vehicles which is worth attention is self-propelled guns. Here, you can choose from the vehicles that are completely different from each other. The SU-26 that is easy to unlock, is one of the best artilleries in its tier. It can easily hit enemies hidden behind rocks or ruins, and thanks to the rotating turret, it can select the successive targets quickly. Tier six artillery, the S-51, is armed with one of the biggest cannons in the game - this vehicle is capable of destroying, virtually, any machine available for the players, with one shell. The final vehicle available for the Soviets is the Object 261, which is the most accurate self-propelled gun in the game. As you can see, everyone can find here something for himself.

Advantages

  • The wide variety of playing styles
  • Cannons deal a lot of damage
  • Good mobility
  • Excellent camouflage factors
  • Universal medium and heavy tanks

Disadvantages

  • Low accuracy of cannons
  • Expensive ammo
  • Susceptibility of the ammo compartment to being damaged

General information

Name - T-34 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

T-34

Type

Medium tank

Tier

V

Armament

57mm ZiS-4: penetration 112mm; damage 85

Armoring

Hull: 45mm/45mm/40mm, turret: 52mm/52mm/45mm

Durability

450 health points

Mobility

Top speed: 56km/h, engine: 500HP

Role

Medium distance combat, Support tank, close combat

No game about the World War II can do without the legendary Soviet tank, i.e. the T-34. Also into the World of Tanks, this tank found its way and you encounter it for the first time after you reach tier V. It is an universal vehicle of high top speed, good acceleration, a medium amount of health points, medium armoring and a perfect 57mm ZiS-4 cannon with high rate of fire. It is thanks to this cannon that the tank stands out from vehicles of tier five: the damage that it deals is low, but thanks to the high rate of fire of the cannon, it is capable of defeating even a bigger opponent. Thanks to its mobility, it can circle around the slower vehicles and fire at their weak points, as well as to move around the map quickly. It is a perfect support for any group of medium tanks and often, it is on this tank that the course of the battle will depend.

Development, equipment, crew

After you finish playing with the A-20, you should already have unlocked the V-2-34 engine- mount it onto your tank. Then, you should develop the 57mm ZiS-4 cannon as quickly as possible (you can also obtain it while playing on the T-28 medium tank). The next step to take is developing a new T-34 Mod. 1942 turret, and suspension, which will considerably increase your effectiveness in the battle (the rotation speed, range of vision and reload time ). The 76mm S-54 cannon is the last one to develop, but do not mount it onto the vehicle.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net.

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armoring of the T-34 allows it to repel only some of the shells fired by tier three and four vehicles - during a fight with tanks equal to yours, it does not ensure sufficient protection against enemy fire - T-34 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

The armoring of the T-34 allows it to repel only some of the shells fired by tier three and four vehicles - during a fight with tanks equal to yours, it does not ensure sufficient protection against enemy fire. The glacis plate and the side armor can easily be penetrated by cannons of the penetration value of 80mm. The turret is slightly more resistant than the rest of the tank - cannons of tier five can easily penetrate it, not counting the inopportune hits into the points, where there is the turret's front armor, under the turret armor.

How to play...

...as the driver of the T-34?

  • Your vehicle is one of the faster medium tanks of tier five, which allows you to move around the map quickly, seize strategic points and flank the enemy forces.
  • I recommend against using the T-34 for the role of the scout, because its seeing range and maneuverability are quite low - often you will be incapable of escaping from the enemy that you spot.
  • The 57mm ZiS-4 cannon is the best weapon available for the T-34. It is highly accurate and has a high penetration value, as well as high rate of fire. The damage that this tank may deal is equal (or even higher) to that of tier seven vehicles.
  • The T-34 can conduct sniper duels with vehicles of the same tier - the 57mm ZiS-4 cannon is the most accurate, from among the cannons of tier five. Unfortunately, after several direct hits into the opponent, he will retreat. Therefore, exchange of fire over longer distances is not the optimal method of fighting, in the case of the T-34.
  • While fighting with lower tier vehicles, you can angle your vehicle, which will make it considerable more difficult for the enemy to penetrate your armor.
  • While fighting against vehicles of the higher tiers, you should avoid frontal fights (the KV-1S is capable of destroying you in one shot) . Use your speed in order to flank the enemy and then, by taking advantage of your firepower, eliminate the individual targets.

...against the T-34?

  • While moving on a tank of a lower tier, you need to attack the T-34 at an angle of 90 degrees, to decrease the effectiveness of its armoring. You should not get involved in duels with this vehicle, because you are sure to lose.
  • While on a vehicle of tier five, you much depend on the current situation. In one-on-one duels with the T-34, the accuracy of the initial shot is what a lot depends on - if you claim, at least, some of the enemy's health points, this considerably increases your chances of winning, at the moment at which the enemy decides to respond with fire
  • Vehicles of the higher tiers, after they are angled, are capable of reflecting most of the shells fired by the T-34. You always need to watch out, however, for a marauder who will be trying to flank you and pepper, your back, and the sides, with a hail of shells.
  • It is easy to de-track this tank - it is worthwhile to fire at the stub wheel, or the drive sprocket, to immobilize it, and then finish it off with salvo to follow.

General information

Name - T-34-85 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

T-34-85

Type

Medium tank

Tier

VI

Armament

85mm D5T-85BM: penetration 144mm; damage 180

Armoring

Hull: 45mm/45mm/45mm, turret: 90mm/75mm/52mm

Durability

720 health points

Mobility

Top speed: 54km/h, engine: 600HP

Role

Medium distance combat, Support tank

The T-34-85 is a modified T-34 medium tank, equipped with a better driving unit, a bigger and better armored turret and, of course, a new cannon: the 85mm D5T-85BM. This change in equipment directly influences the way of fighting on this vehicle - this time you will be conducting fire at short distances. Thanks to the greater penetration value of the new cannon, you will be able to defeat any opponent that you encounter - of course, while fighting the heavier vehicles, it is necessary to flank them first and attack afterwards. The higher damage dealt by your ammo also allows you to fire single shots and retreat to reload - a tactic unavailable for the T-34.

Development, equipment, crew

In the first place, you should develop and mount a new turret, and a new 85mm D5T-85BM cannon onto your vehicle. In spite of the weak driving unit, with such armament, you will be able to fight easily against enemies of the same, or even higher, tiers. The next step is to develop a new engines; suspension is to be developed as the last, in the case of the T-34-85-60. Before your adventure with the T-34-85 ends, you should develop all the available modules, because most of them will make their way into the successive vehicles: the T-43 and the KV-13.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net.

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hill's armoring in the T-34-85 is identical with the one in the T-34 and it ensures, almost, no protection against tier five vehicles, and higher: it only takes 80mm of penetration value to penetrate your front or the back - T-34-85 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

The hill's armoring in the T-34-85 is identical with the one in the T-34 and it ensures, almost, no protection against tier five vehicles, and higher: it only takes 80mm of penetration value to penetrate your front or the back. The turret has been lightly enhanced and its front is now protected with 90mm thick steel plate. The shells fired at it will ricochet occasionally, but you will be able to damage the vehicle in the majority of cases.

How to play...

...as the driver of the T-34-85?

  • Just like the T-34, your vehicle is an universal tank: you can form wolfpacks, support the heavier vehicles by flanking the enemy, or charge at the positions held by vehicles of lower tiers. The T-34-85 is reliable in practically any situation that you can encounter in the battlefield.
  • The vehicle has been provided with two effective cannons. One of the more interesting one is the 122mm U-11 howitzer - after you load it with HEAT shells, you can destroy the majority of vehicles in two shots. Unfortunately, the weapon has low accuracy, which makes you approach the enemy vehicle before you fire.
  • The other cannon is the 85mm D5T-85BM and it is more popular. This cannon is highly versatile - it has one of the highest penetration values among tier six vehicles, its shells deal high damage, it is sufficiently accurate and allows you to acquire your target quite quickly after the tank stops. The disadvantages? The damage dealt per minute is not too high, which is why you should not fight the other vehicles face-to-face.
  • While fighting vehicles of tier four, you can rely on your armoring - after it is angled, the enemy should inflict no damage to you.
  • While fighting tier five and six vehicles, you need to be more conservative - their weapons are capable of damaging you but, it is you to deal the most damage. In this case, it is worthwhile to show only the front side, of your turret, the enemy, fire once and then retreat to reload.
  • While fighting vehicles of tier seven, and even more so in the case of tier eight, your role boils down to supporting the heavier tanks. You should focus on destroying light and medium tanks, which try to get to your artillery. Whenever the opportunity arises, fire at the sides of the enemy's heavy tanks.
  • You should fight your battles at medium distance, between 100 and 200 meters of the enemy. While fighting at close distances, you may be easily outwitted by light tanks, and your cannon is not accurate enough to win sniper duels.
  • While fighting against heavy tanks, you can, just like in the case of the T-34, circle them and pound at their weak points. Unfortunately, due to the poor maneuverability of the T-34-85, you will not be capable of defeating any enemy you encounter, in this way.

...against the T-34-85?

  • While on a tank of a lower tier, you need to take into account the fact that the T-34-85 deals quite considerable damage and is capable of destroying you in, barely, several shots. The best idea is to flank its position or respond with fire, while the enemy is reloading. It pays off to fire from locations where you are difficult to get - gaps between buildings, windows, ruins - the cannon of the T-34-85 is not the most accurate one and will have problems hitting such a point.
  • While on a tank of a higher tier, you should always expose your front-side armor to fire. The T-34-85 only has 144mm of penetration value so, it will have problems damaging an angled IS, or even the Tiger. Several well-aimed shots should turn the enemy into a steaming wreckage.
  • You should watch out for the flanking T-34-85, because they are capable of damaging even the eight tier vehicles.
  • Just like the T-23, this tank is easy to de-track - it is a good idea to fire at the stub wheel or the drive sprocket to render it immobile, and then finish it off with the next salvo.

General information

Name - KV-13 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

KV-13

Type

Medium tank

Tier

VII

Armament

85mm D5T-85BM: penetration 144mm; damage 180

Armoring

Hull: 120mm/85mm/60mm, turret: 100mm/90mm/90mm

Durability

1120 health points

Mobility

Top speed: 50km/h, engine: 600HP

Role

Medium distance combat, Support tank

The KV-13 is not a typical medium tank: it combines speed with reliable armor. Unfortunately, due to the fact that it is a transitory tank, which connects the medium and heavy tanks branches, and the lack of direct descendants, this vehicle is not used very often. An additional downside are the frequent clashes with tier nine vehicles, where the KV-13 has immense problems damaging the enemy.

Development, equipment, crew

From the very beginning, you have access to the 76mm S-54 cannon, and to the V-2IS engine- you should mount these immediately. Then, develop new suspension and a turret. Also, mount the 85mm D5T-85BM cannon. Now, you can develop the remaining modules.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The front armoring of the KV-13 resembles the front-side of the IS, in its shape - KV-13 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

The front armoring of the KV-13 resembles the front-side of the IS, in its shape. You can find two weak points here: the lower-front armor plate and the driver's visor. The glacis plate is capable of withstanding direct hits of the penetration value of 130mm and, after the tank is angled, even 150mm. The central part of the glacis plate, due to its inclination, will usually repel the shells fired at it. The sides of the KV-13 are protected both by the thick tracks and d armoring of the thickness of 85mm. After the vehicle is situated at an angle of, around 30 degrees, it will require a cannon of the penetration value of 200mm, or higher, to penetrate it on a regular basis.

The turret in the KV-13 is similar, in its shape, to the one that you can see on the IS. The front armor, in combination with the cannon armor, will be penetrated, on a regular basis, by cannons of the penetration value of 160mm; shots fired at the sides of the turret may easily slide off and ricochet.

The ammo compartment is located at the back of the turret and directly under it; the engine is at the back of the hull, as is the standard.

How to play...

...as the driver of the KV-13?

  • Your mobility is high and it allows you to move around the map, and choose the convenient points for battles, easily. Use it to gain a better position to fire your shot, or to flank heavy tanks and pound at their weak points.
  • While fighting against tanks of lower tiers, you can angle your vehicle, which will considerably increase your life span and make it more difficult for the enemy to penetrate your armor. Your 85mm D5T-85BM cannon is sufficient to destroy any enemy.
  • While fighting against vehicles of the same, or higher tier, you should act as a support vehicle: provide protection to heavy tanks, against the smaller enemy vehicles, and then support your armored fist at eliminating the surviving vehicles.
  • Due to the fact that you will encounter tier nine vehicles, it is necessary to load premium shells. Thanks to the enhanced penetration value, they are capable of damaging the sides of vehicles like the E-75 or the ST-I.
  • The KV-13 can easily join wolfpacks formed off light and medium tanks, where additional firepower may help breach through flanks.

...against the KV-13?

  • If you are on a vehicle of a lower tier, you will have to aim at the weak points in the armoring of the KV-13. Its capability of repelling shells is nearly the same as in tier seven heavy tanks.
  • While driving a vehicle of the same, or a higher, tier, you do not need to worry about the KV-13 too much - its cannon has serious problems damaging heavy tanks and the armor does not protect it against larger-caliber cannons.
  • You should watch out for the flanking KV-13, because they are capable of damaging any vehicles, since they use premium shells.
  • The KV-13 is easy to de-track - it is worthwhile to shoot at the stub wheel or the drive sprocket to immobilize it, and then destroy it.

General information

Name - T-43 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

T-43

Type

Medium tank

Tier

VII

Armament

85mm D5T-85BM: penetration 144mm; damage 180

Armoring

Hull: 75mm/75mm/75mm, turret: 90mm/90mm/90mm

Durability

1100 health points

Mobility

Top speed: 51km/h, engine: 600HP

Role

Medium distance combat, Support tank

The T-43 is a direct descendant of the T-34-85. Just like its predecessor, this vehicle is armed with the 85mm D5T-85BM cannon and has similar top speed and maneuverability. Additionally, its armoring has been considerably improved - it is, as much as, 75mm thick, on both sides, which allows it to repel shells fired by vehicles of a lower tier. Unfortunately, its turret is just as weak is in the case of the T-34-85, and it has some annoying feature: after it receives a direct hit, occasionally it explodes - this means that the enemy has destroyed your ammo compartment in one shot.

Development, equipment, crew

Right at the outset, you will have to develop new suspension and then the turret, to mount the 85mm D5T-85BM cannon, developed for the T-34-85, as well as the V-54K engine. You do not need to develop V-2-44 the driving unit, because it will be added automatically to the list, after you unlock the T-44 medium tank.

Preferred equipment: shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net, Wet ammo rack.

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

In its shape, the T-43 resembles the T-34-85 and not without a reason: in spite of thicker armoring, it encounters stronger opponents and, at the same time, its weak points remain the same - T-43 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

In its shape, the T-43 resembles the T-34-85 and not without a reason: in spite of thicker armoring, it encounters stronger opponents and, at the same time, its weak points remain the same. The angled hull is capable of reflecting low-caliber shells of the penetration value of 100mm - it only suffices to shoot, at the T-43, at an angle of 90 degrees and you will have no problems damaging it. The turret has 90mm thick armoring and, in practice, only the misaimed shots will ricochet. At the front, it is additionally protected by the cannon armor. Unfortunately, it is not too thick and most shells, of the penetration value of 130mm should be able to penetrate it.

The ammo compartment, as is the standard, is on the right of the turret and under it, right above the floor, the engine at the back of the hull.

How to play...

...as the driver of the T-43?

  • The T43 plays nearly identical with the T-34-85. Your vehicle will mainly fight in the second line and support the remaining vehicles. It is a quite universal vehicle but, it is greatly restricted by the available armament.
  • You still have access to the 122mm U-11 howitzer. However, due to the frequent fights with tier seven vehicles, and higher, the penetration value available from the HEAT shells, is insufficient to defeat stronger opponents. I recommend against using this cannon with the T-43.
  • The 85mm D5T-85BM cannon was a sufficient weapon against tier six vehicles - this time you will be encountering tier nine vehicles, which is why it is necessary to use premium shells. Unfortunately, just like the 122mm U-11 howitzer, this weapon is insufficient against heavier vehicles.
  • While fighting against tier five vehicles, you can rely on your armoring -after it is angled, you should sustain no damage from them.
  • While fighting tier six vehicles, you need to be more careful - some of the vehicles will have problems penetrating your armor, if angled (e.g. the American M4A3E8), where the others will, nearly always, deal damage to you (e.g. the KV-1S). Your weapon will be able to damage any opponent that you encounter.
  • While fighting tier seven tanks, and higher, your role boils down to supporting the heavier vehicles. You should focus on destroying light and medium tanks that try to get at your artillery and, should the opportunity arise, fire at the sides of the enemy heavy vehicles.
  • You should fight over medium distance, between 100 and 200 meters of the opponent. While fighting over short distances, you can be easily outwitted by light tanks and your cannon is not accurate enough to win sniper duels.
  • While fighting heavy tanks, you can circle them and shoot at their weak points. This tactic works well against the lonely, sluggish giants, like the KV-4, but you need to watch out for heavy tanks with high rotation speed of the turret - they will be capable of defeating you without major problems.
  • Never duel with tier seven, or higher, medium tanks - they are capable of winning such a duel without major problems.
  • To the extent it is possible, protect the hull against direct hits - the T-43 explodes quite frequently, as a result of damage to the ammo compartment. Additionally, you will often have to put out fire ravaging inside the vehicle.

...against the T-43?

  • While on a tank of a lower tier, you need to be sure that your weapon will be capable of penetrating the T-43's armor. I also recommend against dueling, one-on-one, with this vehicle - although damage that it deals is not much higher, than in the case of the T-34-85, it has much more health points .
  • While on a tank of the same, or higher, tier, you always need to expose your glacis plate to fire. The T-43 only has 144mm of penetration value and so, it will have problems damaging an angled IS, or even the Tiger, not mentioning the IS-3 or the E-75. Several well-aimed shots should turn the enemy into a steaming wreckage.
  • You should watch out for the flanking T-43, because with premium shells, they are capable of damaging any vehicle.
  • Just like in the case of the T-34-85, this tank is easy to de-track - it pays off to shoot at the stub wheel or the drive sprocket and finish it off with the next salvo.
  • With a cannon of a larger caliber (e.g. 122mm) you can aim at the point where ammo is stored, in hope of destroying the enemy in one shot.

General information

Name - T-44 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

T-44

Type

Medium tank

Tier

VIII

Armament

100mm LB-1: penetration 175mm; damage 230

Armoring

Hull: 90mm/75mm/45mm, turret: 120mm/100mm/100mm

Durability

1300 health points

Mobility

Top speed: 51km/h, engine: 680HP

Role

Medium distance combat, Support tank, close combat

The T-44 is the first soviet medium tank which, apart from fighting over medium distances, is capable of dueling with the other medium vehicles of its own tier, over the distance of above 50 meters. It is equipped with reliable glacis plate, a turret resistant to fire, and the armament consists of the effective 100mm LB-1 cannon. This vehicle is very fast and maneuverable, which allows it to fire several shots, retreat and prepare for another attack from another location. Additionally, its small size and perfect camouflage, make this tank difficult to spot and fire at.

Development, equipment, crew

Right at the outset, you should mount this vehicle with the 85mm D5T-85BM cannon. The next step should be the improvement of suspension and development of a new turret and the 100mm D10T cannon. Now, you can unlock the 100mm LB-1 cannon, and then the remaining modules, like the engine and the radio.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: camouflage net, improved guidance system, Wet ammo rack.

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The T-44's glacis plate has been inclined at a considerable angle, which results in the regular repelling of shells with the penetration value of 150mm - T-44 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

The T-44's glacis plate has been inclined at a considerable angle, which results in the regular repelling of shells with the penetration value of 150mm. Shells of the penetration value of 175mm may sometimes ricochet but, in most cases, you should be able to deal damage. The lower-front armor plate is vulnerable to fire from low-caliber cannons - if there is no other possibility, you can try to hit this weak point in the T-44's armoring. The sides are vulnerable to fire - cannons of the penetration value of 175mm should be able to pierce, even if the tank is inclined at a low angle - the most important thing is to aim into the armoring right above the tracks.

The turret of the T-44 has only a 120mm thick armor, but its front is protected by a quite thick cannon armor, thanks to which, only shells of as much penetration value as 200mm will be able to deal damage here. This tank is quite low, which is why you may attempt hitting the cupola on the left side of the turret - most cannons should be capable of penetrating it and dealing damage.

The ammo compartment is located at the back of the turret and directly under it; the engine is at the back of the hull, as is the standard.

How to play...

...as the driver of the T-44?

  • Thanks to the high top speed and mobility, you can quickly move around the map, seize tactical points and flank the enemy forces.
  • This vehicle is perfect for quick raids behind the enemy lines, firing several shots and escaping to your designated position.
  • The T-44 can form wolfpacks with the other medium tanks and, by taking advantage of the firepower of the entire group, breach the frontline.
  • The 100mm LB-1 cannon is very accurate and can be used to lay fire down on distant targets. Unfortunately, the relatively low penetration value disallows destroying higher tier tanks in this way.
  • The T-44 is perfect in one-on-one duels with the other medium tanks. Thanks to the low design and the durable turret, it is capable of moving around, within close distance of the opponent, allowing him only to fire at the thick cannon armor, while attacking the sides and the rear itself. This tactic also works against the lone heavy tanks.
  • You need to keep a constant eye on the distribution of enemy forces - if the enemy manages to separate you from your allies, you will become a morsel to him.
  • Due to the fact that the T-44 has a very good camouflage, you can hide it, sometimes, behind trees or bushes to serve as a scouting vehicle. Unfortunately, due to the low range of vision, the detected opponent should be neutralized as quickly as possible.

