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Dragon Age: Origins - Awakening Game Guide & Walkthrough

In the Dragon Age: Origins - Awakening game guide you will find a detailed descriptions of all the main quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

In the Dragon Age: Origins - Awakening game guide you will find a detailed descriptions of all the main quests. Some advices that will help you with the 67 side quests are also presented here. In addition you will find here some hints, maps (with descriptions) and some informations about NPC and areas.

Legend:

Red color - creatures and NPC's, for example: The Architect.

Blue color - places, chambers, for example: Vigil's Keep.

Green color - items, equipment, for example: Beastman's Dagger.

Orange color - money, for example: 10 $.

Item values - sometimes you will find that near the name of the item, there is a price given in the brackets, for example: Beastman's Dagger (10 $). It is the price of this item, you can see how valuable this item is.

Map descriptions - sometimes near the items or places you will find some letters given in the brackets, for example: ballista (M1, 5). These code is connected to the map (just find these marks on the map and you will find where it is placed in the game) - ballista is on the M1 map and is marked with the 5 number.

Karol "Karolus" Wilczek

The Assault on Vigil's Keep

Quest giver: You will get this quest at the beginning.

Phase 1: Get to the fortress.

When you will get to the [Vigil's Keep] you will find that it have been attacked by the darkspawns. First of all, kill all creatures (mainly genlocks, hurlocks and one ogre) that are blocking your passage to the inner gate (M1, 2).

When you will be there the gate will blow up and you will be attacked by some darkspawns and their emissary - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

When you will be there the gate will blow up and you will be attacked by some darkspawns and their emissary. Kill him as fast as you can and get close to the entrance of the [Vigil's Keep] (M1, 1).

Phase 2: Get to the lever.

Inside you will be attacked by shrieks. Kill them and use the stairs located on the right. Open the door and you will see a cut scene with the mage Anders (M1.1, 3). You will be able to talk to him. The mage will join your team if you will accept his offer. Go to the next room. Kill some enemies and go to the [Vigil's Keep - Battlements] (M1.1, 2).

You will find some enemies here and the genlock emissary - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

You will find some enemies here and the genlock emissary. Nearby ballista could be helpful in this fight (M1, 5). Order one of your team mates to handle it and start to exterminate your enemies. After the fight go to the [Vigil's Keep - Inner chambers] (M1, 1).

Phase 3: Go to through the corridors to get to the blanks.

Use the lever (M1.1, 5). As a matter of fact the gate located downstairs will open. Destroy the barricade (M1.1, 6) that is blocking your passage and kill the darkspawns.

Now go to the round room that is located there - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Now go to the round room that is located there. Kill all the darkspawns, their emissary and move along. You will find Oghren who is fighting (M1.1, 7) with some enemies. Help him and speak with him. Now go deeper into the fortress and look for the dying Rowland (M1.1, 8), the friend of Mhaira. Talk to him and leave the corridor. The next chambers are full of darkspawns. Exterminate them and go outside (M1.1, 2).

Phase 4: Kill The Withered.

Here you will have to fight with the English speaking darkspawn - The Withered (M1, 6) and his companions.

At the beginning kill the weaker darkspawns and then try to kill the boss - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

At the beginning kill the weaker darkspawns and then try to kill the boss. The good idea is to cast Cone of Cold, because it will slow him for a while.

Phase 5: The lord is approaching.

After the fight the king / queen will appear (that the depends on your decisions that you had made in the basic version of the game).

Now you will have to make a choice (it will be connected with your companions) - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Now you will have to make a choice (it will be connected with your companions). If you want to keep the tell that you want to join to the Grey Wardens. As a matter of fact you will be moved to the [Vigil's Keep - Throne Room] when you will have to complete the ritual (Mhairi will die).

The Awakening (part 1)

Quest giver: Seneschal Varel [Vigil's Keep - Throne Room]

After the ritual you will have to learn something about the sapient darkspawns. Speak with Mistress Woolsey, Seneschal Varel and with the captain Garevel. Each of them will give you a quest that will help you in finding some new informations about the darkspawns.

The Righteous Path

Quest giver: Mistress Woolsey [Vigil's Keep - Throne Room]

Phase 1: Investigate the Wending Wood

Go to [Amaranthine] and get to the trader street. You will find Mervis there (M10, 12). He will tell you about some problems that they have with the darkspawns on the path leading through the [Wending Wood]. He will promise you a reward after the job is done.

Phase 2: The first meeting with Velanna

Go to the [Wending Wood] and you will see a scene where some bandits are robbing the caravan. Fight with the bandits and sylvans until you will get to the small bridge.

Couple of meters and you will see Velanna for the first time. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughCouple of meters and you will see Velanna for the first time.

Cross the bridge and you will see another scene. Now, you will meet the elf (M5, 5), she is attacking caravans in revenge (humans had probably taken her sister). Elf will disappear after a while and you will have to investigate this case. You will able to take a look at a Dalish Camp and the hints located there (M5, 6).

1 - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe first hint is the sword placed in the middle - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The first hint is the sword placed in the middle.

The second hint is the equipment strangely scattered in the camp.

Phase 3: Find the living soldier and meet Velanna for the second time

Now you have to find the soldier that have survived (M5, 14). He is in the western part of the area. He will tell you the true story and he will also ask you to kill him. You can do it immediately or tell him that you are sure that you can help him. Your choice is not important here - in both of these cases soldier will just disappear. After the conversation some darkspawns will appear. Kill the them and search the emissary body. You will find an elf jewelery, that will be useful later on. Go to the Dalish Camp. You will meet Velanna (M5, 15). She will order some sylvans and wolves to attack you. After the fight go to the Dalish Camp.

Phase 4: Kill the darkspawn in the Silverite Mine.

In the camp you will have to meet Velanna (M5, 16). Now, you have to make a very important decision - let her join to your team or just kill her in revenge. If you want to choose the first option then you have to persuade her that humans didn't take part in this tragic story. Show her your elf jewelery that you have found near the emissary body.

After the conversation the door will open. They will take you to the [Silverite Mine] (M5, 2). The road is blocked by some darkspawns led by one ogre. After the fight make sure that you have plenty of lyrium potions and health poultices etc. because you won't be able to go back and some heavy battle is waiting for you. If you do not have a proper equipment then go to the [Amaranthine]. When you will be ready go to the [Silverite Mine] (M5, 2). After a while you will see a cut scene when you will see an Architect. He will cast a Sleep spell on you and you will wake up in the prison.

Phase 5: Find your equipment

After a while, Velanna sister will come and she will help you. Persuade her to tell you something more about the whole situation. She will give you a key to the architect chest. Go outside and kill all the wandering darkspawns. You can search their bodies and use their equipment, until you will find your equipment. Now take the southern door and use the ballista (M6, 3) to kill all the wandering darkspawns. One of them will be still alive, but you should kill him fast.

Now you have to deal in another group of darkspawns and in the next room you will find the experimental facility (M6, 4) that is wearing equipment of one of your mates. Kill him along with some dragons and take your things.

There are as many enemies as your friends. Each of them is wearing your weapons. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThere are as many enemies as your friends. Each of them is wearing your weapons.

In another room you will find three experimental facilities (M6, 4) along with some darkspawns. Kill them and recover your equipment. Still, you are missing some things. Go to the southern part of the area. You will meet a trader Armaasa here (M6, 10) and a chest located near him (M6, 11).

Phase 6: To get out of the mine

You will meet Architect in one of the chambers. He will order some dragon whelps to attack you (M6, 12). This is a very difficult fight. At the beginning try to kill one dragon. When he will be dead, take care of the second one. Heal yourself and regenerate when the dragons will fly up. Remember that your enemies are immune to fire and they can be very easily killed with other elements. When the beasts will be dead, search their bodies and exit the mine (remember that you won't be able to return here for the second time) (M6, 2).

Remember to search the body. You wont be able to get back. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughRemember to search the body. You won't be able to get back.

Shadows of the Blackmarsh

Quest giver: Seneschal Varel [Vigil's Keep - Throne Room]

Phase 1: Seeking some informations about Kristoff

Go to [Amaranthine - Crown and Lion inn]. Speak with the inn keeper (M10.1, 3) about the Kristoff and ask him about the key to his room. The next person that you have to find is Sorcha (M10.1, 4). You will learn some new things about the guard that you are looking for. Enter the Kristoff room and look at the Ferelden map (M10.1, 7). You will see that Kristoff went to the [Blackmarsh] and you have to go there.

Phase 2: Finding Kristoff on the [Blackmarsh]

To find Kristoff you have to go through the marshes following his "footsteps".

2 - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe first thing left by Kristoff is the dead body of your enemy - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The first thing left by Kristoff is the dead body of your enemy.

The second one is the camp.

First of all you have to find the darkspawn body (M7, 4). Then you will see Kristoff's camp (M7, 9) where you will be attacked by Shadow Wolves and Poisoned Shadow Wolves. These are very dangerous creatures so be very careful. At last, you will see the dead Kristoff (M7, 11). When you will be searching his body some darkspawns will appear - this was a trap! One of them (The First One) can speak. He will tell you that the Mother had sent him and that he will use his magic to teleport you to the Fade.