...against the T-44?

  • While on vehicles of lower tiers, it is necessary for you to attack the weak sides or the rear. Apart from that, you should never attempt destroying a T-44 on your own - this tank has been created to destroy weaker vehicle.
  • While on a tier eight medium tank, you should realize your capabilities to duel with a mobile opponent. If you do not feel up to, I recommend that you do not enter a duel with the T-44; if you, however, believe in your skills, you can try to take on it. In this type of fights, everything depends on the individual skills of the driver.
  • You need to pay constant attention to the distribution of the enemy medium tanks and prevent them from raiding onto your flank or the back, where they can destroy artillery and pound at the weak points of the remaining vehicles.
  • Just like any Soviet medium tank, the T-44 is easy to de-track. It pays off to aim at the stub wheel or the drive sprocket and, after the tank is immobilized, to finish it off.

General information

Name - T-54 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

T-54

Type

Medium tank

Tier

IX

Armament

100mm D-10T2C: penetration 201mm; damage 320

Armoring

Hull: 120mm/80mm/45mm, turret: 200mm/160mm/65mm

Durability

1650 health points

Mobility

Top speed: 56km/h, engine: 700HP

Role

Medium distance combat, Support tank, close combat, scout

The T-54 is the continuation of the technological thought started with the T-44. This vehicle is faster than its predecessor, packs better armament and it is well armored, as for a medium tank. This vehicle has access to two different cannons: the 100mm D-54, which is more useful for stationary fights over medium distance (it has a better penetration value, but also longer aiming time and lower accuracy in motion) and the 100mm D-10T2C used for fights while circling the enemy, and for shooting in motion. Thanks to its low design, the T54 is very difficult to spot and hit and the relatively wide range of vision, it can often play the role of the scout. This vehicle is useful for both "hit and flee" tactics, as well as for frontal duels with any vehicle of a lower tier. It is excellent in duels one-on-one with the other medium tanks, and a wolfpack consisting of the T-54 tanks is capable of winning the entire battle on its own. It is one of the best vehicles of tier nine and the time devoted to mastering it, will be more than paid for.

Development, equipment, crew

The 100mm LB-1 cannon, which you have been using on the T-44, is available for you from the very beginning - you should immediately install it onto your vehicle. Then, develop a new turret and select either of the two cannons available for you. Now you can unlock the new engine, the radio and, finally, the other cannon (if you are going to win the elite status on the T-54) or the T-62A.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: camouflage net, improved guidance system, Wet ammo rack.

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The glacis plate of the T54 has been improved upon, as compared to the one used with the T-44, and it belongs to the best ones, among tier nine medium tanks(and only the German E-50 has a similar level of protection) - T-54 - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

The glacis plate of the T54 has been improved upon, as compared to the one used with the T-44, and it belongs to the best ones, among tier nine medium tanks(and only the German E-50 has a similar level of protection). The glacis plate is capable of repelling shells, of the penetration of 200mm, on a regular basis and, after being inclined at a slight angle, it is resistant even to the shells of the penetration value of 220mm. The lower-front armor plate is slightly weaker (200mm of penetration value is sufficient to pierce it), but is a relatively small target. Additionally, at short distances, at which you are going to fight most often on the T-54, its angle of inclination is high enough to repel the shells fired at it automatically. Side armoring of the T-54 is slightly more resistant than the one in the T-44. Most of the shells fired at it will damage the vehicle (the condition: you need to aim right above the tracks, or be situated at a slight angle, relative to the side of the T-54).

The turret of the T-54 is very resistant to direct hits, both in the front and at the back - and only cannons of tier nine and ten, are capable of penetrating it. The remaining vehicles should aim at the cupola, which is quite difficult to get,. The back of the turret is poorly armored and, virtually, any direct hit is capable of damaging it at this point.

The ammo compartment is located at the back of the turret and directly under it; the engine is at the back of the hull, as is the standard.

How to play...

...as the driver of the T-54?

  • This tank drives very much like the T-44, but it is better than that tank in every respect. Thanks to the improved armoring, you can get into frontal duels with lower tier vehicles and, the higher mobility will make fighting heavy tanks much easier.
  • Thanks to the high top speed and mobility, you can move around the map swiftly, seize strategic locations and flank the enemy.
  • This vehicle is perfect for quick raids behind the enemy lines, firing several shots and escaping to the designated position.
  • The T-54 can easily form wolfpacks with the other medium tanks and breach the enemy lines, with the use of the group's firepower.
  • The 100mm D-10T2C cannon is very accurate and it can be used to lay fire down on distant targets. Unfortunately, its relatively low penetration value disallows destroying heavy tanks this way - in this case you can use HEAT shells, of the penetration value of 350mm.
  • The T-54 is perfect in one-on-one duels with the other medium tanks. Thanks to the low design and resistant turret, it can move around, within close distance of the opponent and pound at its sides and the rear. This tactic also works against the lone heavy tanks.
  • You need to pay attention constantly, to the distribution of the enemy forces - if the enemy manages to separate you from your allies, you will become a morsel to him.
  • Due to the fact that the T-54 has a good camouflage, high top speed and very good acceleration, it can well be used as a scout. By moving right below the peak of the elevation, and exposing the turret only, you can easily detect targets for your artillery, while staying relatively safe yourself.

...against the T-54?

  • While on the tanks of lower tiers, it is necessary to attack the weak sides and the rear. Apart from this, you should not attempt to defeat a T-54 on your own - this tank has been created to destroy the weaker vehicles.
  • While on a medium tank of tier nine, you can attempt dueling with the T-54. The result of a one-on-one duel with this vehicle is mainly dependant on the driver's skill of hitting weak points of a moving enemy, and to use the terrain to his advantage.
  • You need to pay constant attention to the distribution of enemy medium tanks and block their possible raid on your flank, or the back, where they can destroy the artillery and lay fire down on the weak points of the remaining vehicles.
  • Just like every Soviet medium tank, the T-54 is easy to de-track. It pays off to aim at the stub where or the drive sprocket and finish it off after it is immobilized.

General information

Name - T-62A - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

Name

T-62A

Type

Medium tank

Tier

X

Armament

100mm D-54TS: penetration 264mm; damage 320

Armoring

Hull: 102mm/75mm/45mm, turret: 240mm/161mm/65mm

Durability

1950 health points

Mobility

Top speed: 50km/h, engine: 580HP

Role

Medium distance combat, Support tank, close combat

The T-62A is the last medium tank available for Russians. This vehicle is discernibly slower than its predecessor, and much worse armored. In exchange for that, it has immense mobility (its rotation time is only several seconds long) and armed with a cannon of high rate of fire: the 100mm D-54TS. This cannon is capable of firing a shell every 5 seconds and so, damage that the T-62A can deal, per minute, is one of the highest in the game. Due to the relatively weak armoring, this vehicle should fight over medium distances and implement the "hit and flee" tactic. It is perfect for fighting in the urban environment, where it is very easy to immobilize the enemy vehicle and lay fire down on its weak points. The T-62A is not only a reliable tank, but also one of the most convenient vehicle to drive, available in the World of Tanks.

Development, equipment, crew

T-62A has the elite status from the very beginning.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation

Optional equipment: camouflage net, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armoring pattern of the T-62A is identical with the one on the T-54 - T-62A - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

The armoring pattern of the T-62A is identical with the one on the T-54. The most resistant fragment of the hull is the glacis plate, which is capable of reflecting shells of 175mm penetration value and, if angled, also 200mm. The lower armor plate is easy to penetrate, and so are the sides and the rear of the vehicle.

The turret of the T-62A is even more resistant than in the case of the T-54, and only several cannons, firing premium shells, are capable of damaging it. The back of the turret can still be penetrated with any given cannon in the game.

The ammo compartment is located at the back of the turret and directly under it; the engine is at the back of the hull, as is the standard.

How to play...

...as the driver of the T-62A?

  • This vehicle drives similarly to the T-54, but you need to take several important differences between these vehicles, into consideration. Your glacis plate is weaker than in the case of the predecessor, which is why you should not get involved into frontal exchange of fire, and the lower top speed means that, sometimes, the other medium tanks will beat you to the most important points on the map.
  • Your considerable top speed and high mobility still allows you to move around the map, seize strategic points and flank the enemy forces quickly.
  • Just like all medium tanks, the T-62A is perfect for raids behind the enemy lines, firing several shots and escaping into your designated position.
  • The T-62A can easily form wolfpacks with the other medium tanks and breach the frontline, by using the firepower of the remaining tanks in the group.
  • The 100mm D-54TS cannon is very accurate and it can be used to fire at distant targets. Because of the high penetration value, you will be capable of damaging, virtually, any enemy - only some of the heavy tanks remain invulnerable to your fire. Additionally, the high rate of fire will allow you to de-track tanks easily, and then to surround the larger enemy vehicles.
  • The T-62A is perfect for one-on-one duels with the other medium tanks. Thanks to the low design and the resistant turret, it is capable of moving within short distance of the opponent, and enabling him to fire only at the thick cannon armor, while attacking his sides and the back himself. This tactic is especially effective against lone heavy tanks
  • You need to pay constant attention to the distribution of enemy forces - if the enemy manages to separate you from your allies, you will become a morsel to him.

...against the T-62A?

  • This vehicle is very weakly armored. Apart from the front part of the turret, any direct hit is capable of piercing its armor and deal damage. Even light tanks are capable of damaging this vehicle, by attacking its sides and the rear.
  • One-on-one duels with the T-62A are very difficult - if the opponent manages to de-track you, and shorten the distance to several meters, he will win such a fight, virtually, always. While fighting you over medium distance, it can defeat you thanks to its firepower. The best thing to do is attack it, at least, with someone else by your side and try to immobilize it right at the beginning of the fight.
  • You need to pay constant attention to the distribution of the enemy medium tanks and block their, possible, raid onto your flank or the rear, where they can destroy the artillery and lay fire down on the weak points of the remaining vehicles.
  • Just like any Soviet medium tank, the T-62A is easy to de-track. It pays off to aim at the stub wheel or the drive sprocket, and finish it off after it is immobilized.

General information

1 - T-34-85M - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

 

Name

T-34-85M

Type

Medium tank

Tier

VI

Armament

85mm S-53: penetration 126mm/167mm; damage 160; rate of fire: 12 shots per minute

Armoring

Hull: 75mm/45mm/45mm

Durability

720 health points

Mobility

Top speed: 53km/h, engine: 500HP

T-34-85M is a Russian tier VI premium tank, which firstly was supposed to be available for completing a mission (instead we have been given mission for WZ-111) and currently can be bought for real money. He has much better armor than the standard T-34-85, bus is equipped with far worse cannon. The most important change is the front armor, which now has 75mm thickness set under good angle. Sadly, the cannon focus for a long time, is very inaccurate and has lower penetration than in the standard version of this tank. Mobility can be considered as an advantage of this tank. The power/weight ratio gives him a good acceleration up to 53km/h. This tank might interest collectors and fans of Russian technology, every other player should rather stay with the standard T-34-85.

Development, equipment, crew

Preferred equipment: improved guidance system, toolbox, improved ventilation

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - T-34-85M - Soviet medium tanks - World of Tanks - Game Guide and Walkthrough

 

T-34-85M armor has been greatly upgraded since its predecessor. In front you will find a 75mm iron plate that is well angled. The real armor thickness at that spot is around 110mm. It is a very good result for a tier VI medium tank. If you don't have a cannon with good enough penetration, you should aim at lower plate or weakspots on the upper plates that are well visible. The front of the turret is well armored as well, you can find more than 100mm of armor there. You must avoid at all cost shooting at the mantlet of the turret. Even bullets with great penetration won't pierce through that spot. The sides and back of T-34-85M are much more thin and you don't have to aim to precisely to pierce them.

How to play...

...as the driver of the T-34-85M?

Try to face your enemies from the front. You can set a little sidescrap, and even vehicles from one tier above might have trouble with getting through.

Remember that your cannon is not accurate, you will be forced to fight on close distance. This tank will work better in a city or closed locations.

Watch the situation on the map, don't let the enemies flank you from the side or the back. Try to fight with only one enemy at a time.

...against T-34-85M?

Avoid direct confrontation with T-34-85M on close distance. He has a very inaccurate cannon, but nice rate of fire and damage he deals is decent. In such circumstances you should retreat to safer distance.

Try aiming at the lower plate or weakspots on enemy armor.

T-34-85m has pretty big idlers on the tracks, so it is easy to damage them and immobilize the vehicle. Then you can try to flank the enemy and attack him from side or the back, where his armor is much weaker.

General information

Name - KW-1 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

KV-1

Type

Heavy tank

Tier

V

Armament

85 mm F-30: penetration 120mm; damage 160

Armor

Hull: 75mm/75mm/70mm, turret: 110mm/110mm/110mm

Durability

640 HP

Mobility

Maximum speed: 34km/h, engine: 500KM

Role

Medium range combat, fight in close combat

KV-1 is first heavy tank available for Soviet commanders. This tank I very slow and not maneuverable: the engine is very weak, thus reaching the maximum speed is very hard. On the other hand the armor is good enough to fight with all 5 tier tanks and range of available cannons should satisfy all players. After getting the elite status, this tank often gets its permanent place in the garage, while it is perfect to earn credits.

Development, equipment, crew

KV-1 has several development paths; the one proposed below allows us to quickly use the great firepower in order to gain experience.

First thing we should develop for KV-1 is 57 mm 413 cannon. Depending on our preferred gamestyle, this cannon can be sufficient till the end of our adventure with this tank. Next step should be researching M-17F engine and then suspension. With the increased capacity we will be able to mount a new turret, which will not only increase our HP, but is also so well armored that 5 tier guns will ricochet on it. At this point we should decide which gun we want to use. A 85 mm F-30 cannon has good penetration and 122mm U-11 howitzer allows us to shoot large shells. After developing suitable weapon, we research other modules and vehicles.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

Despite the fact, that KV-1 is most armored 5 tier tank in the game, it still has some weak points - KW-1 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Despite the fact, that KV-1 is most armored 5 tier tank in the game, it still has some weak points. Most important of them is top front plate with driver sight and machine gun stand. Both these points are poorly armored and easy to penetrate. Top plate alone is quite resistant and to break through you need at least cannon of 100 mm penetration and shoot at right angle. Bottom plate armor is similar to one from the top plate and it is also to break through with cannon of 100 mm penetration. Middle front plate is almost impenetrable for 5 tier tanks and stronger tanks also can have problems with that. By shooting KV-1 from the side or rear try to attack at the right angle and hit above tracks. Since the armor at this point is 75mm/70mm thick, cannon of min. 80 mm penetration should inflict damage from time to time. By shooting at its rear we can set the tank on fire.

The KV-1 turret has 110 mm of armor on each side, thus we should never aim at it. In addition, on the front of the cannon, yoke is located, which increases its resistance.

How to play...

...as a driver of KV-1?

  • For new drivers this tank could be traumatic experience. Where the T-28 was quite agile and nimble, KV-1 is slow and not very maneuverable. For this reason we should avoid riding to the open field, because then we become an easy target.
  • Our gamestyle depends on the mounted cannon. Using the 57 mm 413 gun we can attack at medium distance (cannon is very accurate) and during close combat we can easily hit opponent's weak points.
  • When using 122mm U-11 cannon we are big threat for all weakly armored 5 and 6 tier tanks. Unfortunately low rate of fire and much worse accuracy of this gun force us to take a very good aim before the shot. This gun loses its fire power advantage in fights with 7 tier tanks.
  • The last available cannon for us is 85 mm F-30. This gun, despite its poor accuracy, has quite good penetration, allowing us to damage from the flank even 7 tier vehicles.
  • In order to increase our durability, we should set the tank at the high angle to the enemy, thus increasing effective front armor, as well as side one. KV-1 set at the correct angle is impenetrable for same tier tanks.

...against KV-1?

  • If we do not have proper cannon (of at least 80 mm penetration), we do not attack KV-1. Just continue our ride and try to support allies on the other part of the map.
  • When attacking KV-1 at medium distance, we try to shoot at it at the right angle.
  • When fighting at short distance from the front, we aim at weak points, such as driver sight. Attacking from the side or rear we shoot at the right angle at any point on the armor.
  • Low tier artillery might have problems with damaging KV-1 but still can inflict critical damage which damage modules or injures the crew. If there is no other, more important target, we should try to hit this vehicle.

General information

Name - KV-2 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

KV-2

Type

Heavy tank

Tier

VI

Armament

107 mm ZiS-6: penetration 167mm; damage 300

Armor

Hull: 75mm/75mm/70mm, turret: 90mm/75mm/70mm

Durability

860 HP

Mobility

Maximum speed: 35km/h, engine: 560KM

Role

Medium range combat, fight in close combat

KV-2 is KV-1 with bigger turret capable of mounting new cannon 107mm ZiS-6 or howitzer 152 mm M-10. In addition to new, heavier turret, this vehicle has an access to better engine and has more HP. Selection of the cannon influences our role on the battlefield. 107mm ZiS-6 allows us to hit targets at medium distance and due to its good penetration and huge damage inflicted, it is able to damage and even destroy 7 and 8 tier tanks, not to mention weaker opponents. The 152 mm M-10 howitzer turns this tank almost into artillery. Due to low accuracy it is best to use it at short distance, but there are cases of hitting opponent from 500 meters. Despite the fact, that the cannon can load AP shells, it is better to use HE shells: with 152 mm of caliber, one good hit can destroy 6 tier tank and seriously damage even 8 tier vehicle.

Development, equipment, crew

First we have to decide, whether we want to fight at long distance or use the howitzer in a close combat and then research a proper gun. Next step is to research new suspension, the second turret and after than other missing modules and vehicles.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Binocular Telescope, Toolbox, Camouflage Net
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

KV-2 hull has same weaknesses as KV-1 - KV-2 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

KV-2 hull has same weaknesses as KV-1. Despite the fact, that KV-1 is most armored 5 tier tank in the game, it still has some weak points. Most important of them is top front plate with driver sight and machine gun stand. Both these points are poorly armored and easy to penetrate. Top plate alone is quite resistant and to break through you need at least cannon of 100 mm penetration and shoot at right angle. Bottom plate armor is similar to one from the top plate and it is also to break through with cannon of 100 mm penetration. Middle front plate is almost impenetrable for 5 tier tanks and stronger tanks also can have problems with that. By shooting KV-2 from the side or rear try to attack at the right angle and hit above tracks. Since the armor at this point is 75mm/70mm thick, cannon of min. 80 mm penetration should inflict damage from time to time. By shooting at its rear we can set the tank on fire.

Turret of KV-2 is weaker than the one from KV-1 and has large, flat and easy to hit areas. Attack from the sides or rear penetrate it with no problems.

How to play...

...as a driver of KV-2?

  • It is as slow as KV-1 and its turret turns even slower than its predecessor. Before doing any maneuver we have to check enemy positions, so opponents won't flank us or destroy in the open area.
  • Same as with predecessor, our gamestyle depends on the cannon. If we have 107mm ZiS-6 gun, this tanks should fight at medium or large distance: we are able to damage 7 tier tanks and also 8 tier tanks but only if we aim at their weak points or by attacking them from sides.
  • When using the 152mm M-10 howitzer we load HE shells and aim at the weak points on the enemy armor. Good hit is able not only to largely decrease opponent's HP but also damage its modules and injure the crew. In case we attack smaller vehicle, it often happens that it will be destroyed in one shot.
  • Since we have same armor as KV-1 but our tank encounters more dangerous opponents, we can't go into shoot-out. After each shot we hide behind the cover and wait for reload.

...against KV-2?

  • First and most important rule: do not get hit by 152 mm M-10 howitzer. This is very painful experience, which can eliminate us from the fight. If the hit is imminent, we have to set our tank with its thickest armor towards the enemy as soon as possible, to reduce damage inflicted.
  • Tank armed with 107 mm cannon is very effective sniper, so it is best to approach it on the shoot distance while using terrain obstacles. The attack method is identical as with KV-1: we flank the enemy and avoid its counter-attack.
  • In case of KV-2 we can attack its turret from the sides. It is easier to hit it comparing to its predecessor.
  • When fighting at short distance from the front, we aim at weak points, such as driver sight. Attacking from the side or rear we shoot at the right angle at any point on the armor.
  • Good artillery hit on the sides or the turret of KV-2 can eliminate this tank from the fight.

General information

Name - T-150 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

T-150

Type

Heavy tank

Tier

VI

Armament

107mm ZiS-6: penetration 167mm; damage 300

Armoring

Hull: 90mm/90mm/75mm, turret: 100mm/100mm/75mm

Durability

880 health points

Mobility

Top speed: 35km/h, engine: 700HP

Role

Medium distance combat, close combat

In spite of its unique name, the T-150 is another enhancement of the KV-1. Unlike in the mobile KV-1S, in this version, what has been stressed is the heavier armoring and the cannon, which you have already seen on the KV-2: the 107mm ZiS-6 with high penetration value and short reload times.

This tank may seem useless, at first (especially if compared with the KV-1S and the KV-2), but it turns out to be a formidable opponent, for any tier six tank. The reliable armoring, very durable turret and a good cannon allow it to defeat the majority of opponents during one-on-one duels, and start the attack, if necessary - thanks to the high number of health points, it is capable of taking on the enemy's first salvo and pave the way for the rest of the squad.

Development, equipment, crew

From the very beginning, you have access both to the 122mm U-11 howitzer and to the 57mm 413 cannon of fast rate of fire: both of these canons should be first developed for the KV-1 and both will have its upsides and downsides, after mounted onto the new tank. In the case in which you have reached the T-150 along the path through the KV-2, you will also have access to the V-5 engine and to the 107mm ZiS-6 cannon, but you will not be able to use it yet, due to the lacking turret.