Phase 3: Escape from the Fade

You will find yourself in the alternate version of the Blackmarsh that are placed in the Fade - [The Blackmarsh Undying]. At the beginning kill all darkspawns that were teleported with you. After the fight you will have to take a very long trip. During the journey you will have to fight with some demons. You have to get to the [Shadowy Crypt] (M8, 1). There will be a woman (M8, 3) but she will run away to the crypt because of the skeletons. Kill undeads and enter the [Shadowy Crypt]. Inside, you will find many enemies. Exterminate them and get to the [The Blackmarsh Undying] (M8.1, 1). Go to the village guard (M8, 4). He will tell you about the situation.

Before the gate you will have to make a very difficult decision - fight with peasants or the baroness. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughBefore the gate you will have to make a very difficult decision - fight with peasants or the baroness.

Then go to the gate leading to the manor. You will meet a spirit of justice there (M8, 5) - he wants go get to the manor and kill the cruel leader - baroness (M8, 6). Now you can:

Option 1: Join them and fight against baroness

Speak with the spirit of justice (M8, 5) and tell him that you wanna join. You will see a scene with baroness (M8, 6) and The First, who has join her and start fighting with the second one. Baroness will be attacked by the ghost of justice. Don't care about them because you cannot join this fight. After killing The First and other darkspawns you will be teleported to the [Blackmarsh].

Option 2: Make an agreement with baroness

Speak with the spirit of justice (M8, 5) and tell him that you don't have time for them. Knock to the gate and you will be able to speak with the gate keeper. Be nice for him and he will let you in. While talking with baroness (M8, 6) propose her an agreement and you your persuasion skills to get the award. You have to defend her and after the battle she will transport you to the [Blackmarsh]. After a while the gate will be destroyed and peasants will get inside. There will be a spirit of justice and The First too. Kill them all (leave the spirit of justice, because you cannot fight with him). After the battle ask baroness for the next reward (she will raise your character stats). Now baroness will teleport you to the [Blackmarsh].

Phase 4: Kill the baroness.

You will yourself on the [Blackmarsh] along with the spirit of justice, who will take control over the Kristoff body. He will join your party and he will fight with you to the end of this quest. Go to the destroyed village where you will have to fight with baroness (M9, 5).

A monsters from the abyss will help the baroness in the battle. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughA monsters from the abyss will help the baroness in the battle.

After a short conversation she will turn into a huge monster. Sometimes baroness will create a portal to the fade which will let the shadows to get into your world. Try to destroy portals as fast as you can. After the fight the quest will be completed.

Last of the Legion

Quest giver: Captain Garevel [Vigil's Keep - Throne Room]

Phase 1: Talk to Colbert about his discovery

Go to the [Amaranthine] where you will meet Colbert and Micah (M10, 9). Speak with them about the chasm. They will show you it's location on the map. You can (but you don't have to) give Colbert 1 $ (or 10 silver) at the end of the conversation 10.

Phase 2: Knotwood Hills - an entrance to Kal'Hirol

After you will get to the [Knotwood Hills] go to the chasm. Kill all the beasts located there and go north. You will meet Sigrun (M3, 6) - a dwarf woman that is fighting with some darkspawns.

It is good to have Sigrun in your team during this quest - you will be able to see dialogs that are written especially for her. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughIt is good to have Sigrun in your team during this quest - you will be able to see dialogs that are written especially for her.

Kill your enemies and talk to her. She can join your team. Now you will be ready to enter the [Kal'Hirol] (M3, 2).

Phase 3: Kal'Hirol - an entrance to the main hall

At the beginning you will see a deeply wounded dwarf - Jukka (M4, 4). He will tell you about the broodmothers that are creating a new army. Go north and you will have to fight with some enemies. At last you will be able to choose the entrance to [Kal'Hirol - Main Hall]. The choice is possible only if you have Sigrun in your team. If you don't - then you have to enter the main entrance (M4, 2). When you will be on the courtyard Sigrun will tell you that the main entrance is very well guarded. On the western wall you will see some sculptures - faces. Inside one of them, you will find the switch (M4, 5) that will open the hidden passage (M4, 3). It is good to enter in this way because you will be able to attack your enemies from the back.

3 - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe switch is hidden inside the sculpture - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The switch is hidden inside the sculpture.

A map [Kal'Hirol - Main Hall]. "1" - main entrance, "2" - hidden passage. "!" - trap chamber.

Phase 4: Kal'Hirol - Trade Quarter

In [Kal'Hirol - Main Hall] you will encounter many enemies. You have to stay focus because of the traps too (M4.1, 3).

Trap chamber (they are marked with red). - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughTrap chamber (they are marked with red).

To get across the first chamber (M4.1, 3) (if you have entered from the main entrance) you can try to stay in the corridor and shoot the darkspawns from this secure location. Do not enter the room until you won't defeat most of your opponents. Now make few steps and you will be attacked by the golem master (M4.1, 5). Kill him and take the Golem Control Rod from him. Go deeper and you will see an inert golem (M4.1, 6). Click on him to turn him on. Golem will move and he will start to kill other darkspawns. He will be helping you for some time and then he will return to his start position. Now you have to kill other darkspawns and get to the entrance to [Kal'Hirol - Trade Quarter] (M4.1, 4).

Phase 5: Kal'Hirol - Lower Reaches

In [Kal'Hirol - Trade Quarter] you will see that darkspawns are fighting amongst themselves. It will make a whole thing a bit easier. Tougher battles are waiting for you in corridors leading downstairs [Kal'Hirol - Lower Reaches] (M4.2, 3). You will find some maggots here. The most important thing is to fight only with creatures that are already attacking you. Cocoons are very close to each other and when you are passing near them, another larvas are coming out. So when you are attacking with one group, try to stay in one position. When you will kill all the darkspawns go to the [Kal'Hirol - Lower Reaches] (M4.2, 3).

Phase 6: The Lost and the fire golem

In [Kal'Hirol - Lower Reaches] you will have to fight against two bosses (M4.3, 3) - The Lost (he is the ally of The Mother) and the fire golem.

This fight is the one the most difficult in the game so be prepared. - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThis fight is the one the most difficult in the game so be prepared.

I advise you to start fighting with The Lost, because he has a very strong magic spells. It is good to attack him with many close combat characters. The Lost is casting many AoE spells so scatter your team if it is possible. Fire Golem can be stopped by the spell Cone of Cold. Use this spell very often and then you will be able to defeat both enemies with easy.

Phase 7: Destroy the Broodmothers in Kal'Hirol

Go south to the pit. You will be attacked by tentacles. Kill them systematically and focus on destroying two chains (M4.3, 4).

4 - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughDo not focus on fighting with tentacles - Walkthrough - Main Quests part 1 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Do not focus on fighting with tentacles.

The most important thing is to destroy the chains.

After you will be done (M4.3, 4) a huge stone block will fall down and broodmothers will be dead. You can leave this area now (M4.3, 2).

The Awakening (part 2)

Quest giver: Seneschal Varel [Vigil's Keep - Throne Room]

After dealing with these three quests: Last of the Legion, Shadows of the Blackmarsh and The Righteous Path speak with Varel [Vigil's Keep - Throne Room]. During the conversation a peasant will come. She will inform you that [Amaranthine] is under attack. You will be send to defend the city (you may choose three companions with you).

When you will be in [Amaranthine] you will have to fight with some darkspawns. Then constable Aiden will contact you. He will tell you that the situation is very serious here. In the meantime a darkspawn messenger will come. He will tell you the message from The Architect: Vigil's Keep is under attack and The Architect wants you to go there and defend it. Now you have to make a decision: get back to the keep (that will result in destroying the Amaranthine) or you are defending Amaranthine (that will result in destroying the Vigil's Keep).

The Siege of Vigil's Keep

Quest giver: You will get this quest as a result of the decision made in quest: The Awakening (part 2)

After destroying the [Amaranthine] you will get to the [Vigil's Keep]. You will be informed about the current situation:

1. If you did the quests connected with the buildings in [Vigil's Keep] then the walls durability will be higher.

2. If you did the Elementary needs quest the equipment of your soldiers will be much better.

3. If you did the Bombs away! then you are able do use catapult.

The siege will start immediately after the conversation. Beside your normal abilities, you are able to use:

1. Additional soldiers: swordsmen, archers and infantry

2. Archer - click on the shield and then choose your target. This is a very powerful weapon (weaker troops will be eliminated at once).

3. Catapult - click on the catapult icon and them choose the area. It is a very powerful against groups of enemies.

The whole battle can be described in few phases:

1 - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Main Gate

2. Eastern Wall

3. The Front Gate

4. Medic

5. Massive armored ogre

6. Herold

Phase 1: Defend the keep

Go to the main gate and defend it.

Phase 2: Defend the Vigil's eastern wall

Eastern Wall is attacked by The Children of all kind.

Phase 3: Defend the gates again - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Phase 3: Defend the gates again

Go to the main gates once again. When you will be there you will see that an ogre is killing Varel. Kill them all and speak with Varel for the last time.

Phase 4: Speak to the medic

You will see a medic. If you want to buy some healing potion them talk to him immediately. If you will be waiting for too long, he will run away.

Phase 5: The battle starts again - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Phase 5: The battle starts again

Defend the main gate.

Phase 6: Destroy the disciples trying to enter the keep

Go to the entrance gate and kill all the disciples.

Phase 7: Kill the armored ogre

During the battle an armored alpha ogre will run into the keep. Focus on him but remember that he is a very dangerous creature.

Phase 8: Slay The Herald - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Phase 8: Slay The Herald

The last phase of the battle. Near the main gate a Herold will appear. He is very strong, but he is alone so it should be a very easy fight.

After dealing with Herold you will have to talk with your friends about the exact localization of The Mother - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

After dealing with Herold you will have to talk with your friends about the exact localization of The Mother. If you want to, you can do some shopping in [Vigil's Keep - Throne Room].

The Assault on Amaranthine

Quest giver: You will get this quest as a result of the decision made in quest: The Awakening (part 2)

1 - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Guard fighting with some darkspawns

2. City commander

3. The temple

4. Crown and Lion inn

5. Elite emissary and an armored ogre

You have decided to stay and defend this city. At the beginning you have to rescue guards that are fighting with some darkspawns.

You have 7 groups of guards here - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

You have 7 groups of guards here. If earlier you had order soldiers to get back to the [Amaranthine] then they will be in large number now. You help will not be necessary sometimes. When you will finish this task speak with the city commander. He will order you to go to the temple, where you will be able to rest.

You can buy some things in the temple. - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou can buy some things in the temple.

In the temple soldier will come to you. He will inform you that darkspawns are coming from the [Crown and Lion inn]. You have to investigate this situation. When you will enter the inn, you will be attacked by some darkspawns and their general. Kill him and go downstairs to the [Smuggling tunnels].

1 - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe first general will be in the inn - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The first general will be in the inn.

Here is an entrance to the smuggling tunnels.

2 - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe second general is in the smugglers hideout - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The second general is in the smugglers hideout.

The last general is in the city. He has an ogre as a guard.

Here you will find another general. Kill him and go to the city. There you will find two very strong opponents: last general and armored ogre. After the battle the city will be saved.

Depths of Depravity

Quest giver: You will get this quest after dealing with The Assault on Amaranthine or The Siege of Vigil's Keep

1 - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Drake's Fall

3. Dragon

Now you know where is the hideout of The Mother. Go to the world map and then get to the [Dragonbone Wastes]. Go south kill some darkspawns. Before you will enter the [Drake's Fall] you will have to fight with a dragon. Try to kill all darkspawns at the beginning. After the battle enter the [Drake's Fall].

The dragon can be stopped with the Cone of Cold spell. - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe dragon can be stopped with the Cone of Cold spell.

After you will get to this area you will get a side quest named The Crystals of the Imperium. It is good to complete it - fight with The Mother will be much more easier. [Drake's Fall] is full of darkspawns and you have to kill them all until you will get to the tower of Uraz (M11, 9). You will find an Architect and Utha (M11, 8) there. Now you have to make a very important decision:

Option 1: Siding with The Architect

Architect will tell you about his plan. You can agree with him and as a matter of fact he will help you in your final fight (you will gain a very powerful AoE ability). In fact, some of your friends will become hostile and they will attack you (you can take some new allies after the fight).

Option 2: Killing The Architect

Do not listen to the Architect and fight with him. It is good to have a good fire resistance because of his spell: Cataclysm.

The Architect has two powerful items with him. - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe Architect has two powerful items with him.

Now you can go to the [Hive] where The Mother is waiting for you. If you have chosen to ally with architect then he will appear before the fight and you will learn that he has started the previous plague. This fight is very difficult. At the beginning Mother is fighting with tentacles (they are much stronger that these you have met in [Kal'Hirol - Lower Reaches]). Sometimes mother is summoning her children. Notice that your enemy is the best in close combat.

3 - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou can try to kill the Mother from the distance - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

You can try to kill the Mother from the distance.

The mother is very strong in close combat.

She has many abilities that can be lethal for your team. That's why it is a good idea to fight with her from the distance. The area is very huge and you can run away whenever you want to. She will cast some spells on you too, but they are not so powerful as her hits.

After dealing with the Mother you will see a short cut scene in witch you can learn what have happened with the places and people from your adventure - Walkthrough - Main Quests part 2 - Walkthrough - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

After dealing with the Mother you will see a short cut scene in witch you can learn what have happened with the places and people from your adventure.

Vigil's Keep

1. A Medical Necessity

2. The Survivors of Vigil's Keep

3. Oaths of Fealty

4. A Brewing Conspiracy

5. And You, Esmerelle?

6. Defending the Land

7. A Day in Court

8. The Peasant Revolution

9. Trade Must Flow

10. Elemental Requirements

11. Cost of Doing Business

12. What is Built Endures

13. It Comes From Beneath

14. Adria's Plight

15. The Shrine of Korth

16. The Wraith's Vengeance

17. A Master's Work

18. Bombs Away

19. Golem's Might

20. Heart of the Forest

21. Worked to the Bone

City of Amaranthine

22. Smuggler's Run

23. Law and Order

24. Till Death Do Us Part

The Blackmarsh

25. The Trail of Love

26. The Burden of Guilt

27. Tears in The Veil

28. The Lost Dragon Bones

29. A Maiden in Distress

Knotwood Hills

30. The Long-Buried Past

31. Lucky Charms

32. Memories of the Stone

The Wending Wood

33. Trading Troubles

34. Brothers of Stone

35. Ines the Botanist

36. Last Wishes

Lair of the Mother

37. Crystals of the Imperium

Commander letters

38. A Daughter Ransomed

39. Far Afield

40. Salvage Operation

Trade Guild

41. The Merchant's Goods

42. Maferath's Monuments

43. Ser Alvard's Missing Sword

44. Keep Out of Reach of Children

Plague orphans quests

45. The Blight Orphans?

46. The Blight Orphans (Again)

47. Moonshine for the Children

48. The Sermons of Justinia II

49. The Scavenger Hunt

50. Those Sweet Orphans

51. A Present for Melisse

52. Making Amends

Chanter's Board

53. From the Living Wood

54. Preying on the Weak

55. Out of Control

56. A Donation of Injury Kits

57. A Donation of Poultices

Companions

58. The Prisoner

59. Nathaniel's Joining

60. The Howe Family

61. Freedom for Anders

62. Justice for Kristoff

63. Sigrun's Joining

64. Sigrun's Roguish Past

65. Velanna's Joining

66. Velanna's Exile

67. Oghren the Family Man

A Medical Necessity

Quest giver: Soldier [Vigil's Keep]

To get this quest you have to rescue a soldier fighting with hurlocks (M1, 3). This could be quite difficult because he dies very quickly and, as a matter of fact, you have to kill darkspawns as fast as you can.

You have to run to the soldier very quickly. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou have to run to the soldier very quickly.

A good idea is to get to him after the gate explosion (M1, 2) during the fight with the emissary. If you will help him, he will ask you to bring some bandages that located in the chest (M1, 4) on the other side of the courtyard. Kill all darkspawns and take all medical supplies. Then get back to the soldier.

The Survivors of Vigil's Keep

Quest giver: Survivor [Vigil's Keep- Interior]

In one room you will find a survivor (M1.1, 4). Kill all monsters and you will get the quest to find and rescue another humans. You will find three of them nearby (M1.1, 4).

Oaths of Fealty

Quest giver: Soldier [Vigil's Keep]

One soldier (M2, 5) will tell you that some nobles are coming to town. Enter the [Vigil's Keep - Throne Room] and tell Varel to start the ceremony. Now you can speak with Mistress Tamara or Anders to get a quest A Brewing Conspiracy or with Lord Eddelbrek to get a quest Defending the Land. You may also listen to lord Guy (only if you are playing a new character) and them chose what you want to do with him: sentence him to death, punish him in another way or just do anything. When you will be ready to end the meeting, simply talk to the Varel.

A Brewing Conspiracy

Quest giver: Mistress Tamara [Vigil's Keep - Throne Room]

You can take this quest during the ceremony (look quest: Oaths of Fealty). Speak with Mistress Tamara or Anders and you will now that many nobles are plotting against you. Tell Varel about it and choose one option:

Option 1: Do nothing

During the quest A Day in Court you will have to make a judgment about a warrior accused of killing Mistress Tamara. Then, after the quest The Peasant Revolution Varel will tell you that some nobles are waiting for you in [Vigil's Keep - Throne Room]. When you will be there, you will see Esmerella who will attack you with some assassins - Ravens. If you will win, the quest will be completed.

Option 2: Take hostages

Oder Varel to take some hostages as a guarantee of ending the conspiracy.

Option 3: Look for a Dark Wolf

In [Amaranthine] you will find a city guard (M10, 8) that will give you a note from the Dark Wolf. You have to meet him near the fountain.

1 - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe Dark Wolf and the guard is the same person - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The Dark Wolf and the guard is the same person.

After paying him, you have to wait couple of minutes.

Go to the northern part of the town and you will see this suspicious guard (M10, 15) once again. Speak with him and you will find that he is the Dark Wolf. He will offer you his help for 50 $. Accept it and return here after a short time. The Dark Wolf will be waiting for you with some informations - he know the place where the traitors are hiding. It is the [Old Stark's Farm]. Go there and kill your enemies.

And You, Esmerelle?

Quest giver: Esmerelle [Vigil's Keep - Throne Room]

This quest will available only if you will decide to do nothing in quest A Brewing Conspiracy. After the quest The Peasant Revolution, Varel will tell you that some nobles are waiting for you in [Vigil's Keep - Throne Room].

During this quest Varel will save your life. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughDuring this quest Varel will save your life.

When you will be there, you will see Esmerelle who will attack you with some assassins - Ravens. If you will win, the quest will be completed.