There are two paths of development for this vehicle. The first one focuses on the quick development of the turret and suspension and then, on mounting the 107mm ZiS-6 cannon, which will increase your firepower considerably., but causes problems connected with the insufficient engine. This path is often preferred by the users of the KV-2.

The players who reached the T-150 through the KV-1, should first develop the 85mm S-31 cannon, and then focus on the engine. The turret and suspension should be developed at the very end.

Preferred equipment: shell rammer, improved guidance system, improved ventilation.

Optional equipment: toolbox.

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Just like the KV-1S is a half way through, between the KV-1 and the IS heavy tank, the T-150 is a tank between the KV-1 and the KV-3, and at the same time, it combines the features of both these vehicles - T-150 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Just like the KV-1S is a half way through, between the KV-1 and the IS heavy tank, the T-150 is a tank between the KV-1 and the KV-3, and at the same time, it combines the features of both these vehicles. In spite of the familiar armoring pattern, its thickness has been increased to 90mm, which makes the tank more resistant to the cannons mounted on lower tier vehicles. While attacking the T-150, you should aim the very same points which you did in the case of the KV-1 but, as far as this is possible, you should angle your vehicle, in relation to the opponent.

The improved turret of the T-150 has the thick cannon armor seen on the KV-3: as far as possible, never fire at this fragment of the armoring, because it is often capable of withstanding direct hits without any low of the vehicle's health points. In the case in which you see no other way out and you need to attack the T-150 up front, you should target the cupola.

Shells fired at the front of the vehicle, right below the turret, are capable of damaging the ammo compartment; the engine is located at the rear side of vehicle, by shooting there, you can set the vehicle on fire.

How to play...

...as the driver of the T-150?

  • The T-150's playing style is similar to the one that you have implemented on the KV-1. Your tank is quite resistant to fire, and the front side of the turret is, virtually, impenetrable. You can use this to your advantage by hiding the hull behind an elevation, low ruins, and expose only the cannon armor to fire.
  • The 107mm ZiS-6 cannon is not too accurate, but it has reliable penetration value and it deals a lot of damage. In combination with the high rate of fire, these features allow you to win duels with the other tier six tanks.
  • While fighting against lower tier vehicles, you do not need to worry too much about their fire - if inclined at a slight angle, the front of the vehicle is capable of repelling nearly all shells, ad your cannon destroys the enemy after the second direct hit.
  • While attacking an enemy of a higher tier, you can expect a lot of ricochets. Tier seven and eight tanks are capable of penetrating your armor without any problems, but the T-150's cannon armor still remains, virtually, indestructible. Use this to your advantage, by hiding the hull behind natural obstacles and aiming at the enemy's weak point. Should the opportunity arise (your enemy switches current targets) you can leave your cover and lay fire down at its side armor.

...against the T-150?

  • While playing on a lower tier tank, your only chance is an attack from behind, or using premium shells and attacking from the side. The T-150 is exceptionally resistant to fire and it has a good cannon, which is why you should avoid the exchange of fire.
  • While on a tank of the same tier, you still cannot ignore your enemy. Misaimed shells will be repelled by the T-150's armor, and its cannon armor will absorb the impact of any direct hit. Again, you will have to attack it from the side or from the back, or aim at the weak points in the enemy's front armoring.
  • While on a tank of a higher tier, you can be sure to penetrate the T-150's hull at any point. Unfortunately, its turret (or rather, the cannon armor) is still going to pose an insurmountable obstacle. It will, again, be necessary to fire at its side, or to cut the distance short and attack the hull directly.

General information

1 - KV-1S - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

 

Name

KV-1S

Type

Heavy tank

Tier

V

Armament

122 mm Howitzer S-41: penetration 61mm; damage 450

Armoring

Hull: 70mm/60mm/60mm; Turret: 82mm/75mm/75mm

Durability

660 health points

Mobility

Top speed: 43km/h, engine: 600HP

KV-1S has been greatly changes a while ago. The only thing similar to the previous tank is basically the name. All parameters has been changed, including the tier. Currently KV-1S is on V tier. The armor and the cannon have been weakened the most. The front plate is 70mm thick and is set under a small angle. It is still quite good armor for a V level tank. It's far worse with the cannon. KV-1S can have one of the two types of cannons, 122 mm Howitzer S-41 or 85mm S-31. The first one has low accuracy and penetration but deals a great amount of damage. The second one is more accurate, has low reload time, 120mm penetration and 160 damage points. It is quite a good cannon for a V level vehicle. The 122mm cannon is suggested anyway - it requires you to aim more precisely and to fight in close, but the damage dealt compensates that. You shoot with a high-explosive ammo so even if you won't penetrate enemy armor you will deal some damage. KV-1S is usually randomized on the top of the list so you will be able to destroy most enemies with a single shot. The vehicle has 600HP engine and it allows him to accelerate to 43 km/h. You shouldn't expect good acceleration speed from such heavy tank.

Development, equipment, crew

First you should develop two best cannons. Play few battles with both of them to see which one better suits you. To unlock the cannons it is possible that you will have to develop new turret and suspension first.

Preferred equipment: improved guidance system, toolbox, medium-caliber tank gun rammer

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

KV-1S armor gives enough protection for a tier V vehicle - KV-1S - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

KV-1S armor gives enough protection for a tier V vehicle. Sadly, if your enemies are tanks from higher levels they will easily penetrate your armor from every side. The best position to shoot is the lower, perpendicular plate. Bullets should get there without any trouble. From a close distance you can shoot the driver viewfinder in the middle or commander hatch. It is not recommended to shoot near the base of the cannon since the armor can have even 150mm there. Back and side armor of KV-1S has the same thickness as the front one but is set on the right angle. It is better to shoot the trunk of the vehicle as the armor is 20mm less thick there.

 

How to play...

...as the driver of the KV-1S?

Your tactic should depend mostly on what cannon do you have mounted. If you have the 122mm one you should get as close to the enemy as possible. If you have the 85mm cannon you can shoot from greater distance.

Try to put out only the turret, it is better armored than the rest of the vehicle.

You don't need to be afraid of duels 1vs1 with tanks that have level V or lower. You have great firepower.

...against the KV-1S?

If you can't penetrate the front armor try shooting the driver's sight or the lower plate.

Take caution what sort of cannon is mounted on the enemy vehicle. In the city the howitzer is more dangerous, and in greater distance the 85mm cannon is more deadly.

If your enemy has howitzer mounted and you're driving a weakly-armored tank you should increase your distance as quickly as possible. One shot will end with destruction of your tank. If you have a tank with good armor you can attack him, but make sure that your enemy can only shoot the front armor.

General information

Name - KV-3 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

KV-3

Type

Heavy tank

Tier

VII

Armament

122 mm D-25T: penetration 175mm; damage 390

Armor

Hull: 120mm/90mm/80mm, turret: 130mm/115mm/115mm

Durability

1400 HP

Mobility

Maximum speed: 32km/h, engine: 750KM

Role

Close combat

KV-3 is another soviet KW series tank - this time we're dealing with first line vehicle, which is made for short range clashes. Despite a lower maximum speed this machine is more mobile than its predecessors due to the better engine. In addition the entire armor is thicker and new, more resistant turret can carry one of the strongest 7 tier cannons: 122 mm D-25T. A low accuracy of the gun combined with average mobility and very good armor and large amount of HP, create a tank that reigns in urban combat at short distances.

Development, equipment, crew

Newly purchased KV-3 has an access to the cannon developed for the previous machine - 107 mm ZiS-6, so it is worth to mount it right away. Next step is to research a new suspension and first engine: W-2IS. Thanks to that you'll be able to mount the turret and three more cannons available for this tank. Finally, I recommend developing and using the 122 mm cannon. Gun 100 mm D-10T is not bad, but it lacks fire power guaranteed by its stronger counterparts.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Toolbox
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

KV-3 is very resistant to damages - shells often easily rebound on its armor and some hits can return information about armor penetration despite no inflicted damage - KV-3 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

KV-3 is very resistant to damages - shells often easily rebound on its armor and some hits can return information about armor penetration despite no inflicted damage.

KV-2 hull looks like its counterparts in KV-1 and KV-2, but it is a bit longer. Attacking the tank from the front, we can aim at same weak points as its predecessors: driver sight and machine gun stand. But, unlike KV-1 and KV-2 I do not recommend attacking the top front plate around weak points - if the shell hits few cm higher or lower, it will ricochet. It is better to attack bottom front plate, which is bigger and easier target to hit. When attacking KV-3 from the side, we do the same as with its predecessors. The only difference is in additional 15 mm of armor, which should be no problem for 5 and higher tier tanks. In addition, penetration of the rear part of the hull damages the engine and set the tank on fire.

KV-3 turret is completely different story: despite theoretically low thickness of the armor it is very resistant to hits and is able to stand even cannons of 300 mm penetration. When we attack the tank from the front, we encounter a very thick cannon yoke (it "eats" our shots) and the proper armor behind it, set at the very high angle - our shots will almost ricochet on it. Sides of the KV-3 turret are relatively weakly armored, but its rounded shape allows for ricochets from time to time.

How to play...

...as a driver of KV-3?

  • A 122mm D-25T cannon is very inaccurate, so when playing this tank we try to fight in close combat. Shots at longer distance should be fired only at weakly armored targets.
  • During the fight with lower tier opponent it is enough to set the tank at slight angle, so he can't penetrate us. In case of fighting with same or higher tier enemy, we look for hull down position to hide our weak hull and show only resistant turret.
  • When shooting to better armored enemies, such as PzKpfw VI Tiger (P), PzKpfw VIB Tiger II or IS-3, we have to aim at weak points of the enemy. Due to the fact that we often fight at short distance that should be not a problem.
  • If we do not have opportunity to hide the hull and we fight one-on-one, we can try to "hug" the enemy. KV-3 is able to stand many shots in that position, thanks to thick yoke of the cannon.
  • When attacking stronger opponent we should remember, that 122mm D-25T cannon has not high rate of fire - after each shot, whether it is possible, we should retreat and wait until reload.

...against KV-3?

  • If we have such opportunity, attack from the flank or rear, where this tank has the weakest armor. Few accurate hits and eventually setting it on fire will greatly reduce its HP.
  • We do not attack the KV-3 turret frontally. These shots in most cases do not any harm. Attacks on its sides can also ricochet, but this happens rarely.
  • When we encounter KV-3 in hull down position while moving same or lower tier vehicle, it is best to find another way. KV-3 is as difficult to remove from its position, as American tanks.
  • If we drive good armored, higher tier tank, we can attack KV-3 frontally. With proper set of the armor its cannon won't harm us. When we shorten the distance, we'll be able to attack its vulnerable hull.
  • As always we can call for artillery support. KV-3 is rather slow target, so it is easy to hit it.

General information

Name - IS - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

IS

Type

Heavy tank

Tier

VII

Armament

122 mm D-25T: penetration 175mm; damage 390

Armor

Hull: 120mm/90mm/60mm, turret: 100mm/100mm/100mm

Durability

1230 HP

Mobility

Maximum speed: 34km/h, engine: 700KM

Role

Close combat, support tank

IS (Iosif Stalin) is the first tank of this series, available for Soviet commanders. Although it is lighter and more mobile than KV-3, it has the same cannon and therefore it is forced to fights at short distance. IS's turret has cylindrical shape which rebounds many shells, but it lacks the thick cannon yoke, which would allow it "hugging" the enemy. Despite that, its increased mobility allows it to easy lean out from behind the cover, shoot and then hide for reloading. In addition, this tank is doing well during flanking enemy positions: it allows to attacks weaker sides, dealing large damage each time.

Development, equipment, crew

Assuming that our newly purchase tank has only one unlocked cannon, 122 mm D-25T, which comes from KV-1S, our first step should be researching a new turret and mounting the gun. After that we collect experience for other modules which increase our mobility (engine and suspension). We complete the research tree by developing missing cannons and tank IS-3.

  • Preferred equipment: Gun/Shell Rammer, Enhanced Gun Laying Drive, Improved Ventilation.
  • Optional equipment: Toolbox
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

IS is remarkably resistant vehicle and it can stand even hits from largest caliber cannons - IS - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

IS is remarkably resistant vehicle and it can stand even hits from largest caliber cannons. Its hull is similar to one present in KV series: vulnerable bottom front plate, hard to break through middle plate and weak top front plate with weak point - driver sight. Sides and rear of the tank are as always vulnerable to fire and the engine and ammo rack are located in standard places.

IS's turret has rounded shape, so even strongest cannons won't penetrate it with the bad shot. If we have cannon with at least 160 mm, we can aim directly at cannon's yoke - most of shells should penetrate it. In addition, commander's cupola is very vulnerable target. Sides and rear of the turret are easy target for bigger caliber cannons.

How to play...

...as a driver of IS?

  1. Cannon 122mm D-25T is very inaccurate, thus driving this tank we strive to close combat. Shot at greater distance can be fired only at weakly armored targets.
  2. When shooting to better armored targets, such as PzKpfw VI Tiger (P), PzKpfw VIB Tiger II or IS-3, we have to aim at weak points of opponent. Due to the fact that we mostly fight at short distance that should be no problem.
  3. Since our armor protects us well against cannon of lower tier and we are on the top of the list of players, we can afford to charge directly at the enemy. After setting the tank at slight angle we will be impenetrable for enemies.
  4. In contrast to KV-3, we should never "hug" the enemy: our cannon's yoke is quite easy to penetrate and turret's durability is high only because its rounded shape, which rebounds badly aimed shots.

When fighting with higher tier tanks, we have to flank them, because our front armor won't provide us with adequate protection. The method is to fire a shot and then to take cover to reload.

...against IS?

  • When playing with tank of lower tier, our only chance is to attack the hull from flank or rear. IS's front is impenetrable.
  • When we play with same tier tank, the fight is more balanced. In most cases we should force IS to shoot-out, when we can win thanks to our rate of fire. We can't play shot-for-shot because we will certainly lose such clash.
  • If we drive well armored higher tier tank, we can attack IS frontally. With well-set armor its cannon won't harm us and we will be able to penetrate it easily.
  • IS is quite mobile tank and not always we can hit it with artillery. However, if opportunity arises, we should give it a try - a critical hit can eliminate it from the battle.

General information

Name - IS-3 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

Name

IS-3

Type

Heavy tank

Tier

VIII

Armament

122 mm BL-9: penetration 225mm; damage 390

Armor

Hull: 110mm/90mm/60mm, turret: 220mm/110mm/110mm

Durability

1500 HP

Mobility

Maximum speed: 38km/h, engine: 700KM

Role

Close combat, Medium range combat, support tank

IS-3 is the second tank of IS series, available in the game. It is typical tank, used in close combat and to break down enemy defensive positions. Good armor, high mobility, great cannon - all these elements combine together result in probably best 8 tier heavy tank. Mastering this vehicle to perfection is not easy, but fight with it gives lot satisfaction: vary often it is us who decide about course of battle.

Development, equipment, crew

When playing IS-3, we have two ways of development: if we can use the 122mm D-25T cannon, we should research ne turret first. But if this gun makes us troubles, we should decide to develop 122 mm BL-9 immediately. Once we have new cannon and the turret, we research other modules and tank IS-8.

  • Preferred equipment: Gun/Shell Rammer, vertical stabilizer, Improved Ventilation.
  • Optional equipment: Toolbox, Enhanced Gun Laying Drive
  • Skills and Perks: Sixth Sense for Commander, Repair for the rest of the tankers. Then Brothers in Arms for the whole crew.

Weak points

IS-3 is first tank in the game, which uses unusual shape of its front hull armor, so-called pike nose - IS-3 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

IS-3 is first tank in the game, which uses unusual shape of its front hull armor, so-called pike nose. Despite having only 110 mm of steel on the front, thanks to setting of the top front plate at natural angle, this tank doesn't have to be set at the angle during the fight - it is even not recommended. If we shoot at top plate "chicks", it is best to set our tank at the right angle and shoot the closer one. It is the only possibility to break through with the cannon of 175 mm penetration. Another weak point is bottom front plate. During the fight at 50-100 m distance, if our cannon hasn't at least 200 mm of penetration, we should attack that point. Sides of IS-3 are extremely resistant to fire! This tank owes the durability to the double armor. When shooting at top side plate we hit only 30 mm of steel and there is another 90 mm underneath, set at very high angle, thus attacks at that point can be only carried out with cannons of 225 mm penetration. If the side of IS-3 is set at angle to us, we never shoot it. Even strongest cannons can ricochet on it. Rear of the tank is very vulnerable to attack and there is an engine located under the armor. Ammo rack is located under the turret, thus by shooting from at front and aiming just above the soviet star on the front armor we are able to damage it. This is one of the biggest disadvantages of this vehicle.

The turret is almost indestructible from the front: 220 mm of armor set at high angle will rebound most of shots - IS-3 - Description of selected tanks - World of Tanks - Game Guide and Walkthrough

The turret is almost indestructible from the front: 220 mm of armor set at high angle will rebound most of shots. In case when IS-3 "hugs" use, we can easily hit and penetrate its commander's cupola. Side armor of the turret is able sometimes to rebound shells, but in most cases it is easy to penetrate.

How to play...

...as a driver of IS-3?

  • This tank is a king of close combat among 8 tier vehicles: super 122mm BL-9 cannon is able to regularly penetrate armors of most enemies, inflicting huge damage. Perfect armor protects us against many attacks and after setting it at the angle, led advanced players will only lose ammo shooting at our impenetrable sides.
  • When fighting with lower tier tanks we should always play offensively and go to the close combat and even to "hug" the enemy. In such case our tank will always win one-on-one duel.
  • When we attack same tier tanks, we have to play more carefully. We can engage in shoot for shoot fight: our high amount of HP and great damage can result in winning each such clash.
  • When we fight with higher tier tanks, our vehicle becomes support machine. Our cannon can still damage each opponent from the front but our armor is not enough to fight them. We attack when opponent reloads and thanks to high mobility we attack from the flank or support our allies.
  • Group of IS-3 can create a woolpack and then destroy enemy flank and surround his main forces. We should always remember that this tank is one of the fastest 8 tier heavy tanks.

...against IS-3?

  • If we play with lower tier tank, we act as a support of another machine, flanking it or shooting at its rear. The front armor can be broke through only with cannons of 200 mm penetration.
  • Playing with the same tier tank we can't go into shoot-outs. We have to use our rate of fire and keep damaging it. Another possibility is an attack on average or large distance, where less accuracy of IS-3 could be problematic for enemy.
  • Driving the higher tier tank we still have to remember, that 122 mm BL-9 cannon is able to penetrate our armor. So we must set our machine at the angle and hide our weak points. When shooting at IS-3, it is enough to aim at its front and most shells will break through.
  • Due to its low profile, IS-3 is hard to hit by artillery. If it is possible, shoot along its hull and not crosswise.

General information

Name - KV-4 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

KV-4

Type

Heavy tank

Tier

VIII

Armament

107mm ZiS-24: penetration 227mm; damage 320

Armoring

Hull: 180mm/150mm/90mm, turret: 180mm/150mm/140mm

Durability

1650 health points

Mobility

Top speed: 30km/h, engine: 1200HP

Role

Medium distance combat, sniper, close combat

KV-4 i.e. self propelled bunker and a giant on the feet of clay, at the same time. The characteristic feature of this vehicle is the very thick glacis plate, side armor, the huge tracks and the monstrous weight. It is also equipped with the 107mm ZiS-24 cannon, i.e. the Soviet counterpart of the cannon that the Tiger has been equipped with. This tank, due to its bulk, has a lot of flaws: it is sluggish, full rotation of the turret is the longest, among tier eight vehicles and it is a perfect target practice for artillery. Additionally, an experienced tankman can easily lay fire down at its weak points and eliminate the protection provided by the thick armor. However, after all of the modules are installed and the difficult art of driving the KV-4 is mastered, this tank can easily compete with its counterparts in the armies of the other nations.

Development, equipment, crew

The most important piece of equipment that you need to develop for the KV-4 is the ZiS-24 cannon. After you have obtained it, you can start saving up experience points for the ST-I, or buy the missing modules in the following order: suspension, the engine, the radio.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system, spall liner

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. You can also try selecting the skills that improve on the tank's handling, like the clutch braking or the off-road driving.

Weak points

In spite of the thick armor, the KV-4 has many weak points, which you can exploit while fighting this giant - KV-4 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

In spite of the thick armor, the KV-4 has many weak points, which you can exploit while fighting this giant. All of the armor plates, on this tank, have been situated at an angle of 90 degrees, which is why it suffices to position your tank in front of them and make sure that you hit at an angle of 90 degrees - what you now need, is only to make sure that the penetration value of your cannon is higher than the enemy's armor. This will ensure damage. Especially effective are the attacks against the rear of this vehicle, because it is protected by the measly 90mm of steel.

The turret of the KV-4 also has many flat surfaces that are vulnerable to fire. Each direct hit, at the right angle, should penetrate this tank's armor without any problems. Frontal attacks are much more risky because of the cannon armor. You should aim next to it, or at the cupola atop the turret.

It is worth mentioning here about the thick tracks that the KV-4 is equipped with. Shooting at the side of the angled enemy will, almost always, result in a ricochet, or damaging its suspension, but will not deal any serious damage, nor any drop in health points of the enemy vehicle.

I recommend that, while fighting against the KV-4, you lay fire down on the rear side of the hull: the possible fire will facilitate the destruction of this giant.

How to play...

...as the driver of the KV-4?

  • Your vehicle is a sluggish steel giant. It is necessary that you are well-versed in the maps and the places where you can hide from artillery fire - otherwise, you will turn into a smoldering wreckage immediately.
  • The KV-4 has a thick armor but the armor plates are big, flat and they are situated at the right angle relative to the ground, which makes it much easier for the opponent to fire a well-aimed shot. It is imperative that you angle yourself slightly, in relation to the enemy, (around 30 degrees) and do the same with the turret, right after you fire your shot - the number of flat surfaces makes it easy to penetrate, if you are looking directly at the enemy.
  • The tracks of the KV-4 are very thick - you can use the side as a "bait" for the enemy shells - after you have angled the tank, by the abovementioned 30 degrees, you should be able to take the shell at the tracks, without losing health points.
  • The 107mm ZiS-24 cannon is nearly identical with the one available for the royal Tiger - your tank is perfect as a sniper, and fights over the longer distances make it more difficult for the enemy to hit your weak points.
  • If you are in a convenient position (the immobilized enemy, you are on a hill) you can easily ram into the enemy vehicle. The KV-4 is one of the heaviest vehicles in the fame and it will have no problems crushing any enemy (apart from tier nine and ten German tanks, and the KV-5)
  • If the situation requires that, you can lead the attack and take on some of the enemy fire, which will pave the road for the other, smaller tanks.
  • The KV-4 is, virtually, invulnerable to the enemy light tanks - while fighting, if you position yourself back to a wall, you can ignore them and deal with the stronger enemies in the first place.

...against the KV-4?

  • If possible, attack from behind or from the side, always fire at the right angle, relative to the KV-4. If your enemy is angled towards you, you will probably need ammo of higher penetration value.
  • If the penetration value of your cannon is lower than 175mm, only attacks from behind are effective. If this is impossible to do, de-track the KV-4 and get away from it, there is not much point in wasting ammo, and health, in a fight that you will probably lose anyways.
  • The cupola is a quite easy target to get and any cannon of a tier eight tank is capable of penetrating it. In the case in which you fight over a longer distance, it is better to aim at the hull (unless the enemy is angled at a considerable degree - then you need to shorten the distance)
  • If you have run out of possibilities, you can summon the artillery support. The KV-4 is sufficiently slow that you will often have plenty of time to relocate your self-propelled guns into a convenient position to take a shot.

General information

Name - IS-8 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

IS-8

Type

Heavy tank

Tier

IX

Armament

122mm M62-T2: penetration 268mm; damage 440

Armoring

Hull: 120mm/80mm/60mm, turret: 201mm/129mm/50mm

Durability

1800 health points

Mobility

Top speed: 50km/h, engine: 750HP

Role

Support tank, medium distance combat, close combat

IS-8 is the successor of the IS-3 heavy tank. Practically all the parameters, of the predecessor, have been enhanced here: the armor is thicker, a better cannon is mounted, the top speed is higher. Unfortunately, due to the fact that it encounters the regular tier nine and ten tanks, the slight improvements in the distribution of the armoring, have not improved this tank's resistance to fire greatly. For that reason, unlike the IS-3, which was a vehicle to breach enemy lines, playing the IS-8 resembles playing on a very heavy medium tank. It should circle the enemy forces, harass them with constant attacks and search for the most convenient moment to strike, and then join the main assault force to help eliminate the vehicles that remained in the game.

Development, equipment, crew

Again, the most important piece of equipment which you will have to develop is the 122mm M62-T2 cannon. Unfortunately, to mount it onto the vehicle, you are going to need to develop new suspension. Then, develop a new engine, new turret and the radio.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system, spall liner

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The general armoring pattern of the IS-8 is nearly identical with the one on the IS-3 - IS-8 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

The general armoring pattern of the IS-8 is nearly identical with the one on the IS-3. Unfortunately, the armor is slightly thicker than on the predecessor and the penetration value of the cannons has gone up, alongside with the tank's tier, these are the reasons for some changes in the vehicle's weak points.

The glacis plate is still pike-shaped, but it is resistant only to shells of the penetration value of 200mm. The cannons that fire these shells should aim at the weak point known from the IS-3: the lower-front armor plate . Tank equipped with better cannons can easily take on the glacis plate - practically, any direct hit deals damage.

Unfortunately, the IS-8 has lost its side armor, which the IS-3 had - IS-8 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Unfortunately, the IS-8 has lost its side armor, which the IS-3 had. The double armoring is still there, but it only protects the central part of the vehicle - a direct hit above it, as well as below, penetrate the tank's armor without any problems.

The turret is as resistant as in the case of the predecessor - while fighting enemies, whose cannon descent is small, you can try to stand side-to-side with them. Also, hiding behind elevations or the other natural obstacles, also does the job - in this case, you will have to aim at the cupola on the top of the IS-8's turret.

How to play...

...as the driver of the IS-8?

  • This tank drives like a very heavy medium tank, and that is how you should play it. Do not charge at the enemy because your armor is too weak - move alongside the rims of the battlefield and search for a good opportunity to fire a single shot; then, retreat to reload.
  • Because of its speed, the IS-8 may accompany the other medium tanks and form wolfpacks, which will considerably increase the firepower of the entire group.
  • Although the side armor has been weakened, the IS-8 may still take on the shots to the tracks, which is very advantageous during the battle in the developed areas
  • The turret of the IS-8 has several weak points, but it is rounded enough to repel easily shells fired over longer distance. Your tank may lean out from behind natural obstacles without any problems, to fire a shot.
  • While fighting against the vehicles armed with cannons of the penetration value of 175mm, you can easily attack, because their weapon is incapable of damaging your glacis plate. In this case, however, you need to remember not to angle the IS-8 - your nose needs to be pointing directly at him.
  • The elevation arc of the IS-8 is very low. While crossing a hill, you usually need to expose the entire hull. For that reason, I recommend against fighting, on this vehicle, over rolling surfaces - it is better to choose another path of attack.

...against the IS-8?

  • If you are armed with a cannon of the penetration value above 220mm, you only have to shoot at the glacis plate to penetrate it without major problems. The IS-8 is very poorly armored, as for a tier nine vehicle.
  • Do not exchange fire one-to-one. An IS-8 shell deals, on average, 440 health points of damage - which is more than any other cannon of this level. In the case, in which you fight the IS-8, the best idea is to take advantage of your high rate of fire and fire several times, when the enemy is capable of only one.
  • If, one of your flanks is not protected, the enemy IS-8 may, without major problems, make it through there, over on your back. You should always watch out for the movements of the enemy forces and prevent offensive operations beforehand.
  • The IS-8 de-tracks often. The immobilized tank is a very easy target and, as much as possible, you should focus on destroying it, before it manages to retreat or strike from another direction.

General information

Name - ST-I - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

ST-I

Type

Heavy tank

Tier

IX

Armament

122mm M62-T2: penetration 268mm; damage 440

Armoring

Hull: 140mm/140mm/100mm, turret: 250mm/160mm/160mm

Durability

1900 health points

Mobility

Top speed: 40km/h, engine: 700HP

Role

Close combat, medium distance combat

The ST-I is another, right after the KV-4 Soviet tank with a low top speed and very high resistance to enemy fire - this vehicle is the second most resistant, tier nine vehicle, and it is only inferior to the German E-75. Unlike its predecessor, it has been armed with a much better cannon : the 122mm M62-T2 is identical with the one mounted onto the IS-4. This is why the ST-I has a large firepower and good penetration value. This vehicle is best when it fights at a distance below 150 meters but, whenever the need arises, it can respond with fire over longer distance.

Development, equipment, crew

The first module that you cannot do without is the BL-9 cannon. The more considerate players, who develop several lines of tanks simultaneously, will already have unlocked it (it can be unlocked while playing on the IS-3) - the remaining ones will again have to struggle with the 122mm D-25T, whose penetration value is, around 175mm. In this case, it is a good idea to spend the spare experience points and buy some subcaliber, to make things easier, just a bit.

The next modules are: suspension, a new turret (not only does it have a 250mm thick armor in front of it, but also increases reload speeds and allows you to descend the cannon by, as many as, 8 degrees) and finally, a new 122mm M62-T2 cannon. The engine should be the last one to develop.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Unlike its predecessor, the ST-I does not have too many weak points - ST-I - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Unlike its predecessor, the ST-I does not have too many weak points. The easiest way to damage this tank is by aiming at the lower-front armor, or by shooting into the driver's visor. The glacis plate is resistant to fire and, only guns of the penetration value of, around 260mm, are capable of penetrating it on a regular basis. If the tank hides behind an elevation, or behind ruins, and only exposes the turret, there is little possibility that you damage it. The only weak point is the cupola, but even in this case, you need a cannon with the penetration value of, around 220mm.

When angled, the ST-I is still a very resistant tank and only the largest-caliber cannons are capable of penetrating its thick side-armor. By shooting to the side, try to aim above, or right below the additional armored skirt covering the tracks. Attacks from behind are immensely effective: 100mm thick of armor is not enough protection against their seven tanks.

The elements inside the vehicle are organized in a standard way: the ammo compartment is at the back of the turret and in the hull, right under it, whereas the engine is at the back of the vehicle.

How to play...

...as the driver of the ST-I?

  • The ST-I's armor is very resistant to fire - always position yourself with your front towards the enemy (or at a slight angle) and, whenever possible, hide the lower-front armor behind natural obstacles. The ST-I, positioned in this way, is nearly impossible to eliminate without surrounding it or summoning the artillery support.
  • The 122mm M62-T2 cannon has the penetration value of, around, 268mm - this allows your vehicle to fight any opponent in the game. Because of the long reload times, I recommend against firing in motion; after you take a good aim, you can shoot even over the distance of 200-400 meters. Additionally, you can use the HEAT shells, which is capable of penetrating 400mm thick steel!
  • Thanks to the immensely tough turret, your tank can get close to the enemy vehicle - if he does not have an appropriate cannon and special ammo, his chances in fight with you drop to zero.
  • The tough turret, in combination with the perfect cannon descent, also allows you to fight in the hull down position, from behind elevations.
  • Before you start going uphill, you need to make sure that the opponent does not lay fire down on your vulnerable sides, or the rear - the ST-I is, unfortunately, a quite slow tank and crossing elevations takes long.
  • The ST-I is very vulnerable to artillery fire - it is worthwhile to spend some time to acquaint yourself with the maps and learn locations where self-propelled guns will not be able to reach you.

...against the ST-I?

  • While on a vehicle of a lower tier, attack this tank only from the sides or from behind; the potential attacks from the front should always be aimed at the lower-font armor.
  • As far as possible, do not let the ST-I glue to you - getting away is very difficult and often ends in a failure.
  • If you encounter an ST-I in the hull down position, it is necessary to circle it and attack it from the flank, or to summon artillery support. Frontal attacks at a fortified position, defended by this vehicle, nearly always are bound to fail.
  • While moving on a vehicle of a higher tier, you still need to pay attention to the opponent - it is armed with a perfect cannon that is capable of penetrating any tier ten vehicle.

General information

Name - IS-4 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

IS-4

Type

Heavy tank

Tier

X

Armament

122mm M62-T2: penetration 268mm; damage 440

Armoring

Hull: 140mm/160mm/100mm, turret: 250mm/200mm/170mm

Durability

2500 health points

Mobility

Top speed: 43km/h, engine: 750HP

Role

Close combat, medium distance combat

The IS-4 is an improved version of the ST-I. This tank is better, than its predecessor, in any respect: it is better armored, the reload time and the focus time are shorter, it has higher top speed and a better engine. The playing style remains the same, but removing the flaws of the ST-I will allows you to remain in battle for longer than in the case of the ST-I.

Development, equipment, crew

Initially, the IS-4 is armed with the historical 122mm D-25T cannon. You only need to replace it with the previously developed (on the IS-8 or the ST-I) 122mm M62-T2 cannon.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system, spall liner

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The general armoring pattern for the IS-4 is the same as for the ST-I - IS-4 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

The general armoring pattern for the IS-4 is the same as for the ST-I. Unfortunately, there are several important differences between the two. First of all: the thickness of the lower-front armor has increased - it is still the weakest point on the tank, when it comes to the front armor, but this time you will need a cannon, of the penetration value of, above 200mm (220mm or more is preferred) to deal damage on a regular basis. Also the driver's hatch turned much harder and repels shots more often. The glacis plate is very resistant to fire and, just like in the case of the ST-I, only cannons of the penetration value of 260mm, or higher, are capable of penetrating it on a regular basis.

The sides of the tank became more resistant than in the predecessor - IS-4 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

The sides of the tank became more resistant than in the predecessor. The 160mm thick armor, after it is angled, is capable of repelling many shells, which is why, while attacking the IS-4 from the side, you should aim right below the skirt over the tracks, so that you can hit the lower-side part of the hull. With cannons of larger penetration, you can easily aim at the upper side of the hull - most of the shots should deal damage.

The turret is, virtually, indestructible. There are two small points that are very difficult to find, and which can be penetrated with weaker cannons (of around 200mm penetration value): the roof of the turret, right behind the cannon armor, and the cupola. Apart from that, those armed with better cannons can hit the front side of the turret on both sides of the cannon's yoke - this point is much more resistant, but it is the only way to damage the IS-4, in the case in which it glues to you.

How to play...

...as the driver of the IS-4?

  • Use the same tactic as in the case of the ST-I.
  • The IS-4's glacis plate is immensely resistant to fire- always position yourself with your front towards the enemy (or at a slight angle) and as much as possible, hide the lower-front armor plate behind natural obstacles. The IS-4 positioned in this way is nearly impossible to eliminate without encircling its position, or without the artillery support.
  • The 122mm M62-T2 canon has the penetration value of, around, 268mm - this allows your vehicle to fight against any enemy in the game. Due to the long aiming times, I recommend against firing in motion; after you take your aim, you can shoot even over the distance of 300-400 meters. Additionally, you can use the HEAT shells, which are capable of piercing 400mm thick steel!
  • Thanks to the immensely tough turret, your tank can glue to the enemy vehicle - if the enemy has no appropriate cannon, and special ammo for it, his chances to survive drop to zero.
  • Before you start going uphill, you need to make sure that the enemy will not be able to lay fire down on your vulnerable sides or the back - the IS-4 is not too fast a tank and crossing over elevations takes some time.
  • The IS-4 is vulnerable to artillery fire - it is worthwhile to spend some time learning the maps and learning the locations where you are same from the fire of self-propelled guns.

...against the IS-4?

  • While on vehicles of lower tiers, attack this vehicle only from the side or from behind; the potential frontal attacks should always be aimed at the lower-front armor plate.
  • If possible, you should not allow the IS-4 to glue to you - shaking it off is very difficult and often ends in a failure.
  • If you encounter the IS-4 in the hull down position, it will be necessary to encircle it and attack it from the side or summon the support of the artillery. Frontal attacks on the fortified positions defended by this tank are, almost always, doomed to fail.
  • Regardless of the tank that you are driving, you need to pay attention constantly to your enemy - it is armed with a perfect cannon capable of piercing any vehicle in the game.

General information

Name - IS-7 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

Name

IS-7

Type

Heavy tank

Tier

X

Armament

130mm S-70: penetration 260mm; damage 490

Armoring

Hull: 150mm/150mm/100mm, turret: 240mm/185mm/94mm

Durability

2150 health points

Mobility

Top speed: 50km/h, engine: 1050HP

Role

Close combat

The IS-7 is a continuation of the tradition started with the IS-3 and the IS-8. Again, you will deal here with a quite mobile vehicle which, unlike its predecessors, has been equipped with one of the best armors in the game. The high top speed, combined with the reliable driving unit and a very good cannon, makes this tank one of the most dangerous opponents that you can meet in the World of Tanks - not without a reason, this vehicle has dominated clan games for a long time. Today, because of the high penetration cannons that appeared, this tank has somewhat lost its significance, but you still need to approach this vehicle carefully. It has impressive parameters and is often able to win the entire battle.

Development, equipment, crew

IS-7 has elite status from the very beginning.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system, spall liner

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. You can also try selecting skills that improve the tank's handling, like the clutch braking or the off-road driving.

Weak points

In spite of the armoring, of the thickness of 150mm, the pike-nose, and the angle of the individual fragments, make the IS-7 capable of repelling any shell fired at it - IS-7 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

In spite of the armoring, of the thickness of 150mm, the pike-nose, and the angle of the individual fragments, make the IS-7 capable of repelling any shell fired at it. While attacking this tank from the front, you should attack the lower-front armor plate - with good angling (at the right angle, or while the opponent is coming up the hill) you can penetrate it with cannons of the penetration value of 200-220mm. the glacis plate is practically invulnerable to fire from cannons below 260mm of penetration value and the users of these cannons should pick the right targets. While opposite the IS-7, avoid shooting at the nose itself - it is best to aim into the area of the headlights. In the case in which the enemy is inclined at a slight angle, this will be the only weak point in its glacis plate.

The sides of the IS-7 are much weaker than it might seem - IS-7 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

The sides of the IS-7 are much weaker than it might seem. It is enough that the opponent is angled at 30 degrees to you and you will be able to penetrate its skirt with a cannon of the penetration value of 220mm, or higher. The most important thing, in this case, is to fire well-aimed shots between the tracks and the skirt.

The turret of the IS-7 is indestructible at its front side. You can try hitting the cupola, or place your shell right next to the cannon armor, but in most cases this will not harm the enemy. Additionally, the turret of the IS-7 is very resistant to shots from the side - in this case, it is better to aim right next to the cupola - this fragment has been situated at a smaller angle and it is easier to penetrate it.

How to play...

...as the driver of the IS-7?

  • This vehicle combines perfect mobility with excellent armoring. While fighting against the opponents of lower tiers, you only need to protect your lower-front armor plate and focus on firing well-aimed shots towards the enemy. You only need to watch out for the IS-8, the ST-I, the M103, the Conqueror and the AMX 50120 tanks, because they are armed with cannons sufficient to penetrate your glacis plate.
  • While fighting against tanks of the same tier, you can still rely on your armor but, whenever possible, you should search for the hull down position and make the opponent attack your turret.
  • The cannon of the IS-7 deals immense damage and it has the penetration value, as high as 260mm, but its aiming time is quite long so, it is not that good for combat in motion.
  • In spite of the strong glacis plate, your sides and the back are still vulnerable to fire. You constantly need to pay attention to the distribution of the enemy vehicles and, at all costs, avoid the situation in which you are attacked from multi[le sides all at once.
  • This tank has a high top speed, but you should use it only for swift relocation. All lonely raids or attempts at scouting nearly always end tragically.

...against the IS-7?

  • I recommend against fire duels with this tank, unless your cannon is good and you are using premium shells (subcaliber or HEAT shells). The regular AT ammo is capable of damaging the IS-7, but ricochets are nothing out of ordinary.
  • Whenever possible, you should attack this tank from the sides or from behind, where the armoring of the IS-7 is quite poor. While shooting at the opponent's back, you can damage it without major problems, even with cannons mounted on tier eight tanks.
  • The IS-7 drivers sometimes forget that they are not indestructible - an isolated opponent is easy to encircle and destroy.
  • While firing at a tank with its side towards you, it is a good idea to aim at the front (or the back) wheel - not only will you deal damage, but also will you immobilize the tank, which will make things easier for your allies.
  • When it comes to this, the immobilized IS-7 can be destroyed with artillery fire. If the shell hits the side of the tank, the chances that only one shell will suffice, are high.

General information

1 - Object 260 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

 

Name

Object 260

Type

Heavy tank

Tier

X

Armament

122mm BL-13-1: penetration 260mm / 340mm; damage 440; rate of fire: 5,44 shots per minute

Armoring

Hull: 150mm/150mm/70mm; Turret: 350mm/210mm/100mm

Durability

2100 health points

Mobility

Top speed: 60km/h, engine: 1200HP

Object 260 is the last of four tanks available to unlock during the individual missions in January 2015. It is a Russian tier X heavy tank. It connects great mobility with very good armor and firepower. This tank is very good in all aspects. One can even risk saying that he might dethrone IS-7 on level X battlefields. This tank has very thick turret which is almost impenetrable. Its only weakspot is commander cupola, which is small and hard to hit. Object 260's hull is much thiner, it has only 150mm, but is well angled and it is impossible to penetrate it from the front with a cannon with less than 280mm penetration. It's far easier to penetrate it when you set yourself on right position to remove the angle. In that case Object 260's armor has from 150 to 200mm thickness which makes him penetrable for most of the vehicles. Mobility of this tank is one of his greatest advantages. He has an engine with 1200HP and it has great power/weight ratio. There is around 20KM per ton, which allows Object to quickly accelerate to even 60km/h. He is one of the fastest tier X vehicles in the game. His cannon is slightly less impressive. 122mm BL-13-1 has decent 260mm penetration, but when you face a better armored vehicle then you will be forced to load some premium ammo, that gives you even 340mm penetration. Premium ammunition guarantees that you will pierce through any vehicle in the game. The cannon has quite good accuracy for a Russian one. The only disadvantage is time it needs to focus, it is 2,4 seconds.

Object 260 has a heavy tank armor and a medium tank mobility. Both those characteristics makes him a very comprehensive vehicle. He will be good on the frontline and while trying to flank enemies. In my opinion he should be used mostly to flank enemies. His top speed allows him to quickly get to the right position on the map and the armor allows him to pick up a good fight.