Defending the Land

Quest giver: Lord Eddelbrek [Vigil's Keep - Throne Room]

You can get this quest during the ceremony (look quest: Oaths of Fealty) Speak with lord Eddelbrek. He will ask you to send some troops to defend the village. Then talk to Esmerelle. She will ask you to send some troops to Amaranthine. If you will chose the second option, at the end of the game you will have more troops during the siege. You can send troops to defend trade routes too. As a matter of fact, trader Yuriah [Vigil's Keep - Throne Room] will have better items in his store. When you will be ready to make a decision, speak with Varel.

A Day in Court

Quest giver: Soldier [Vigil's Keep]

Go to the [Vigil's Keep - Throne Room] and tell Varel that you are ready to make a judgment. You will have to decide about three things:

1. Sheepherder Alec - you can sentence him to death, punish him in another way or order him to join to the army.

2a. Danella - you can sentence her to death, lock her in prison or let her move her family to the garrison.

2b. Ser Temmerly (look the quest: A Brewing Conspiracy).

3. The land case - you can take it for yourself (you will gain 100 $); give it to Redon Howe supporter; give it to Redon Howe opponent; use your Persuasion to make an agreement.

The Peasant Revolution

Quest giver: You will get this quest as a result of completing all the main quests in the [Vigil's Keep]

Before the entrance to the [Vigil's Keep - Throne Room] you will meet some peasants. They want to start the bounty. Use your persuasion to stop them. If you will fail, you will have to kill your opponents.

Quest giver: Mistress Woolsey [Vigils Keep - Throne Room] - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Trade Must Flow

Quest giver: Mistress Woolsey [Vigil's Keep - Throne Room]

Award: 60 $

After some time you will be able to speak with Mistress Woolsey about some supplies. She will ask you to convince traders to come to the tower. You will meet two traders during your journey:

1. Lillith - you will find her in [Turnoble Estate], she is a random encounter.

1 - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Bandits

3. Lillith

Kill bandits that are attacking the trader. As a result of your help, you will get 15 $. From now on, you will be able to find Lillith in [Vigil's Keep].

2. Armaas (M6, 10) - you will be able to find him during the quest The Righteous Path. He is selling his goods in [Silverite Mine]. Speak with him and invite him to the [Vigil's Keep].

After completing these two tasks, speak with Woolsey and take your reward.

Elemental Requirements

Quest giver: Herren [Vigil's Keep]

Speak with Herren about some soldiers armors. He will ask you to find some metal deposits. You will find three deposits:

1. Veridium ore - [Underneath Vigil's Keep] (M2.1, 5) (during the quest It Comes From Beneath)

2. Iron ore - in [Kal'Hirol - Trade Quarter] (M4.2, 4) (during the quest Last of the Legion)

3. Silverite Ore - in [Silverite Mine] (M6, 6) (during the quest Shadows of the Blackmarsh)

Cost of Doing Business

Quest giver: Voldrik Glavonak [Vigil's Keep]

Voldrik (M2, 7) needs some money for the wall. Give him 80 $.

What is Built Endures

Quest giver: Voldrik Glavonak [Vigil's Keep]

Voldrik (M2, 7) wants you to find a granite deposit (M5, 7). You have to go to the [Wending Woods]. Look at the deposit and return to Voldrik and tell him about it.

Quest giver: Sergeant Maverlies [Vigils Keep] - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

It Comes From Beneath

Quest giver: Sergeant Maverlies [Vigil's Keep]

Phase 1: Go to the underground

Tell Sergeant Maverlies (M2, 6) that you want to get to the [Vigil's Keep - Basement] (M2, 4) and seek for some darkspawns. Sergeant will lead you downstairs and you will have to get to the northern part of the underground. You will have to fight with some darkspawns and ghouls. At last you will get to the rumble (M2.1, 6) that is blocking your passage. A cut scene will be shown with Sergeant Maverlies and Voldrik. They will tell you that you can return when the rumble will be taken away.

It will take couple of minutes to take away these stones. Do some other quest for a while. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughIt will take couple of minutes to take away these stones. Do some other quest for a while.

Now you can do other quests for a while. Some time later, you will be able to talk to Sergeant Maverlies and return to the underground.

Phase 2: Return to underground

Speak with Sergeant Maverlies (M2, 6). He will tell you that the passage is clear and he will lead you downstairs to [Vigil's Keep - Deep Roads]. Now you have to get to the huge barrier (M2.2, 11) and kill every darkspawn that you will be able to find. Under the dam, you will have to fight with the ogre commander.

Kill the rest of the darkspawns and Voldrik and Sergeant Maverlies will come - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Kill the rest of the darkspawns and Voldrik and Sergeant Maverlies will come. Give them a while to repair the mechanisms and the roads will be blocked. As a matter of fact the Vigil's Keep will be safe. Speak with the Maverlies once again and tell him that you wanna come back to the keep.

Quest giver: Mabari [Vigils Keep - Basement] - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Adria's Plight

Quest giver: Mabari [Vigil's Keep - Basement]

During the quest It Comes From Beneath you will find a wounded mabari (M2.1, 3). Search his body and take the scroll. If you have high level of the survival skill then you can try to calm down the dog. The scroll will tell you about Adria (M2.1, 4) that is living in the underground. It is good to have Nathaniel in your team, because he knew Adria in the past.

During this quest you will see many scenes with Nathaniel. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughDuring this quest you will see many scenes with Nathaniel.

You will find Adria in one corridor, but she was already turned into ghoul and you have to kill her.

The Shrine of Korth

Quest giver: The offering [Vigil's Keep - Deep Roads]

During the quest It Comes From Beneath you will find The Shrine of Korth in [Vigil's Keep - Deep Roads]. Look at the offering (M2.2, 4) located on the offering table. You can:

Option 1: Take the offering

You will get 15$, but you will be attacked by steel golems.

Option 2: Add diamond or the golden idol

The golden idol is near the darkspawn body (M2.2, 2). When you will add it (or a diamond) to the offering - you will get a battle axe called - Frenzy (10 $).

Option 3: Add corrupted idol - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Option 3: Add corrupted idol

Corrupted idol is in the urn (M2.2, 9). When you will add it to the offering you will corrupt the temple. All the golems will be destroyed and you will get nothing.

The Wraith's Vengeance

Quest giver: Strange Apparatus [Vigil's Keep - Deep Roads]

During the quest It Comes From Beneath you will find a wraith called The Dark Teurg in [Vigil's Keep - Deep Roads].

You will have to kill the wraith. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou will have to kill the wraith.

Kill him and then eliminate all skeletons wandering in the room. They use the Strange Apparatus located in the middle of the room. That will result in freeing the wraith. You have to chase him now. For the first time you will meet him again after the fight with the ogre commander (M2.1, 11). After killing him wraith will come and he will take control over the ogre body.

During the second fight wraith will take control over the ogre body. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughDuring the second fight wraith will take control over the ogre body.

Kill him for the second time and take 3 keys: key of Korth - in the urn (M2.2, 3), key of Haakon - under the locked trapdoor (M2.2, 6), key of the lady - in the locked chest (M2.2, 10).

Now go to the [Vigil's Keep - Basement]. Get into the crypt and take the key of the Kiveal from one sarcophagus (M2.1, 12). Now click on 4 locks (M2.1, 7 and 8 and 9) to open the passage. Now you will meet the wraith for the last time. Now he will be fighting as Awar Lord (M2.1, 10). Kill him to end this quest.

In last fight, wraith will take advantage of all bodies located in the crypt. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughIn last fight, wraith will take advantage of all bodies located in the crypt.

A Master's Work

Quest giver: Master Wade [Vigil's Keep]

When you will be in [Vigil's Keep] speak with Master Wade (M2, 10). He will ask you to find three special materials. To complete this quest, you have to do three quests: Heart of the Forest, Worked to the Bone and Golem's Might.

Bombs Away

Quest giver: Dworkin Glavonak [Vigil's Keep]

Dworkin Glavonak (M2, 8) will ask you to find Lyrium Sand that he needs for his bombs. You find it in:

1. [Vigil's Keep - Basement] (M2.2, 5). To get there you have to be during the quest It Comes From Beneath. The Sand is in the lyrium ore.

2. [Kal'Hirol - Main Hall] (M4.1, 7). To get there you have to be during the quest Last of the Legion. The Sand is in the skeleton.

3. [Kal'Hirol - Trade Quarter] (M4.2, 5). To get there you have to be during the quest Last of the Legion. The Sand is in the lyrium ore.

4. [Silverite Mine] (M6, 7). To get there you have to be during the quest The Righteous Path. The Sand is in the lyrium ore.

When you will find the Sand return to Dworkin and give it to him. After a while, his brother will come who will ask you to order Dworkin to be very cautious during his work. Now you can:

Option 1: Tell him that his brother is right

You will get a Dworkin's "Safe" Explosives.

Fire damage of Dworkins Safe Explosives - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughFire damage of Dworkin's "Safe" Explosives

Option 2: Tell him that you need that explosives

You get Dworkin's High Explosives .

Fire damage of Dworkins High Explosives. - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughFire damage of Dworkin's High Explosives.