Development, equipment, crew

Preferred equipment: improved guidance system, toolbox, improved ventilation

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - Object 260 - Soviet heavy tanks - World of Tanks - Game Guide and Walkthrough

 

Object 260 armor is hard to penetrate even though hull plates have only 150mm thickness. Its greatest advantage is the angle of the plates thanks to which the real thickness in the front is around 260-280mm when facing him on equal level surface. Luckily, such situations are rare, the vehicle is usually a bit higher or lower than you. Thanks to that your chances for penetration are higher. When Object rides at you from a cover, even he is sidescrapping one of his front plates is perpendicular to you. You should use it and take a shot, his armor is about 200mm in such circumstances, most of the cannons should deal with it. When your vehicle is placed higher than Object, then you should aim at triangular plate that is located over two main armor plates. In normal situation it is too well angled to penetrate it, but when you're two meters or more above the Object, you should easily penetrate it. The lower plate shouldn't be considered as an obvious weakspot. The armor at this spot has the same thickness as the lower plate and he has similar angle. You should aim at the upper part of the lower plate. You should use situations when Object is higher than you. In that case, you should easily pierce through his lower plate.

Object's turret is his greatest advantage. You won't be able to penetrate it unless you hit the weakspots. The armor is very thick and well angled. Usually the real armor thickness is from 300 to 400mm. You should aim at the commander copola which can be found on the left side. It is small, but in close distance you should be able to hit it. The second weakspot is turrets mantlet. The area without protection is narrow, but if you aim well you will face only 60mm of armor.

During combat you must avoid sides of Object 260. They have a layer armor, which in some places increase his real armor thickness to even 500mm. You should shoot at the area between the middle of wheels and the upper part of the tracks. There you will have only 100mm of steel to penetrate. Another spot you might want to shoot at is a narrow fragment of the armor in the upper part of the hull, positioned with a little angle. The back of the hull and the turret is very thin and you should easily penetrate it.

How to play...

...as the driver of the Object 260?

At the beginning of the battle use the advantage of your vehicle's speed to take good position.

When you are firing, you should search for a Hull Down position that will allow you to cover your hull and show only the turret. Rethink the way of riding on enemies. Sidescraping won't be always the best solution. Although your side will be impossible to penetrate, the angle of one of your front plates will be reduced and an experienced player will use that opportunity.

Remember that you are a heavy, not a light tank. Despite the impressive speed you have, your task is not to sight enemies, but to lead the assault. Cooperate with other players and don't go alone too far into the battlefield, unless you're certain that the territory you're moving in is clear.

Regular ammo has 260mm penetration and it is not always enough. It is wise to have always few premium bullets that can be used in dangerous situations.

...against Object 260?

While fighting, take advantage of the great angle of Object 260 armor. It can be his weakness as well. Always select the armor plate that has the worst angle towards you.

If you see only the turret of Object 260, it is better to retreat than waste bullets and health points. Even with premium ammunition you won't have much chance to penetrate the turret.

Whenever possible, attack from sides or the back. Don't forget to shoot at front or back wheel of the track. You will immobilize enemy for a short time. That time can be used by you, your teammates or the artillery.

The Chinese tanks can be divided into copies of the vehicles that you already know and completely prototypical; ones, developed t the factories of the Far East. Since this tree of vehicles is completely new, only light, medium and heavy tanks are available at present.

Chinese medium tanks are similar, in their playing style, to the Soviet vehicles. They have quite weak hulls and a turret that is very resistant to fire. Unlike their Soviet counterparts they are armed with cannons of larger caliber. These tanks are very mobile and capable both of breaching enemy lines and quick raids behind enemy lines.

When it comes to heavy tanks, again, they draw extensively on the Soviet technical thought. These tanks are frontline vehicles, which breach the frontline and open the way for the rest of the vehicles.

The final branch, and the most unique for Chinese, at the same time, is the branch of high tier light tanks. Unlike scouting vehicles of the other nations, these tanks have excellent armament and are capable of destroying any opponent that they encounter. If only you can find an isolated target, you can be sure that soon, it will fall victim to you.

Advantages

  • Cannons deal a lot of damage
  • Good mobility
  • Excellent camouflage factors
  • Universal medium and heavy tanks
  • Excellently armed light tanks

Disadvantages

  • Low accuracy of cannons
  • Medium tanks susceptible to critical damage
  • Terrible cannon elevation (Chinese tanks can only fight over flat terrain)

General information

Name - IS-2 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

IS-2

Type

Heavy tank

Tier

VII

Armament

122mm D-25T: penetration 175mm; damage 390

Armoring

Hull: 90mm/90mm/60mm, turret: 100mm/90mm/90mm

Durability

1280 health points

Mobility

Top speed: 37km/h, engine: 580HP

Role

Close combat, Support tank

The IS-2 is the Chinese counterpart of the Soviet IS heavy tank. This vehicle is nearly identical with its prototype. The only differences concern: the arc of cannon descent (the IS-2 is incapable of lowering it as much as the IS), the number of health points, the power of the engine (the IS-2 is slower than the Soviet IS) and the availability of premium shells. The IS-2 received HEAT shells capable of piercing 300mm of armoring!

Development, equipment, crew

The development of the IS-2 should start with the development of new cannons: your aim is the 122mm D-25T cannon. Then, you can develop the turret (increases the amount of health points) and new engines. The radio and suspension can be unlocked as the last.

While developing the individual modules of the IS-2, you should pay attention to several relationships:

  • You receive the 12150L engine for free, after you have unlocked the 110 heavy tank. If you don't mind the sluggishness of the IS-2, you can save 16000 experience points this way. Right after unlocking the 110 heavy tank, you should remain with the IS-2 and develop the 12150LS driving unit.
  • You receive the A-220 radio for free after you unlock the WZ-131 light tank.

Preferred equipment: shell rammer, improved guidance system, improved ventilation.

Optional equipment: toolbox

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The IS-2, just like the Soviet IS, is a vehicle that is very resistant to fire and is capable of withstanding direct hits from the largest-caliber cannons - IS-2 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The IS-2, just like the Soviet IS, is a vehicle that is very resistant to fire and is capable of withstanding direct hits from the largest-caliber cannons. Unlike its Soviet version, it has a different shape of the glacis plate: instead of resembling the one from the KW series vehicles, it has a uniform plate of high angle, which is more resistant to direct hits than the one on the IS. For that reason, while attacking the IS-2 from the front, with cannons of a lower caliber, you should aim at the lower-front armor plate. The sides and the back of the tank are, as always, vulnerable to fire. The engine and the ammo compartment are in their standard situations.

The turret of the IS-2 is rounded, thanks to which even the strongest cannons will ricochet at the incorrect angle. With cannons of the penetration value higher than 160mm, you can aim directly into the yoke of the cannon - most shells should be able to penetrate it. Apart from that, the copula is very vulnerable to enemy fire. The sides and the back of the turret are an easy target for larger-caliber cannons.

How to play...

...as the driver of the IS-2?

  • The 122mm D-25T cannon is very inaccurate so, while playing on this tank, you need to strive for short distance combat. You can only shoot over larger distances at poorly armored targets.
  • While shooting at the better armored enemies, like the PzKpwf VI Tiger (P), PzKpwf VIB Tiger II or the IS-3, you need to aim at the weak points of the opponent. Thanks to the fact that you usually fight over short distances, this should not cause you too much problems.
  • Since your armoring perfectly protects you against the cannons of lower tiers, if you are on top of the players list, you can charge directly at the enemy. After you slightly angle the tank, you will be impenetrable for the opponent.
  • While fighting against tanks of lower tiers, it is imperative that you flank them, because your front armoring does not ensure enough protection. Fighting on this tank boils down to firing a shot and hiding to reload.
  • You should never glue to the opponent: your yoke is quite easy to penetrate and the turret's resistance is high only because of its rounded shape that repels the misaimed shots.
  • The cannon elevation arc is very low in this tank, which is why you should not fight on it in hilly or mountainous areas.

...against the IS-2?

  • While on a tank of a lower tier, your only chance is to attack the hull from the flank, or from behind. The front of the IS-2 is impenetrable for you.
  • While on a tank of the same tier, you will be fighting a very well-balanced fight. In most cases, you should make the IS- 2 exchange fire with you, where you will win thanks to the higher rate of fire. You cannot allow a situation in which you exchange a shot for a shot, because you are sure to lose then.
  • When on a well-armed tank of a higher tier, you can attack the IS-2 frontally. With good angling of the armor, its cannon will not harm you, and you will be able to penetrate it with ease. You should watch out for the enemies that use HEAT shells- they are capable of piercing any thickness of armor.
  • The IS-2 is a quite mobile tank and not always is it possible to hit it with artillery. However, if the opportunity arises, it is a good idea to give it a try - a critical damage hit will eliminate it from further combat quickly.

General information

Name - 110 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

110

Type

Heavy tank

Tier

VIII

Armament

100mm 62-100T: penetration 215mm; damage 320

Armoring

Hull: 120mm/90mm/60mm, turret: 201mm/148mm/50mm

Durability

1450 health points

Mobility

Top speed: 40km/h, engine: 580HP

Role

Medium distance combat, Support tank, close combat

The 110 is a vehicle that combines the characteristic features of the IS-2 and the Soviet IS-3 heavy tanks. It also has the "pike-nose" which, due to its inclination, is capable of reflecting the majority of the enemy shots. Apart from that it has a high top speed and a turret resistant to damage. Unlike the IS series tanks, it is armed with a cannon of a smaller caliber: the fast-firing 100mm 62-100T.

Development, equipment, crew

From the very beginning, your tank should be using the modules developed for the IS-2: the 122mm D-25T cannon and the 12150LS driving unit. In the first place, you will have to develop new suspension, then the turret and the 100mm 62-100T cannon.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The glacis plate, i - 110 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The glacis plate, i.e. the pike-nose, is virtually invulnerable to fire from cannons of the penetration value ranging 200-220mm; the better cannons are capable of penetrating it but, in spite of that, I recommend against firing at this fragment of the 110 tank. A much better points is the lower (triangular) plate - you can damage it using cannons of 175mm penetration value. In the case, in which the opponent is angled, you can aim at the sides of the nose - without the protection ensured by the natural, big angle of attack, you can penetrate it without major problems.

Unlike in the Soviet IS-3 the sides of the 110 are very vulnerable to fire, because it does not have the double armor layer. Taking shells to the tracks is still possible, but it has been limited to the lowest caliber cannons- shells fired from cannons of the penetration value of 260mm can damage you without major problems.

The turret of the 110 is nearly identical with the one on the Soviet IS-8 heavy tank. It is rounded and it has 201mm of armor at the front, thanks to which it is capable of repelling the majority of shells aimed at it. Only the cannons of tier ten vehicles, which use premium shells, are capable of piercing it. In the case in which you use cannons of penetration values (around 220mm) you can aim at the point marked in the picture, but you need to keep in mind that it may ricochet.

Just like in the Soviet tanks, the ammo compartment is at the back of the turret and directly under it, in the hull. It is worth noting here that the 110, just like the IS-3, has the tendency to explode after one direct hit. The engine is at the back of the vehicle.

How to play...

...as the driver of the 110?

  • The first and the most important rule: the nose always needs to be pointing at the opponent, thanks to which you become less vulnerable to fire. The opponent who is attacking you at an angle, or from the side, will have no problems dealing damage to you.
  • While fighting with vehicles of the same, or lower, tier you only need to make sure that you have hidden you're the lower-front armor plate. After you position the 110 in hull down You will be, virtually, indestructible. The additional upside is the high rate of fire of the 100mm 62-100T cannon, which allows you to eliminate, practically, any tier eight vehicle, in a one-on-one duel.
  • While fighting against vehicles of a higher tier, you need to try to expose to fire your turret only. this is so, because your front armoring may be damaged. The 100mm 62-100T cannon that you are armed with is insufficient for fights with these opponents - not only do you need to hit their weak points, but also to use the subcaliber ammo.
  • The 110 may not be the most mobile of heavy tanks in its tier, but the considerable top speed allows it to move around the map quite quickly. Use it to change direction of your attacks and for possible quick returns, from the endangered fragments of the frontline.
  • While unlocking the successive modules, you will have to carry the 122mm D-25T cannon around. This cannon is insufficient, for a tier eight tank, which is why you will have to use the HEAT shells. It is, unfortunately, very expensive (4000 credits per shell), which is why this tank is one of the best opportunities to spend the accumulated spare experience.
  • This tank has a low elevation arc of the cannon, and it should not fight in hilly and mountainous areas.

...against the 110?

  • It is imperative that you attack the 110's lower-front armor plate, or the sides/back. The nose of the 110 can repel surprisingly many shells, which is why there is no point in wasting ammo over it.
  • While on a tank of a lower, or the same, tier you should not get involved into one-on-one duels with this tank. Its high rate of fire allows it to defeat, practically, any opponent (with the exception of the AMX 50100 that packs even more firepower).
  • Vehicles of the higher tiers should have no considerable problems with destroying the 110. The penetration value of the 100m 62-100T cannon is not too high and the enemy will, usually, have problems penetrating your armoring. Still, you need to watch out for tanks that fire premium shells.
  • Although hitting the 110 with a self-propelled gun, may be difficult, each damage that you deal may be catastrophic: this tank often receives critical damage.

General information

Name - WZ-111 model 1-4 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

WZ-111 model 1-4

Type

Heavy tank

Tier

IX

Armament

130mm 59-130T: penetration 244mm; damage 490

Armoring

Hull: 120mm/80mm/60mm, turret: 230mm/120mm/60mm

Durability

1850 health points

Mobility

Top speed: 50km/h, engine: 600HP

Role

Support tank, close combat

The WZ-111 model 1-4 is the next, after the 110 Chinese heavy tank. This vehicle resembles the Soviet IS-8 heavy tank and it should be used in a similar way. Tanks to arming this tank with the 130mm 59-130T cannon, it is better to pull off the "hit and flee" maneuvers and for fight in the urban environment, where damage that you deal is more important than the high rate of fire.

Development, equipment, crew

Right at the outset, you should mount the 100mm 62-100T cannon, and the 12150LS engine. Then, unlock: suspension, turret and the 130mm 59-130T cannon.

Preferred equipment: shell rammer, vertical stabilizer, improved guidance system

Optional equipment: toolbox, improved ventilation

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. Alternatively, you can select the snap shot (the gunner) and smooth ride (the driver).

Weak points

The armoring pattern of the WZ-111 model 1-4 is similar to the one on the Soviet IS-7 heavy tank - WZ-111 model 1-4 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The armoring pattern of the WZ-111 model 1-4 is similar to the one on the Soviet IS-7 heavy tank. The pike nose is resistant to fire from cannons of 200mm penetration value but, its sides are much weaker and more vulnerable to direct hits. The lower-front armor plate, just like in the tanks of the IS series, is the weakest element of the front armor. The sides of the vehicle are protected with layer armoring but, it covers only a small area on the vehicle. This is why, hitting the hull should not be too difficult.

The front of the turret of the WZ-111 model 1-is just as resistant as in the IS series tanks, and thanks to its shape, it often repels shells. It is worth noting that the improved turret ( i.e. the vehicle with 1850 health points) has weak sides and back. Its basic version is protected with 220mm of steel, at each side.

The ammo compartment and the engine are in their standard places: at the back of the turret and directly under it, and at the back of the vehicle respectively).

How to play...

...as the driver of the WZ-111 model 1-4?

  • Just like in the case of the 110 the most important thing is to point your nose at the opponent, which increases considerably your resistance to fire.
  • While fighting vehicles of the lower tiers, you should make sure that you hide your lower plate and then, you can start eliminating the enemies -tier seven tanks (and some from tier eight) will have problems dealing any damage to you.
  • While fighting tanks of the same or higher tier, you need to keep in mind that your front armor provides no protection whatsoever. You should attack between the individual shots fired by the enemy, or expose the turret only.
  • As soon as you unlock the 130mm 59-130T cannon, you can easily exchange shots with enemies of the same, or lower, tier and the, hide to reload. This tank deals the highest damage in its tier and it is only the German E-75 that can compete with it in this respect.
  • This tank has a high top speed but, you should use it mainly for swift relocation. Any lonely raids, or attempts to scout almost always end tragically for you.
  • This tank has a very low elevation arc and should not fight in hilly or mountainous areas.

...against the WZ-111 model 1-4?

  • While on a vehicle of a lower tier, you should avoid taking damage from the WZ-111 model 1-4. The average damage of 490 points is capable of destroying your tank in no time at all. Attack the from side or from the back; any shots into the front of this tank should be aimed at the lower-front armor plate.
  • While on a tier nine, or ten, tank. Try to avoid any shot-for-shot exchange of fire. The high damage dealt by the WZ-111 model 1-4 can give it discernible advantage. It is better to take advantage of your high rate of fire and fire the first shot at the same time as the opponent does and the second one, right after he finishes reloading.
  • This tank is very mobile and that is why it is a good idea to aim at the stub wheels/drive sprockets to de-track it. The immobilized WZ-111 model 1-4 is a very easy target.
  • Just like the other Chinese vehicles, the WZ-111 model 1-4 is very vulnerable to artillery fire and it often receives a lot of critical damage. If you experience any problems, you can easily summon support.

General information

Name - 113 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

113

Type

Heavy tank

Tier

X

Armament

122mm 60-122T: penetration 257mm; damage 440

Armoring

Hull: 120mm/90mm/70mm, turret: 240mm/160mm/80mm

Durability

2300 health points

Mobility

Top speed: 50km/h, engine: 750HP

Role

Support tank, medium distance combat

The 113 is the last Chinese heavy tank available in the game. What is interesting, this vehicle, in its construction and playing style, resembles a medium tank, rather than a sluggish steel giant. It is poorly armored and its only protection is the resistant turret, the glacis plate, which is inclined at a considerable angle and its high top speed. It is armed with the 122mm 60-122T cannon, which is, unfortunately, one of the weakest weapons available at tier ten. In spite of its unique features, the 113 is not too good a vehicle: it is difficult to handle and it does not provide sufficient results- in this case, it is better to invest in the actual medium tank: the Chinese 121.

Development, equipment, crew

The 113 has the elite status from the very beginning.

Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.

Optional equipment: toolbox, improved guidance system, spall liner

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew. Alternatively, you can select the snap shot (the gunner) and smooth ride (the driver).

Weak points

The pattern of the front armoring is surprisingly simple: the glacis plate is inclined at an angle of 68 degrees, which is why most of the shells fired at it will ricochet - 113 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The pattern of the front armoring is surprisingly simple: the glacis plate is inclined at an angle of 68 degrees, which is why most of the shells fired at it will ricochet. If the 113 is slightly angled, this part of the armoring is, virtually, indestructible. Fortunately enough, the more you approach the tank, and the more you lower the cannon, the easier it gets to penetrate this part. The lower-front armor plate is very weak, possible to damage even for tier six tanks. That is why it is the best target during a frontal attack.

The turret is just as resistant as in the predecessors - the front is nearly impenetrable, the sides occasionally ricochet and the rear, nearly always, takes damage.

The ammo compartment and the engine are in their standard places: at the back of the turret and directly under it, and at the back of the vehicle respectively).

How to play...

...as the driver of the 113?

  • This vehicle is a heavy tank that pretends to be a medium tank. It is very mobile, thanks to which it is capable of accompanying the faster vehicles during attacks from the flank, and of forming wolfpacks. You should always take advantage of its speed while conducting flanking attacks.
  • You should not rely on your armoring while fighting against the enemy - it is better to fire a shot and retreat before the counter-attack takes place, than to risk losing health points, because the 113 often receives critical damage which decreases its combat value.
  • The 122mm 60-122T cannon has relatively long reload times and one of the worse penetration values, among tier ten vehicles. You should aim at the weak points in the opponent's armoring, or attack it from the sides, or from behind.
  • This tank has a very low elevation arc of the cannon and should not fight in hilly and mountainous areas. Additionally, fighting on flat terrain increases the effectiveness of your glacis plate.
  • This tank has a high top speed, but you should be using it for swift relocation only. All of the lonely raids, or attempts to scout, nearly always end tragically for you.

...against the 113?

  • In spite of the, theoretically, one of the best armoring in the game, the 113 is quite easy to penetrate, even at the glacis plate. If you manage to minimize the inclination of the enemy's armor, (while attacking at short distance, or by lowering the cannon) it is slightly more resistant than a medium tank.
  • This tank is very mobile and that is why it is a good idea to aim at the stub wheels/drive sprockets to de-track it. The immobilized 113 is a very easy target and you can easily eliminate it from further battle.
  • You should watch out for wolfpacks of medium tank, supported by the 113. It is best to move away some of your forces and block off the enemy maneuvers.
  • This vehicle is immensely vulnerable to damage from self-propelled guns - it receives a lot of critical damage, which deprives it of its combat value fast.

General information

Name - Type T-34 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

Type T-34

Type

Medium tank

Tier

V

Armament

57mm 55-57FG: penetration 112mm; damage 85

Armor

Hull: 45mm/45mm/40mm, turret: 52mm/52mm/45mm

Durability

450 health points

Mobility

Top speed: 55km/h, engine: 500HP

Role

Medium range combat, support tank, close combat

Type T-34 is a Chinese copy of the Soviet T-34. This tank is identical, in nearly every respect, with its original - the only important difference is the worse possibility to lower the cannon, in the Eastern tank. This vehicle is universal and it can fight both at short range, by circling around the enemy and by attacking at long range, thanks to the accurate 57mm 55-57FG cannon. This tank is very fast and it reaches the top speed quickly. Its armor and the average number of health points, is enough to fight vehicles of the same tier. Just like the Soviet T-34, Typ-34 is capable of influencing the outcomes of battles and lead its squad to victory itself.

Development, equipment, crew

The path of development of the Type T-34 is not too complicated. You start by improving on the suspension, to unlock a new turret and the 57mm 55-57FG canon afterwards. Now you can unlock the missing engine and the radio.

You should notice the following relations:

  • You receive the V-2-34 engine free of charge, after you have unlock the medium tank (this way, you will save up 5000 experience points)
  • You receive the 9RM radio after you have unlocked the 59-16 light tank (this saves up another 4040 experience points)

Since the new engine does not have any considerable influence on the Type T34's performance, you can easily use the above facilitations.

Preferred equipment: Shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armor of the Type T-34 only makes it possible to repel some of the shells fired by the tier three and four vehicles - while in combat with equal enemies, it does not ensure appropriate protection - Type T-34 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The armor of the Type T-34 only makes it possible to repel some of the shells fired by the tier three and four vehicles - while in combat with equal enemies, it does not ensure appropriate protection. The glacis plate and the side armor can be easily penetrated by cannons of the penetration value of 80mm. The turret is only minimally more durable than the rest of the tank - the fifth tier cannons will have no problems piercing it, without taking into consideration the fatal direct hits into the spots, where there is the turret's front armor under the cannon armor.

The ammo compartment is located at the back of the turret and directly under it; the engine, which is a standard, at the back of the hull.

How to play...

...As the driver of the Type T-34?

  • Your vehicle is one of the faster tier V medium tanks, which allows you to move around the map swiftly, seize strategic positions and flank the enemy forces.
  • I recommend against using the Type T-34 as a recon tank, because its range of vision, and its maneuverability, are quite short - often you will be too slow to escape the enemy that you spot.
  • The 57mm 55-57FG cannon is the best weapon available for the Type T-34. It is very accurate, while in movement, has a high armor penetration value and very high rate of fire. The damage that this tank is capable of dealing, per minute, is equal (and sometimes even higher) than in the case of tier VII vehicles.
  • The Type T-34 can conduct sniper duels with vehicles of the same tier - the 57mm 55-57FG cannon is the most accurate from among tier V cannons. Unfortunately, often after receiving several direct hits, the enemy will retreat. For that reason, the exchange of fire over longer distance is the optimal method of fighting, in the case of the Type T-34.
  • While fighting with vehicles of lower tiers, you can angle your vehicle, which will make penetration of the armor, more difficult for your enemy.
  • While fighting with vehicles of higher tiers, you should avoid frontal combat (KW-1S is capable of destroying you in one shot). Take advantage of your speed and try to flank the enemy, after which you need to destroy successive targets, using your fire power.

...against the Type T-34?

  • While on a vehicle of a lower tier, you need to attack the Type T-34 at the right angle, which will decrease the effectiveness of its armor. You should not get involved into duels, because you are sure to lose then.
  • When you drive a tier V vehicle, a lot depends on the current situation. In one-on-one combat, with the Type T-34, the first shot you fire is of great importance - by claiming, at least, some of the enemy's health points, it increases your chances, for victory, greatly, in a situation in which the enemy decides to respond with fire.
  • Vehicles of higher tiers, after being angled, are capable of repelling most of the Type T-34's shells. Still, you need to watch out for a marauder, who will be trying to flank you and throw a hail of shells at your side or your back.
  • The tank loses its tracks easily - it is worthwhile to shoot at the snub pulley, or the driving sprocket to render the vehicle immobile, and then finish it off with another salvo.

General information

Name - Type 58 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

Type 58

Type

Medium tank

Tier

VI

Armament

85mm 56-85JT: penetration 128mm; damage 160

Armor

Hull: 45mm/45mm/40mm, turret: 90mm/75mm/52mm

Durability

750 health points

Mobility

Top speed: 55km/h, engine: 520HP

Role

Medium range combat, support tank

Just like the Type 34 is a copy of the Soviet T-34, the Type 58 is a Chinese counterpart of the T-34-85. Unlike its Soviet original, it has a bit weaker 85mm 56-85JT cannon of higher rate of fire and longer focus times. Additionally, the vehicle itself has a higher number of health points than the T-34-85. The reliable armoring of the turret combined with a relatively effective cannon, allows you to fight, as equals, with enemies of the same tier. Against the stronger vehicles, it is going to be necessary to take advantage of your good mobility and attack the exposed sides , or the rear of the machine.

Development, equipment, crew

Just like its older brother, the Type T-34, also the Type 58 has a small number of modifications to develop. New suspension, the turret and the 85mm 56-85JT cannon are the most important. Now you can unlock the remaining modules.

Again, there are several relations here, which will allow you to save up experience points:

  • You receive the Type 102S1 engine for free, after you have unlocked the T-34-2 medium tank; this will allow you to save 11000 experience points
  • You receive the 12150L engine, after you have unlocked the 110 heavy tank; this will allow you to save 16000 experience points
  • The 9RM radio unlocks after you have developed the 59-16 light tank

Since the difference between the V-2-34 engine, and the best one- 12150L - is negligible, I recommend that you take advantage of the above facilitations and give up developing the driving unit for the Type 58.

Preferred equipment: Shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armor on the Type 58 is nearly identical with the one on the Type T-34 and it does not provide any protection against the vehicles of tier V and higher: 80mm penetration value is enough to pierce through your front or a side - Type 58 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The armor on the Type 58 is nearly identical with the one on the Type T-34 and it does not provide any protection against the vehicles of tier V and higher: 80mm penetration value is enough to pierce through your front or a side. The turret has been slightly improved and its front part is now protected by 90mm steel plate. Shells fired at it will ricochet sometimes but, in most cases you will be able to damage the vehicle.

The ammo compartment is located at the back of the turret and directly under it; the engine, which is a standard, at the back of the hull.

How to play...

...As the driver of the Type 58?

  • Just like the Type T-34, your vehicle is an universal use tank: you can create wolfpacks, serve as a support for heavier tanks by flanking the enemy, or to charge at the positions held by the lower-tier vehicles. The Type 58 is reliable, virtually, in any situation that you may face in the battlefield.
  • Unlike the Soviet T-34-85, Type 58 only has cal. 85mm cannons.. They deal less damage than their Soviet counterpart, which was made up for with higher rate of fire. Unfortunately, the damage per minute is not too high, which is why you should not fight with the other vehicles face-to-face.
  • While fighting tier IV vehicles, you can rely on your armor - after you angle them, you should be protected against any damage.
  • While fighting tier V and tier VI vehicles, you need to be more careful - their weapon is capable of damaging you, but you are the one to deal higher damage. In this case, it is a good idea to expose to the enemy, only the front side of the turret, fire a shot and retreat until you reload.
  • While fighting with tier VII, and especially tier VIII vehicles, your role will be restricted to supporting the heavier vehicles. You should focus on destroying light and medium tanks, which are trying to get at your artillery and, when the opportunity appears, fire at the sides of the enemy's heavy tanks.
  • You should always fight at medium distance, between 100 and 200 meters of the enemy. While fighting at short distances, you can be easily outwitted by the light tanks. Also, your cannon is not accurate enough to win sniper duels for you.
  • While fighting with heavy tanks, just like in the case of the Type T-34 you can circle around them and fire at their weak points. Unfortunately, due to the medium maneuverability of the Type 58, you will not be able to defeat. any enemy that you encounter, in this way.

...against the Type 58?

  • While on a lower-tier tank, you need to keep in mind that the Type 58 deals quite a lot of damage and is capable of destroying you in several shots only. The best idea is to flank its position, or respond with fire, while the enemy is reloading. Also, it pays off to fire from a location in which you are hard to get - gaps between buildings, windows, ruins - the cannon of the Type 58 is not the most accurate and will have problems hitting a point of this kind.
  • While driving a tank of a higher tier, you should always expose your front armor to fire. The Type 58 has only 128mm penetration value and therefore, it will have problems with an angled IS, or even the Tiger. Several well-aimed shots should turn the enemy into a wreckage.
  • You should watch out for the flanking Type 58, because they are capable of damaging even the tier eight vehicles.
  • Just like the Type T-34, it is easy for this tank to lose its tracks - it is worthwhile to shoot at the snub pulley, or the drive sprocket and finish it off with another salvo afterwards.

General information

Name - T-34-1 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

T-34-1

Type

Medium tank

Tier

VII

Armament

100mm 44-100JT: penetration 175mm; damage 250

Armor

Hull: 60mm/45mm/40mm, turret: 170mm/120mm/60mm

Durability

1050 health points

Mobility

Top speed: 50km/h, engine: 520HP

Role

Medium range combat, support tank

The T-34-1 is the first, entirely Chinese construction, which draws extensively on the solutions implemented in the Soviet vehicles of the T-34 series. Unlike its Soviet counterparts, its turret, which now has a semi-spherical shape, is better armored and uses the 100mm cannon, thanks to which it can easily conduct fire from behind low walls an attack frontally some of the vehicles of the IS series, or the German Tigers. While in combat with vehicles of higher tiers, thanks to its mobility, it can flank the enemy and lay fire down on its weak points. In general terms, it is an excellent vehicle, which can serve as a training ground before you change to Chinese medium tanks of higher tiers.

Development, equipment, crew

The development of the T-34-1 should be started with developing a new suspension and then, the turret. Now, you will be able to mount the your vehicle with the 100mm 44-100JT cannon. The only thing left to do, then, is develop the missing engines and the radio to make the tank reach the elite rank.

Just like in the case of the other Chinese tanks, there are several relations here:

  • You receive the Type 102S1 engine for free, after you unlock the T-34-2 medium tank; this will allow you to save 11000 experience points
  • You receive the 12150L engine after you unlock the 110 heavy tank; this will save you, as much as, 16000 experience points
  • You receive the 100mm 44-100JT cannon automatically after you have unlocked the IS-2 heavy tank; this will save you 17500 experience points

As you can see, while developing the T-34-1, you can save a lot of time, if only you unlock the successive heavy tanks. I recommend that you use the option of "automatic" development of new engines because, even without them, your vehicle is sufficiently mobile.

Preferred equipment: Shell rammer, improved guidance system, improved ventilation

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armor of the T-34-1's hull is, as if, it was made of paper - practically any direct hit will penetrate it - T-34-1 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The armor of the T-34-1's hull is, as if, it was made of paper - practically any direct hit will penetrate it. It is only cannons of the lower tiers that will, sporadically, ricochet.

The improved turret of the T-34-1 is its advantage. The 170mm of armor, in combination with the spherical shape, can easily repel any shell fired by the vehicles of tiers V, VI and VII. The larger cannons, most usually, will penetrate the glacis plate but still, an ill-aimed shell will often slide down without dealing damage to you.

The ammo compartment is located at the back of the turret and directly under it; the engine, which is a standard, at the back of the hull. These modules have low number of health points: the T-34-1 will sporadically burst in fire or explode.

How to play...

...As the driver of the T-34-1?

  • Just like the remaining vehicles of the T-34 family, the T-34-1 is a second-line tank, which serves mainly as a fire support for the rest of tanks.
  • The 100mm 44-100JT cannon is one of the strongest available for tier VII vehicles. The high penetration value and considerable damage are capable even heavy tanks. The available premium shells will allow you to penetrate the glacis plate of a tier VII, and sometimes even tier IX tank.
  • Due to the poor armor on you're the hull of your tank, you should always try and hide it from the enemy fire. By taking advantage of hills, ruins or rocks, and sticking your turret out, afterwards, you will be able to fire effective fire at the enemy, while remaining a hard target to get, at the same time.
  • While fighting with the vehicles of tier VIII and IX, your turret should be the way to succeed. You will have to avoid enemy fire and fire at him in such a way, so as not to be exposed to his counter-attack. Attacking from flanks and firing at the moment, at which the enemy is reloading, are the best methods here.
  • Due to the low accuracy of the 100mm 44-100JT cannon, you should carry out combat at a distance of, at most, 200m. Shot fired from a longer distance can often miss the enemy's contour, not to mention missing its weak point.
  • While fighting heavy tanks, you can try circling them while shooting at their weak points. This tactic works well against the lonely, sluggish giants, like the KW-4, but you also need to watch out for the heavy vehicles of high turret spin speed - these will be able to defeat you without major problems.
  • To the extent it is possible, protect the hull against direct hits - the t-34-1 explodes quite often, as a result of damage to the ammo compartment. Additionally, often you will have to extinguish the fire ravaging inside the vehicle.
  •  

...against the T-34-1?

  • While moving on tanks of the same, or lower, tiers, you should attack the hull of the T-34-1. It is very easy to pierce; additionally, there is a probability that each direct hit will set the enemy on fire or damage its ammo compartment on fire. It is best to fire a shot at the moment at which the enemy is busy reloading the cannon. The T-34-1 deals quite low damage per minute, which is why you can sometimes try exchanging fire with this tank.
  • While driving a tank of a higher tier, you do not need to worry about anything. Your cannon should be able to penetrate, both the hull and the turret, easily. You need to watch out, however, for enemies using premium shells, because they are capable of piercing the glacis plate in heavy tanks.
  • You should watch out for the flanking T-34-1, because they are capable of damaging any vehicle in the game, if they use the premium shells.
  • Just like in the case of the Type 58 can easily lose its tracks - it is worthwhile to shoot at its snub pulley or the drive gear to render it immobile, after which you can finish it off with another salvo. Often, you will also be able to damage suspension and another module, like the engine or the ammo compartment.
  • If you have a cannon of a larger caliber (e.g. 122mm) you can aim at the ammo compartment, while hoping to destroy the enemy in one shot.

General information

Name - T-34-2 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

T-34-2

Type

Medium tank

Tier

VIII

Armament

100mm 59-100T: penetration 181mm; damage 250

Armor

Hull: 70mm/45mm/45mm, turret: 180mm/120mm/60mm

Durability

1300 health points

Mobility

Top speed: 50km/h, engine: 580HP

Role

Medium range combat, support tank

After the excellent T-34-1, there comes a disappointment. The T-34-2 is only a slight improvement of its predecessor: it has a bit better cannon and a more durable turret but, the hull's armor leaves much to wish for. This tank, just like the Soviet T-44, can use the cal. 122mm cannon but, this is not the best choice to make - this cannon has very low rate of fire and long focus times. This is why, each shell you fire is worth its weight in gold. Due to the thicker armor of the tier VIII vehicles, the driver of the T-34-2 will have to attack all enemies from the back or from behind. Only the few users of the 122mm cannon, who use premium shells, will be capable of penetrating the glacis plate of the heavy tanks that they encounter. The 122mm cannon has one major flaw: very low vertical operation angle. Due to that, this tank performs better while fighting in cities and on flat surfaces.

Development, equipment, crew

You should purchase the T-34-2 only after you have obtained all of the modules on the IS-2 heavy tank. The first step should be to mount the 12150LS engine. Then, you need to unlock new suspension and the turret. Only now, will you be able to mount a more effective 85mm 59-100T cannon, or the 122mm 37-122JT that you know from the IS-2.

Preferred equipment: Shell rammer, vertical stabilizer, improved guidance system (cal. 122mm cannon), improved ventilation (cal. 85mm cannon)

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armoring of the hull, of the T-34-2, is not much different from the one on the T-34-1 - T-34-2 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The armoring of the hull, of the T-34-2, is not much different from the one on the T-34-1. The glacis plate is thicker now but, in spite of that, it is still too little against enemy fire.

The turret received additional 10mm to its armor (now, it is 180mm thick) which, in combination with its shape, allows for repelling most of the shells fired by tanks of the seventh and the eighth tiers. This protection is, however, insufficient against tanks of higher tiers.

The ammo compartment is located at the back of the turret and directly under it; the engine, which is a standard, at the back of the hull. Just like in the T-34-1, T-34-2 it bursts in fire quite often.

How to play...

...As the driver of the T-34-2?

  • Just like the other vehicles of the T-34 family, the T-34-2 is a tank of the second line, serves mainly as a fire support for the rest of the vehicles.
  • This tank has two parallel armament systems. While using the 100mm 59-100JT cannon, you will have the opportunity to use, to the fullest, the skills that you learned on the T-34-1. The penetration value of this cannon is sufficient to damage tanks of the lower tiers. In the case of encountering the heavier enemies you can easily load premium shells.
  • The second cannon, available for you, is the 122mm 37-122JT. While using it, you will have to change your playing style drastically. The cannon has a very long focus time and reloading time, which is why you will have to fire from shorter ranges, because each shell is worth its weight in gold. Each direct hit deals, an average of, 390 points of damage; an enemy of the eighth tier usually dies after the fourth one. The AT ammo of 122mm has low penetration value, which is why I recommend using premium shells.
  • Due to the poor armoring of your hull, you should always try to hide it from the enemy fire. By using hills, ruins or rocks, and sticking your turret out afterwards, you will be able to fire effectively at the enemy, while remaining a quite difficult target go get.
  • While fighting vehicles of tier VIII and higher, your turret ceases to be the means of succeeding. You will have to avoid the enemy fire and lay fire on him in such a way, as not to be exposed to counter-attacks. Attack from the flank, or firing at the moment at which the enemy is reloading, are the best methods of attack here.
  • Due to the low accuracy of the armament at your disposal, you should fight at the distance of, up to, 200meters In the case of the cal. 122mm cannon, around 100 meters. Shots fired from longer a distance my even not reach the target, not mentioning the damaging of its weak point.
  • While fighting heavy tanks, you can try circling around them and firing at their weak points This tactic works well against the lonely, sluggish giants, like the KW-4, but you need to watch out for heavy tanks with higher spin speed of the turret - they will be able to defeat you without major problems.
  • To the extent it is possible, protect the hull from direct hits - the T-34-2 is quite easy to set on fire.

...against the T-34-2?

  • While on a lower-tier tank, you should attack the hull of the T-34-2. It is very easy to penetrate; additionally, each direct hit has the chance to set the enemy on fire, or damage its ammo compartment. It is best to fire at the moment at which the enemy is busy reloading the cannon (if he is using the 122mm cannon, this operation takes him, as long as, 13 seconds).
  • If armed with the cal. 122mm cannon, the T-34-2 has very long reload times, which translates into quite low damage per minute. You can easily conduct frontal exchange of fire with this tank.
  • While driving a vehicle of a higher tier, you do not need to worry about anything. Your cannon should be able to penetrate both the hull and the turret of the T-34-2, without any problems. You only need to watch out for the enemies that use premium shells, because they are capable of penetrating the glacis plate of heavy tanks.
  • You should watch out for the flanking T-34-2, because they are capable of damaging any vehicle in the game, if they use premium shells. What is especially dangerous, are the vehicles armed with cal. 122mm cannons, because each direct hit from them brings the pool of your health points down.
  • Just like the remaining Chinese medium tanks, the T-34-2 can easily lose its tracks - it is worthwhile to shoot at the drive sprocket or the snub pulley, to immobilize the enemy and finish him off with the following salvo. Often, you will be able to damage both suspension and an additional module, at the same time, like the ammo compartment or the engine.
  • With a cannon of a larger caliber (e.g. 122mm), you can aim at the ammo compartment, in hope of destroying the enemy in one shot.

General information

Name - WZ-120 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

WZ-120

Type

Medium tank

Tier

IX

Armament

122mm 60-122T: penetration 249mm; damage 440

Armor

Hull: 100mm/80mm/45mm, turret: 220mm/160mm/65mm

Durability

1650 health points

Mobility

Top speed: 56km/h, engine: 600HP

Role

Medium range combat, support tank

Just like in the case of the majority of Chinese tanks, the WZ-120 is a copy of the Soviet T-54. From the shape of the hull and the turret, to the driving statistics, this vehicle is deceptively similar to its Soviet counterpart. However, this is where similarities end. The Chinese tank has one feature that is missing in medium tanks of the remaining nations: a modern cal. 122mm 60-122T cannon. Not only does this cannon deal damage of 440 points, but also has an excellent armor penetration value. Unfortunately, just like in the case of the T-34-2, the angle of its vertical operation is low, which will often make you search for an appropriate position to shoot. The tank is a perfect "niner" that is capable of fighting with vehicles of the other nations on equal terms. It may be an interesting bit of information, for some, that the WZ-120 and the Type59 were, in fact, the same vehicles.

Development, equipment, crew

The development of the WZ-120 is long and burdensome, and it requires a lot of experience points. Before you take to this tank, I recommend that you develop all modules for: WZ-132, 110 and unlock a tank of the tenth tier: 112.

Your first step should be mounting the best equipment currently available for you, onto the new tank. Then, you need to unlock new suspension and turret, as quickly as possible, to be able to mount better armament. Some of the equipment makes it over to the WZ-120 from the other vehicles:

  • The 100mm 60-100T cannon: you develop it while playing with the WZ-132 (Tier VIII) light tank
  • The 100mm 62-100T cannon: you develop it while playing with the 110 (Tier VIII) heavy tank
  • The 122mm 60-122T cannon: you receive it after you have unlocked the 112 (Tier X) heavy tank
  • The A-220A Radio: you develop it while playing with the T-34-1, T-34-2, 59-16, WZ-131 or the WZ-132
  • The 12150LS Engine: you develop it while playing with the IS-2, 110 or the T-34-2

After you have installed new suspension, turret and armament., you can develop the last engine, and start gathering experience points to unlock the 121 medium tank.

Preferred equipment: Shell rammer, vertical stabilizer, improved guidance system

Optional equipment: toolbox, camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

Unlike in its predecessors, the hull in the WZ-120 is quite well armored, which ensures some extent of protection from tier VII vehicles and, after it is angled, it will often be capable of repelling the shells fired from tier VIII tanks - WZ-120 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Unlike in its predecessors, the hull in the WZ-120 is quite well armored, which ensures some extent of protection from tier VII vehicles and, after it is angled, it will often be capable of repelling the shells fired from tier VIII tanks. Unfortunately, the sides are very vulnerable to damage, due to which, angling the vehicle, at too wide an angle, allows the enemy to deal damage to you.

The turret of the WZ-120 is very resistant to fire and only cannons of the penetration value of 250mm, or higher, will be able to penetrate it on a regular basis but, even in this case, if improperly aimed, the shell will ricochet anyways. You need to watch out for the cannons of tier X tanks, and especially, for tank destroyers, because they will be easily capable of dealing damage to you.