Golem's Might

Quest giver: Inferno Golem Shell [Kal'Hirol - Lower Reaches]

You will get this quest after the death of fire golem (M4.3, 3). Take the Inferno Golem Shell (look the quest The Righteous Path). Go to the Master Wade (M2, 10). He will give you a list. Now you have to collect:

1. Wool Padding - you will find them in the chest in [Amaranthine] (M10, 23)

2. Master Lyrium Potion you will make it from the recipe found in the sarcophagus in [Vigil's Keep - Basement] (M2.1, 11) (look the quest The Wraith's Vengeance)

3. Pure Iron - you can buy it from Glassric the Weaponsmith [Amaranthine] (M10, 13).

4. Blood Lotus

When you will give all of these items to Master Wade he will give you a Golem Shell Armor.

Quest giver: Ancient Heartwood [Wending Wood] - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Heart of the Forest

Quest giver: Ancient Heartwood [Wending Wood]

You will get this quest after killing the Ancient sylvan. Search his body and the Ancient Heartwood. Go to the Master Wade (M2, 10). He will give you a list. Now you have to collect:

1. Oil - you will find it on the table in [Amaranthine - Crown and Lion Inn] (M10.1, 9)

2. Catgut - you will find it near the mabari body on the [Blackmarsh] (M7, 6)

3. Flawless Ruby - you can buy it from Master Henley [Amaranthine] (M10, 14).

4. Grandmaster Lightning Rune - you can buy it from Yuriah [Vigil's Keep - Throne Room].

When you will give all of these items to Master Wade he will give you a choice: you can take a bow or a shield.

Quest giver: Dragonbone Rubble [KalHirol - Lower Reaches] - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Worked to the Bone

Quest giver: Dragonbone Rubble [Kal'Hirol - Lower Reaches]

You will get this quest after killing the Queen of the Blackmarsh (M9, 10). When you will get the Dragonbone Rubble go to the Master Wade. He will give you a list. Now you have to collect:

1. Diamond

2. Greater Warmth Balm - you can buy it from Yuriah [Vigil's Keep - Throne Room].

3. Grandmaster Flame Rune - you can buy it from Cerra [Vigil's Keep - Throne Room].

4. Fresh Dragon Egg - you will find it during the quest The Righteous Path in [Silverite Mine] (M6, 9)

When you will give all of these items to Master Wade he will ask you couple of questions and then he will give you a sword:

1. Is it have to be long or a short sword?

2. Is it have to be fast (+0,5 to armor penetration; +8 to attack), have strength (+2 to armor penetration, +2 to attack)

3. Is it have to be sharp (+3% to critical strike chance ; +15% to critical/backstab damage), helps defense (+6 to defense; +10% to chance to dodge attacks), easy to swing (+0,5 to combat stamina/mana regen; +50 to stamina)

After all of these questions, he will give you a sword:

2 - Walkthrough - Vigils Keep - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Smuggler's Run

Quest giver: Shady character [Amaranthine]

Reward: 45 $

If you will accept this quest the task Law and Order will become unavailable.

While in [Amaranthine] you will notice a shady character (M10, 18). Get close to it and listen to it's monologue. After a while the man will run away and you have to follow him. Then speak with him. This is a smuggler and he wants you to convince the bartender to open the hidden passage to the smugglers hideout (M10.1, 5) that is located in the inn. Go to the [Amaranthine - The Crown and Lion Inn] (M10, 2) and speak with the bartender (M10.1, 2).

It is better to use your persuasion skills rather that threatening. - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughIt is better to use your persuasion skills rather that threatening.

Try to convince him with your persuasion skills to open the passage. If it won't work, give him 1 $. Now get back to the shady character and tell him about your success. You will get 10 $ and another task.

Now you have to go to the [Smugglers Hideout] (M10, 7) and kill the thieves. After the battle the Smuggler Leader will come. He will give you 15 $ and another task will be waiting for you. Now you have to kill the Lieutenant. And recover some prison keys.

1 - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughFirst of all, kill the sergeant and take his keys - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

First of all, kill the sergeant and take his keys.

The attack the lieutenant and take his keys.

Head to the constable Aidan and kill all guards and the sergeant. Search his body and take the key. |Now go to the prison and attack the lieutenant. After the fight take his key and open the cage located nearby. You will free a soldier that will join to your people in the fortress. Now go to the Smugglers Leader and take your reward - 20 $.

Law and Order

Quest giver: Constable Aidan [Amaranthine]

Reward: 10 $

If you will accept this quest the task Smuggler's Run will become unavailable.

While passing the city gate, you will be stopped by the guard. After a while constable Aidan (M10, 10) will appear. He will tell you about some problems with the smugglers. If you want to get this quest, you have to speak with him once again.

2 - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Shady character

2, 3, 4, 5, 6 - bandits groups

7. Constable Aidan

8. Shady character (with key)

9. Abandoned house

Now go to the trade street and look for the shady character. Speak with him. After a while he will run away and you will be forced to fight with some robbers. You do not have to follow your target. Kill all the attackers and then follow your opponent. Be aware of their boss (he is a mage and you can have some little problems with him).

3 - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughWhen you will want to talk with the shady character, he will run away - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

When you will want to talk with the shady character, he will run away.

Then you will have to fight with some bandits

You will have to handle with this situation 4 times more. After the last one shady character will go to the abandoned shack where you will find a passage to the [Smugglers Hideout]. Get back to constable Aidan and tell him about it.

Go to the shack and try to talk to him. He will attack you. After dealing with some smugglers and bandits take a key that will open a passage to the [Smugglers Hideout] (M10, 7).

Inside, you will find a Smugglers Leader. He will attack you when you will try to speak with him. First of all, take care of smugglers that are helping him. Then, kill their leader. At the end go to the constable Aidan and take your reward.

Till Death Do Us Part

Quest giver: Alma [Amaranthine - Chantry of our Lady Redeemer]

In the temple you will find a woman - Alma (M10.2, 3). Her husband is missing and you have to find him. Start in mission in the inn. You will find a note there (it was left by Alma's husband).

4 - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe note is on the shelf - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The note is on the shelf.

The note is marked with number 1.

Now go to the battlements for the next clue.

5 - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughThe next note is in the battlements - Walkthrough - Amaranthine - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The next note is in the battlements. On the floor.

You can get to the battlements near constable Aidan (1). Note is marked with number (2).

In the second note Alma' husband is writing something about the abandoned house. Exit the city and go south. Near the exit to the [World Map] you will find an empty shack. Enter it and you will find your missing "friend". He has hung himself (M10, 23). Now go to Alma and tell her about it.

The Trail of Love

Quest giver: Skeleton [Blackmarsh]

You will find a skeleton on the marches (M7, 2). Near the body, there is a letter and an empty bottle. To learn something more about this tragic situation, you have to seek for some clues. You will find 5 of them (you have to discover them in a very particular sequence: 1 (M7, 5), 2 (M7, 12), 3 (M7, 13), 4 (M7, 14), 5 (M7, 15).

1 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughClue no 1 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Clue no 1

Clue no 2

2 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughClue no 3 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Clue no 3

Clue no 4

3 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughClue no 5 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Clue no 5

A bottle

After you will discover the last clue, you have to find the pond (M7, 16). You will find a bottle there. Take and it and inside you will find a letter of proposal and the magic ring.

The Burden of Guilt

Quest giver: Ancient Note [Blackmarsh]

Somewhere in [Blackmarsh] you will find an ancient note (M7, 7). It is the last will of Karsten Wilde - a man that has sold three young women to baroness. Because of the burden of guild he couldn't use his price and he has buried it somewhere.

4 - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughAn ancient note is somewhere near chests - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

An ancient note is somewhere near chests.

His price is near the dead log and tear in the veil

His treasure (M7, 10) can be found in the northern part of this location, near the tear in the veil. The chest is containing some jewels that you can take.

Tears in The Veil

Quest giver: Tear in The Veil [Blackmarsh]

You will get this quest after you will look at one of the three tears in the veil (M7, 8) in [Blackmarsh]. Leave them for now. You will be able to do this quest when you will be in the Fade [The Blackmarsh Undying] (quest: Shadows of the Blackmarsh). Look for 3 Veil Tear Apparatus (M8, 2). They are guarded by some demons. Kill them and use all mechanisms. When you will return to [Blackmarsh] you will find some metal chests (M9, 3, 4 and 5) with some precious items.

By completing this quest, you will find the complete Armor of the Sentinel. - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughBy completing this quest, you will find the complete Armor of the Sentinel.

The Lost Dragon Bones

Quest giver: Dragon bones [Blackmarsh]

In [Blackmarsh] you will come across some scattered dragon bones (M7, 3). At the beginning, you will find only 4 of them. The last part of this quest will be available after completing the task Shadows of the Blackmarsh. The gate will then and you will be able to get the last bone (M9, 6). Now go to the dragon skull (M9, 8) and fill it with bones you have collected. As a matter of fact barrier (M9, 9) will disappear.

You have to put bones to the skull. - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou have to put bones to the skull.

Go up and you will have to fight with a powerful dragon - the Queen of the Blackmarsh (M9, 10). From time to time, dragon will change himself into a huge lighting ball (some small balls will be moving towards it).

Remember that you can hit the dragon In this phase. - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughRemember that you can hit the dragon In this phase.

If you will allow these smaller balls to get near the dragon, your enemy will recover his health. A very good idea is stop smaller balls with your spells (for example Cone of Cold) while attacking the central ball.