The ammo compartment is located at the back of the turret and directly under it; the engine, which is a standard, at the back of the hull.

How to play...

...As the driver of the WZ-120?

  • In many respects, this vehicle resembles the T-34-2 armed with a cal. 122mm cannon, but it is better in any way. Thanks to the higher penetration value, higher damage and better armoring, you can easily take up the more risky tactics and take on the vehicles of the ninth and the tenth tier.
  • Thanks to high mobility and top speed, you can support any point, on the map, with your firepower.
  • The WZ-120, like the other medium tanks, may form wolfpacks. The additional 440 points of damage will allow you to deal with single enemy tanks in no time at all.
  • Very few expect a medium tank to be equipped with a cannon capable of penetrating 249mm of armor and deal 440 points of damage. The attacked enemy may panic out and escape, instead of getting involved into a fight.
  • The 122mm 60-122T cannon is not the most accurate one, which is why you should conduct fire from the distance of, at most, 200-300 meters. Fortunately, it has a huge penetration value, thanks to which it is often sufficient to hit within the silhouette of an enemy tank, to deal damage.
  • The WZ-120 armed with a cal. 122mm cannon, has a very low vertical angle of the cannon's operation. While playing with this tank, you should avoid fighting in mountainous areas; if it is impossible, it is necessary to select your targets and fire at the moment at which the enemy is reloading. Fortunately, small elevations may serve as a cover and the enemy will only be able to see the turret.
  • The WZ-120 has quite long reload times, which is why I recommend against any open fight with the other tier IX tanks. The best idea is to take a shot and hide for the duration of the reloading process; this vehicle is perfect for one-on-one fire exchanges.

...against the WZ-120?

  • This vehicle is quite poorly armored, as for a vehicle of the ninth tier. Excluding tier VIII tanks, any enemy will be capable of penetrating your armor and only the turret is able to repel most shells. Light tanks are capable of damaging this vehicle by attacking its sides or the rear.
  • Never conduct a shell-for-shell exchange with the WZ-120; this tank can win duels with medium tanks and, sometimes, even with heavy tanks. After you have located the "Chinese", it is best to attack him directly, using cannons of high rate of fire and the advantage in numbers. It pays off to shoot at the snub pulley or the drive sprocket, to break its tracks and make it impossible for it to retreat.
  • Even the glacis plate of the Maus does not provide proper protection against the attacks of the WZ-120. After you encounter this vehicle, you should not expose yourself to unnecessary fire. The only moment at which the WZ-120 should be able to target you, is when you are about to destroy it.
  • Just like the other Chinese medium tanks, the WZ-120 loses its tracks very easily - it is a good idea to shoot at the snub pulley or the drive sprocket to render it immobile, and finish it off with a subsequent salvo. Additionally, each effective direct hit is capable of damaging the engine, the ammo compartment or of setting the opponent on fire.

General information

Name - 121 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

Name

121

Type

Medium tank

Tier

X

Armament

122mm 60-122TG: penetration 258mm; damage 440

Armor

Hull: 120mm/80mm/60mm, turret: 240mm/130mm/60mm

Durability

1950 health points

Mobility

Top speed: 56km/h, engine: 580HP

Role

Medium range combat, support tank

This tank is a developed version of the WZ-120. In comparison with its predecessor, this tank has thicker armor of the hull and of the turret, higher number of health points and an even more effective cannon: 122mm 60-122TG of the increased penetration value and high rate of fire. The combination of good mobility, low-profiled shape, excellent camouflage and immense firepower, makes the 121 one of the most dangerous enemies in the battlefield. Fortunately, the limited cannon vertical operation angle, considerably limits the tank's effectiveness in hilly and mountainous areas.

Development, equipment, crew

From the very beginning, the 121 has the elite status.

Preferred equipment: Shell rammer, vertical stabilizer, improved ventilation or improved guidance system (depending on your preferences)

Optional equipment: camouflage net, binocular telescope

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The armoring pattern of the 121 is identical with the one in the WZ-120 - 121 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

The armoring pattern of the 121 is identical with the one in the WZ-120. The glacis plate has been thickened a bit thanks to which, after it is slightly angled, it will be able to ensure you with some protection against cannons, of the penetration value of 220mm. The sides and the rear are, still, very weak and any tank that you encounter will be capable of damaging them.

The turret of the 121 is excellently armored and, thanks to its semi-spherical shape, most shells will not deal damage to you. Only the well-aimed shots fired, from tier X cannons, will be capable of penetrating it.

The ammo compartment is located at the back of the turret and directly under it; the engine, which is a standard, at the back of the hull.

How to play...

...As the driver of the 121?

  • In the long run, this tank is identical to handle to the WZ-120, which is why you should take advantage of all skills that you have learned while driving the tier IX vehicle.
  • Thanks to its high mobility, and its top speed, you can support any point on the map with your firepower.
  • The 121, like the other medium tanks, may form wolfpacks. The additional 440 points of damage will allow you to deal with single enemy tanks in no time at all.
  • Very few expect a medium tank to be equipped with a cannon capable of penetrating 258mm of armor and deal 440 points of damage. The attacked enemy may panic out and escape, instead of getting involved into a fight.
  • The 122mm 60-122TG cannon is not the most accurate one, which is why you should conduct fire from the distance of, at most, 200-300 meters. Fortunately, it has a huge penetration value, thanks to which it is often sufficient to hit within the silhouette of an enemy tank, to deal damage.
  • The 121 has a very low vertical angle of cannon operation. While playing with this tank, you should avoid getting involved in combat over hilly areas; if this is impossible, it is necessary to select your targets and fire at the moment at which the enemy is reloading. Fortunately, small elevations may serve as a cover and the enemy will only be able to see the turret.
  • Unlike the WZ-120, the 121 has low reload times, thanks to which it deals huge damage per minute. It is capable of winning open fights with most medium tanks and some heavy tanks. In spite of that, I still recommend hiding away for the duration of the reloading process; exchange of fire, one on one, will allow you to save up much more health points which will come in handy towards the end of the battle.

...against the 121?

  • Although its armor has been improved, in comparison with the WZ-120, it is still insufficient to stop shells fired by tier IX and X vehicles; only the turret may be problematic, which is why I recommend attacking its front side.
  • Never conduct a shell-for-shell exchange with the 121; this tank can win duels with medium tanks and, sometimes, even with heavy tanks. After you have located the "Chinese", it is best to attack him directly, using cannons of high rate of fire and the advantage in numbers. It pays off to shoot at the snub pulley or the drive sprocket, to break its tracks and make it impossible for it to retreat. Open combat with this vehicle is also dangerous because the 121 deals very high damage per minute.
  • Even the glacis plate of the Maus does not provide proper protection against the attacks of the 121. After you encounter this vehicle, you should not expose yourself to unnecessary fire. The only moment at which the 121should be able to target you, is when you are about to destroy it.
  • Just like the other Chinese medium tanks, the 121 loses its tracks very easily - it is a good idea to shoot at the snub pulley or the drive sprocket to render it immobile, and finish it off with a subsequent salvo. Additionally, each effective direct hit is capable of damaging the engine, the ammo compartment or of setting the opponent on fire.

General information

1 - WZ-111 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

 

Name

WZ-111

Type

Heavy tank

Tier

VIII

Armament

122mm D-25TA: penetration 175mm/250mm; damage 390; rate of fire: 5 shots per minute

Armoring

Hull: 120mm/80mm/60mm; Turret: 230mm/120mm/60mm

Durability

1550 health points

Mobility

Top speed: 50km/h, engine: 520HP

WZ-111 is a Chinese tier VIII heavy tank. This vehicle is available for completing a pretty hard mission from the end of 2014 and beginning of 2015. Not many players will probably be able to get him, but it is a good idea to read about him to know how to fight against him. It can be said that WZ-111 is a younger brother of WZ-111 1-4 or an rival of WZ-112. He has a very good armor, especially on the turret, medium tank level of mobility and quite decent cannon. The armor is profiled to look like the nose of a pike fish, thanks to what even a thin iron plate gives quite decent real armor thickness. The weakest part of this tank is his cannon. It gives nice damage for VIII level, but has small penetration, isn't accurate and the aiming time is very long. All that combines makes it a perfect vehicle for close combat, especially in a city.

Development, equipment, crew

Preferred equipment: improved guidance system, toolbox, improved ventilation

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - WZ-111 - Chinese tanks - World of Tanks - Game Guide and Walkthrough

 

When facing WZ-111 you should avoid shooting at this vehicle turret, it is impenetrable for most vehicles. The best on the turret to aim are two hatches on its top. They are quite large, but their thickness is over 150mm. The hull is a better option to aim, especially its lower plate. Real armor thickness down there is around 120mm. The upper plate is slightly thicker and better angled, when shooting at it you must have a cannon with at least 200mm penetration. You must take caution when you're shooting at the sides of the vehicle. In the middle of the hull there is an additional plate that increases the real thickness of the armor to 300mm. You should the area over the tracks. The back of the turret and hull is easy to get through and shouldn't give you any trouble.

How to play...

...as the driver of the WZ-111?

Use the terrain cover to your advantage. Trees, bushes, ruins - all of them increases your chances for survival.

When facing enemies from lower tier you must only remember to secure your lower plate, When you face enemies from tier higher than yours, even the upper plate won't give you enough protection. Tier IX and X cannons usually have more than 200mm penetration.

Take advantage of your impressive top speed to quickly move your vehicle. Don't ride to enemy position without the proper backup from your team.

This tank has very limited rotation of his cannon and shouldn't be used on uneven grounds.

...against WZ-111?

Avoid shooting at WZ-111's turret, the best place to penetrate is the lower plate and his sides. Detracking the vehicle is a good idea as well. When you immobilize this tank, shooting its weakspots will become easier.

Avoid open territories, try to always ride to city/village/pile of rocks. You have a very inaccurate cannon which isn't too good for greater distance

If you fight against lower tier vehicles, you can ride at them. It is highly unlikely that any tier VII or VIII cannon will penetrate you.

General information

1 - StuG III B - German tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

StuG III Ausf. B

Type

Tank destroyer

Tier

IV

Armament

10,5 cm Stu.H. 42 L/28: penetration 64mm; damage 350

Armoring

Hull: 50mm/30mm/30mm

Durability

260 health points

Mobility

Top speed: 40km/h, engine: 320HP

Stug IIIB is a German tier IV tank destroyer. His main opponent is a great vehicle Hetzer. Sadly, he is worse than Hetzer in almost everything. He has the same cannon, but with lower accuracy and reload time. He has less hit points and weaker armor as well. The only thing in which he is better is mobility. The vehicle can very quickly accelerate to 40 km/h. Even though the armor in StuG IIIB is weaker than the one in Hetzer, it is still quite nice for a level IV vehicle. It is a perfect tank for combat in city since he can move fast, assault enemies from side or back and then quickly retreat.

Development, equipment, crew

Priority for a StuG IIIB is to develop and mount great 10,5cm cannon.

Preferred equipment: binocular telescope, toolbox, camouflage net

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - StuG III B - German tank destroyers - World of Tanks - Game Guide and Walkthrough

 

StuG IIIB armor is not hard to get through, at least when faced in front. You should shoot the lower plate that is 50mm thick. Avoid shooting near the turret, the armor is very thick and well angled there. The actual thickness of the armor in that place can be from 100 to 200mm.

How to play...

...as the driver of the Stug IIIB?

You use the terrain to hide your tank. Trees, bushes, ruins - they all increase the chances of your survival.

Attack your enemies from the lowest distance possible. Your cannon isn't very accurate. First you should target tier III and IV vehicles with weaker armor. You have great chance to destroy them with one shot.

After every shot hide behind something. Reload takes about 10 seconds during which you are helpless.

Try to aim sides or back of enemy vehicle, if it isn't possible aim wingspots on front of the armor. Since your cannon has low penetration you are forced to search for less armored parts of enemy vehicle.

...against Stug IIIB?

Avoid shooting to an enemy that is stationed in big angle, thanks to that practically every shot should penetrate enemy armor.

If you play with a light or medium tank don't try a frontal assault with hope that you will be able to outmaneuver StuG IIIB. With his mobility and quick reload time you won't have a chance for that.

Avoid shooting the turret or its surroundings, you won't have any chances of penetrating that place.

You should fight with StuG IIIB from the greatest distance possible.

Try to destroy enemy track, then you will have a chance to move closer to StuG and outmaneuver him.

General information

1 - StuG IV - German tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

StuG IV

Type

Tank destroyer

Tier

V

Armament

7,5cm Stu.K. 40 L/48: penetration 110mm / 158mm; damage 110; rate of fire: 16,91 shots per minute

Armoring

Hull: 80mm/30mm/20mm

Durability

360 health points

Mobility

Top speed: 38km/h, engine: 300KM

StuG IV is a German tier V tank destroyer. You can get him in one of the individual missions that starts in January 2015. It is the first vehicle that can be gained so the requirements won't be too difficult. It is an upgraded version of StuG IIIG, although upgrade is not the correct word in this case. It is a vehicle with much worse firepower. Cannon penetration is only at 110mm and the damage is 110. Only the rate of fire and time of aiming have been upgraded. Additionally, this vehicle isn't very mobile. Although the top speed is 38 km/h, it has a weak, 300HP engine. The armor isn't too good as well, in the thickest part it has only 80mm and isn't angled. One good thing are the additional iron plates on the sides of the vehicle. They aren't very thick, but they protect you from high-explosive ammo and artillery fire.

Development, equipment, crew

Preferred equipment: binocular telescope, toolbox, camouflage net

Skills and perks:sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - StuG IV - German tank destroyers - World of Tanks - Game Guide and Walkthrough

 

StuG IV has a weak armor. The best place to shoot it is the middle plate that isn't angled well. The bullets should easily penetrate other parts of the armor as well, especially the plates on the left and right of the turret. You should avoid shooting at the mantlet of the cannon, it isn't very thick but well angled and bullets might easily bounce off of it. The sides and the back of the vehicle are very thin, only a 30mm plate protects them. You should take caution when shooting with a high-explosive ammunition. A shot to the side plate will make the bullet explode, and the shockwave will have a long road ahead before it will reach the hull of the vehicle.

How to play...

...as the driver of the StuG IV?

Use the terrain cover for your advantage. Trees, bushes, ruins - all of them increase your chances for survival.

Keep a safe distance from the center of the fights. Your cannon doesn't deal lots of damage, but it is quite accurate and have a decent rate of fire.

Remember that you have only 360 health points. Some of enemy vehicles might be able to take you down with one shot. If you see that someone is aiming at you it is better to retreat than fight him.

...against StuG IV

Avoid shooting at the turrets mantlet, any other part of the StuG IV will be easier to penetrate.

Avoid using the high-explosive ammunition, unless enemy is positioned with his side or back towards you.

Watch out for enemy cannon that has nice rate of fire. If he detrack you, you're chances for winning will be low.

General information

1 - Archer - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

Archer

Typ

Tank destroyer

Tier

V

Armament

OQF 17-pdr AT Gun Mk. VII: penetration 171mm / 239mm; damage 150; rate of fire: 12,77 shots per minute

Armoring

Hull: 20mm/20mm/20mm

Durability

360 health points

Mobility

Top speed: forward 12km/h, backward 32km/h, engine: 192HP

Archer is the first in the new line of British tank destroyers. It is probably the most interesting of tanks added in the latest patch. He's greatest advantage is the cannon, the same as the one found in Sherman Firefly and few other British vehicles. It is worth mentioning that it is a tier V vehicle, where 171mm penetration with a standard ammo is enough to pierce through practically everything. Most of the battles you will probably play on level VI or VII, but if it throws you on the top, then you can start hunting season. Even on higher levels the cannon should be sufficient. Other advantages of this cannon are rate of fire, accuracy and horizontal inclination. Biggest disadvantages of Archer are his armor and hit points, or should I rather say, the lack of both. The front armor is well angled but it has only 20mm, so even tier II or III vehicles will be able to penetrate it. The amount of hit points is 360. If you will be thrown against a tier VII tank, most of them will be able to kill you with one shot. The key to good results is avoiding the center of the fights and depend on other tanks intel. It is worth to mention about the mobility of this tank. Driving the Archer is quite specific. His cannon is mounted backward to the driving direction, so, to avoid the necessity of inverted aiming, Wargaming decided to replace the forward driving speed with the backward one. Thanks to that, you can drive forward with the max speed of 12 km/h, and backward with the speed of 32 km/h. This can be useful in some situations like quick retreat, but it takes time to get used to driving backwards.

Development, equipment, crew

Suspension should take priority in development, as it allows you to mount the best cannon.

Preferred equipment: binocular telescope, improved guidance system, camouflage net

Skills and perks: sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - Archer - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Armor of the Archer is very thin. In the thickest place it has only 20mm, so even when well angled it cannot stop enemy bullets. You can shoot in any part you want, the vehicle's turret doesn't even have a mantlet. The only place that you should avoid shooting at are the tracks, but only if you shoot from the front.

How to play...

...as the driver of the Archer?

Keep as far away from the fighting zone as possible.

Hide behind any cover that you can find, especially behind bushes and rocks. You must avoid being detected by any means possible.

Mount a camouflage net on your vehicle. Binocular telescope is advices as well as it improves your seeing radius.

Don't ride on open fields. Even if you simply want to get to same point, select the longer, but safer road.

Try to aim for enemy tracks. First, you will avoid them getting close to you and detecting you. Second, the rate of fire of your cannon will give you an opportunity to quickly eliminate detracked vehicle.

Remember about the unusual steering. It is best to ride backwards as you get greater speed that way.

...against Archer?

Don't worry too much about aiming, every shot will penetrate through Archer armor.

Load an high explosive bullet, it will easily take care of Archer's armor and you will deal greater damage and hurt the crew.

If you know that Archer hides in a specific place, try to ride as close to him as possible so he won't be able to fully use his accurate cannon.

Heavy tanks should be especially cautious of this vehicle as they have a small range of view. If a heavy tank is being shoot at by Archer, he should hide behind a cover and ask for help from a medium or light tank. They should easily outmaneuver Archer.

Remember, that when Archer moves quickly, he virtually can't aim and he is a perfect target.

General information

1 - Achilles - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

Achilles

Type

Tank destroyer

Tier

VI

Armament

OQF 17-pdr AT Gun Mk. VII: penetration 171mm / 239mm; damage 150; rate of fire: 13,04 shots per minute

Armoring

Hull: 38mm/19mm/19mm; Turret: 57mm/25mm/25mm

Durability

640 health points

Mobility

Top speed: 48km/h, engine: 500HP

Achilles is a tier VI British tank destroyer. Its appearance and specifications are similar to the American tank destroyer Wolverine. It's a successor to the Archer destroyer, although almost everything except the cannon differs them. The cannon is the same great one that can be found in Archer, Sherman Firefly or the heavy tank Churchill VII. OQF 17-pdr AT Gun Mk. VII cannon connects great accuracy, good enough penetration and very good accuracy for a tier VI tank destroyer. Although during combat you might encounter even tier VIII tanks, where 171mm penetration might not be enough and you will have to load some premium ammo. Another advantage of Achilles is its mobility, the proportion between power to weight is around 18HP/t and top speed is 48 km/h. Thanks to that, you can quickly speed up to max and quickly get yourself to a perfect location on the battlefield. Achilles has a rotating tower mounted, so you can use binocular telescope and camouflage net with ease. Weaknesses of its predecessor, such as armor and amount of hit points, have been fixed. However, the armor still doesn't give enough protection. The hull is very easy to penetrate. The turret is slightly better, it has 60mm thickness, is small and well angled. The vehicle doesn't allow you to fully use the benefits of such tower as the cannon depression is low.

Achilles is a very versatile tank destroyer, he can be use as a sniper standing far from the battlefield, and as a support tank thank can go side by side with medium tanks. In both cases you must keep in mind the weaknesses of its armor and low cannon depression.

Development, equipment, crew

When you buy this vehicle you should already have developed the best possible cannon - OQF 17-pds AT Gun Mk. VII. Your only task should be to mount it as fast as possible. Then you can focus on developing further modules and next vehicle - the Challenger.

Preferred equipment: binocular telescope, toolbox, camouflage net

Skills and perks:sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - Achilles - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Achilles has a thin armor for a level VI vehicle - only 38mm. It makes the front hull plate very easy to penetrate. Ricochets happen only on very big angle. Only place you should avoid aiming at is the lower part of the front plate. It is not thicker than the rest of the plate, but it is better angled and bullets might ricochet from it.

The turret defenses are better. The armor itself is only 25mm, but sides of the turret are well angled. The turret's mantlet is pretty big as well, but its armor is uneven. Its thickness vary from 50mm to even 150mm. Usually getting through depends simply on luck. You should avoid the back of the turret. Achilles has a layer armor there, its thickness is 51mm and it is very well angled. You should avoid shooting at the protruding, back part of the turret.

How to play...

...as the driver of the Achilles?

Use the speed of your vehicle to get the right position on the battlefield. Try to look for places where only the turret of your tank will be visible.

Avoid getting attention. Stay on the second line or even on the back of the assault. Remember, your advantage is your cannon, not the armor.

Mount telescope or the camouflage net in your vehicle, thanks to the rotating turret you will be able to fully use the benefits that they give you.

...against Achilles?

Try shooting the hull of the vehicle, it guarantees penetration.

Use the fact that Achilles has open turret. Load the high explosive ammunition and try to hit as close the upper part of the turret as possible. It guarantees dealing damage and hurting the crew members.

The best way to fight Achilles is moving from the cover, shooting, hiding back. This tactic is especially useful when you're driving a heavy tank and reloading takes about 10 seconds.