A Maiden in Distress

Quest giver: Maiden in the Fade [The Blackmarsh Undying]

Maiden in the Fade (M8, 3) can be found near the [Shadowy Crypt] (M8, 1). Speak with her, but soon she will run away because of the skeletons. Kill them and return to the [Shadowy Crypt]. Follow the Maiden in the Fade (M8.1, 2). When you will be there, you will find that it was a trap and you have to:

Option 1: Threatening - Walkthrough - The Blackmarsh - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Option 1: Threatening

Use your threatening skills to convince the demon (M8.1, 2) that you a better in fighting. Demon will agree and he will go away.

Option 2: Fight

Fight with the demon (M8.1, 2). Apart from him, you will have to kill his undead allies too. After the fight, you will see a ghost of a woman that was imprisoned by the demon. She will thank you for your help.

The Long-Buried Past

Quest giver: Discarded Letter [Knotwood Hills]

You will the letter in one chest (M3, 4). It was written by Darran Lyle, who was a treasure hunter. You will learn that he has found something in the chasm and that he took it to the [Amaranthine]. To find out what it was go to [Amaranthine - Chantry of our Lady Redeemer]. Look for a shelf full of notes (M10.2, 4). Read then and find out that Darran Lyle was living in the house, outside of the town. Go there and you will find Packed Earth (M10, 21).

Search it and you get the Ring of Subtlety (3 $) - Walkthrough - Knotwood Hills - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Search it and you get the Ring of Subtlety (3 $).

Lucky Charms

Quest giver: Micah charm [Knotwood Hills]

You will find a bag in the chasm. (M3, 5). Open it and you will find Micaha charm. When you will be in [Amaranthine] speak with Colbert (M10, 9) and this item to Micah. They will be grateful for your behavior.

Memories of the Stone

Quest giver: Stone Marker [Kal'Hirol - Trade Quarter]

In [Kal'Hirol - Trade Quarter] you will find a stone marker (M4.2, 6). Take it and give it to dwarfs. Go to [Vigil's Keep] and give it to Dworkin (M2, 8).

 

Trading Troubles

Quest giver: Mervis [Amaranthine]

Reward: 20 or 30 $

This quest is connected to the task The Righteous Path. Do as it was written before until you will get to the [Silverite Mine]. The most important things is to resolve problems with Velanna. Then get back to Mervis (M10, 12) and tell him that all problems has disappeared. When he will be giving the reward to you, try to use your persuasion skills. As a matter of fact, you will get higher amount of money.

Brothers of Stone

Quest giver: Statue of war [Wending Wood]

Reward: The Winter Blade (4 $) or some recipes

You will find two statues (M5, 8) somewhere in the woods. One of them will speak to you. He will tell you about his history and he will ask you to kill his enemy - the magister (you will his remains nearby) (M5, 9). Use them to summon him to this world. After the conversation the second statue will say something too. Now listen to him. He will tell you that you should have mercy for the magister. Now you have two option:

1 - Walkthrough - The Wending Wood - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughIf you will help the statue of war, you will gain a sword (4 $) - Walkthrough - The Wending Wood - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

If you will help the statue of war, you will gain a sword (4 $).

If you help the statue of peace, you will gain some recipes.

Option 1: Side with the Statue of War

Come closer to the magister remains (M5, 9) and click on them. You will summon him and you will have to fight with your enemy. He is very weak and the battle should be really easy. After the fight return to the statue of war (M5, 8) and tell him about your progress. He will give you The Winter Blade (4 $) as a reward.

Option 2: Side with the Statue of Peace

Speak with the statue of war (M5, 8) about the revenge. Use your persuasion and tell him that the better option is to show mercy for his enemy. Then speak with the statue of peace and he will give you some recipes. If you want to, you can still summon magister (M5, 9) and fight with him when the quest is completed.

Ines the Botanist

Quest giver: Wynne [Amaranthine]

Reward: Recipes

In [Amaranthine] nearby the temple you will find Wynne (M10, 17). Speak with her and she will give you the quest. Your task is to go to the [Wending Wood] to find Ines the mage. You have to persuade her to go to the mage gathering. Ines (M5, 11) is living in the south-eastern part of the forest.

She is looking for some Northern Prickleweed Seeds (M5, 13) and she wont go anyway until she wont have it - Walkthrough - The Wending Wood - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

She is looking for some Northern Prickleweed Seeds (M5, 13) and she won't go anyway until she won't have it. As a matter of fact you have to help her. Seeds are near the [Silverite Mine] (M5, 2). Get back to Ines and she will give you some recipes.

Quest giver: Keenan [Silverite Mine] - Walkthrough - The Wending Wood - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Last Wishes

Quest giver: Keenan [Silverite Mine]

You will find dying Keenan in [Silverite Mine] (M6, 5). He will ask you to recover his wedding ring and give it back to his wife that is living in [Amaranthine]. Wedding Ring is in the possess of big Hurlock (M6, 7). He will be wandering near dragon whelps. Kill your enemies and take the ring from his body.

Keenan's wife - Nida (M10.1, 8) can be found in [Amaranthine - Crown and Lion inn]. Tell her about her husband and you will learn that she was cheating on him.

You will find Nida with her lover. This fact will not change the conversation. - Walkthrough - The Wending Wood - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou will find Nida with her lover. This fact will not change the conversation.

Crystals of the Imperium

Quest giver: You will get this quest before entering the [Drake's Fall]

Before the final battle (quest: Depths of Depravity) it is good to complete this quest. With the power of these crystals (M11, 3 and 4 and 5 and 7 and 10) the fight will be much more easier. Crystals are located in the cocoons. There are 12 of them. If you will put 4 of them in the tower you will activate it. If you want to activate all towers then you have to have someone who can open locks in your team. One the crystals is locked in the chest (M11, 10).

You have to put 4 crystals to the tower to activate it. - Walkthrough - Lair of the Mother - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou have to put 4 crystals to the tower to activate it.

By activating Flame Blast Tower (M11, 6) you will be able to hit the Mother with some fire damage.

By activating Stun Tower (M11, 9) you will be able to stun your enemies.

By activating Healing Tower (M11, 11) you will be able to resurrect your allies.

One ability can be used only once.

 

A Daughter Ransomed

Quest giver: The Private [Vigil's Keep]

Reward: 5 or 10 $

1 - Walkthrough - Commander letters - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Bandits

3. Eileen Bensley

In [Forlorn Cove] some bandits are waiting for you (Eileen Bensley is with them). Now you have two options:

Option 1: Save Eileen and kill the bandits

Do not tell them that you do not have money and do not say anything about killing your enemies. You can say that you are a commander and scare bandits with you threatening skills. Some of them will run away and the fight will be much more easier. The second option is to persuade your enemies to show you the girl. They will send her to you before you will give them money.

You will get 10 $ for rescuing Eileen.

Option 2: Eileen death

if you will attack them or you will tell them that you do not have the money then Eileen will die. Your reward will be lower - 5 $.

Now get back to the [Vigil's Keep] and ask private about some news. Read the message and take your money.

Far Afield

Quest giver: The Private [Vigil's Keep]

1 - Walkthrough - Commander letters - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Darkspawns

Go to the [Turnoble Estate]. You will see that peasants are dead and you have to kill every darkspawn that you can find. When you will do it, the quest will be over.

Salvage Operation

Quest Giver: The Private [Vigil's Keep]

Price: 28 $ for all the items sold

1 - Walkthrough - Commander letters - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Chests

3. Thieves and a Blood Mage

Go to [Anselm's Reef]. You will be attacked by some thieves along with a Blood Mage. After the fight take all goods hidden in chests (you will find 10 of them) and in robbers corpses (4). Now you can sell them for 2 $ for a piece.

 

The Merchant's Goods

Quest giver: Merchants' Guild Board [Amaranthine]

Price: 25 $

You will have to go to the [Wending Woods] to find some silk. Go there and find 9 pieces (M5, 3) in some barrels, chests and in robbers bodies.

1 - Walkthrough - Merchants Guild - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughOne piece of silk can be found in the camp - Walkthrough - Merchants Guild - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

One piece of silk can be found in the camp

Most of them are in barrels and chests.

After you will got all of them, return to Kendrick (M10, GK) and take your reward.

Maferath's Monuments

Quest giver: Merchants' Guild Board [Amaranthine]

Reward: 13 $

All statues (M5, 4) that you have to investigate are placed in [Wending Woods]. There are 8 of them. After the job go to [Amaranthine], speak with Kendrick (M10, GK) and take your reward..

Quest giver: Merchants Guild Board [Amaranthine] - Walkthrough - Merchants Guild - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Ser Alvard's Missing Sword

Quest giver: Merchants' Guild Board [Amaranthine]

You will find the missing sword in [Blackmarsh]. You will be able to get it after completing the task Shadows of the Blackmarsh. It is located in the docks, in a chest (M9, 7).

Quest giver: Merchants Guild Board [Amaranthine] - Walkthrough - Merchants Guild - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Keep Out of Reach of Children

Quest giver: Merchants' Guild Board [Amaranthine]

Price: 7 $

Find 4 poisons scattered all over the city and give them to the Kendrick (M10, GK) to get the price.

2 - Walkthrough - Merchants Guild - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

The Blight Orphans?

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Put 50 silver coins to the donation tin.

The Blight Orphans (Again)

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Put 2 $ and a bottle of brandy (you can buy it from the bartender) to the donation chest.

Moonshine for the Children

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

You will find Moonshine in [Hubert's Den] (M10, 5). Bottle is in the chest but first you will have to fight with some guys. Then put the bottle in the donation chest.

You have to kill some guys first to get the bottle. - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou have to kill some guys first to get the bottle.

The Sermons of Justinia II

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Sermons of Justinia II are located in the [Amaranthine - Chantry of our Lady Redeemer] on the altar. You can take them and put in the donation chest.

You can take the sermons, nobody cares... - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughYou can take the sermons, nobody cares...

The Scavenger Hunt

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Orphans lost their pitchfork, hammer, pair of shoe soles, a doll and a pie. Find these items and put them in the donation chest.

1 - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Hammer

2. Pitchfork

3. Pie

4. Shoe Soles

5. Doll

Those Sweet Orphans

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Orphans wants to thank Mother Leannie for the book called Sermons of Justinia II and they have some herbs for her. You have to put them in her bed (M10.2, 6).

1 - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughHerbs will appear when you will accept this quest - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Herbs will appear when you will accept this quest.

The bed is in the temple.

Take these herbs and go to [Amaranthine - Chantry of our Lady Redeemer]. While inside, immediately turn right. Click on the bed and the quest will be completed.

A Present for Melisse

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Orphans wants to scare Melissa. You have to place a scarecrow with a knife in front of her house. Knife (M10.1, 10) can be founded in [Amaranthine - The Crown and Lion Inn] in the kitchen. Scarecrow can be stolen from the little farm outside of the town.

2 - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughKnife is in the kitchen - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Knife is in the kitchen.

Scarecrow is in the farm.

Now go to Melissa house (M10, 20). Place your scarecrow near the entrance door to complete the quest.

Making Amends

Quest giver: Blight Orphans Notis Bord [Amaranthine - The Crown and Lion Inn]

Orphans wants to apologize Melissa, because the scarecrow has destroyed her tomatoes. You have to gather some flowers and give them to Melissa. Go to the [Amaranthine - Chantry of our Lady Redeemer]. You will find flowers on the table (M10.2, 7). Take them and put them near Melissa house (M10, 20).

3 - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughTake these flowers from the temple - Walkthrough - Blight Orphans Quests - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Take these flowers from the temple.

Take them to Melissa house.

From the Living Wood

Quest giver: Chanter's Board [Amaranthine]

Price: 15 $

Find some ancient sylvans in [Wending Woods] (M5, 10). You have to look around the whole location to find them all. After you kill them, take the wood with you. When you will have 5 pieces return to [Amaranthine], give them to the chanter (M10, TK) and take your reward.

Preying on the Weak

Quest giver: Chanter's Board [Amaranthine]

You will find 4 group of thugs outside of the town. Kill them to complete this quest.

Quest giver: Chanters Board [Amaranthine] - Walkthrough - Chanters Board - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Out of Control

Quest giver: Chanter's Board [Amaranthine]

Price: 20 $

Go and speak with Mistress Rylien (M10.2, 2) who is standing in the [Amaranthine - Chantry of our Lady Redeemer]. She will ask you to kill 3 apostate mages. You will find them in town. They will be alone and they will be talking to themselves. When you will try to talk to them, they will attack you.

1 - location of mages, 2 - mage boss. - Walkthrough - Chanters Board - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough1 - location of mages, 2 - mage boss.

After killing these 3 apostate mages you will have to face their master. He is much stronger than his friends, but he is alone so it should be an easy fight. After his death go to the Chanter's Board (M10, TK) and speak with the chanter. She will give you a huge amount of money.

A Donation of Injury Kits

Quest giver: Chanter's Board [Amaranthine]

Give 5 Injury Kits to the chanter (M10, TK).

A Donation of Poultices

Quest giver: Chanter's Board [Amaranthine]

Give 5 Potent Health Potions to the chanter (M10, TK).

 

The Prisoner

Quest giver: The Private [Vigil's Keep]

After you will leave the [Vigil's Keep - Throne Room] the Private (M2, 5) will tell you about the prisoner. Go and see him in [Vigil's Keep - Dungeon] (M2, 3). First of all talk to the prison guard and then open the cage and speak with the prisoner. When you will be ready Varel will come back and he will ask about your decision.

Option 1: The right of conscription

Speak about the right of conscription. Nathaniel will have to become a warden and he will join your team.

Option 2: Hang Nathaniel

Decide where to hang your prisoner. Nathaniel will die and you will lost your companion.

Option 3: Let him leave

Nathaniel's Joining

Quest giver: You will get this quest after completing the task The Prisoner

When you will chose the first option in the previous quest, then you will be moved to [Vigil's Keep - Throne Room]. Varel will change Nathaniel into a warden.

The Howe Family

Quest giver: Samuel [Vigil's Keep]

Samuel (M2, 11) will tell Nathaniel that his sister (M10, 11) is alive and that she is somewhere in [Amaranthine]. You find her on the trade street. Nathaniel will speak with her and he will understand the history of his family.

Freedom for Anders

Quest giver: Namaya [Amaranthine]

You will find Namaya in [Amaranthine] (M10, 16) - she is a friend of Anders. Mag will talk to her for a while and he will learn that in [Amaranthine - Abandoned Warehouse] (M10, 4) some templars items are left. Especially his phylactery.

Namaya will be standing near the inn. - Walkthrough - Companions - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughNamaya will be standing near the inn.

Go to [Amaranthine - Abandoned Warehouse] and go to the further room. You will find some templars there led by Rylok. You will learn that this was a trap and now you have to decide:

If you want to keep Anders then you have to fight with templars. - Walkthrough - Companions - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughIf you want to keep Anders then you have to fight with templars.

Option 1: Defend Anders

Do not let templars to take your companion. You will have to fight with them.

Option 2: Give Anders to the templars

If you do not want to fight with your enemies then you can give them your companion. You will lose your friend now.

Justice for Kristoff

Quest giver: When you will enter the [Vigil's Keep] after completing the quest Shadows of the Blackmarsh

When you will come back to the [Vigil's Keep], Aura (Kristoff's wife) will want to speak with you. She will run away when it will turn out that her husband is dead and that some ghost is in his body. Justice is worrying about it and he wants to talk to Aura in [Amaranthine]. She will be in [Amaranthine - Chantry of our Lady Redeemer] (in the western part of the building) (M10.2, 8). Aura will speak with Justice and she will accept this situation.

Quest giver: You will get this quest after completing the task Last of the Legion - Walkthrough - Companions - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Sigrun's Joining

Quest giver: You will get this quest after completing the task Last of the Legion

When you will be in [Vigil's Keep - Throne Room] speak with Varel and tell him that you want to change Sigrun into a warden. He will do that.

Sigrun's Roguish Past

Quest giver: Misha [Amaranthine]

While walking with Sigrun you will come across a dwarf woman - Misha (M10, 19). They will talk about the past of your companion. After the conversation Misha will go away.

Some time later, while in [Vigils Keep - Throne Room] Sigrun will talk about it once again - Walkthrough - Companions - Side Quests - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

Some time later, while in [Vigil's Keep - Throne Room] Sigrun will talk about it once again. Tell her that you will help her in finding Misha to apologize her. Go to [Amaranthine - The Crown and Lion Inn]. Misha is standing in front of the door. Speak with her. Sigrun will want to give a ring to Misha. You may:

Option 1: Let her do it

This is the most neutral option.

Option 2: Propose that you give Misha some money

Persuade Misha that you will give her 15 $ for this ring. You may also give her 20 $ or 30 $, but the result will be the same - (+6) approval from Sigrun.

Velanna's Joining

Quest giver: You will get this quest after completing the task The Righteous Path

When you will be in [Vigil's Keep - Throne Room] speak with Varel and tell him that you want to change Velanna into a warden. He will do it immediately.

Velanna's Exile

Quest giver: Velanna [Random Place]

During one of your journeys you will meet 3 Dalish elves (you have to have Velanna in your team). Velanna will talk with them and you will find out that she was exiled from her clan.

After the meeting you have to persuade Velanna to speak - Walkthrough - Companions - Side Quests - Dragon Age: Origins - Awakening - Game Guide and WalkthroughAfter the meeting you have to persuade Velanna to speak

Try to speak with her as often as it is possible in [Vigil's Keep - Throne Room] and one day, she will tell you the story.

Oghren the Family Man

Quest giver: Felsi [Vigil's Keep - Throne Room]

While in [Vigil's Keep - Throne Room] Felsi will appear - she is Oghren mother. She will say some bad thing about the dwarf and she will go away. If you will be able to be at good relation with Oghren he will tell you something more about his child.