General information

1 - Challenger - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

Challenger

Type

Tank destroyer

Tier

VII

Armament

OQF 17-pdr AT Gun Mk. VII: penetration 171mm / 239mm; damage 150; rate of fire: 13,33 shots per minute

Armoring

Hull: 88mm/50mm/38mm; Turret: 50mm/40mm/200mm

Durability

900 health points

Mobility

Top speed: 52km/h, engine: 650HP

Challenger is the first in the line of new, British tank destroyers based on the suspension of medium tanks. This vehicle connects traits of a medium tanks with features typical for a tank destroyer. In this case the characteristics of a medium tank are dominant. Once again you will be given the OQF 17-pdr AT Gun Mk. VII cannon, which was good on V and VI tier, but in a level VII destroyer might force you to aim more precisely and outmaneuver your enemy. The rate of fire hasn't changed, but accuracy and focus of the viewfinder have been upgraded. Thanks to this just a moment after stopping the vehicle you're ready to give a precise shot. The tank has a rotating turret which makes him even more similar to medium tank. But it is worth remembering that the rotation is slow and in many cases you should help it by moving the hull as well. The vehicle has a great 650HP engine while its weight is pretty small. Top speed has been set at 52 km/h. All of that combined and Challenger becomes probably the fastest tank destroyer of its tier. The biggest disadvantage of Challenger is its armor, and more specifically, lack of one. Front armor has theoretically 88mm thickness, but it is combined if simple, iron plates that won't stop even medium VI tier tanks. Your enemies will be mostly of tier VIII and even IX.

Tactics while playing this vehicle should be different than with other tank destroyers. You should play him like a medium or even light assault tank. Of course, it is possible to shoot from greater distance, but low camouflage makes you an easy target to be spotted by enemies. The best strategy is to keep on the second line of the assault and use mobility to avoid enemy fire.

Development, equipment, crew

In the Challenger case you have the best cannon developed since the beginning. Your task is to upgrade suspension and the engine as quickly as possible. You should remember about developing the best radiostation as well - the WS No. 22. Her reach is 700. Such great distance allows you to know what is the situation even on the other side of the map.

Preferred equipment: improved ventilation, coated optics, camouflage net

Skills and perks:sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - Challenger - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Armor of the Challenger is not one of its advantages. It has two places you shouldn't shoot at nevertheless. The first one is the turrets mantlet. If you're unlucky you might hit a point where the armor is 170mm thick. The second, not obvious spot you should avoid, is the back of the turret. Usually armor at that spot is symbolical and it is easy to penetrate it. In case of Challenger, it is different. The back plate of the turret has 200 thickness and it can withstand even a bullet shot by a tier IX vehicle. The rest of the Challenger is far worse. The maximum thickness of the armor is 88mm without any angle. Unless you are shooting under large angle, you should easily penetrate it. The turret doesn't even have a mantlet, so you can shoot it in whatever point you want and you will get through anyway.

How to play...

...as the driver of the Challenger?

During combat you can choose one of the two tactics. The first is to rush forward along with light and medium tanks and try to attack enemy tanks from sides or the back . The second is to play like a typical tank destroyer. In that case, hide in the bushes, activate the camouflage net and use the reach of the radiostation.

Try aiming the weak spots on enemy armor. Your cannon is accurate enough to pierce even IX tier vehicles if you know where to shoot.

If you have chosen the medium tank tactic, stay on the move the whole time, hide behind cover, ride out, give one or two shots and then change your position on the map.

Avoid direct confrontation with other vehicles. You have to little health points and too thin armor to win such battle.

...against Challenger?

When you face Challenger you can use high-explosive ammunition. Such bullet should easily pierce through enemy turret and additionally damage the modules and hurt the crew.

When you are being assaulted from greater distance, keep moving. Challenger has very accurate gun, but with average penetration. If you move even a little, it will be harder for him to hit your weakspots.

When you're driving a medium or light tank, don't try to outmaneuver your enemy. With his mobility and rotating turret, you won't have great chances for success. Such tactic is good only of enemy is detracked and you can use the low speed of rotation of Challenger's turret.

Don't shoot the back of Challenger's turret. The armor at that spot has 200mm thickness. You can shoot any other place instead.

General information

1 - Charioteer - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

Charioteer

Type

Tank destroyer

Tier

VIII

Armament

105 mm AT Gun L7: penetration 268mm; damage 390; rate of fire: 5,94 shots per minute

Armoring

Hull: 63mm/46mm/38mm; Turret: 30mm/25mm/30mm

Durability

1050 health points

Mobility

Top speed: 52km/h, engine: 600KM

Charioteer is a British tank destroyer, Challenger's successor. It has many of its predecessor attributes and a much better cannon. This vehicle can be treated like a medium tank. He has a X level cannon - 105 mm AT Gun L7. For a tier VIII vehicle, his cannon's attributes are amazing. Bullets fired from it have 268mm penetration and they deal 390 damage. This cannon has rate of fire typical for a tier X medium tanks and is very accurate. It has some weaknesses as well. The biggest is the fact that you will be thrown against tier IX and X enemies. Situations when you're on the top will be very rare. Another advantage of Charioteer is his mobility. It's even better than in Challenger. Top speed hasn't changed and it is still 52 km/h, but the power/weight ratio has improved. Thanks to that, the tank has better acceleration and you will be able to get to a selected map point even quicker. Similar to the rest of new British tank destroyers line, the armor in Charioteer is just symbolical. It's even worse than in his predecessor. Armor thickness is never greater than 100mm, no matter what angle did you shot him. Due to this, one doesn't need to aim to accurate, as any hit will penetrate Chariotter's armor.

With this vehicle it is recommended to play as with a classical tank destroyer. The speed of this tank should be used to get to the right position and for retreat to another one if necessary. You should get some camouflage net and binocular telescope as well. Of course, you can play this tank like a medium one, but in battles on level IX and X you will meet experienced players and speed alone won't be enough to survive on the battlefield. The lack of armor makes you a target than can be killed with one shot, even although you have 1050 health points.

Development, equipment, crew

You should already have most of the equipment developed. All that is left is to focus on developing two cannons. First one is QQF 20-pdr AT Gun Type B Barrel, although in case of this vehicle it is just a temporary option, even though it has quite nice specifications. The best cannon is 105 mm AT Gun L7, which will make fighting even the tier 10 vehicles pretty comfortable.

Preferred equipment: binocular telescope, large-caliber tank gun rammer, camouflage net

Skills and perks:sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

There is not much to say about Charioteer's armor. The armor is so thin that you should behave as if there was no armor at all. It can be shot anywhere, on any angle. High-explosive ammunition will be very effective against Charioteer.

How to play...

...as the driver of the Charioteer?

Use terrain covers to hide your tank. Bushes, trees, ruins - all of them increase your chances for survival.

Mounting a camouflage net is necessary. You can't allow to be found by enemy. Your vehicle has a little camouflage factor, so a net will be very useful.

Tank commander must have the Sixth sense ability. Without it playing is almost impossible. You must know when you have been discovered by enemy. Enemy artillery is worst for you, in 99% cases it can one-shot you.

Change your position on the battlefield as often as it is possible. If you are discovered, position change is necessary. Your spot should be in a safe distance from the center of the fights as well.

...against Charioteer?

If you have a cannon with good rate of fire, try to detrack Charioteer. By doing so, you will remove the only Charioteer's defense - his speed. When the vehicle is immobilized, it becomes a perfect target and can be killed in a matter of few seconds.

Load some high-explosive ammunition. With the thickness of Charioteer's armor penetration is guaranteed, and the damage done by those bullets will be greater.

Don't try frontal assault. Although it is a tier VIII vehicle, it has a level X cannon with good penetration that is enough to pierce through any vehicle in the game.

General information

1 - FV4004 Conway - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

FV4004 Conway

Type

Tank destroyer

Tier

IX

Armament

120 mm AT Gun L1A1: penetration 259mm / 326mm; damage 400; rate of fire: 7,69 shots per minute

Armoring

Hull: 76mm/50mm/38mm; Turret: 132mm/95mm/36mm

Durability

1500 health points

Mobility

Top speed: 35km/h, engine: 650HP

Conway is the penultimate of the new line of British tank destroyers. This vehicle has very huge turret, that looks more like a fridge than a turret of a tank. Luckily, this fridge has great firepower. You can mount a 120 mm AT Gun L1A1, to which the standard ammunition has nice 259mm penetration, and if you load it with premium bullet you can shoot even at vehicles like Maus or E-100. The damage isn't massive, but with rate of fire around 7 shots per minute it is quite something. Other advantages are the accuracy and time of focusing the aim, but that is typical for all British cannons. It's probably one of the best cannons available in the game. Other good thing is rotating turret than maybe does not rotate too fast, but it allows you to use camouflage net and telescope with ease. Other, less impressive advantages are nice amount of health points - 1500, which is pretty much for a tank destroyer. This vehicle is quite mobile. Top speed is only 35 km/h, but nice power/weight ratio gives pretty decent acceleration. This vehicle doesn't need to be a speed demon anyway since its place is in the last line of the attack. The biggest weakness of Conway is his armor, even if it is better than in the previously described vehicles. The hull still isn't well protected, but the huge turret has been reinforced in some spots and he can bounce off some bullets.

This vehicle in the right hands and with fully trained crew can deal great damage to enemy team. The best tactic is to shoot at enemies from hiding, keeping yourself as far away from the battlefield as possible. It is a good idea to change your position from time to time to make it harder for enemies to eliminate you. When there is artillery in enemy team, it is required.

Development, equipment, crew

You have the best cannon and turret mounted already in the newly-bought tank, so all you have left to do is develop the best engine, which will greatly increase vehicles mobility.

Preferred equipment: binocular telescope, toolbox, camouflage net

Skills and perks:sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - FV4004 Conway - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Conway, similarly to other tanks in its line, doesn't have a good armor. He does have a huge turret that is rather easy to penetrate, that is if you know where to shoot. You must avoid shooting at the turret's mantlet. It is divided into two parts. If you have to, then shoot the upper part, which is about 150mm thick. But under no circumstances don't shoot at the lower part, the armor is 250mm-300mm thick there. You should avoid shooting the armor plates at the lower corners of the vehicle. They are only 140mm thick, but they are well angled. Real armor thickness at those points is around 200mm. Other parts of the turrets are rather easy to penetrate. But if you have the opportunity, shoot the hull. Although it is well angled, it has only 76mm thickness. It is better to shoot the upper plate. Both upper and lower plates have the same thickness and angle, but usually your cannon will be higher than the lower plate, what would have increased the shot angle. The sides and back of the vehicle isn't well armed and you can easily shoot it with the high-explosive ammunition.

How to play...

...as the driver of the FV4004 Conway?

Use terrain cover to hide your tank. Trees, bushes, ruins - all of them increase your survival chances.

To play effectively, camouflage net, binocular telescope and sixth sense commander ability are mandatory. Camouflage ability for the entire crew is a good idea as well. Due to the size of the turret, the vehicle doesn't have too good camouflage indicator.

Beware of enemy artillery. Due to the weakness of your hull armor you're a perfect target. Additionally, every experienced artilleryman will know that he should firstly eliminate you.

Keep yourself away from the frontline. Detect enemies with the aid of your team members or the binocular telescope. When enemy vehicles are dangerously close, try to retreat unnoticed. Avoid direct confrontation whenever it is possible.

...against FV4004 Conway?

Aim mostly in the Conway's hull. The turret isn't too thick, but it can ricochet some of the bullets.

Avoid direct confrontation on open territory. Conway has good penetration and deadly rate of fire. He has a fair amount of health points as well. He would probably be victorious in such battle.

Don't try to outmaneuver him on great distance, unless you're certain that he haven't seen you. If you get close to Conway the best option is to shot the track. Enemy turret rotates very slow and you will be able to easily outmaneuver him.

When you're on the side or back of the enemy you can load the high-explosive ammunition. The armor at those spots is very thin and the damage dealt will be massive.

General information

1 - FV4005 Stage II - British tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

FV4005 Stage II

Type

Tank destroyer

Tier

X

Armament

183 mm L4: penetration 310mm; damage 1150; rate of fire: 2 shots per minute

Armoring

Hull: 76mm/50mm/38mm; Turret: 14mm/14mm/14mm

Durability

1850 health points

Mobility

Top speed: 35km/h, engine: 650HP

FV4005 Stage II is the last in the new line of British tank destroyers. Sadly, in my opinion this vehicle is far worse than its predecessor. While in the case of Conway one could say that it has fridge instead of a turret, in case of Stage II it's a refrigerator, and an industrial one. The size of the turret is frightening. Stage II has officially the biggest turret in all World of Tanks game. Additionally, it isn't armored at all - 14mm armor on tier X is like no armor at all. Its size has a negative impact on the camouflage factor as well. It has a 183 mm L4 cannon which requires you to play in a specific way. Most important factor in this case is its rate of fire - 2 shots per minute. Accuracy and focus time are decent, but not as good as in its predecessor. Most important advantages of this cannon are its damage and penetration. Even when using the standard ammunition the penetration is at 310mm level and the damage is 1150. The same cannon can be found in other British destroyer - FV215b 183. Two shots are enough to destroy virtually every vehicle in the game. If you face a vehicle with weak armor you can load high-explosive ammunition and the damage will increase to the astronomical amount of 1750. After every shot you must hide for almost 30 seconds during which you are helpless. I don't have to add how frustrating the missed shots are with this vehicle? Stage II, unlike its predecessor, doesn't have good mobility. Although its top speed is 35 km/h, the weight of the vehicle has increased. The power/weight ratios is around 12KM/t and it doesn't give him good acceleration nor agility. I won't talk about the armor of this tank since he almost doesn't have one at all. The high amount of health points compensates it a bit - it is 1850.

When using this vehicle, you must keep as far away from the frontline as possible, not only because of the lack of armor, but because the reload time as well. After shooting you must have a safe hideout where you can wait for 30 seconds. When playing with this vehicle, you must completely change the tactics you used when playing its predecessors. In case of Stage II battles are way less dynamical, all you're doing is riding out of cover, shooting and hiding back.

Development, equipment, crew

Since Stage II is a tier X vehicle you don't need to develop any modules, they all are already mounted.

Preferred equipment: binocular telescope, large-caliber tank gun rammer, camouflage net

Skills and perks: sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

When describing the weak points of Stage II vehicle one cant not mention about its turret, which is a on big weak point - FV4005 Stage II - British tank destroyers - World of Tanks - Game Guide and Walkthrough

When describing the weak points of Stage II vehicle one can't not mention about its turret, which is a on big weak point. "Huge" is a world that perfectly describes it. The turret is massive. Its actual size is about 2x2x4 meters. All this box is cased in a 14mm armor, which means that its practically no armor at all. In the front of the turret there is an element that looks like mantlet, but it is only a plate and the armor is still only 14mm. The hull armor isn't much better. It has 76mm thickness and is not able to stop any enemy bullet. When facing this adversary, you can shoot wherever you want and you're still guaranteed to penetrate its armor.

How to play...

...as the driver of the FV4005 Stage II?

Never ride on to open territory. Every time you do it will end up with your instant destruction.

The vehicle has a rotating turret but its rotation is limited. He is pretty wide, but remember about right positioning to not lose bonuses from the camouflage net and binocular telescope.

In case of Stage II you must use right tactic. Always hide behind cover like a building or large rock. When you have been found by enemy, move from the cover, give as precise shot as possible and return to the cover immediately.

Watch for artillery, you're a perfect target for it, you will receive great damage even from the shockwave, not to mention direct hit.

...against FV4005 Stage II?

Don't focus too much on the aiming, you will penetrate your enemy in every spot.

Try to provoke your enemy to give a shot. After that, you will have 30 seconds to ride towards him, outmaneuver him and detrack him. Remember: for 30 seconds enemy is helpless.

When you're driving a light or medium tank you can try to get close to your enemy by driving with a zigzag. Enemy probably won't risk shooting at fast moving target and you will be able to try to drive him up by the side.

Never drive in front of Stage II barrel, unless you're certain that he shoot recently. This advice apply to every tank, no matter if you're driving Bat-Chat or Maus, Stage II will penetrate you anyway.

General information

1 - T28 Concept - American tank destroyers - World of Tanks - Game Guide and Walkthrough

 

Name

T28 Concept

Type

Tank destroyer

Tier

VII

Armament

105mm Gun T5: penetration 181mm; damage 320; rate of fire: 6,25 shots per minute

Armoring

Hull: 203mm/102mm/51mm

Durability

880 health points

Mobility

Top speed: 29km/h, engine: 960KM

T28 is an American tier VII tank destroyer. He will be available as a reward for completing a series of individual missions that starts in January 2015. It is one of the most interesting vehicles in World of Tanks. T28 connects great front armor, good cannon and low profile that gives him a decent camouflage level. His best cannon has 181mm penetration, which on tier VII is good enough to shoot even at tier VIII vehicles. Its accuracy and rate of fire on the level of 6 shots per minute are good enough. The greatest advantage of this vehicle is its armor, that in front doesn't have any weak points. Additionally, if you're positioned in the right way, it is virtually impossible to penetrate it with a cannon that has penetration on level lower than 230-240mm. With this vehicle, it is even possible to position yourself for sidescraping. It is possible thanks to the large gun horizontal arc. Gun depression is only 4,4(, which is a very bad result. The vehicle has a powerful, 960HP engine, but due to the big weight of the whole tank allows him to drive with the top speed of 29 km/h. This result isn't very bad in comparison to other vehicles with similar features, like for example T95.

During combat this vehicle will forgive many mistakes as long as you will fight on long distance. On small distance this vehicle loses its greatest advantage, armor, for he posses small, but easy visible weakspots on his sides. From close, enemy won't have any trouble with targeting them. The vehicle isn't very agile so enemy will be able to outmaneuver it.

Development, equipment, crew

Preferred equipment: binocular telescope, toolbox, camouflage net

Skills and perks:sixth sense for the commander, camouflage for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

2 - T28 Concept - American tank destroyers - World of Tanks - Game Guide and Walkthrough

 

T28 Concept has great armor for a tier VII vehicle. If you are on the top, basically no enemy will be able to penetrate you from the front. If you have a cannon with penetration lower than 210mm, then there is no sense in shooting at the front plate or the cannon, you won't deal any damage. All bullets should be aimed at two machine gun nests on the sides of the vehicle. The armor at that spot is still 100-120mm thick, but it is the best place for penetration. Additional weakspots can be found above the turret, but they are very small and shooting them is possible only on close distance. The armor at those spots is only around 60mm, so vehicles with small cannon penetration should aim there. When shooting at the sides of the vehicle you should avoid aiming at the tracks. They are protected with additional plates and the armor there has around 200mm. It is best to shoot at machine guns nests and the space behind them. The back of the vehicle is its weakest point, the armor there has only 50mm thickness.

How to play...

...as the driver of T28 Concept?

During the battle plan ahead which route will you take. The vehicle is rather slow, you won't be able to change your mind in the middle of fighting. You should a road that will make it harder for enemy to surprise you from the sides and you will show him only your front plate. A good idea would be to find a good shooting position, for example between two buildings or rocks.

Mount a camouflage net and binocular telescope in your vehicle. Your armor is more efficient on greater distance. You don't have to worry about being found by enemy, not as long he is in front of you.

Watch out for artillery, you're an easy target, especially when it has the chance to shoot your back or sides.

During combat, take advantage of large objects like houses or rocks to hide your weakspots - machine gun nests. Ride out of cover in the opposite way than during the sidescraping. Arc your cannon as much as possible in one direction. One of your machine gun nests should be hidden behind cover, and the other behind the rest of the vehicle. If you do it correctly, enemy will only see the front of your vehicle, which will additionally be well angled.

...against T28 Concept?

Shoot only at the machine gun nests on the sides of the vehicle. If your cannon has penetration on level 220mm or above you can try to shoot the lower plate of the armor, which is thick, but not angled.

If you don't see T28 weakpoints, don't attack him or try to outmaneuver him. Shooting with him won't give you anything in that case.

When your enemy has fortified himself in some spot on the map, ask artillery or other team members for help. T28 shouldn't survive both sides assault.

When you're driving a medium or light tank you can try to outmaneuver your enemy. Reload time of his cannon is quite long (about 10 seconds), so you have the opportunity to slowly get close to your enemy. When you manage to get to his sides or back, he will be basically helpless.

Japanese tech tree is the newest in World of Tanks. It means there are not many vehicles available. There are only light and medium tanks. You won't find any tank destroyers, artillery nor even heavy tanks on the Japanese tree.

Lower levels Japanese tanks from I to VI have very weak armor, even for a light or medium tanks. But thanks to that, their wage is lower and usually they have great mobility. You will have access to quite accurate, fast cannons with high penetration for such level of a vehicle. Sadly, damage dealt by Japanese cannons is very low.

Vehicles characteristics change with level VIII when you gain access to first better-armored vehicle - STA-1. Front hull armor is still very weak, but the turret armor has been significantly upgraded and well angled. Available cannons still deal less damage that other nations cannons, but they make up in everything ells - accuracy, penetration, speed of firing and targeting time.

The whole tree offers very similar tanks. Thanks to that, if you are getting good results with one tank, there is a great chance that you will have similar results with other Japanese tanks. All of them have great mobility, weak armor, they have nice fire rate and deal low damage.

Advantages

  • Good mobility
  • Good cannons accuracy
  • Bullets have high penetration
  • Good aiming time
  • Good cannon depression (allows you to shoot from a hill)

Disadvantages

  • Only light and medium tanks are available
  • Medium tanks are quite big
  • Cannons deal low damage
  • Very weak armor
  • Vulnerable to artillery fire