 

1 - M1 Vigils Keep (during the defense) - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Vigil's Keep - Inner Part

2. Inner Gate

3. Soldier - (quest: A Medical Necessity)

4. Chest - medical supplies (quest: A Medical Necessity)

5. Ballista

6. The Withered

1 - M1.1 Vigils Keep - Inner Part - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Vigil's Keep

2. Vigil's Keep - Battlements

3. Anders

4. Survivor - (quest: The Survivors of Vigil's Keep)

5. Lever

6. Barricade and door

7. Oghren

8. Rowland

1 - M2 Vigils Keep (after the defense) - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Throne Room

3. Dungeon

4. Basement

5. The Private

6. Sergeant Maverlies - (quest: It Comes From Beneath)

7. Voldrik Glavonak - (quests: Cost of Doing Business and What is Built Endures)

8. Dworkin Glavonak - (quests: Bombs Away and Memories of the Stone)

9. Herren - (quest: Elemental Requirements)

10. Master Wade - (quest: A Master's Work)

11. Samuel - (quest: The Howe Family)

1 - M2.1 Vigils Keep - Basement - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Vigil's Keep

2. Vigil's Keep - Deep Roads

3. Mabari - (quest: Adria's Plight)

4. Adria - (quest: Adria's Plight)

5. Veridium Deposit - Veridium Ore (quest: Elemental Requirements)

6. Rumble - (quest: It Comes From Beneath)

7. Door, two locks - (quest: The Wraith's Vengeance)

8. Korth lock - (quest: The Wraith's Vengeance)

9. Haakon lock - (quest: The Wraith's Vengeance)

10. Awar lords - (quest: The Wraith's Vengeance)

11. Sarcophagus - Lyrium mater elixir recipe (quest: Golem's Might)

12. Sarcophagus - Kiveal key (quest: The Wraith's Vengeance)

 

1 - M2.2 Vigils Keep - Deep Roads - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Vigil's Keep - Basement

2. Darkspawn body - Golden Korth idol

3. Urn - Korth key (quest: The Wraith's Vengeance)

4. Offering - (quest: The Shrine of Korth)

5. Lyrium Deposit - Lyrium sand (quest: Bombs Away)

6. Wooden door - Haakona key (quest: The Wraith's Vengeance)

7. The Dark Teurg - (quest: The Wraith's Vengeance)

8. Strange aperture - (quest: The Wraith's Vengeance)

9. Urn - Corrupted icon (quest: The Shrine of Korth)

10. Chest - Key of the Lady (quest: The Wraith's Vengeance)

11. Huge barricade

12. Darkspawn body - Key of the Lady (quest: The Wraith's Vengeance)

1 - M3 Knotwood Hills - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Kal'Hirol

3. Kal'Hirol - Trade Quarter - the passage is available after you will use it from the Trade Quarter

4. Chest - Letter (quest: The Long-Buried Past)

5. Bag - Micah talisman (quest: Lucky Charms)

6. Sigrun

1 - M4 KalHirol - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Knotwood Hills

2. Kal'Hirol - Main Hall - main entrance

3. Kal'Hirol - Main Hall - hidden passage

4. Jukka

5. Hidden switch - available only if you have Sigrun with you

1 - M4.1 KalHirol - Main Hall - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Kal'Hirol

2. Kal'Hirol

3. Trap Chamber

4. Kal'Hirol - Trade Quarter

5. Golem Master

6. Inert Golem

7. Lyrium skeleton - Lyrium sand (quest: Bombs Away)

1 - M4.2 KalHirol - Trade Quarter - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Kal'Hirol - Main Hall

2. Knotwood Hills

3. Kal'Hirol - Lower Reaches

4. Iron Deposit - Iron ore (quest: Elemental Requirements)

5. Lyrium Deposit - Lyrium Sand (Elemental Requirements)

6. Stone Marker - (quest: Memories of the Stone)

1 - M4.3 KalHirol - Lower Reaches - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Kal'Hirol - Trade Quarter

2. World Map

3. Fire Golem - Inferno Golem Shell (quest: Golem's Might)

4. Chains

1 - M5 Wending Wood - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Silverite Mine

3. Silk - (quest: The Merchant's Goods)

4. Statue with markings - (quest: Maferath's Monuments)

5. Velanna - first meeting

6. Ferelden sword and scattered weapons

7. Granite Deposit - (quest: What is Built Endures)

8. Statue of War, Statue of Peace - (quest: Brothers of Stone)

9. Magisters remains - (quest: Brothers of Stone)

10. Ancient sylvan - ancient sylvan wood (quest: From the Living wood)

11. Ines - (quest: Ines the Botanist)

12. The Old One - Ancient Heartwood (quest: Heart of the Forest)

13. Northern Prickleweed Seeds - (quest: Ines the Botanist)

14. Soldier - (quest: Trading Troubles)

15. Velanna - second meeting

16. Velanna - third meeting

1 - M6 Silverite Mine - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Wending Wood

2. World Map

3. Ballista

4. Specimen

5. Keenan - (quest: Last Wishes)

6. Silverite Deposit - Silverite Ore (quest: Elemental Requirements)

7. Lyrium Deposit - Lyrium Sand (quest: Bombs Away)

8. Hurlock - (quest: Last Wishes)

9. Fresh Dragon Egg - (quest: Worked to the Bone)

10. Armaas - (quest: Trade Must Flow)

11. Chest - Your equipment

12. Dragon whelps

1 - M7 Blackmarsh - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Skeleton - letter and an empty bottle (quest: The Trail of Love)

3. Dragon Bone - (quest: The Lost Dragon Bones)

4. Darkspawn Body

5. Clue number 1 - (quest: The Trail of Love)

6. Mabari body - Katgut (quest: Golem's Might)

7. Ancient Letter - an ancient letter (quest: The Burden of Guilt)

8. Tear in the Veil - (quest: Tears in The Veil)

9. Bunk

10. Karsten treasure - (quest: The Burden of Guilt)

11. Kristoff

12. Clue number 2 - (quest: The Trail of Love)

13. Clue number 3 - (quest: The Trail of Love)

14. Clue number 4 - (quest: The Trail of Love)

15. Clue number 5 - (quest: The Trail of Love)

16. Bottle - (quest: The Trail of Love)

1 - M8 Blackmarsh Undying - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Shadowy Crypt

2. Veil Tear Apparatus - (quest: Tears in The Veil)

3. Maiden in Distress - (quest: Maiden in Distress)

4. Village Guards

5. Spirit of Justice

6. Baroness

1 - M8.1 Shadowy Crypt - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. The Blackmarsh Undying

2. Maiden in Distress - (quest: Maiden in Distress)

1 - M9 Blackmarsh (return) - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. Iron chest - Greaves of the Sentinel (14 $) - (quest: Tears in The Veil)

3. Iron chest - Gauntlets of the Sentinel (9 $) - (quest: Tears in The Veil)

4. Iron chest - Helm of the Sentinel (15 $) - (quest: Tears in The Veil)

5. Baroness

6. Dragon Bone - (quest: The Lost Dragon Bones)

7. Damaged chest - Sir Alvard's Sword (quest: Ser Alvard's Missing Sword)

8. Dragon Skull - (quest: The Lost Dragon Bones)

9. Barrier - (quest: The Lost Dragon Bones)

10. The Queen of the Blackmarsh - (quest: The Lost Dragon Bones)

11. Old bones - Bones of an ancient dragon (quest: Worked to the Bone)

1 - M10 Amaranthine - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. World Map

2. The Crown and the Lion Inn

3. Chantry of our Lady Redeemed

4. Abandoned Warehouse - (quest: Freedom for Anders)

5. Hubert Den - (quest: Moonshine for the Children)

6. Stairs to the battlements

7. Smugglers Hideout

8. City Guard - (quest: A Brewing Conspiracy)

9. Colbert - (quest: Lucky Charms)

10. Constable Aidan - (quest: Law and Order)

11. Nathaniel sister - (quest: The Howe Family)

12. Mervis - (quest: Trading Troubles)

13. Glassric the Weaponsmith - (quest: Golem's Might)

14. Master Henley - (quest: Heart of the Forest)

15. Suspicious guard - (quest: A Brewing Conspiracy)

16. Namaya - (quest: Freedom for Anders)

17. Wynne - (quest: Ines the Botanist)

18. Shady character - (quest: Smuggler's Run)

19. Misha - (quest: Sigrun's Roguish Past)

20. Melissa house - (quests: A Present for Melisse, Making Amends)

21. Packed Earth - (quest: The Long-Buried Past)

22. Alma's husband - (quest: Till Death Do Us Part)

23. Chest - Wool Padding (quest: Golem's Might)

GK - Merchants' Guild Board and Kendrick

TK - Chanters Board and the chanter

1 - M10.1 The Crown and Lion Inn - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Amaranthine

2. Bartender - (quest: Smuggler's Run)

3. Innkeeper

4. Sorcha

5. Smugglers Hideout

6. Kristoff room

7. Ferelden map

8. Nida - (quest: Last Wishes)

9. Oil - (quest: Heart of the Forest)

10. Knife - (A Present for Melisse)

PS - Blight Orphans Notis Bord and Blight Orphans Donashun Tin

1 - M10.2 Chantry of our Lady Redeemed - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Amaranth

2. Mistress Rylien - (quest: Out of Control)

3. Alma - (quest: Till Death Do Us Part)

4. Notes - (quest: The Long-Buried Past)

5. Sermons - (quest: The Sermons of Justinia II)

6. Bed - (quest: Those Sweet Orphans)

7. Flowers - (quest: Making Amends)

8. Aura - (quest: Justice for Kristoff)

1 - M11 Drakes Fall - Maps - Dragon Age: Origins - Awakening - Game Guide and Walkthrough

1. Dragonbone Wastes

2. Lair

3. Chest - Crystal (quest: Crystals of the Imperium)

4. Armored Ogre - Crystal (quest: Crystals of the Imperium)

5. Cocoon - Crystal (quest: Crystals of the Imperium)

6. Flame Blast Tower

7. Worshiper Alpha - Crystal (quest: Crystals of the Imperium)

8. The Architect and Utha

9. Stun Tower

10. Chest - Crystal (quest: Crystals of the Imperium)

11. Healing Tower